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https://github.com/infinitefusion/infinitefusion-e18.git
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Remove Scripts folder to convert to submodule
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@@ -1,221 +0,0 @@
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module SaveData
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# Contains Conversion objects for each defined conversion:
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# {
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# :essentials => {
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# '19' => [<Conversion>, ...],
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# '19.1' => [<Conversion>, ...],
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# ...
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# },
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# :game => {
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# '1.1.0' => [<Conversion>, ...],
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# '1.2.0' => [<Conversion>, ...],
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# ...
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# }
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# }
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# Populated during runtime by SaveData.register_conversion calls.
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@conversions = {
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essentials: {},
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game: {}
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}
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#=============================================================================
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# Represents a conversion made to save data.
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# New conversions are added using {SaveData.register_conversion}.
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class Conversion
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# @return [Symbol] conversion ID
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attr_reader :id
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# @return [String] conversion title
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attr_reader :title
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# @return [Symbol] trigger type of the conversion (+:essentials+ or +:game+)
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attr_reader :trigger_type
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# @return [String] trigger version of the conversion
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attr_reader :version
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# @param id [String] conversion ID
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def initialize(id, &block)
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@id = id
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@value_procs = {}
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@all_proc = nil
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@title = "Running conversion #{@id}"
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@trigger_type = nil
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@version = nil
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instance_eval(&block)
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if @trigger_type.nil? || @version.nil?
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raise "Conversion #{@id} is missing a condition"
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end
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end
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# Returns whether the conversion should be run with the given version.
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# @param version [String] version to check
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# @return [Boolean] whether the conversion should be run
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def should_run?(version)
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return PluginManager.compare_versions(version, @version) < 0
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end
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# Runs the conversion on the given save data.
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# @param save_data [Hash]
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def run(save_data)
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@value_procs.each do |value_id, proc|
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unless save_data.has_key?(value_id)
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raise "Save data does not have value #{value_id.inspect}"
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end
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proc.call(save_data[value_id])
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end
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@all_proc.call(save_data) if @all_proc.is_a?(Proc)
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end
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# Runs the conversion on the given object.
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# @param object
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# @param key [Symbol]
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def run_single(object, key)
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@value_procs[key].call(object) if @value_procs[key].is_a?(Proc)
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end
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private
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# @!group Configuration
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# Sets the conversion's title.
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# @param new_title [String] conversion title
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# @note Since conversions are run before loading the player's chosen language,
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# conversion titles can not be localized.
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# @see SaveData.register_conversion
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def display_title(new_title)
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validate new_title => String
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@title = new_title
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end
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# Sets the conversion to trigger for save files created below
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# the given Essentials version.
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# @param version [Numeric, String]
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# @see SaveData.register_conversion
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def essentials_version(version)
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validate version => [Numeric, String]
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raise "Multiple conditions in conversion #{@id}" unless @version.nil?
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@trigger_type = :essentials
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@version = version.to_s
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end
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# Sets the conversion to trigger for save files created below
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# the given game version.
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# @param version [Numeric, String]
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# @see SaveData.register_conversion
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def game_version(version)
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validate version => [Numeric, String]
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raise "Multiple conditions in conversion #{@id}" unless @version.nil?
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@trigger_type = :game
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@version = version.to_s
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end
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# Defines a conversion to the given save value.
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# @param value_id [Symbol] save value ID
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# @see SaveData.register_conversion
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def to_value(value_id, &block)
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validate value_id => Symbol
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raise ArgumentError, 'No block given to to_value' unless block_given?
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if @value_procs[value_id].is_a?(Proc)
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raise "Multiple to_value definitions in conversion #{@id} for #{value_id}"
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end
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@value_procs[value_id] = block
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end
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# Defines a conversion to the entire save data.
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# @see SaveData.register_conversion
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def to_all(&block)
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raise ArgumentError, 'No block given to to_all' unless block_given?
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if @all_proc.is_a?(Proc)
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raise "Multiple to_all definitions in conversion #{@id}"
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end
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@all_proc = block
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end
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# @!endgroup
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end
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#=============================================================================
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# Registers a {Conversion} to occur for save data that meets the given criteria.
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# Two types of criteria can be defined: {Conversion#essentials_version} and
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# {Conversion#game_version}. The conversion is automatically run on save data
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# that contains an older version number.
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#
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# A single value can be modified with {Conversion#to_value}. The entire save data
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# is accessed with {Conversion#to_all}, and a conversion title can be specified
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# with {Conversion#display_title}.
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# @example Registering a new conversion
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# SaveData.register_conversion(:my_conversion) do
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# game_version '1.1.0'
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# display_title 'Converting some stuff'
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# to_value :player do |player|
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# # code that modifies the :player value
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# end
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# to_all do |save_data|
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# save_data[:new_value] = Foo.new
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# end
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# end
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# @yield self [Conversion]
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def self.register_conversion(id, &block)
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validate id => Symbol
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unless block_given?
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raise ArgumentError, 'No block given to SaveData.register_conversion'
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end
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conversion = Conversion.new(id, &block)
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@conversions[conversion.trigger_type][conversion.version] ||= []
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@conversions[conversion.trigger_type][conversion.version] << conversion
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end
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# @param save_data [Hash] save data to get conversions for
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# @return [Array<Conversion>] all conversions that should be run on the data
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def self.get_conversions(save_data)
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conversions_to_run = []
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versions = {
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essentials: save_data[:essentials_version] || '18.1',
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game: save_data[:game_version] || '0.0.0'
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}
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[:essentials, :game].each do |trigger_type|
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# Ensure the versions are sorted from lowest to highest
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sorted_versions = @conversions[trigger_type].keys.sort do |v1, v2|
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PluginManager.compare_versions(v1, v2)
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end
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sorted_versions.each do |version|
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@conversions[trigger_type][version].each do |conversion|
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next unless conversion.should_run?(versions[trigger_type])
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conversions_to_run << conversion
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end
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end
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end
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return conversions_to_run
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end
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# Runs all possible conversions on the given save data.
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# Saves a backup before running conversions.
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# @param save_data [Hash] save data to run conversions on
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# @return [Boolean] whether conversions were run
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def self.run_conversions(save_data)
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validate save_data => Hash
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conversions_to_run = self.get_conversions(save_data)
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return false if conversions_to_run.none?
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File.open(SaveData::FILE_PATH + '.bak', 'wb') { |f| Marshal.dump(save_data, f) }
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echoln "Running #{conversions_to_run.length} conversions..."
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conversions_to_run.each do |conversion|
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echo "#{conversion.title}..."
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conversion.run(save_data)
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echoln ' done.'
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end
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echoln '' if conversions_to_run.length > 0
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save_data[:essentials_version] = Essentials::VERSION
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save_data[:game_version] = Settings::GAME_VERSION
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return true
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end
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# Runs all possible conversions on the given object.
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# @param object [Hash] object to run conversions on
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# @param key [Hash] object's key in save data
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# @param save_data [Hash] save data to run conversions on
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def self.run_single_conversions(object, key, save_data)
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validate key => Symbol
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conversions_to_run = self.get_conversions(save_data)
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conversions_to_run.each do |conversion|
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conversion.run_single(object, key)
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end
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end
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end
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