Remove Scripts folder to convert to submodule

This commit is contained in:
chardub
2025-04-19 15:43:57 -04:00
parent 0807a7ea79
commit 58da1023c1
429 changed files with 0 additions and 165507 deletions

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@@ -1,910 +0,0 @@
module ShadowText
def shadowtext(bitmap,x,y,w,h,t,disabled=false,align=0)
width=bitmap.text_size(t).width
if align==2
x+=(w-width)
elsif align==1
x+=(w/2)-(width/2)
end
pbDrawShadowText(bitmap,x,y,w,h,t,
disabled ? Color.new(26*8,26*8,25*8) : Color.new(12*8,12*8,12*8),
Color.new(26*8,26*8,25*8))
end
end
class UIControl
include ShadowText
attr_accessor :bitmap
attr_accessor :label
attr_accessor :x
attr_accessor :y
attr_accessor :width
attr_accessor :height
attr_accessor :changed
attr_accessor :parent
attr_accessor :disabled
def text
return self.label
end
def text=(value)
self.label=value
end
def initialize(label)
@label=label
@x=0
@y=0
@width=0
@height=0
@changed=false
@disabled=false
@invalid=true
end
def toAbsoluteRect(rc)
return Rect.new(
rc.x+self.parentX,
rc.y+self.parentY,
rc.width,rc.height)
end
def parentX
return 0 if !self.parent
return self.parent.x+self.parent.leftEdge if self.parent.is_a?(SpriteWindow)
return self.parent.x+16 if self.parent.is_a?(Window)
return self.parent.x
end
def parentY
return 0 if !self.parent
return self.parent.y+self.parent.topEdge if self.parent.is_a?(SpriteWindow)
return self.parent.y+16 if self.parent.is_a?(Window)
return self.parent.y
end
def invalid?
return @invalid
end
def invalidate # Marks that the control must be redrawn to reflect current logic
@invalid=true
end
def update # Updates the logic on the control, invalidating it if necessary
end
def refresh # Redraws the control
end
def validate # Makes the control no longer invalid
@invalid=false
end
def repaint # Redraws the control only if it is invalid
if self.invalid?
self.refresh
self.validate
end
end
end
class Label < UIControl
def text=(value)
self.label=value
refresh
end
def refresh
bitmap=self.bitmap
bitmap.fill_rect(self.x,self.y,self.width,self.height,Color.new(0,0,0,0))
size=bitmap.text_size(self.label).width
shadowtext(bitmap,self.x+4,self.y,size,self.height,self.label,@disabled)
end
end
class Button < UIControl
attr_accessor :label
def initialize(label)
super
@captured=false
@label=label
end
def update
mousepos=Mouse::getMousePos
self.changed=false
return if !mousepos
rect=Rect.new(self.x+1,self.y+1,self.width-2,self.height-2)
rect=toAbsoluteRect(rect)
if Input.trigger?(Input::MOUSELEFT) &&
rect.contains(mousepos[0],mousepos[1]) && !@captured
@captured=true
self.invalidate
end
if Input.release?(Input::MOUSELEFT) && @captured
self.changed=true if rect.contains(mousepos[0],mousepos[1])
@captured=false
self.invalidate
end
end
def refresh
bitmap=self.bitmap
x=self.x
y=self.y
width=self.width
height=self.height
color=Color.new(120,120,120)
bitmap.fill_rect(x+1,y+1,width-2,height-2,color)
ret=Rect.new(x+1,y+1,width-2,height-2)
if !@captured
bitmap.fill_rect(x+2,y+2,width-4,height-4,Color.new(0,0,0,0))
else
bitmap.fill_rect(x+2,y+2,width-4,height-4,Color.new(120,120,120,80))
end
size=bitmap.text_size(self.label).width
shadowtext(bitmap,x+4,y,size,height,self.label,@disabled)
return ret
end
end
class Checkbox < Button
attr_reader :checked
def curvalue
