Remove Scripts folder to convert to submodule

This commit is contained in:
chardub
2025-04-19 15:43:57 -04:00
parent 0807a7ea79
commit 58da1023c1
429 changed files with 0 additions and 165507 deletions

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@@ -1,251 +0,0 @@
$BallTypes={
0=>:POKEBALL,
1=>:GREATBALL,
2=>:SAFARIBALL,
3=>:ULTRABALL,
4=>:MASTERBALL,
5=>:NETBALL,
6=>:DIVEBALL,
7=>:NESTBALL,
8=>:REPEATBALL,
9=>:TIMERBALL,
10=>:LUXURYBALL,
11=>:PREMIERBALL,
12=>:DUSKBALL,
13=>:HEALBALL,
14=>:QUICKBALL,
15=>:CHERISHBALL,
16=>:FASTBALL,
17=>:LEVELBALL,
18=>:LUREBALL,
19=>:HEAVYBALL,
20=>:LOVEBALL,
21=>:FRIENDBALL,
22=>:MOONBALL,
23=>:SPORTBALL,
24=>:GENDERBALL,
25=>:TRADEBALL,
26=>:ABILITYBALL,
27=>:VIRUSBALL,
28=>:SHINYBALL,
29=>:PERFECTBALL,
30=>:DREAMBALL,
31=>:TOXICBALL,
32=>:SPARKBALL,
33=>:SCORCHBALL,
34=>:FROSTBALL,
35=>:PUREBALL,
36=>:STATUSBALL,
37=>:CANDYBALL,
38=>:FIRECRACKER,
39=>:ROCKETBALL,
40=>:FUSIONBALL
}
def pbBallTypeToItem(ball_type)
ret = GameData::Item.try_get($BallTypes[ball_type])
return ret if ret
ret = GameData::Item.try_get($BallTypes[0])
return ret if ret
return GameData::Item.get(:POKEBALL)
end
def pbGetBallType(ball)
ball = GameData::Item.try_get(ball)
$BallTypes.keys.each do |key|
return key if ball == $BallTypes[key]
end
return 0
end
#===============================================================================
#
#===============================================================================
module BallHandlers
IsUnconditional = ItemHandlerHash.new
ModifyCatchRate = ItemHandlerHash.new
OnCatch = ItemHandlerHash.new
OnFailCatch = ItemHandlerHash.new
def self.isUnconditional?(ball,battle,battler)
ret = IsUnconditional.trigger(ball,battle,battler)
return (ret!=nil) ? ret : false
end
def self.modifyCatchRate(ball,catchRate,battle,battler,ultraBeast)
ret = ModifyCatchRate.trigger(ball,catchRate,battle,battler,ultraBeast)
return (ret!=nil) ? ret : catchRate
end
def self.onCatch(ball,battle,pkmn)
OnCatch.trigger(ball,battle,pkmn)
end
def self.onFailCatch(ball,battle,battler)
OnFailCatch.trigger(ball,battle,battler)
end
end
#===============================================================================
# IsUnconditional
#===============================================================================
BallHandlers::IsUnconditional.add(:MASTERBALL,proc { |ball,battle,battler|
next true
})
