Remove Scripts folder to convert to submodule

This commit is contained in:
chardub
2025-04-19 15:43:57 -04:00
parent 0807a7ea79
commit 58da1023c1
429 changed files with 0 additions and 165507 deletions

View File

@@ -1,242 +0,0 @@
#===============================================================================
# Basic trainer class (use a child class rather than this one)
#===============================================================================
class Trainer
attr_accessor :trainer_type
attr_accessor :name
attr_accessor :id
attr_accessor :language
attr_accessor :party
attr_accessor :quests
attr_accessor :sprite_override
attr_accessor :custom_appearance
attr_accessor :lowest_difficulty
attr_accessor :selected_difficulty
attr_accessor :game_mode
def inspect
str = super.chop
party_str = @party.map { |p| p.species_data.species }.inspect
str << format(' %s @party=%s>', self.full_name, party_str)
return str
end
def full_name
return _INTL("{1} {2}", trainer_type_name, @name)
end
#=============================================================================
# Portion of the ID which is visible on the Trainer Card
def public_ID(id = nil)
return id ? id & 0xFFFF : @id & 0xFFFF
end
# Other portion of the ID
def secret_ID(id = nil)
return id ? id >> 16 : @id >> 16
end
# Random ID other than this Trainer's ID
def make_foreign_ID
loop do
ret = rand(2 ** 16) | rand(2 ** 16) << 16
return ret if ret != @id
end
return 0
end
#=============================================================================
def trainer_type_name
return GameData::TrainerType.get(@trainer_type).name;
end
def base_money
return GameData::TrainerType.get(@trainer_type).base_money;
end
def gender
return GameData::TrainerType.get(@trainer_type).gender;
end
def male?
return GameData::TrainerType.get(@trainer_type).male?;
end
def female?
return GameData::TrainerType.get(@trainer_type).female?;
end
def skill_level
if $game_switches[SWITCH_GAME_DIFFICULTY_HARD]
return 100
end
return GameData::TrainerType.get(@trainer_type).skill_level;
end
def skill_code
return GameData::TrainerType.get(@trainer_type).skill_code;
end
def has_skill_code?(code)
c = skill_code
return c && c != "" && c[/#{code}/]
end
#=============================================================================
def pokemon_party
return @party.find_all { |p| p && !p.egg? }
end
def able_party
return @party.find_all { |p| p && !p.egg? && !p.fainted? }
end
def party_count
return @party.length
end
def pokemon_count
ret = 0
@party.each { |p| ret += 1 if p && !p.egg? }
return ret
end
def able_pokemon_count
ret = 0
@party.each { |p| ret += 1 if p && !p.egg? && !p.fainted? }
return ret
end
def
highest_level_pokemon_in_party
max_level = 0
for pokemon in @party
if pokemon.level > max_level
max_level = pokemon.level
end
end
return max_level
end
def party_full?
return party_count >= Settings::MAX_PARTY_SIZE
end
# Returns true if there are no usable Pokémon in the player's party.
def all_fainted?
return able_pokemon_count == 0
end
def first_party
return @party[0]
end
def first_pokemon
return pokemon_party[0]
end
def first_able_pokemon
return able_party[0]
end
def last_party
return (@party.length > 0) ? @party[@party.length - 1] : nil
end
def last_pokemon
p = pokemon_party
return (p.length > 0) ? p[p.length - 1] : nil
end
def last_able_pokemon
p = able_party
return (p.length > 0) ? p[p.length - 1] : nil
end
def remove_pokemon_at_index(index)
return false if index < 0 || index >= party_count
have_able = false
@party.each_with_index do |pkmn, i|
have_able = true if i != index && pkmn.able?
break if have_able
end
return false if !have_able
@party.delete_at(index)
return true
end
# Checks whether the trainer would still have an unfainted Pokémon if the
# Pokémon given by _index_ were removed from the party.
def has_other_able_pokemon?(index)
@party.each_with_index { |pkmn, i| return true if i != index && pkmn.able? }
return false
end
# Returns true if there is a Pokémon of the given species in the trainer's
# party. You may also specify a particular form it should be.
def has_species?(species, form = -1)
return pokemon_party.any? { |p| p && p.isSpecies?(species) && (form < 0 || p.form == form) }
end
def has_species_or_fusion?(species, form = -1)
return pokemon_party.any? { |p| p && p.isSpecies?(species) || p.isFusionOf(species) }
end
# Returns whether there is a fatefully met Pokémon of the given species in the
# trainer's party.
def has_fateful_species?(species)
return pokemon_party.any? { |p| p && p.isSpecies?(species) && p.obtain_method == 4 }
end
# Returns whether there is a Pokémon with the given type in the trainer's
# party.
def has_pokemon_of_type?(type)
return false if !GameData::Type.exists?(type)
type = GameData::Type.get(type).id
return pokemon_party.any? { |p| p && p.hasType?(type) }
end
# Checks whether any Pokémon in the party knows the given move, and returns
# the first Pokémon it finds with that move, or nil if no Pokémon has that move.
def get_pokemon_with_move(move)
