mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-10 06:34:59 +00:00
Rewrote AI calculations for moves that cause confusion, flinching and infatuation
This commit is contained in:
@@ -545,6 +545,21 @@ class Battle::AI::AIMove
|
||||
|
||||
#=============================================================================
|
||||
|
||||
# Returns:
|
||||
# 0 = move doesn't have an additional effect
|
||||
# 1 = additional effect will be negated
|
||||
# 2 = additional effect will work
|
||||
# 3 = additional effect has an increased chance to work
|
||||
def additional_effect_usability(user, target)
|
||||
return 0 if @move.addlEffect == 0 # Doesn't have an additional effect
|
||||
return 1 if target.has_active_ability?(:SHIELDDUST) && !battle.moldBreaker
|
||||
return 3 if (Settings::MECHANICS_GENERATION >= 6 || self.function != "EffectDependsOnEnvironment") &&
|
||||
(user.has_active_ability?(:SERENEGRACE) || user.pbOwnSide.effects[PBEffects::Rainbow] > 0)
|
||||
return 2
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
|
||||
# TODO:
|
||||
# pbBaseAccuracy(@ai.user.battler, @ai.target.battler) if @ai.trainer.medium_skill?
|
||||
# pbCriticalOverride(@ai.user.battler, @ai.target.battler)
|
||||
|
||||
Reference in New Issue
Block a user