mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Fixed inconsistency in
Data/Scripts/001_Settings.rb sprite folder paths and modified all references to these constants to match the new convention. These paths will now always contain the ending slash.
This commit is contained in:
@@ -22,7 +22,7 @@ module Settings
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#Infinite fusion settings
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#Infinite fusion settings
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NB_POKEMON = 420
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NB_POKEMON = 420
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CUSTOM_BATTLERS_FOLDER = "Graphics/CustomBattlers/"
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CUSTOM_BATTLERS_FOLDER = "Graphics/CustomBattlers/"
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CUSTOM_BATTLERS_FOLDER_INDEXED = "Graphics/CustomBattlers/indexed"
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CUSTOM_BATTLERS_FOLDER_INDEXED = "Graphics/CustomBattlers/indexed/"
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BATTLERS_FOLDER = "Graphics/Battlers/"
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BATTLERS_FOLDER = "Graphics/Battlers/"
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DOWNLOADED_SPRITES_FOLDER = "Graphics/temp/"
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DOWNLOADED_SPRITES_FOLDER = "Graphics/temp/"
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DEFAULT_SPRITE_PATH = "Graphics/Battlers/Special/000.png"
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DEFAULT_SPRITE_PATH = "Graphics/Battlers/Special/000.png"
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@@ -412,7 +412,7 @@ def getCustomSpeciesList(allowOnline=true)
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speciesList = []
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speciesList = []
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for num in 1..NB_POKEMON
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for num in 1..NB_POKEMON
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path = Settings::CUSTOM_BATTLERS_FOLDER_INDEXED + "/" + num.to_s + "/*"
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path = Settings::CUSTOM_BATTLERS_FOLDER_INDEXED + num.to_s + "/*"
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filesList = Dir[path]
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filesList = Dir[path]
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maxDexNumber = (NB_POKEMON * NB_POKEMON) + NB_POKEMON
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maxDexNumber = (NB_POKEMON * NB_POKEMON) + NB_POKEMON
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maxVal = filesList.length - 1
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maxVal = filesList.length - 1
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@@ -738,4 +738,3 @@ def fixRivalStarter()
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pbSet(250, rivalStarter)
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pbSet(250, rivalStarter)
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$game_switches[840] = true
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$game_switches[840] = true
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end
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end
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@@ -195,7 +195,7 @@ def get_unfused_sprite_path(dex_number)
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filename = sprintf("%s.png", dex_number)
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filename = sprintf("%s.png", dex_number)
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normal_path = Settings::BATTLERS_FOLDER + folder + "/" + filename
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normal_path = Settings::BATTLERS_FOLDER + folder + "/" + filename
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lightmode_path = Settings::BATTLERS_FOLDER + filename
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lightmode_path = Settings::BATTLERS_FOLDER + filename
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return normal_path if pbResolveBitmap(normal_path)
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return normal_path if pbResolveBitmap(normal_path)
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return lightmode_path
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return lightmode_path
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end
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end
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@@ -203,7 +203,7 @@ end
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def get_fusion_sprite_path(head_id,body_id)
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def get_fusion_sprite_path(head_id,body_id)
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#Try local custom sprite
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#Try local custom sprite
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filename = sprintf("%s.%s.png", head_id, body_id)
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filename = sprintf("%s.%s.png", head_id, body_id)
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local_custom_path = Settings::CUSTOM_BATTLERS_FOLDER_INDEXED + "/" + head_id.to_s + "/" +filename
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local_custom_path = Settings::CUSTOM_BATTLERS_FOLDER_INDEXED + head_id.to_s + "/" +filename
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return local_custom_path if pbResolveBitmap(local_custom_path)
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return local_custom_path if pbResolveBitmap(local_custom_path)
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#Try to download custom sprite if none found locally
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#Try to download custom sprite if none found locally
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@@ -34,7 +34,7 @@ end
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def download_autogen_sprite(head_id, body_id)
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def download_autogen_sprite(head_id, body_id)
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return nil if $PokemonSystem.download_sprites != 0
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return nil if $PokemonSystem.download_sprites != 0
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url = "https://raw.githubusercontent.com/Aegide/autogen-fusion-sprites/master/Battlers/{1}/{1}.{2}.png"