pokemon_party.each { |pkmn| return pkmn if pkmn.hasMove?(move) }
return nil
end
# Fully heal all Pokémon in the party.
def heal_party
@party.each { |pkmn| pkmn.heal }
end
#=============================================================================
def initialize(name, trainer_type, sprite_override=nil, custom_appearance=nil)
@trainer_type = GameData::TrainerType.get(trainer_type).id
@name = name
@id = rand(2 ** 16) | rand(2 ** 16) << 16
@language = pbGetLanguage
@party = []
@sprite_override = sprite_override
@custom_appearance = custom_appearance
@lowest_difficulty=2 #On hard by default, lowered whenever the player selects another difficulty
@selected_difficulty=2 #On hard by default, lowered whenever the player selects another difficulty
@game_mode =0 #classic
end
end
#===============================================================================
# Trainer class for NPC trainers
#===============================================================================
class NPCTrainer < Trainer
attr_accessor :items
attr_accessor :lose_text
def initialize(name, trainer_type, sprite_override=nil,custom_appearance=nil)
super
@items = []
@lose_text = nil
end
end

View File

@@ -1,145 +0,0 @@
#===============================================================================
#
#===============================================================================
#
def getTrainersDataMode
mode = GameData::Trainer
if $game_switches && $game_switches[SWITCH_MODERN_MODE]
mode = GameData::TrainerModern
elsif $game_switches && $game_switches[SWITCH_EXPERT_MODE]
mode = GameData::TrainerExpert
end
return mode
end
def pbLoadTrainer(tr_type, tr_name, tr_version = 0)
tr_type_data = GameData::TrainerType.try_get(tr_type)
raise _INTL("Trainer type {1} does not exist.", tr_type) if !tr_type_data
tr_type = tr_type_data.id
trainer_data = getTrainersDataMode.try_get(tr_type, tr_name, tr_version)
if !trainer_data
trainer_data = GameData::Trainer.try_get(tr_type, tr_name, tr_version)
end
return (trainer_data) ? trainer_data.to_trainer : nil
end
def pbNewTrainer(tr_type, tr_name, tr_version, save_changes = true)
party = []
for i in 0...Settings::MAX_PARTY_SIZE
if i == 0
pbMessage(_INTL("Please enter the first Pokémon.", i))
else
break if !pbConfirmMessage(_INTL("Add another Pokémon?"))
end
loop do
species = pbChooseSpeciesList
if species
params = ChooseNumberParams.new
params.setRange(1, GameData::GrowthRate.max_level)
params.setDefaultValue(10)
level = pbMessageChooseNumber(_INTL("Set the level for {1} (max. #{params.maxNumber}).",
GameData::Species.get(species).name), params)
party.push([species, level])
break
else
break if i > 0
pbMessage(_INTL("This trainer must have at least 1 Pokémon!"))
end
end
end
trainer = [tr_type, tr_name, [], party, tr_version]
if save_changes
trainer_hash = {
:id_number => getTrainersDataMode::DATA.keys.length / 2,
:trainer_type => tr_type,
:name => tr_name,
:version => tr_version,
:pokemon => []
}
party.each do |pkmn|
trainer_hash[:pokemon].push({
:species => pkmn[0],
:level => pkmn[1]
})
end
# Add trainer's data to records
trainer_hash[:id] = [trainer_hash[:trainer_type], trainer_hash[:name], trainer_hash[:version]]
getTrainersDataMode.register(trainer_hash)
getTrainersDataMode.save
pbConvertTrainerData
pbMessage(_INTL("The Trainer's data was added to the list of battles and in PBS/trainers.txt."))
end
return trainer
end
def pbConvertTrainerData
tr_type_names = []
GameData::TrainerType.each { |t| tr_type_names[t.id_number] = t.real_name }
MessageTypes.setMessages(MessageTypes::TrainerTypes, tr_type_names)
Compiler.write_trainer_types
Compiler.write_trainers
end
def pbTrainerTypeCheck(trainer_type)
return true if !$DEBUG
return true if GameData::TrainerType.exists?(trainer_type)
if pbConfirmMessage(_INTL("Add new trainer type {1}?", trainer_type.to_s))
pbTrainerTypeEditorNew(trainer_type.to_s)
end
pbMapInterpreter.command_end if pbMapInterpreter
return false
end
# Called from trainer events to ensure the trainer exists
def pbTrainerCheck(tr_type, tr_name, max_battles, tr_version = 0)
return true if !$DEBUG
# Check for existence of trainer type
pbTrainerTypeCheck(tr_type)
tr_type_data = GameData::TrainerType.try_get(tr_type)
return false if !tr_type_data
tr_type = tr_type_data.id
# Check for existence of trainer with given ID number
return true if getTrainersDataMode.exists?(tr_type, tr_name, tr_version)
# Add new trainer
if pbConfirmMessage(_INTL("Add new trainer variant {1} (of {2}) for {3} {4}?",
tr_version, max_battles, tr_type.to_s, tr_name))
pbNewTrainer(tr_type, tr_name, tr_version)
end
return true
end
def pbGetFreeTrainerParty(tr_type, tr_name)
tr_type_data = GameData::TrainerType.try_get(tr_type)
raise _INTL("Trainer type {1} does not exist.", tr_type) if !tr_type_data
tr_type = tr_type_data.id
for i in 0...256
return i if !getTrainersDataMode.try_get(tr_type, tr_name, i)
end
return -1
end
def pbMissingTrainer(tr_type, tr_name, tr_version)
tr_type_data = GameData::TrainerType.try_get(tr_type)
raise _INTL("Trainer type {1} does not exist.", tr_type) if !tr_type_data
tr_type = tr_type_data.id
if !$DEBUG
#raise _INTL("Can't find trainer ({1}, {2}, ID {3})", tr_type.to_s, tr_name, tr_version)
message = ""
if $game_switches[SWITCH_MODERN_MODE]
message << "[MODERN MODE] "
end
message << "This trainer appears to be missing from the game. Please report this on the game's Discord channel whenever you get a chance."
