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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Remove Scripts folder to convert to submodule
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@@ -1,251 +0,0 @@
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$BallTypes={
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0=>:POKEBALL,
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1=>:GREATBALL,
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2=>:SAFARIBALL,
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3=>:ULTRABALL,
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4=>:MASTERBALL,
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5=>:NETBALL,
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6=>:DIVEBALL,
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7=>:NESTBALL,
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8=>:REPEATBALL,
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9=>:TIMERBALL,
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10=>:LUXURYBALL,
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11=>:PREMIERBALL,
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12=>:DUSKBALL,
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13=>:HEALBALL,
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14=>:QUICKBALL,
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15=>:CHERISHBALL,
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16=>:FASTBALL,
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17=>:LEVELBALL,
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18=>:LUREBALL,
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19=>:HEAVYBALL,
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20=>:LOVEBALL,
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21=>:FRIENDBALL,
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22=>:MOONBALL,
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23=>:SPORTBALL,
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24=>:GENDERBALL,
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25=>:TRADEBALL,
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26=>:ABILITYBALL,
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27=>:VIRUSBALL,
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28=>:SHINYBALL,
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29=>:PERFECTBALL,
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30=>:DREAMBALL,
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31=>:TOXICBALL,
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32=>:SPARKBALL,
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33=>:SCORCHBALL,
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34=>:FROSTBALL,
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35=>:PUREBALL,
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36=>:STATUSBALL,
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37=>:CANDYBALL,
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38=>:FIRECRACKER,
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39=>:ROCKETBALL,
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40=>:FUSIONBALL
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}
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def pbBallTypeToItem(ball_type)
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ret = GameData::Item.try_get($BallTypes[ball_type])
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return ret if ret
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ret = GameData::Item.try_get($BallTypes[0])
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return ret if ret
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return GameData::Item.get(:POKEBALL)
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end
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def pbGetBallType(ball)
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ball = GameData::Item.try_get(ball)
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$BallTypes.keys.each do |key|
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return key if ball == $BallTypes[key]
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end
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return 0
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end
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#===============================================================================
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#
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#===============================================================================
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module BallHandlers
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IsUnconditional = ItemHandlerHash.new
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ModifyCatchRate = ItemHandlerHash.new
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OnCatch = ItemHandlerHash.new
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OnFailCatch = ItemHandlerHash.new
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def self.isUnconditional?(ball,battle,battler)
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ret = IsUnconditional.trigger(ball,battle,battler)
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return (ret!=nil) ? ret : false
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end
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def self.modifyCatchRate(ball,catchRate,battle,battler,ultraBeast)
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ret = ModifyCatchRate.trigger(ball,catchRate,battle,battler,ultraBeast)
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return (ret!=nil) ? ret : catchRate
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end
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def self.onCatch(ball,battle,pkmn)
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OnCatch.trigger(ball,battle,pkmn)
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end
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def self.onFailCatch(ball,battle,battler)
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OnFailCatch.trigger(ball,battle,battler)
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end
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end
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#===============================================================================
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# IsUnconditional
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#===============================================================================
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BallHandlers::IsUnconditional.add(:MASTERBALL,proc { |ball,battle,battler|
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next true
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})
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#===============================================================================
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# ModifyCatchRate
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# NOTE: This code is not called if the battler is an Ultra Beast (except if the
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# Ball is a Beast Ball). In this case, all Balls' catch rates are set
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# elsewhere to 0.1x.
