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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-10 14:44:58 +00:00
Remove Scripts folder to convert to submodule
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@@ -1,398 +0,0 @@
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class BugContestState
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attr_accessor :ballcount
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attr_accessor :decision
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attr_accessor :lastPokemon
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attr_reader :timer
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ContestantNames = [
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_INTL("Bug Catcher Ed"),
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_INTL("Bug Catcher Benny"),
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_INTL("Bug Catcher Josh"),
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_INTL("Camper Barry"),
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_INTL("Cool Trainer Nick"),
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_INTL("Lass Abby"),
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_INTL("Picnicker Cindy"),
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_INTL("Youngster Samuel")
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]
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TimerSeconds = Settings::BUG_CONTEST_TIME
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def initialize
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clear
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@lastContest=nil
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end
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def pbContestHeld?
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return false if !@lastContest
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timenow=pbGetTimeNow
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return timenow.to_i-@lastContest<86400
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end
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def expired?
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return false if !undecided?
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return false if TimerSeconds<=0
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curtime=@timer+TimerSeconds*Graphics.frame_rate
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curtime=[curtime-Graphics.frame_count,0].max
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return (curtime<=0)
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end
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def clear
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@ballcount=0
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@ended=false
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@inProgress=false
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@decision=0
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@encounterMap=0
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@lastPokemon=nil
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@otherparty=[]
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@contestants=[]
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@places=[]
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@start=nil
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@reception=[]
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end
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def inProgress?
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return @inProgress
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end
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def undecided?
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return (@inProgress && @decision==0)
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end
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def decided?
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return (@inProgress && @decision!=0) || @ended
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end
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def pbSetPokemon(chosenpoke)
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@chosenPokemon=chosenpoke
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end
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# Reception map is handled separately from contest map since the reception map
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# can be outdoors, with its own grassy patches.
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def pbSetReception(*arg)
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@reception=[]
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for i in arg
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@reception.push(i)
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end
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end
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def pbOffLimits?(map)
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# p [map,@contestMap,@reception]
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return false if map==@contestMap
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for i in @reception
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return false if map==i
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end
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return true
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end
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def pbSetJudgingPoint(startMap,startX,startY,dir=8)
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@start=[startMap,startX,startY,dir]
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end
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def pbSetContestMap(map)
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@contestMap=map
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end
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def pbJudge
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judgearray=[]
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if @lastPokemon
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judgearray.push([-1,@lastPokemon.species,pbBugContestScore(@lastPokemon)])
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end
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@contestants=[]
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[5,ContestantNames.length].min.times do
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loop do
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value=rand(ContestantNames.length)
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if !@contestants.any? { |i| i==value }
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@contestants.push(value)
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break
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end
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end
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end
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enctype = :BugContest
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if !$PokemonEncounters.map_has_encounter_type?(@contestMap, enctype)
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enctype = :Land
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end
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for cont in @contestants
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enc=$PokemonEncounters.choose_wild_pokemon_for_map(@contestMap,enctype)
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if !enc
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raise _INTL("No encounters for map {1}, so can't judge contest",@contestMap)
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end
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pokemon=Pokemon.new(enc[0],enc[1])
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pokemon.hp = rand(1..pokemon.totalhp - 1)
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score=pbBugContestScore(pokemon)
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judgearray.push([cont,pokemon.species,score])
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end
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if judgearray.length<3
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raise _INTL("Too few bug catching contestants")
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end
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judgearray.sort! { |a,b| b[2]<=>a[2] } # sort by score in descending order
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@places.push(judgearray[0])
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@places.push(judgearray[1])
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@places.push(judgearray[2])
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end
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def pbGetPlaceInfo(place)
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cont=@places[place][0]
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if cont<0
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$game_variables[1]=$Trainer.name
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else
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$game_variables[1]=ContestantNames[cont]
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end
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$game_variables[2]=GameData::Species.get(@places[place][1]).name
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$game_variables[3]=@places[place][2]
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end
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def pbClearIfEnded