pbMessage(message)
return 1
end
message = ""
if tr_version != 0
message = _INTL("Add new trainer ({1}, {2}, ID {3})?", tr_type.to_s, tr_name, tr_version)
else
message = _INTL("Add new trainer ({1}, {2})?", tr_type.to_s, tr_name)
end
cmd = pbMessage(message, [_INTL("Yes"), _INTL("No")], 2)
pbNewTrainer(tr_type, tr_name, tr_version) if cmd == 0
return cmd
end

View File

@@ -1,84 +0,0 @@
#===============================================================================
# Walking charset, for use in text entry screens and load game screen
#===============================================================================
class TrainerWalkingCharSprite < SpriteWrapper
def initialize(charset,viewport=nil,trainer=nil)
super(viewport)
@animbitmap = nil
@trainer=trainer
self.charset = charset
@animframe = 0 # Current pattern
@frame = 0 # Frame counter
self.animspeed = 5 # Animation speed (frames per pattern)
end
def charset=(value)
@animbitmap.dispose if @animbitmap
@animbitmap = nil
outfit_bitmap = _INTL("Graphics/Characters/players/outfits/{1}_{2}",value,$Trainer.outfit) if $Trainer && $Trainer.outfit
@trainer = $Trainer if !@trainer
if $Trainer
meta=GameData::Metadata.get_player($Trainer.character_ID)
isPlayerCharacter = value == pbGetPlayerCharset(meta,1,nil,true)
end
isPlayerCharacter = true if $scene.is_a?(Scene_Intro) #
bitmapFileName = sprintf("Graphics/Characters/%s",value)
@charset = pbResolveBitmap(bitmapFileName)
if @charset
@animbitmap = AnimatedBitmap.new(@charset)
if isPlayerCharacter #Display clothed player on continue screen
@animbitmap.bitmap = generateClothedBitmapStatic(@trainer)
@animbitmap.bitmap.blt(0, 0, outfit_bitmap, outfit_bitmap.rect) if pbResolveBitmap(outfit_bitmap)
else
@animbitmap.bitmap.blt(0, 0, outfit_bitmap, outfit_bitmap.rect) if pbResolveBitmap(outfit_bitmap)
end
self.bitmap = @animbitmap.bitmap
self.src_rect.set(0,0,self.bitmap.width/4,self.bitmap.height/4)
else
self.bitmap = nil
end
end
def altcharset=(value) # Used for box icon in the naming screen
@animbitmap.dispose if @animbitmap
@animbitmap = nil
@charset = pbResolveBitmap(value)
if @charset
@animbitmap = AnimatedBitmap.new(@charset)
self.bitmap = @animbitmap.bitmap
self.src_rect.set(0,0,self.bitmap.width/4,self.bitmap.height)
else
self.bitmap = nil
end
end
def animspeed=(value)
@frameskip = value*Graphics.frame_rate/40
end
def dispose
@animbitmap.dispose if @animbitmap
super
end
def update
@updating = true
super
if @animbitmap
@animbitmap.update
self.bitmap = @animbitmap.bitmap
end
@frame += 1
if @frame>=@frameskip
@animframe = (@animframe+1)%4
self.src_rect.x = @animframe*@animbitmap.bitmap.width/4
@frame -= @frameskip
end
@updating = false
end
end

View File

@@ -1,391 +0,0 @@
#===============================================================================
# Trainer class for the player
#===============================================================================
class Player < Trainer
# @return [Integer] the character ID of the player
attr_accessor :character_ID
# @return [Integer] the player's outfit
attr_accessor :outfit #old - unused
attr_accessor :skin_tone
attr_accessor :clothes
attr_accessor :hat
attr_accessor :hat2
attr_accessor :hair
attr_accessor :hair_color
attr_accessor :hat_color
attr_accessor :hat2_color
attr_accessor :clothes_color
attr_accessor :unlocked_clothes
attr_accessor :unlocked_hats
attr_accessor :unlocked_hairstyles
attr_accessor :unlocked_card_backgrounds
attr_accessor :dyed_hats
attr_accessor :dyed_clothes
attr_accessor :favorite_hat
attr_accessor :favorite_hat2
attr_accessor :favorite_clothes
attr_accessor :last_worn_outfit
attr_accessor :last_worn_hat
attr_accessor :last_worn_hat2
attr_accessor :surfing_pokemon
attr_accessor :card_background
attr_accessor :unlocked_card_backgrounds
attr_accessor :seen_qmarks_sprite
# @return [Array<Boolean>] the player's Gym Badges (true if owned)
attr_accessor :badges
# @return [Integer] the player's money
attr_reader :money
# @return [Integer] the player's Game Corner coins
attr_reader :coins
# @return [Integer] the player's battle points
attr_reader :battle_points
# @return [Integer] the player's soot
attr_reader :soot
# @return [Pokedex] the player's Pokédex
attr_reader :pokedex
# @return [Boolean] whether the Pokédex has been obtained
attr_accessor :has_pokedex
# @return [Boolean] whether the Pokégear has been obtained
attr_accessor :has_pokegear
# @return [Boolean] whether the player has running shoes (i.e. can run)
attr_accessor :has_running_shoes
# @return [Boolean] whether the creator of the Pokémon Storage System has been seen
attr_accessor :seen_storage_creator
# @return [Boolean] whether Mystery Gift can be used from the load screen
attr_accessor :mystery_gift_unlocked
# @return [Array<Array>] downloaded Mystery Gift data
attr_accessor :mystery_gifts
attr_accessor :beat_league
attr_accessor :new_game_plus_unlocked
attr_accessor :new_game_plus
def trainer_type
if @trainer_type.is_a?(Integer)
@trainer_type = GameData::Metadata.get_player(@character_ID || 0)[0]
end
return @trainer_type
end
# Sets the player's money. It can not exceed {Settings::MAX_MONEY}.
# @param value [Integer] new money value
def money=(value)
validate value => Integer
@money = value.clamp(0, Settings::MAX_MONEY)
end
def last_worn_outfit
if !@last_worn_outfit
if pbGet(VAR_TRAINER_GENDER) == GENDER_MALE
@last_worn_outfit = DEFAULT_OUTFIT_MALE
else
@last_worn_outfit = DEFAULT_OUTFIT_FEMALE
end
end
return @last_worn_outfit
end
def last_worn_hat(is_secondary=false)
return is_secondary ? @last_worn_hat2 : @last_worn_hat
end
def set_last_worn_hat(value, is_secondary=false)