return self.checked
end
def curvalue=(value)
self.checked=value
end
def checked=(value)
@checked=value
invalidate
end
def initialize(label)
super
@checked=false
end
def update
super
if self.changed
@checked=!@checked
self.invalidate
end
end
def refresh
bitmap=self.bitmap
x=self.x
y=self.y
width=[self.width,32].min
height=[self.height,32].min
color=Color.new(120,120,120)
bitmap.fill_rect(x+2,y+2,self.width-4,self.height-4,Color.new(0,0,0,0))
bitmap.fill_rect(x+1,y+1,width-2,height-2,color)
ret=Rect.new(x+1,y+1,width-2,height-2)
if !@captured
bitmap.fill_rect(x+2,y+2,width-4,height-4,Color.new(0,0,0,0))
else
bitmap.fill_rect(x+2,y+2,width-4,height-4,Color.new(120,120,120,80))
end
if self.checked
shadowtext(bitmap,x,y,32,32,"X",@disabled,1)
end
size=bitmap.text_size(self.label).width
shadowtext(bitmap,x+36,y,size,height,self.label,@disabled)
return ret
end
end
class TextField < UIControl
attr_accessor :label
attr_reader :text
def text=(value)
@text=value
self.invalidate
end
def initialize(label,text)
super(label)
@frame=0
@label=label
@text=text
@cursor=text.scan(/./m).length
end
def insert(ch)
chars=self.text.scan(/./m)
chars.insert(@cursor,ch)
@text=""
for ch in chars
@text+=ch
end
@cursor+=1
@frame=0
self.changed=true
self.invalidate
end
def delete
chars=self.text.scan(/./m)
chars.delete_at(@cursor-1)
@text=""
for ch in chars
@text+=ch
end
@cursor-=1
@frame=0
self.changed=true
self.invalidate
end
def update
@frame+=1
@frame%=20
self.changed=false
self.invalidate if ((@frame%10)==0)
# Moving cursor
if Input.triggerex?(:LEFT) || Input.repeatex?(:LEFT)
if @cursor > 0
@cursor-=1
@frame=0
self.invalidate
end
return
end
if Input.triggerex?(:LEFT) || Input.repeatex?(:RIGHT)
if @cursor < self.text.scan(/./m).length
@cursor+=1
@frame=0
self.invalidate
end
return
end
# Backspace
if Input.triggerex?(:BACKSPACE) || Input.repeatex?(:BACKSPACE) ||
Input.triggerex?(:DELETE) || Input.repeatex?(:DELETE)
self.delete if @cursor > 0
return
end
# Letter & Number keys
Input.gets.each_char{|c|insert(c)}
end
def refresh
bitmap=self.bitmap
x=self.x
y=self.y
width=self.width
height=self.height
color=Color.new(120,120,120)
bitmap.font.color=color
bitmap.fill_rect(x,y,width,height,Color.new(0,0,0,0))
size=bitmap.text_size(self.label).width
shadowtext(bitmap,x,y,size,height,self.label)
x+=size
width-=size
bitmap.fill_rect(x+1,y+1,width-2,height-2,color)
ret=Rect.new(x+1,y+1,width-2,height-2)
if !@captured
bitmap.fill_rect(x+2,y+2,width-4,height-4,Color.new(0,0,0,0))
else
bitmap.fill_rect(x+2,y+2,width-4,height-4,Color.new(120,120,120,80))
end
x+=4
textscan=self.text.scan(/./m)
scanlength=textscan.length
@cursor=scanlength if @cursor>scanlength
@cursor=0 if @cursor<0
startpos=@cursor
fromcursor=0
while (startpos>0)
c=textscan[startpos-1]
fromcursor+=bitmap.text_size(c).width
break if fromcursor>width-4
startpos-=1
end
for i in startpos...scanlength
c=textscan[i]
textwidth=bitmap.text_size(c).width
next if c=="\n"
# Draw text
shadowtext(bitmap,x,y, textwidth+4, 32, c)
# Draw cursor if necessary
if ((@frame/10)&1) == 0 && i==@cursor
bitmap.fill_rect(x,y+4,2,24,Color.new(120,120,120))
end
# Add x to drawn text width
x += textwidth
end
if ((@frame/10)&1) == 0 && textscan.length==@cursor
bitmap.fill_rect(x,y+4,2,24,Color.new(120,120,120))
