Fixed inconsistency in

Data/Scripts/001_Settings.rb sprite folder paths
and modified all references to these constants
to match the new convention. These paths will now
always contain the ending slash.
This commit is contained in:
Samppa Alatalo
2023-03-20 01:48:32 +02:00
parent 3849fac249
commit 579daa126d
6 changed files with 16 additions and 17 deletions

View File

@@ -195,7 +195,7 @@ def get_unfused_sprite_path(dex_number)
filename = sprintf("%s.png", dex_number)
normal_path = Settings::BATTLERS_FOLDER + folder + "/" + filename
lightmode_path = Settings::BATTLERS_FOLDER + filename
lightmode_path = Settings::BATTLERS_FOLDER + filename
return normal_path if pbResolveBitmap(normal_path)
return lightmode_path
end
@@ -203,7 +203,7 @@ end
def get_fusion_sprite_path(head_id,body_id)
#Try local custom sprite
filename = sprintf("%s.%s.png", head_id, body_id)
local_custom_path = Settings::CUSTOM_BATTLERS_FOLDER_INDEXED + "/" + head_id.to_s + "/" +filename
local_custom_path = Settings::CUSTOM_BATTLERS_FOLDER_INDEXED + head_id.to_s + "/" +filename
return local_custom_path if pbResolveBitmap(local_custom_path)
#Try to download custom sprite if none found locally
@@ -219,4 +219,4 @@ def get_fusion_sprite_path(head_id,body_id)
return autogen_path if pbResolveBitmap(autogen_path)
return Settings::DEFAULT_SPRITE_PATH
end
end