fix bike sprite

This commit is contained in:
infinitefusion
2024-06-28 17:18:14 -04:00
parent 3a488c9ba6
commit 58c8192dca
5145 changed files with 4 additions and 9 deletions

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@@ -110,7 +110,6 @@ Knuckles
UnworthyPie UnworthyPie
Doctor Miawoo Doctor Miawoo
Chardub Chardub
elupsis
TCGrunler#4583 TCGrunler#4583
The following free ressources were also used The following free ressources were also used

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@@ -140,7 +140,7 @@ SWITCH_BATTLE_FACTORY_INCLUDE_ALL = 775
SWITCH_SUPER_SLOW_SPEED=649 SWITCH_SUPER_SLOW_SPEED=649
SWITCH_LOUNGE_BATTLE_LEVEL = 240 SWITCH_LOUNGE_BATTLE_LEVEL = 240
SWITCH_CANNOT_CATCH_POKEMON = 75 SWITCH_CANNOT_CATCH_POKEMON = 75
SWITCH_UNLOCKED_POKEMON_HATS = 700 SWITCH_UNLOCKED_POKEMON_HATS = 770
SWITCH_LOCK_PLAYER_MOVEMENT = 815 SWITCH_LOCK_PLAYER_MOVEMENT = 815

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@@ -215,7 +215,7 @@ def add_hat_to_bitmap(bitmap, hat_id, x_pos, y_pos, scale = 1, mirrored = false)
hat_filename = getTrainerSpriteHatFilename(hat_id) hat_filename = getTrainerSpriteHatFilename(hat_id)
hatBitmapWrapper = AnimatedBitmap.new(hat_filename, 0) if pbResolveBitmap(hat_filename) hatBitmapWrapper = AnimatedBitmap.new(hat_filename, 0) if pbResolveBitmap(hat_filename)
hatBitmapWrapper.scale_bitmap(adjusted_scale) if hatBitmapWrapper hatBitmapWrapper.scale_bitmap(adjusted_scale) if hatBitmapWrapper
hatBitmapWrapper.mirror if mirrored hatBitmapWrapper.mirror if hatBitmapWrapper && mirrored
bitmap.blt(x_pos * adjusted_scale, y_pos * adjusted_scale, hatBitmapWrapper.bitmap, hatBitmapWrapper.bitmap.rect) if hatBitmapWrapper bitmap.blt(x_pos * adjusted_scale, y_pos * adjusted_scale, hatBitmapWrapper.bitmap, hatBitmapWrapper.bitmap.rect) if hatBitmapWrapper
end end

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@@ -58,8 +58,8 @@ class PokemonHatPresenter
loop do loop do
Graphics.update Graphics.update
Input.update Input.update
@hat_id = selector.selectNextOutfit(@hat_id, 1, selector.hats_list, [], false, "hat_trainer") if Input.trigger?(Input::RIGHT) @hat_id = selector.selectNextOutfit(@hat_id, 1, selector.hats_list, [], false, "hat",$Trainer.unlocked_hats,false) if Input.trigger?(Input::RIGHT)
@hat_id = selector.selectNextOutfit(@hat_id, -1, selector.hats_list, [], false, "hat_trainer") if Input.trigger?(Input::LEFT) @hat_id = selector.selectNextOutfit(@hat_id, -1, selector.hats_list, [], false, "hat",$Trainer.unlocked_hats,false) if Input.trigger?(Input::LEFT)
break if Input.trigger?(Input::USE) break if Input.trigger?(Input::USE)
return false if Input.trigger?(Input::BACK) return false if Input.trigger?(Input::BACK)
@view.update() @view.update()

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@@ -79,7 +79,6 @@ class PokemonHatView
@sprites["rightarrow"].play @sprites["rightarrow"].play
@sprites["leftarrow"].play @sprites["leftarrow"].play
echoln @sprites["rightarrow"].frame
end end
def hide_select_arrows def hide_select_arrows

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