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clear if !@inProgress && (!@start || @start[0] != $game_map.map_id)
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end
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def pbStartJudging
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@decision=1
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pbJudge
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if $scene.is_a?(Scene_Map)
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pbFadeOutIn {
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$game_temp.player_transferring = true
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$game_temp.player_new_map_id = @start[0]
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$game_temp.player_new_x = @start[1]
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$game_temp.player_new_y = @start[2]
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$game_temp.player_new_direction = @start[3]
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$scene.transfer_player
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$game_map.need_refresh = true # in case player moves to the same map
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}
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end
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end
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def pbIsContestant?(i)
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return @contestants.any? { |item| i==item }
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end
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def pbStart(ballcount)
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@ballcount=ballcount
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@inProgress=true
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@otherparty=[]
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@lastPokemon=nil
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@lastContest=nil
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@timer=Graphics.frame_count
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@places=[]
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chosenpkmn=$Trainer.party[@chosenPokemon]
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for i in 0...$Trainer.party.length
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@otherparty.push($Trainer.party[i]) if i!=@chosenPokemon
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end
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@contestants=[]
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[5,ContestantNames.length].min.times do
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loop do
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value=rand(ContestantNames.length)
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if !@contestants.any? { |i| i==value }
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@contestants.push(value)
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break
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end
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end
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end
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$Trainer.party=[chosenpkmn]
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@decision=0
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@ended=false
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end
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def place
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for i in 0...3
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return i if @places[i][0]<0
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end
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return 3
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end
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def pbEnd(interrupted=false)
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return if !@inProgress
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for poke in @otherparty
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$Trainer.party.push(poke)
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end
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if !interrupted
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if @lastPokemon
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pbNicknameAndStore(@lastPokemon)
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end
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@ended=true
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else
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@ended=false
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end
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@lastPokemon=nil
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@otherparty=[]
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@reception=[]
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@ballcount=0
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@inProgress=false
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@decision=0
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timenow=pbGetTimeNow
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@lastContest=timenow.to_i
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$game_map.need_refresh=true
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end
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end
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class TimerDisplay # :nodoc:
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def initialize(start,maxtime)
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@timer=Window_AdvancedTextPokemon.newWithSize("",Graphics.width-120,0,120,64)
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@timer.z=99999
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@total_sec=nil
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@start=start
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@maxtime=maxtime
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end
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def dispose
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@timer.dispose
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end
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def disposed?
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@timer.disposed?
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end
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def update
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curtime=[(@start+@maxtime)-Graphics.frame_count,0].max
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curtime/=Graphics.frame_rate
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if curtime != @total_sec
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# Calculate total number of seconds
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@total_sec = curtime
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# Make a string for displaying the timer
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min = @total_sec / 60
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sec = @total_sec % 60
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@timer.text = _ISPRINTF("<ac>{1:02d}:{2:02d}", min, sec)
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end
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end
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end
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# Returns a score for this Pokemon in the Bug Catching Contest.
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# Not exactly the HGSS calculation, but it should be decent enough.
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def pbBugContestScore(pkmn)
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levelscore = pkmn.level * 4
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ivscore = 0
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pkmn.iv.each_value { |iv| ivscore += iv.to_f / Pokemon::IV_STAT_LIMIT }
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ivscore = (ivscore * 100).floor
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hpscore = (100.0 * pkmn.hp / pkmn.totalhp).floor
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catch_rate = pkmn.species_data.catch_rate
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rarescore = 60
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rarescore += 20 if catch_rate <= 120
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rarescore += 20 if catch_rate <= 60
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return levelscore + ivscore + hpscore + rarescore
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end
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def pbBugContestState
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if !$PokemonGlobal.bugContestState
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$PokemonGlobal.bugContestState=BugContestState.new
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end
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return $PokemonGlobal.bugContestState
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end
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# Returns true if the Bug Catching Contest in progress
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def pbInBugContest?
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return pbBugContestState.inProgress?
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end
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# Returns true if the Bug Catching Contest in progress and has not yet been judged
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def pbBugContestUndecided?