end
return ret
end
end
class Slider < UIControl
attr_reader :minvalue
attr_reader :maxvalue
attr_reader :curvalue
attr_accessor :label
def curvalue=(value)
@curvalue=value
@curvalue=self.minvalue if self.minvalue && @curvalue<self.minvalue
@curvalue=self.maxvalue if self.maxvalue && @curvalue>self.maxvalue
self.invalidate
end
def minvalue=(value)
@minvalue=value
@curvalue=self.minvalue if self.minvalue && @curvalue<self.minvalue
@curvalue=self.maxvalue if self.maxvalue && @curvalue>self.maxvalue
self.invalidate
end
def maxvalue=(value)
@maxvalue=value
@curvalue=self.minvalue if self.minvalue && @curvalue<self.minvalue
@curvalue=self.maxvalue if self.maxvalue && @curvalue>self.maxvalue
self.invalidate
end
def initialize(label,minvalue,maxvalue,curval)
super(label)
@minvalue=minvalue
@maxvalue=maxvalue
@curvalue=curval
@label=label
@leftarrow=Rect.new(0,0,0,0)
@rightarrow=Rect.new(0,0,0,0)
self.minvalue=minvalue
self.maxvalue=maxvalue
self.curvalue=curval
end
def update
mousepos=Mouse::getMousePos
self.changed=false
if self.minvalue<self.maxvalue && self.curvalue<self.minvalue
self.curvalue=self.minvalue
end
return false if self.disabled
return false if !Input.repeat?(Input::MOUSELEFT)
return false if !mousepos
left=toAbsoluteRect(@leftarrow)
right=toAbsoluteRect(@rightarrow)
oldvalue=self.curvalue
repeattime = Input.time?(Input::MOUSELEFT) / 1000
# Left arrow
if left.contains(mousepos[0],mousepos[1])
if repeattime>2500
self.curvalue-=10
self.curvalue=self.curvalue.floor
elsif repeattime>1250
self.curvalue-=5
self.curvalue=self.curvalue.floor
else
self.curvalue-=1
self.curvalue=self.curvalue.floor
end
self.changed=(self.curvalue!=oldvalue)
self.invalidate
end
#Right arrow
if right.contains(mousepos[0],mousepos[1])
if repeattime>2500
self.curvalue+=10
self.curvalue=self.curvalue.floor
elsif repeattime>1250
self.curvalue+=5
self.curvalue=self.curvalue.floor
else
self.curvalue+=1
self.curvalue=self.curvalue.floor
end
self.changed=(self.curvalue!=oldvalue)
self.invalidate
end
end
def refresh
bitmap=self.bitmap
x=self.x
y=self.y
width=self.width
height=self.height
color=Color.new(120,120,120)
bitmap.fill_rect(x,y,width,height,Color.new(0,0,0,0))
size=bitmap.text_size(self.label).width
leftarrows=bitmap.text_size(_INTL(" << "))
numbers=bitmap.text_size(" XXXX ").width
rightarrows=bitmap.text_size(_INTL(" >> "))
bitmap.font.color=color
shadowtext(bitmap,x,y,size,height,self.label)
x+=size
shadowtext(bitmap,x,y,leftarrows.width,height,_INTL(" << "),
self.disabled || self.curvalue==self.minvalue)
@leftarrow=Rect.new(x,y,leftarrows.width,height)
x+=leftarrows.width
if !self.disabled
bitmap.font.color=color
shadowtext(bitmap,x,y,numbers,height," #{self.curvalue} ",false,1)
end
x+=numbers
shadowtext(bitmap,x,y,rightarrows.width,height,_INTL(" >> "),
self.disabled || self.curvalue==self.maxvalue)
@rightarrow=Rect.new(x,y,rightarrows.width,height)
end
end
class OptionalSlider < Slider
def initialize(label,minvalue,maxvalue,curvalue)
@slider=Slider.new(label,minvalue,maxvalue,curvalue)
@checkbox=Checkbox.new("")
end
def curvalue
return @checkbox.checked ? @slider.curvalue : nil
end
def curvalue=(value)
slider.curvalue=value
end
def checked
return @checkbox.checked
end
def checked=(value)
@checkbox.checked=value
end
def invalid?