if is_secondary
@last_worn_hat = value
else
@last_worn_hat = value
end
end
def last_worn_hat2
return @last_worn_hat2
end
# Sets the player's coins amount. It can not exceed {Settings::MAX_COINS}.
# @param value [Integer] new coins value
def coins=(value)
validate value => Integer
@coins = value.clamp(0, Settings::MAX_COINS)
end
def outfit=(value)
@outfit=value
end
def favorite_hat(is_secondary=false)
return is_secondary ? @favorite_hat2 : @favorite_hat
end
#todo change to set_favorite_hat(value,is_secondary=false)
def set_favorite_hat(value,is_secondary=false)
if is_secondary
@favorite_hat=value
else
@favorite_hat2=value
end
end
def hat_color(is_secondary=false)
return is_secondary ? @hat2_color : @hat_color
end
def hat(is_secondary=false)
return is_secondary ? @hat2 : @hat
end
def set_hat(value, is_secondary=false)
if value.is_a?(Symbol)
value = HATS[value].id
end
if is_secondary
@hat2= value
else
@hat=value
end
refreshPlayerOutfit()
end
#todo : refactor to always use set_hat instead
def hat=(value)
if value.is_a?(Symbol)
value = HATS[value].id
end
@hat=value
refreshPlayerOutfit()
end
#todo : refactor to always use set_hat instead
def hat2=(value)
if value.is_a?(Symbol)
value = HATS[value].id
end
@hat2=value
refreshPlayerOutfit()
end
def hair=(value)
if value.is_a?(Symbol)
value = HAIRSTYLES[value].id
end
@hair=value
refreshPlayerOutfit()
end
def clothes=(value)
if value.is_a?(Symbol)
value = OUTFITS[value].id
end
@clothes=value
refreshPlayerOutfit()
end
def clothes_color=(value)
@clothes_color=value
$Trainer.dyed_clothes= {} if !$Trainer.dyed_clothes
$Trainer.dyed_clothes[@clothes] = value if value
refreshPlayerOutfit()
end
def set_hat_color(value, is_secondary=false)
if is_secondary
@hat2_color=value
else
@hat_color=value
end
$Trainer.dyed_hats= {} if !$Trainer.dyed_hats
worn_hat = is_secondary ? @hat2 : @hat
$Trainer.dyed_hats[worn_hat] = value if value
refreshPlayerOutfit()
end
def hat_color=(value)
@hat_color=value
$Trainer.dyed_hats= {} if !$Trainer.dyed_hats
worn_hat = @hat
$Trainer.dyed_hats[worn_hat] = value if value
refreshPlayerOutfit()
end
def hat2_color=(value)
@hat2_color=value
$Trainer.dyed_hats= {} if !$Trainer.dyed_hats
worn_hat = @hat2
$Trainer.dyed_hats[worn_hat] = value if value
refreshPlayerOutfit()
end
def unlock_clothes(outfitID,silent=false)
update_global_clothes_list()
outfit = $PokemonGlobal.clothes_data[outfitID]
@unlocked_clothes = [] if !@unlocked_clothes
@unlocked_clothes << outfitID if !@unlocked_clothes.include?(outfitID)
if !silent
filename = getTrainerSpriteOutfitFilename(outfitID)
name= outfit ? outfit.name : outfitID
unlock_outfit_animation(filename,name)
end
end
def unlock_hat(hatID,silent=false)
update_global_hats_list()
hat = $PokemonGlobal.hats_data[hatID]
@unlocked_hats = [] if !@unlocked_hats
@unlocked_hats << hatID if !@unlocked_hats.include?(hatID)
if !silent
filename = getTrainerSpriteHatFilename(hatID)
name= hat ? hat.name : hatID
unlock_outfit_animation(filename,name)
end
end
def unlock_hair(hairID,silent=false)
update_global_hairstyles_list()
hairstyle = $PokemonGlobal.hairstyles_data[hairID]
if hairID.is_a?(Symbol)
hairID = HAIRSTYLES[hairID].id
end
@unlocked_hairstyles = [] if !@unlocked_hairstyles
@unlocked_hairstyles << hairID if !@unlocked_hairstyles.include?(hairID)
if !silent
filename = getTrainerSpriteHairFilename("2_" + hairID)
name= hairstyle ? hairstyle.name : hairID
unlock_outfit_animation(filename,name)
end
end
def unlock_outfit_animation(filepath,name,color=2)
outfit_preview = PictureWindow.new(filepath)
outfit_preview.x = Graphics.width/4
musicEffect= "Key item get"
pbMessage(_INTL("{1} obtained \\C[{2}]{3}\\C[0]!\\me[{4}]",$Trainer.name,color,name,musicEffect))
outfit_preview.dispose
end
def surfing_pokemon=(species)
@surfing_pokemon = species
end
def skin_tone=(value)
@skin_tone=value
$scene.reset_player_sprite
#$scene.spritesetGlobal.playersprite.updateCharacterBitmap
end
def beat_league=(value)
@beat_league = value
end
def new_game_plus_unlocked=(value)
@new_game_plus_unlocked = value
end
# Sets the player's Battle Points amount. It can not exceed
# {Settings::MAX_BATTLE_POINTS}.
# @param value [Integer] new Battle Points value
def battle_points=(value)
validate value => Integer
@battle_points = value.clamp(0, Settings::MAX_BATTLE_POINTS)
end
# Sets the player's soot amount. It can not exceed {Settings::MAX_SOOT}.
# @param value [Integer] new soot value
def soot=(value)
validate value => Integer
@soot = value.clamp(0, Settings::MAX_SOOT)
end
# @return [Integer] the number of Gym Badges owned by the player
def badge_count
return @badges.count { |badge| badge == true }
end
def new_game_plus=(value)
@new_game_plus = value
end
#=============================================================================
# (see Pokedex#seen?)
# Shorthand for +self.pokedex.seen?+.
def seen?(species)
return @pokedex.seen?(species)