#===============================================================================
# ModifyCatchRate
# NOTE: This code is not called if the battler is an Ultra Beast (except if the
# Ball is a Beast Ball). In this case, all Balls' catch rates are set
# elsewhere to 0.1x.
#===============================================================================
BallHandlers::ModifyCatchRate.add(:GREATBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
next catchRate*1.5
})
BallHandlers::ModifyCatchRate.add(:ULTRABALL,proc { |ball,catchRate,battle,battler,ultraBeast|
next catchRate*2
})
BallHandlers::ModifyCatchRate.add(:SAFARIBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
next catchRate*1.5
})
BallHandlers::ModifyCatchRate.add(:NETBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
multiplier = (Settings::NEW_POKE_BALL_CATCH_RATES) ? 3.5 : 3
catchRate *= multiplier if battler.pbHasType?(:BUG) || battler.pbHasType?(:WATER)
next catchRate
})
BallHandlers::ModifyCatchRate.add(:DIVEBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
catchRate *= 3.5 if battle.environment == :Underwater
next catchRate
})
BallHandlers::ModifyCatchRate.add(:NESTBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
if battler.level <= 30
catchRate *= [(41 - battler.level) / 10.0, 1].max
end
next catchRate
})
BallHandlers::ModifyCatchRate.add(:REPEATBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
multiplier = (Settings::NEW_POKE_BALL_CATCH_RATES) ? 3.5 : 3
catchRate *= multiplier if battle.pbPlayer.owned?(battler.species)
next catchRate
})
BallHandlers::ModifyCatchRate.add(:TIMERBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
multiplier = [1+(0.3*battle.turnCount),4].min
catchRate *= multiplier
next catchRate
})
BallHandlers::ModifyCatchRate.add(:DUSKBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
multiplier = (Settings::NEW_POKE_BALL_CATCH_RATES) ? 3 : 3.5
catchRate *= multiplier if battle.time==2
next catchRate
})
BallHandlers::ModifyCatchRate.add(:QUICKBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
catchRate *= 5 if battle.turnCount==0
next catchRate
})
BallHandlers::ModifyCatchRate.add(:FASTBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
baseStats = battler.pokemon.baseStats
baseSpeed = baseStats[:SPEED]
catchRate *= 4 if baseSpeed >= 100
next [catchRate, 255].min
})
BallHandlers::ModifyCatchRate.add(:LEVELBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
maxlevel = 0
battle.eachSameSideBattler do |b|
maxlevel = b.level if b.level>maxlevel
end
if maxlevel>=battler.level*4; catchRate *= 8
elsif maxlevel>=battler.level*2; catchRate *= 4
elsif maxlevel>battler.level; catchRate *= 2
end
next [catchRate,255].min
})
BallHandlers::ModifyCatchRate.add(:LUREBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
multiplier = (Settings::NEW_POKE_BALL_CATCH_RATES) ? 5 : 3
catchRate *= multiplier if GameData::EncounterType.get($PokemonTemp.encounterType).type == :fishing
next [catchRate,255].min
})
BallHandlers::ModifyCatchRate.add(:HEAVYBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
next 0 if catchRate==0
weight = battler.pbWeight
if Settings::NEW_POKE_BALL_CATCH_RATES
if weight>=3000; catchRate += 30
elsif weight>=2000; catchRate += 20
elsif weight<1000; catchRate -= 20
end
else
if weight>=4096; catchRate += 40
elsif weight>=3072; catchRate += 30
elsif weight>=2048; catchRate += 20
else; catchRate -= 20
end
end
catchRate = [catchRate,1].max
next [catchRate,255].min
})
BallHandlers::ModifyCatchRate.add(:LOVEBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
battle.eachSameSideBattler do |b|
next if b.species!=battler.species
next if b.gender==battler.gender || b.gender==2 || battler.gender==2
catchRate *= 8
break
end
next [catchRate,255].min
})
BallHandlers::ModifyCatchRate.add(:MOONBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
# NOTE: Moon Ball cares about whether any species in the target's evolutionary
# family can evolve with the Moon Stone, not whether the target itself
# can immediately evolve with the Moon Stone.
moon_stone = GameData::Item.try_get(:MOONSTONE)
if moon_stone && battler.pokemon.species_data.family_item_evolutions_use_item?(moon_stone.id)
catchRate *= 4
end
next [catchRate, 255].min
})
BallHandlers::ModifyCatchRate.add(:SPORTBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
next catchRate*1.5
})
BallHandlers::ModifyCatchRate.add(:DREAMBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
catchRate *= 4 if battler.status == :SLEEP
next catchRate
})
BallHandlers::ModifyCatchRate.add(:BEASTBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
if ultraBeast
catchRate *= 5
else
catchRate /= 10
end
next catchRate
})
#===============================================================================
# OnCatch
#===============================================================================
BallHandlers::OnCatch.add(:HEALBALL,proc { |ball,battle,pkmn|
pkmn.heal
})
BallHandlers::OnCatch.add(:FRIENDBALL,proc { |ball,battle,pkmn|
pkmn.happiness = 200
})