return @slider.invalid? || @checkbox.invalid?
end
def invalidate
@slider.invalidate
@checkbox.invalidate
end
def validate?
@slider.validate
@checkbox.validate
end
def changed
return @slider.changed || @checkbox.changed
end
def minvalue
return @slider.minvalue
end
def minvalue=(value)
slider.minvalue=value
end
def maxvalue
return @slider.maxvalue
end
def maxvalue=(value)
slider.maxvalue=value
end
def update
updatedefs
@slider.update
@checkbox.update
end
def refresh
updatedefs
@slider.refresh
@checkbox.refresh
end
private
def updatedefs
checkboxwidth=32
@slider.bitmap=self.bitmap
@slider.parent=self.parent
@checkbox.x=self.x
@checkbox.y=self.y
@checkbox.width=checkboxwidth
@checkbox.height=self.height
@checkbox.bitmap=self.bitmap
@checkbox.parent=self.parent
@slider.x=self.x+checkboxwidth+4
@slider.y=self.y
@slider.width=self.width-checkboxwidth
@slider.height=self.height
@slider.disabled=!@checkbox.checked
end
end
class ArrayCountSlider < Slider
def maxvalue
return @array.length-1
end
def initialize(array,label)
@array=array
super(label,0,canvas.animation.length-1,0)
end
end
class FrameCountSlider < Slider
def maxvalue
return @canvas.animation.length
end
def initialize(canvas)
@canvas=canvas
super(_INTL("Frame:"),1,canvas.animation.length,0)
end
end
class FrameCountButton < Button
def label
return _INTL("Total Frames: {1}",@canvas.animation.length)
end
def initialize(canvas)
@canvas=canvas
super(self.label)
end
end
class TextSlider < UIControl
attr_reader :minvalue
attr_reader :maxvalue
attr_reader :curvalue
attr_accessor :label
attr_accessor :options
attr_accessor :maxoptionwidth
def curvalue=(value)
@curvalue=value
@curvalue=self.minvalue if self.minvalue && @curvalue<self.minvalue
@curvalue=self.maxvalue if self.maxvalue && @curvalue>self.maxvalue
self.invalidate
end
def minvalue=(value)
@minvalue=value
@curvalue=self.minvalue if self.minvalue && @curvalue<self.minvalue
@curvalue=self.maxvalue if self.maxvalue && @curvalue>self.maxvalue
self.invalidate
end
def maxvalue=(value)
@maxvalue=value
@curvalue=self.minvalue if self.minvalue && @curvalue<self.minvalue
@curvalue=self.maxvalue if self.maxvalue && @curvalue>self.maxvalue
self.invalidate
end
def initialize(label,options,curval)
super(label)
@label=label
@options=options
@minvalue=0
@maxvalue=options.length-1
@curvalue=curval
@leftarrow=Rect.new(0,0,0,0)
@rightarrow=Rect.new(0,0,0,0)
self.minvalue=@minvalue
self.maxvalue=@maxvalue
self.curvalue=@curvalue
end
def update
mousepos=Mouse::getMousePos
self.changed=false
if self.minvalue<self.maxvalue && self.curvalue<self.minvalue
self.curvalue=self.minvalue
end
return false if self.disabled
return false if !Input.repeat?(Input::MOUSELEFT)
return false if !mousepos
left=toAbsoluteRect(@leftarrow)
right=toAbsoluteRect(@rightarrow)
oldvalue=self.curvalue
repeattime = Input.time?(Input::MOUSELEFT) / 1000