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url = "https://raw.githubusercontent.com/Aegide/autogen-fusion-sprites/master/Battlers/{1}/{1}.{2}.png"
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destPath = _INTL("{1}/{2}",Settings::BATTLERS_FOLDER,head_id)
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destPath = _INTL("{1}{2}",Settings::BATTLERS_FOLDER,head_id)
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sprite = download_sprite(_INTL(url,head_id,body_id),head_id,body_id,destPath)
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sprite = download_sprite(_INTL(url,head_id,body_id),head_id,body_id,destPath)
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return sprite if sprite
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return sprite if sprite
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return nil
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return nil
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@@ -44,7 +44,7 @@ def download_custom_sprite(head_id, body_id)
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return nil if $PokemonSystem.download_sprites != 0
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return nil if $PokemonSystem.download_sprites != 0
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#base_path = "https://raw.githubusercontent.com/Aegide/custom-fusion-sprites/main/CustomBattlers/{1}.{2}.png"
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#base_path = "https://raw.githubusercontent.com/Aegide/custom-fusion-sprites/main/CustomBattlers/{1}.{2}.png"
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url = "https://raw.githubusercontent.com/infinitefusion/sprites/main/CustomBattlers/{1}.{2}.png"
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url = "https://raw.githubusercontent.com/infinitefusion/sprites/main/CustomBattlers/{1}.{2}.png"
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destPath= _INTL("{1}/{2}",Settings::CUSTOM_BATTLERS_FOLDER_INDEXED,head_id)
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destPath= _INTL("{1}{2}",Settings::CUSTOM_BATTLERS_FOLDER_INDEXED,head_id)
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sprite = download_sprite(_INTL(url,head_id,body_id),head_id,body_id,destPath)
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sprite = download_sprite(_INTL(url,head_id,body_id),head_id,body_id,destPath)
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return sprite if sprite
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return sprite if sprite
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return nil
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return nil
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@@ -14,12 +14,12 @@ class PokedexUtils
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head_id = getHeadID(species, body_id)
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head_id = getHeadID(species, body_id)
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baseFilename = head_id.to_s + "." + body_id.to_s
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baseFilename = head_id.to_s + "." + body_id.to_s
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baseFilePath = Settings::CUSTOM_BATTLERS_FOLDER_INDEXED + "/" + head_id.to_s + "/" + baseFilename + ".png"
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baseFilePath = Settings::CUSTOM_BATTLERS_FOLDER_INDEXED + head_id.to_s + "/" + baseFilename + ".png"
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if pbResolveBitmap(baseFilePath)
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if pbResolveBitmap(baseFilePath)
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ret << baseFilePath
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ret << baseFilePath
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end
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end
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POSSIBLE_ALTS.each { |alt_letter|
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POSSIBLE_ALTS.each { |alt_letter|
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altFilePath = Settings::CUSTOM_BATTLERS_FOLDER_INDEXED + "/" + head_id.to_s + "/" + baseFilename + alt_letter + ".png"
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altFilePath = Settings::CUSTOM_BATTLERS_FOLDER_INDEXED + head_id.to_s + "/" + baseFilename + alt_letter + ".png"
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if pbResolveBitmap(altFilePath)
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if pbResolveBitmap(altFilePath)
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ret << altFilePath
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ret << altFilePath
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end
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end
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@@ -74,8 +74,8 @@ def sortCustomBattlers()
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next if filename == '.' or filename == '..'
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next if filename == '.' or filename == '..'
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next if !filename.end_with?(".png")
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next if !filename.end_with?(".png")
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headNum = filename.split('.')[0]
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headNum = filename.split('.')[0]
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oldPath = Settings::CUSTOM_BATTLERS_FOLDER + "/" + filename
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oldPath = Settings::CUSTOM_BATTLERS_FOLDER + filename
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newPath = Settings::CUSTOM_BATTLERS_FOLDER_INDEXED + "/" + headNum.to_s + "/" +filename
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newPath = Settings::CUSTOM_BATTLERS_FOLDER_INDEXED + headNum.to_s + "/" + filename
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begin
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begin
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if File.file?(newPath)
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if File.file?(newPath)
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alreadyExists[oldPath] = newPath
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alreadyExists[oldPath] = newPath
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