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return pbBugContestState.undecided?
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end
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# Returns true if the Bug Catching Contest in progress and is being judged
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def pbBugContestDecided?
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return pbBugContestState.decided?
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end
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Events.onMapChange += proc { |_sender,_e|
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pbBugContestState.pbClearIfEnded
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}
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Events.onMapSceneChange += proc { |_sender,e|
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scene=e[0]
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if pbInBugContest? && pbBugContestState.decision==0 && BugContestState::TimerSeconds>0
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scene.spriteset.addUserSprite(TimerDisplay.new(
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pbBugContestState.timer,
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BugContestState::TimerSeconds*Graphics.frame_rate))
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end
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}
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Events.onMapUpdate += proc { |_sender,_e|
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if !$game_player.move_route_forcing && !pbMapInterpreterRunning? &&
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!$game_temp.message_window_showing
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if pbBugContestState.expired?
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pbMessage(_INTL("ANNOUNCER: BEEEEEP!"))
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pbMessage(_INTL("Time's up!"))
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pbBugContestState.pbStartJudging
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end
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end
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}
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Events.onMapChanging += proc { |_sender,e|
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newmapID=e[0]
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if pbInBugContest?
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if pbBugContestState.pbOffLimits?(newmapID)
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# Clear bug contest if player flies/warps/teleports out of the contest
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pbBugContestState.pbEnd(true)
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end
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end
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}
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def pbBugContestStartOver
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$Trainer.party.each do |pkmn|
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pkmn.heal
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pkmn.makeUnmega
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pkmn.makeUnprimal
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end
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pbBugContestState.pbStartJudging
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end
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Events.onWildBattleOverride += proc { |_sender,e|
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species = e[0]
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level = e[1]
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handled = e[2]
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next if handled[0]!=nil
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next if !pbInBugContest?
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handled[0] = pbBugContestBattle(species,level)
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}
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def pbBugContestBattle(species,level)
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# Record information about party Pokémon to be used at the end of battle (e.g.
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# comparing levels for an evolution check)
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Events.onStartBattle.trigger(nil)
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# Generate a wild Pokémon based on the species and level
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pkmn = pbGenerateWildPokemon(species,level)
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foeParty = [pkmn]
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# Calculate who the trainers and their party are
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playerTrainer = [$Trainer]
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playerParty = $Trainer.party
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playerPartyStarts = [0]
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# Create the battle scene (the visual side of it)
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scene = pbNewBattleScene
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# Create the battle class (the mechanics side of it)
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battle = PokeBattle_BugContestBattle.new(scene,playerParty,foeParty,playerTrainer,nil)
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battle.party1starts = playerPartyStarts
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battle.ballCount = pbBugContestState.ballcount
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setBattleRule("single")
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pbPrepareBattle(battle)
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# Perform the battle itself
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decision = 0
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pbBattleAnimation(pbGetWildBattleBGM(foeParty),0,foeParty) {
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decision = battle.pbStartBattle
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pbAfterBattle(decision,true)
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if decision==2 || decision==5 # Lost or drew
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$game_system.bgm_unpause
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$game_system.bgs_unpause
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pbBugContestStartOver
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end
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}
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Input.update
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# Update Bug Contest game data based on result of battle
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pbBugContestState.ballcount = battle.ballCount
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if pbBugContestState.ballcount==0
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pbMessage(_INTL("ANNOUNCER: The Bug-Catching Contest is over!"))
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pbBugContestState.pbStartJudging
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end
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# Save the result of the battle in Game Variable 1
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# 0 - Undecided or aborted
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# 1 - Player won
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# 2 - Player lost
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# 3 - Player or wild Pokémon ran from battle, or player forfeited the match
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# 4 - Wild Pokémon was caught
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# 5 - Draw
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pbSet(1,decision)
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# Used by the Poké Radar to update/break the chain
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Events.onWildBattleEnd.trigger(nil,species,level,decision)
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# Return false if the player lost or drew the battle, and true if any other result
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return (decision!=2 && decision!=5)
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end
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