# Left arrow
if left.contains(mousepos[0],mousepos[1])
if repeattime>2500
self.curvalue-=10
elsif repeattime>1250
self.curvalue-=5
else
self.curvalue-=1
end
self.changed=(self.curvalue!=oldvalue)
self.invalidate
end
# Right arrow
if right.contains(mousepos[0],mousepos[1])
if repeattime>2500
self.curvalue+=10
elsif repeattime>1250
self.curvalue+=5
else
self.curvalue+=1
end
self.changed=(self.curvalue!=oldvalue)
self.invalidate
end
end
def refresh
bitmap=self.bitmap
if @maxoptionwidth==nil
for i in 0...@options.length
w=self.bitmap.text_size(" "+@options[i]+" ").width
@maxoptionwidth=w if !@maxoptionwidth || @maxoptionwidth<w
end
end
x=self.x
y=self.y
width=self.width
height=self.height
color=Color.new(120,120,120)
bitmap.fill_rect(x,y,width,height,Color.new(0,0,0,0))
size=bitmap.text_size(self.label).width
leftarrows=bitmap.text_size(_INTL(" << "))
rightarrows=bitmap.text_size(_INTL(" >> "))
bitmap.font.color=color
shadowtext(bitmap,x,y,size,height,self.label)
x+=size
shadowtext(bitmap,x,y,leftarrows.width,height,_INTL(" << "),
self.disabled || self.curvalue==self.minvalue)
@leftarrow=Rect.new(x,y,leftarrows.width,height)
x+=leftarrows.width
if !self.disabled
bitmap.font.color=color
shadowtext(bitmap,x,y,@maxoptionwidth,height," #{@options[self.curvalue]} ",false,1)
end
x+=@maxoptionwidth
shadowtext(bitmap,x,y,rightarrows.width,height,_INTL(" >> "),
self.disabled || self.curvalue==self.maxvalue)
@rightarrow=Rect.new(x,y,rightarrows.width,height)
end
end
class OptionalTextSlider < TextSlider
def initialize(label,options,curval)
@slider=TextSlider.new(label,options,curval)
@checkbox=Checkbox.new("")
end
def curvalue
return @checkbox.checked ? @slider.curvalue : nil
end
def curvalue=(value)
slider.curvalue=value
end
def checked
return @checkbox.checked
end
def checked=(value)
@checkbox.checked=value
end
def invalid?
return @slider.invalid? || @checkbox.invalid?
end
def invalidate
@slider.invalidate
@checkbox.invalidate
end
def validate?
@slider.validate
@checkbox.validate
end
def changed
return @slider.changed || @checkbox.changed
end
def minvalue
return @slider.minvalue
end
def minvalue=(value)
slider.minvalue=value
end
def maxvalue
return @slider.maxvalue
end
def maxvalue=(value)
slider.maxvalue=value
end
def update
updatedefs
@slider.update
@checkbox.update
end
def refresh
updatedefs
@slider.refresh
@checkbox.refresh
end
private
def updatedefs
checkboxwidth=32
@slider.bitmap=self.bitmap
@slider.parent=self.parent
@checkbox.x=self.x
@checkbox.y=self.y
@checkbox.width=checkboxwidth
@checkbox.height=self.height
@checkbox.bitmap=self.bitmap
@checkbox.parent=self.parent
@slider.x=self.x+checkboxwidth+4
@slider.y=self.y
@slider.width=self.width-checkboxwidth
@slider.height=self.height
@slider.disabled=!@checkbox.checked
end
end
class ControlWindow < SpriteWindow_Base
attr_reader :controls