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#===============================================================================
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BallHandlers::ModifyCatchRate.add(:GREATBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
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next catchRate*1.5
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})
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BallHandlers::ModifyCatchRate.add(:ULTRABALL,proc { |ball,catchRate,battle,battler,ultraBeast|
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next catchRate*2
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})
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BallHandlers::ModifyCatchRate.add(:SAFARIBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
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next catchRate*1.5
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})
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BallHandlers::ModifyCatchRate.add(:NETBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
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multiplier = (Settings::NEW_POKE_BALL_CATCH_RATES) ? 3.5 : 3
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catchRate *= multiplier if battler.pbHasType?(:BUG) || battler.pbHasType?(:WATER)
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next catchRate
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})
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BallHandlers::ModifyCatchRate.add(:DIVEBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
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catchRate *= 3.5 if battle.environment == :Underwater
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next catchRate
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})
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BallHandlers::ModifyCatchRate.add(:NESTBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
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if battler.level <= 30
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catchRate *= [(41 - battler.level) / 10.0, 1].max
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end
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next catchRate
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})
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BallHandlers::ModifyCatchRate.add(:REPEATBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
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multiplier = (Settings::NEW_POKE_BALL_CATCH_RATES) ? 3.5 : 3
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catchRate *= multiplier if battle.pbPlayer.owned?(battler.species)
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next catchRate
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})
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BallHandlers::ModifyCatchRate.add(:TIMERBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
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multiplier = [1+(0.3*battle.turnCount),4].min
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catchRate *= multiplier
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next catchRate
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})
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BallHandlers::ModifyCatchRate.add(:DUSKBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
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multiplier = (Settings::NEW_POKE_BALL_CATCH_RATES) ? 3 : 3.5
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catchRate *= multiplier if battle.time==2
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next catchRate
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})
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BallHandlers::ModifyCatchRate.add(:QUICKBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
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catchRate *= 5 if battle.turnCount==0
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next catchRate
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})
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BallHandlers::ModifyCatchRate.add(:FASTBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
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baseStats = battler.pokemon.baseStats
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baseSpeed = baseStats[:SPEED]
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catchRate *= 4 if baseSpeed >= 100
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next [catchRate, 255].min
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})
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BallHandlers::ModifyCatchRate.add(:LEVELBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
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maxlevel = 0
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battle.eachSameSideBattler do |b|
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maxlevel = b.level if b.level>maxlevel
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end
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if maxlevel>=battler.level*4; catchRate *= 8
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elsif maxlevel>=battler.level*2; catchRate *= 4
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elsif maxlevel>battler.level; catchRate *= 2
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end
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next [catchRate,255].min
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})
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BallHandlers::ModifyCatchRate.add(:LUREBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
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multiplier = (Settings::NEW_POKE_BALL_CATCH_RATES) ? 5 : 3
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catchRate *= multiplier if GameData::EncounterType.get($PokemonTemp.encounterType).type == :fishing
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next [catchRate,255].min
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})
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BallHandlers::ModifyCatchRate.add(:HEAVYBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
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next 0 if catchRate==0
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weight = battler.pbWeight
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if Settings::NEW_POKE_BALL_CATCH_RATES
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if weight>=3000; catchRate += 30
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elsif weight>=2000; catchRate += 20
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elsif weight<1000; catchRate -= 20
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end
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else
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if weight>=4096; catchRate += 40
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elsif weight>=3072; catchRate += 30
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elsif weight>=2048; catchRate += 20
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else; catchRate -= 20
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end
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end
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catchRate = [catchRate,1].max
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next [catchRate,255].min
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})
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BallHandlers::ModifyCatchRate.add(:LOVEBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
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battle.eachSameSideBattler do |b|
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next if b.species!=battler.species
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next if b.gender==battler.gender || b.gender==2 || battler.gender==2
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catchRate *= 8
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break
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end
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next [catchRate,255].min
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})
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BallHandlers::ModifyCatchRate.add(:MOONBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
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# NOTE: Moon Ball cares about whether any species in the target's evolutionary
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# family can evolve with the Moon Stone, not whether the target itself
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# can immediately evolve with the Moon Stone.
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moon_stone = GameData::Item.try_get(:MOONSTONE)
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if moon_stone && battler.pokemon.species_data.family_item_evolutions_use_item?(moon_stone.id)
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catchRate *= 4
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end
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next [catchRate, 255].min
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})
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BallHandlers::ModifyCatchRate.add(:SPORTBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
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next catchRate*1.5
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})
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BallHandlers::ModifyCatchRate.add(:DREAMBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
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catchRate *= 4 if battler.status == :SLEEP
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next catchRate
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})
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BallHandlers::ModifyCatchRate.add(:BEASTBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
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if ultraBeast
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catchRate *= 5
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else
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catchRate /= 10
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end
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next catchRate
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})
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#===============================================================================
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# OnCatch
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#===============================================================================
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BallHandlers::OnCatch.add(:HEALBALL,proc { |ball,battle,pkmn|
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pkmn.heal
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})
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BallHandlers::OnCatch.add(:FRIENDBALL,proc { |ball,battle,pkmn|
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pkmn.happiness = 200
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})
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