end
# (see Pokedex#owned?)
# Shorthand for +self.pokedex.owned?+.
def owned?(species)
return @pokedex.owned?(species)
end
def can_change_outfit()
return false if isOnPinkanIsland()
return true
end
#=============================================================================
def initialize(name, trainer_type)
super
@character_ID = -1
@outfit = 0
@hat = 0
@hat2 = 0
@hair = 0
@clothes = 0
@hair_color = 0
@skin_tone = 0
@badges = [false] * 8
@money = Settings::INITIAL_MONEY
@coins = 0
@battle_points = 0
@soot = 0
@pokedex = Pokedex.new
@has_pokedex = false
@has_pokegear = false
@has_running_shoes = false
@seen_storage_creator = false
@mystery_gift_unlocked = false
@mystery_gifts = []
@beat_league = false
@new_game_plus_unlocked = false
@new_game_plus = false
@surfing_pokemon = nil
@last_worn_outfit = nil
@last_worn_hat = nil
@last_worn_hat2 = nil
@dyed_hats = {}
@dyed_clothes = {}
@favorite_hat = nil
@favorite_hat2 =nil
@favorite_clothes = nil
@card_background = Settings::DEFAULT_TRAINER_CARD_BG
@unlocked_card_backgrounds = [@card_background]
@seen_qmarks_sprite = false
end
end

View File

@@ -1,487 +0,0 @@
class Player < Trainer
# Represents the player's Pokédex.
class Pokedex
# @return [Array<Integer>] an array of accessible Dexes
# @see #refresh_accessible_dexes
attr_reader :accessible_dexes
def inspect
str = super.chop
str << format(' seen: %d, owned: %d>', self.seen_count, self.owned_count)
return str
end
# Creates an empty Pokédex.
def initialize
@unlocked_dexes = []
0.upto(pbLoadRegionalDexes.length) do |i|
@unlocked_dexes[i] = (i == 0)
end
self.clear
end
# Clears the Pokédex.
def clear
@seen = {} #deprecated
@owned = {} #deprecated
@seen_standard = initStandardDexArray()
@seen_fusion = initFusionDexArray()
@seen_triple = {}
@owned_standard = initStandardDexArray()
@owned_fusion = initFusionDexArray()
@owned_triple = {}
@seen_forms = {}
@last_seen_forms = {}
@owned_shadow = {}
self.refresh_accessible_dexes
end
def initStandardDexArray()
dex_array = []
(0..NB_POKEMON).each { |poke|
if poke == 0
dex_array << nil
end
dex_array << false
}
return dex_array
end
def initFusionDexArray()
head_array = []
(0..NB_POKEMON).each { |head|
body_array = []
if head == 0
head_array << nil
end
(0..NB_POKEMON).each { |body|
if body == 0
body_array << nil
end
body_array << false
}
head_array << body_array
}
return head_array
end
def resync_pokedex
echoln "syncing pokedex"
@seen_standard = resync_standard_pokedex_array(@seen_standard)
@owned_standard = resync_standard_pokedex_array(@owned_standard)
@seen_fusion = resync_fused_pokedex_array(@seen_fusion)
@owned_fusion = resync_fused_pokedex_array(@owned_fusion)
end
def resync_fused_pokedex_array(original_dex_array)
new_dex = initFusionDexArray()
(0..NB_POKEMON).each do |head_id|
(0..NB_POKEMON).each do |body_id|
if original_dex_array[head_id]
new_dex[head_id][body_id] = original_dex_array[head_id][body_id] if original_dex_array[head_id][body_id]
end
end
end
return new_dex
end
def resync_standard_pokedex_array(original_dex_array)
new_dex = initStandardDexArray()
(0..NB_POKEMON).each do |pokemon_id|
new_dex[pokemon_id] = original_dex_array[pokemon_id] if original_dex_array[pokemon_id]
end
return new_dex
end
def isTripleFusion(num)
return isTripleFusion?(num)
end
def isTripleFusion?(num)
return num >= Settings::ZAPMOLCUNO_NB
end
def isFusion(num)
return num > Settings::NB_POKEMON && !isTripleFusion(num)
end
def resyncPokedexIfNumberOfPokemonChanged()
if @seen_standard.length < NB_POKEMON || @seen_fusion.length < NB_POKEMON
resync_pokedex()
end
end
def verify_dex_is_correct_length(current_dex)
expected_length = 509 + 2
return current_dex.length == expected_length
end
def set_seen_fusion(species)
bodyId = getBodyID(species)
headId = getHeadID(species, bodyId)
@seen_fusion[headId][bodyId] = true
end
def set_seen_normalDex(species)
dex_num = getDexNumberForSpecies(species)
@seen_standard[dex_num] = true
end
def set_seen_triple(species)
if species.is_a?(Pokemon)
species_id = species.species
else
species_id = GameData::Species.try_get(species)&.species
end
return if species_id.nil?
@seen_triple[species_id] = true
end
def set_seen(species, should_refresh_dexes = true)
try_resync_pokedex()
dexNum = getDexNumberForSpecies(species)
if isTripleFusion(dexNum)
set_seen_triple(species)
elsif isFusion(dexNum)
set_seen_fusion(species)
else
set_seen_normalDex(species)
end
self.refresh_accessible_dexes if should_refresh_dexes
end
# @param species [Symbol, GameData::Species] species to check
# @return [Boolean] whether the species is seen
def seen_fusion?(species)
bodyId = getBodyID(species)
headId = getHeadID(species, bodyId)
return @seen_fusion[headId][bodyId]
end
# def seen_normalDex?(species)
# species_id = GameData::Species.try_get(species)&.species
# return false if species_id.nil?
# return @seen[species_id] == true
# end
def seen_normalDex?(species)
return @seen_standard[getDexNumberForSpecies(species)]
end
def seen_triple?(species)
species_id = GameData::Species.try_get(species)&.species
return false if species_id.nil?