def initialize(x,y,width,height)
super(x,y,width,height)
self.contents=Bitmap.new(width-32,height-32)
pbSetNarrowFont(self.contents)
@controls=[]
end
def dispose
self.contents.dispose
super
end
def refresh
for i in 0...@controls.length
@controls[i].refresh
end
end
def repaint
for i in 0...@controls.length
@controls[i].repaint
end
end
def invalidate
for i in 0...@controls.length
@controls[i].invalidate
end
end
def hittest?(i)
mousepos=Mouse::getMousePos
return false if !mousepos
return false if i<0 || i>=@controls.length
rc=Rect.new(
@controls[i].parentX,
@controls[i].parentY,
@controls[i].width,
@controls[i].height
)
return rc.contains(mousepos[0],mousepos[1])
end
def addControl(control)
i=@controls.length
@controls[i]=control
@controls[i].x=0
@controls[i].y=i*32
@controls[i].width=self.contents.width
@controls[i].height=32
@controls[i].parent=self
@controls[i].bitmap=self.contents
@controls[i].invalidate
refresh
return i
end
def addLabel(label)
return addControl(Label.new(label))
end
def addButton(label)
return addControl(Button.new(label))
end
def addSlider(label,minvalue,maxvalue,curvalue)
return addControl(Slider.new(label,minvalue,maxvalue,curvalue))
end
def addOptionalSlider(label,minvalue,maxvalue,curvalue)
return addControl(OptionalSlider.new(label,minvalue,maxvalue,curvalue))
end
def addTextSlider(label,options,curvalue)
return addControl(TextSlider.new(label,options,curvalue))
end
def addOptionalTextSlider(label,options,curvalue)
return addControl(OptionalTextSlider.new(label,options,curvalue))
end
def addCheckbox(label)
return addControl(Checkbox.new(label))
end
def addSpace
return addControl(UIControl.new(""))
end
def update
super
for i in 0...@controls.length
@controls[i].update
end
repaint
end
def changed?(i)
return false if i<0
return @controls[i].changed
end
def value(i)
return false if i<0
return @controls[i].curvalue
end
end

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@@ -1,440 +0,0 @@
################################################################################
# Paths and interpolation
################################################################################
class ControlPointSprite < SpriteWrapper
attr_accessor :dragging
def initialize(red,viewport=nil)
super(viewport)
self.bitmap=Bitmap.new(6,6)
self.bitmap.fill_rect(0,0,6,1,Color.new(0,0,0))
self.bitmap.fill_rect(0,0,1,6,Color.new(0,0,0))
self.bitmap.fill_rect(0,5,6,1,Color.new(0,0,0))
self.bitmap.fill_rect(5,0,1,6,Color.new(0,0,0))
color=(red) ? Color.new(255,0,0) : Color.new(0,0,0)
self.bitmap.fill_rect(2,2,2,2,color)
self.x=-6
self.y=-6
self.visible=false
@dragging=false
end
def mouseover
if Input.time?(Input::MOUSELEFT)==0 || !@dragging
@dragging=false
return
end
mouse=Mouse::getMousePos(true)
return if !mouse
self.x=[[mouse[0],0].max,512].min
self.y=[[mouse[1],0].max,384].min
end
def hittest?
return true if !self.visible
mouse=Mouse::getMousePos(true)
return false if !mouse
return mouse[0]>=self.x && mouse[0]<self.x+6 &&
mouse[1]>=self.y && mouse[1]<self.y+6
end
def inspect
return "[#{self.x},#{self.y}]"
end
def dispose
self.bitmap.dispose
super
end
end
class PointSprite < SpriteWrapper
def initialize(x,y,viewport=nil)
super(viewport)
self.bitmap=Bitmap.new(2,2)
self.bitmap.fill_rect(0,0,2,2,Color.new(0,0,0))
self.x=x
self.y=y
end
def dispose
self.bitmap.dispose
super
end
end
class PointPath
include Enumerable
def initialize
@points=[]
@distances=[]
@totaldist=0
end
def [](x)
return @points[x].clone
end
def each
@points.each { |o| yield o.clone }
end
def size
return @points.size
end
def length
return @points.length
end
def totalDistance
return @totaldist
end
def inspect
p=[]
for point in @points
p.push([point[0].to_i,point[1].to_i])
end
return p.inspect
end
def isEndPoint?(x,y)
return false if @points.length==0
index=@points.length-1
return @points[index][0]==x &&
@points[index][1]==y
end
def addPoint(x,y)
@points.push([x,y])
if @points.length>1
len=@points.length
dx=@points[len-2][0]-@points[len-1][0]
dy=@points[len-2][1]-@points[len-1][1]
dist=Math.sqrt(dx*dx+dy*dy)
@distances.push(dist)
@totaldist+=dist
end
end
def clear
@points.clear
@distances.clear
@totaldist=0
end
def smoothPointPath(frames,roundValues=false)
if frames<0
raise ArgumentError.new("frames out of range: #{frames}")
end
ret=PointPath.new
if @points.length==0
return ret
end
step=1.0/frames
t=0.0
(frames+2).times do
point=pointOnPath(t)
if roundValues
ret.addPoint(point[0].round,point[1].round)
else
ret.addPoint(point[0],point[1])
end
t+=step
t=[1.0,t].min
end
return ret
end
def pointOnPath(t)
if t<0 || t>1
raise ArgumentError.new("t out of range for pointOnPath: #{t}")
end
return nil if @points.length==0
ret=@points[@points.length-1].clone
if @points.length==1
return ret
end
curdist=0
distForT=@totaldist*t
i=0
for dist in @distances
curdist+=dist
if dist>0.0
if curdist>=distForT
distT=1.0-((curdist-distForT)/dist)
dx=@points[i+1][0]-@points[i][0]
dy=@points[i+1][1]-@points[i][1]
ret=[@points[i][0]+dx*distT,
@points[i][1]+dy*distT]
break
end
end
i+=1
end
return ret
end
end
def catmullRom(p1,p2,p3,p4,t)
# p1=prevPoint, p2=startPoint, p3=endPoint, p4=nextPoint, t is from 0 through 1
t2=t*t
t3=t2*t
return 0.5*(2*p2+t*(p3-p1) +
t2*(2*p1-5*p2+4*p3-p4)+
t3*(p4-3*p3+3*p2-p1))
end
def getCatmullRomPoint(src,t)
x=0,y=0
t*=3.0
if t<1.0
x=catmullRom(src[0].x,src[0].x,src[1].x,src[2].x,t)
y=catmullRom(src[0].y,src[0].y,src[1].y,src[2].y,t)
elsif t<2.0
t-=1.0
x=catmullRom(src[0].x,src[1].x,src[2].x,src[3].x,t)
y=catmullRom(src[0].y,src[1].y,src[2].y,src[3].y,t)
else
t-=2.0
x=catmullRom(src[1].x,src[2].x,src[3].x,src[3].x,t)
y=catmullRom(src[1].y,src[2].y,src[3].y,src[3].y,t)
end
return [x,y]
end
def getCurvePoint(src,t)
return getCatmullRomPoint(src,t)
end
def curveToPointPath(curve,numpoints)
if numpoints<2
return nil
end
path=PointPath.new
step=1.0/(numpoints-1)
t=0.0
numpoints.times do
point=getCurvePoint(curve,t)
path.addPoint(point[0],point[1])
t+=step
end
return path
end
def pbDefinePath(canvas)
sliderwin2=ControlWindow.new(0,0,320,320)
sliderwin2.viewport=canvas.viewport
sliderwin2.addSlider(_INTL("Number of frames:"),2,500,20)
sliderwin2.opacity=200
defcurvebutton=sliderwin2.addButton(_INTL("Define Smooth Curve"))
defpathbutton=sliderwin2.addButton(_INTL("Define Freehand Path"))
okbutton=sliderwin2.addButton(_INTL("OK"))
cancelbutton=sliderwin2.addButton(_INTL("Cancel"))
points=[]
path=nil
loop do
Graphics.update
Input.update
sliderwin2.update
if sliderwin2.changed?(0) # Number of frames
if path
path=path.smoothPointPath(sliderwin2.value(0),false)
i=0
for point in path
if i<points.length
points[i].x=point[0]
points[i].y=point[1]
else
points.push(PointSprite.new(point[0],point[1],canvas.viewport))
end
i+=1
end
for j in i...points.length
points[j].dispose
points[j]=nil
end
points.compact!