return @seen_triple[species_id]
end
def seen?(species)
return false if !species
try_resync_pokedex()
num = getDexNumberForSpecies(species)
if isTripleFusion(num)
return seen_triple?(species)
elsif isFusion(num)
return seen_fusion?(species)
else
return seen_normalDex?(species)
end
end
def seen_form?(species, gender, form)
return false
# species_id = GameData::Species.try_get(species)&.species
# return false if species_id.nil?
# @seen_forms[species_id] ||= [[], []]
# return @seen_forms[species_id][gender][form] == true
end
# Returns the amount of seen Pokémon.
# If a region ID is given, returns the amount of seen Pokémon
# in that region.
# @param dex [Integer] region ID
def seen_count(dex = -1)
try_resync_pokedex()
return count_dex(@seen_standard, @seen_fusion) + @owned_triple.size
end
# Returns whether there are any seen Pokémon.
# If a region is given, returns whether there are seen Pokémon
# in that region.
# @param region [Integer] region ID
# @return [Boolean] whether there are any seen Pokémon
def seen_any?(dex = -1)
return seen_count >= 1
end
# Returns the amount of seen forms for the given species.
# @param species [Symbol, GameData::Species] Pokémon species
# @return [Integer] amount of seen forms
def seen_forms_count(species)
return 0
end
# @param species [Symbol, GameData::Species] Pokémon species
def last_form_seen(species)
@last_seen_forms[species] ||= []
return @last_seen_forms[species][0] || 0, @last_seen_forms[species][1] || 0
end
# @param species [Symbol, GameData::Species] Pokémon species
# @param gender [Integer] gender (0=male, 1=female, 2=genderless)
# @param form [Integer] form number
def set_last_form_seen(species, gender = 0, form = 0)
@last_seen_forms[species] = [gender, form]
end
#===========================================================================
# Sets the given species as owned in the Pokédex.
# @param species [Symbol, GameData::Species] species to set as owned
# @param should_refresh_dexes [Boolean] whether Dex accessibility should be recalculated
def set_owned_fusion(species)
try_resync_pokedex()
bodyId = getBodyID(species)
headId = getHeadID(species, bodyId)
@owned_fusion[headId][bodyId] = true
end
def set_owned_triple(species)
species_id = GameData::Species.try_get(species)&.species
return if species_id.nil?
@owned_triple[species_id] = true
end
def set_owned_normalDex(species)
try_resync_pokedex()
@owned_standard[getDexNumberForSpecies(species)] = true
end
def set_owned(species, should_refresh_dexes = true)
dexNum = getDexNumberForSpecies(species)
if isTripleFusion(dexNum)
set_owned_triple(species)
elsif isFusion(dexNum)
set_owned_fusion(species)
else
set_owned_normalDex(species)
end
self.refresh_accessible_dexes if should_refresh_dexes
end
# Sets the given species as owned in the Pokédex.
# @param species [Symbol, GameData::Species] species to set as owned
def set_shadow_pokemon_owned(species)
return
end
# @param species [Symbol, GameData::Species] species to check
# @return [Boolean] whether the species is owned
def owned_fusion?(species)
bodyId = getBodyID(species)
headId = getHeadID(species, bodyId)
# p headId
# p @owned_fusion[headId]
# if !@owned_fusion[headId]
# print "syncing"
# @seen_fusion = initFusionDexArray(true)
# end
# p @owned_fusion[headId]
return @owned_fusion[headId][bodyId] == true
end
def owned_triple?(species)
species_id = GameData::Species.try_get(species)&.species
return false if species_id.nil?
return @owned_triple[species_id]
end
def owned?(species)
try_resync_pokedex()
num = getDexNumberForSpecies(species)
if isTripleFusion(num)
return owned_triple?(species)
elsif isFusion(num)
return owned_fusion?(species)
else
return owned_normalDex?(species)
end
end
def owned_normalDex?(species)
return @owned_standard[getDexNumberForSpecies(species)]
end
# @param species [Symbol, GameData::Species] species to check
# @return [Boolean] whether a Shadow Pokémon of the species is owned
def owned_shadow_pokemon?(species)
return
end
# Returns the amount of owned Pokémon.
# If a region ID is given, returns the amount of owned Pokémon
# in that region.
# @param region [Integer] region ID
def owned_count(dex = -1)
return count_dex(@owned_standard, @owned_fusion) + @owned_triple.size
end
def count_dex(standardList, fusedList)
owned_standard = count_true(standardList)
owned_fused = 0
fusedList.each { |head_poke_list|
if head_poke_list != nil
owned_fused += count_true(head_poke_list)
end
}
return owned_standard + owned_fused
end
def count_true(list)
count = 0
list.each { |owned|
if owned
count += 1
end
}
return count
end
def dex_sync_needed?()
# p NB_POKEMON
# p @owned_standard.length
return @owned_standard == nil || @owned_fusion == nil || @owned_triple == nil ||
!verify_dex_is_correct_length(@owned_standard) || !verify_dex_is_correct_length(@seen_fusion)
end
#todo:
# loop on @owned and @seen and add the pokemon in @owned_standard/fusion @seen_standard/fusion
# then clear @owned and @seen
def try_resync_pokedex()
resyncPokedexIfNumberOfPokemonChanged
#
# if dex_sync_needed?()
# print "syncing"
# init_new_pokedex_if_needed()
# @seen.each { |pokemon|
# set_seen(pokemon[0])
# }
# @owned.each { |pokemon|
# set_owned(pokemon[0])
# }
# self.refresh_accessible_dexes
# @seen = {} #deprecated
# @owned = {} #deprecated
# end
#self.clear
end
def resync_boxes_to_pokedex
$PokemonStorage.boxes.each { |box|
box.pokemon.each { |pokemon|
if pokemon != nil
if !pokemon.egg?
set_owned(pokemon.species)
set_seen(pokemon.species)
end
end
}
}
end
def init_new_pokedex_if_needed()
@seen_standard = initStandardDexArray() # if @seen_standard == nil
@seen_fusion = initFusionDexArray() # if @seen_fusion == nil
@seen_triple = {} if @seen_triple == nil
@owned_standard = initStandardDexArray() # if @owned_standard == nil
@owned_fusion = initFusionDexArray() # if @owned_fusion == nil
@owned_triple = {} if @owned_triple == nil
end
#===========================================================================
# @param pkmn [Pokemon, Symbol, GameData::Species] Pokemon to register as seen
# @param gender [Integer] gender to register (0=male, 1=female, 2=genderless)
# @param form [Integer] form to register
def register(species, gender = 0, form = 0, should_refresh_dexes = true)
set_seen(species, should_refresh_dexes)
end
# @param pkmn [Pokemon] Pokemon to register as most recently seen
def register_last_seen(pkmn)
return
# validate pkmn => Pokemon
# species_data = pkmn.species_data
# form = species_data.pokedex_form
# form = 0 if species_data.form_name.nil? || species_data.form_name.empty?
# @last_seen_forms[pkmn.species] = [pkmn.gender, form]
end
#===========================================================================
# Unlocks the given Dex, -1 being the National Dex.
# @param dex [Integer] Dex ID (-1 is the National Dex)
def unlock(dex)
validate dex => Integer
dex = @unlocked_dexes.length - 1 if dex < 0 || dex > @unlocked_dexes.length - 1
@unlocked_dexes[dex] = true
self.refresh_accessible_dexes
end
# Locks the given Dex, -1 being the National Dex.
# @param dex [Integer] Dex ID (-1 is the National Dex)
def lock(dex)
validate dex => Integer
dex = @unlocked_dexes.length - 1 if dex < 0 || dex > @unlocked_dexes.length - 1
@unlocked_dexes[dex] = false
self.refresh_accessible_dexes
end
# @param dex [Integer] Dex ID (-1 is the National Dex)
# @return [Boolean] whether the given Dex is unlocked
def unlocked?(dex)
return dex == 0
# validate dex => Integer
# dex = @unlocked_dexes.length - 1 if dex == -1
# return @unlocked_dexes[dex] == true
end
# @return [Integer] the number of defined Dexes (including the National Dex)
def dexes_count
return @unlocked_dexes.length
end
# Decides which Dex lists are able to be viewed (i.e. they are unlocked and
# have at least 1 seen species in them), and saves all accessible Dex region
# numbers into {#accessible_dexes}. National Dex comes after all regional
# Dexes.
# If the Dex list shown depends on the player's location, this just decides
# if a species in the current region has been seen - doesn't look at other
# regions.
def refresh_accessible_dexes
@accessible_dexes = []
if self.unlocked?(0) && self.seen_any?
@accessible_dexes.push(-1)
end
end
#===========================================================================
private
# @param hash [Hash]
# @param region [Integer]
# @return [Integer]
def count_species(hash, region = -1)
return hash.size()
end
end
end

View File

@@ -1,194 +0,0 @@
#===============================================================================
# Deprecated
#===============================================================================
class Trainer
deprecated_method_alias :fullname, :full_name, removal_in: 'v20'
deprecated_method_alias :publicID, :public_ID, removal_in: 'v20'
deprecated_method_alias :secretID, :secret_ID, removal_in: 'v20'
deprecated_method_alias :getForeignID, :make_foreign_ID, removal_in: 'v20'
deprecated_method_alias :trainerTypeName, :trainer_type_name, removal_in: 'v20'
deprecated_method_alias :isMale?, :male?, removal_in: 'v20'
deprecated_method_alias :isFemale?, :female?, removal_in: 'v20'
deprecated_method_alias :moneyEarned, :base_money, removal_in: 'v20'
deprecated_method_alias :skill, :skill_level, removal_in: 'v20'
deprecated_method_alias :skillCode, :skill_code, removal_in: 'v20'
deprecated_method_alias :hasSkillCode, :has_skill_code?, removal_in: 'v20'
deprecated_method_alias :pokemonParty, :pokemon_party, removal_in: 'v20'
deprecated_method_alias :ablePokemonParty, :able_party, removal_in: 'v20'
deprecated_method_alias :partyCount, :party_count, removal_in: 'v20'
deprecated_method_alias :pokemonCount, :pokemon_count, removal_in: 'v20'
deprecated_method_alias :ablePokemonCount, :able_pokemon_count, removal_in: 'v20'
deprecated_method_alias :firstParty, :first_party, removal_in: 'v20'
deprecated_method_alias :firstPokemon, :first_pokemon, removal_in: 'v20'
deprecated_method_alias :firstAblePokemon, :first_able_pokemon, removal_in: 'v20'
deprecated_method_alias :lastParty, :last_party, removal_in: 'v20'
deprecated_method_alias :lastPokemon, :last_pokemon, removal_in: 'v20'
deprecated_method_alias :lastAblePokemon, :last_able_pokemon, removal_in: 'v20'
end
class Player < Trainer
class Pokedex
# @deprecated Use {seen?} or {set_seen} instead. This alias is slated to be removed in v20.
attr_reader :seen_forms
end
deprecated_method_alias :numbadges, :badge_count, removal_in: 'v20'
deprecated_method_alias :metaID, :character_ID, removal_in: 'v20'
deprecated_method_alias :mysterygiftaccess, :mystery_gift_unlocked, removal_in: 'v20'
deprecated_method_alias :mysterygift, :mystery_gifts, removal_in: 'v20'
deprecated_method_alias :hasSeen?, :seen?, removal_in: 'v20'
deprecated_method_alias :hasOwned?, :owned?, removal_in: 'v20'
deprecated_method_alias :pokegear, :has_pokegear, removal_in: 'v20'
# @deprecated Use {Player::Pokedex#set_seen} instead. This alias is slated to be removed in v20.
def setSeen(species)
Deprecation.warn_method('Player#setSeen', 'v20', 'Player::Pokedex#set_seen(species)')
return @pokedex.set_seen(species)
end
# @deprecated Use {Player::Pokedex#set_owned} instead. This alias is slated to be removed in v20.
def setOwned(species)
Deprecation.warn_method('Player#setOwned', 'v20', 'Player::Pokedex#set_owned(species)')
return @pokedex.set_owned(species)
end
# @deprecated Use {Player::Pokedex#seen_count} instead. This alias is slated to be removed in v20.
def pokedexSeen(dex = -1)
Deprecation.warn_method('Player#pokedexSeen', 'v20', 'Player::Pokedex#seen_count')
return @pokedex.seen_count(dex)
end
# @deprecated Use {Player::Pokedex#owned_count} instead. This alias is slated to be removed in v20.
def pokedexOwned(dex = -1)
Deprecation.warn_method('Player#pokedexOwned', 'v20', 'Player::Pokedex#owned_count')
return @pokedex.owned_count(dex)
end
# @deprecated Use {Player::Pokedex#seen_forms_count} instead. This alias is slated to be removed in v20.
def numFormsSeen(species)
Deprecation.warn_method('Player#numFormsSeen', 'v20', 'Player::Pokedex#seen_forms_count')
return @pokedex.seen_forms_count(species)
end
# @deprecated Use {Player::Pokedex#clear} instead. This alias is slated to be removed in v20.
def clearPokedex
Deprecation.warn_method('Player#clearPokedex', 'v20', 'Player::Pokedex#clear')
return @pokedex.clear
end
end
# @deprecated Use {Player} instead. PokeBattle_Trainer is slated to be removed in v20.
class PokeBattle_Trainer
attr_reader :trainertype, :name, :id, :metaID, :outfit, :language
attr_reader :party, :badges, :money
attr_reader :seen, :owned, :formseen, :formlastseen, :shadowcaught
attr_reader :pokedex, :pokegear
attr_reader :mysterygiftaccess, :mysterygift
def self.convert(trainer)
validate trainer => self
ret = Player.new(trainer.name, trainer.trainertype)
ret.id = trainer.id
ret.character_ID = trainer.metaID if trainer.metaID
ret.outfit = trainer.outfit if trainer.outfit
ret.language = trainer.language if trainer.language
trainer.party.each { |p| ret.party.push(PokeBattle_Pokemon.convert(p)) }
ret.badges = trainer.badges.clone
ret.money = trainer.money
trainer.seen.each_with_index { |value, i| ret.pokedex.set_seen(i, false) if value }
trainer.owned.each_with_index { |value, i| ret.pokedex.set_owned(i, false) if value }
trainer.formseen.each_with_index do |value, i|
species_id = GameData::Species.try_get(i)&.species
next if species_id.nil? || value.nil?
ret.pokedex.seen_forms[species_id] = [value[0].clone, value[1].clone] if value
end
trainer.formlastseen.each_with_index do |value, i|
species_id = GameData::Species.try_get(i)&.species
next if species_id.nil? || value.nil?
ret.pokedex.set_last_form_seen(species_id, value[0], value[1]) if value
end
if trainer.shadowcaught
trainer.shadowcaught.each_with_index do |value, i|
ret.pokedex.set_shadow_pokemon_owned(i) if value
end
end
ret.pokedex.refresh_accessible_dexes
ret.has_pokedex = trainer.pokedex
ret.has_pokegear = trainer.pokegear
ret.mystery_gift_unlocked = trainer.mysterygiftaccess if trainer.mysterygiftaccess
ret.mystery_gifts = trainer.mysterygift.clone if trainer.mysterygift
return ret
end
end
# @deprecated Use {Player#remove_pokemon_at_index} instead. This alias is slated to be removed in v20.
def pbRemovePokemonAt(index)
Deprecation.warn_method('pbRemovePokemonAt', 'v20', 'Player#remove_pokemon_at_index')
return $Trainer.remove_pokemon_at_index(index)
end
# @deprecated Use {Player#has_other_able_pokemon?} instead. This alias is slated to be removed in v20.
def pbCheckAble(index)
Deprecation.warn_method('pbCheckAble', 'v20', 'Player#has_other_able_pokemon?')
return $Trainer.has_other_able_pokemon?(index)
end
# @deprecated Use {Player#all_fainted?} instead. This alias is slated to be removed in v20.
def pbAllFainted
Deprecation.warn_method('pbAllFainted', 'v20', 'Player#all_fainted?')
return $Trainer.all_fainted?
end
# @deprecated Use {Player#has_species?} instead. This alias is slated to be removed in v20.
def pbHasSpecies?(species, form = -1)
Deprecation.warn_method('pbHasSpecies?', 'v20', 'Player#has_species?')
return $Trainer.has_species?(species, form)
end
# @deprecated Use {Player#has_fateful_species?} instead. This alias is slated to be removed in v20.
def pbHasFatefulSpecies?(species)
Deprecation.warn_method('pbHasFatefulSpecies?', 'v20', 'Player#has_fateful_species?')
return $Trainer.has_fateful_species?(species)
end
# @deprecated Use {Player#has_pokemon_of_type?} instead. This alias is slated to be removed in v20.
def pbHasType?(type)
Deprecation.warn_method('pbHasType?', 'v20', 'Player#has_pokemon_of_type?')
return $Trainer.has_pokemon_of_type?(type)
end
# @deprecated Use {Player#get_pokemon_with_move} instead. This alias is slated to be removed in v20.
def pbCheckMove(move)
Deprecation.warn_method('pbCheckMove', 'v20', 'Player#get_pokemon_with_move')
return $Trainer.get_pokemon_with_move(move)
end
# @deprecated Use {Player#heal_party} instead. This alias is slated to be removed in v20.
def pbHealAll
Deprecation.warn_method('pbHealAll', 'v20', 'Player#heal_party')
$Trainer.heal_party
end
# @deprecated Use {Player::Pokedex#unlock} instead. This alias is slated to be removed in v20.
def pbUnlockDex(dex=-1)
Deprecation.warn_method('pbUnlockDex', 'v20', '$Trainer.pokedex.unlock(dex)')
$Trainer.pokedex.unlock(dex)
end
# @deprecated Use {Player::Pokedex#lock} instead. This alias is slated to be removed in v20.
def pbLockDex(dex=-1)
Deprecation.warn_method('pbLockDex', 'v20', '$Trainer.pokedex.lock(dex)')
$Trainer.pokedex.lock(dex)
end
# @deprecated Use {Player::Pokedex#register} instead. This alias is slated to be removed in v20.
def pbSeenForm(species, gender = 0, form = 0)
Deprecation.warn_method('pbSeenForm', 'v20', '$Trainer.pokedex.register(species, gender, form)')
$Trainer.pokedex.register(species, gender, form)
end
# @deprecated Use {Player::Pokedex#register_last_seen} instead. This alias is slated to be removed in v20.
def pbUpdateLastSeenForm(pkmn)
Deprecation.warn_method('Player#pokedexSeen', 'v20', '$Trainer.pokedex.register_last_seen(pkmn)')
$Trainer.pokedex.register_last_seen(pkmn)
end