# File.open("pointpath.txt","wb") { |f| f.write(path.inspect) }
end
elsif sliderwin2.changed?(defcurvebutton)
for point in points
point.dispose
end
points.clear
30.times do
point=PointSprite.new(0,0,canvas.viewport)
point.visible=false
points.push(point)
end
curve=[
ControlPointSprite.new(true,canvas.viewport),
ControlPointSprite.new(false,canvas.viewport),
ControlPointSprite.new(false,canvas.viewport),
ControlPointSprite.new(true,canvas.viewport)
]
showline=false
sliderwin2.visible=false
# This window displays the mouse's current position
window=Window_UnformattedTextPokemon.newWithSize("",
0, 320 - 64, 128, 64, canvas.viewport)
loop do
Graphics.update
Input.update
if Input.trigger?(Input::BACK)
break
end
if Input.trigger?(Input::MOUSELEFT)
for j in 0...4
next if !curve[j].hittest?
if j==1||j==2
next if !curve[0].visible || !curve[3].visible
end
curve[j].visible=true
for k in 0...4
curve[k].dragging=(k==j)
end
break
end
end
for j in 0...4
curve[j].mouseover
end
mousepos = Mouse::getMousePos(true)
newtext = (mousepos) ? sprintf("(%d,%d)",mousepos[0],mousepos[1]) : "(??,??)"
if window.text!=newtext
window.text=newtext
end
if curve[0].visible && curve[3].visible &&
!curve[0].dragging && !curve[3].dragging
for point in points
point.visible=true
end
if !showline
curve[1].visible=true
curve[2].visible=true
curve[1].x=curve[0].x+0.3333*(curve[3].x-curve[0].x)
curve[1].y=curve[0].y+0.3333*(curve[3].y-curve[0].y)
curve[2].x=curve[0].x+0.6666*(curve[3].x-curve[0].x)
curve[2].y=curve[0].y+0.6666*(curve[3].y-curve[0].y)
end
showline=true
end
if showline
step=1.0/(points.length-1)
t=0.0
for i in 0...points.length
point=getCurvePoint(curve,t)
points[i].x=point[0]
points[i].y=point[1]
t+=step
end
end
end
window.dispose
# dispose temporary path
for point in points
point.dispose
end
points.clear
if showline
path=curveToPointPath(curve,sliderwin2.value(0))
# File.open("pointpath.txt","wb") { |f| f.write(path.inspect) }
for point in path
points.push(PointSprite.new(point[0],point[1],canvas.viewport))
end
end
for point in curve
point.dispose
end
sliderwin2.visible=true
next
elsif sliderwin2.changed?(defpathbutton)
canceled=false
pointpath=PointPath.new
for point in points
point.dispose
end
points.clear
window=Window_UnformattedTextPokemon.newWithSize("",
0, 320-64, 128, 64, canvas.viewport)
sliderwin2.visible=false
loop do
Graphics.update
Input.update
if Input.triggerex?(:ESCAPE)
canceled=true
break
end
if Input.trigger?(Input::MOUSELEFT)
break
end
mousepos=Mouse::getMousePos(true)
window.text = (mousepos) ? sprintf("(%d,%d)",mousepos[0],mousepos[1]) : "(??,??)"
end
while !canceled
mousepos=Mouse::getMousePos(true)
if mousepos && !pointpath.isEndPoint?(mousepos[0],mousepos[1])
pointpath.addPoint(mousepos[0],mousepos[1])
points.push(PointSprite.new(mousepos[0],mousepos[1],canvas.viewport))
end
window.text = (mousepos) ? sprintf("(%d,%d)",mousepos[0],mousepos[1]) : "(??,??)"
Graphics.update
Input.update
if Input.triggerex?(:ESCAPE) || Input.time?(Input::MOUSELEFT)==0
break
end
end
window.dispose
# dispose temporary path
for point in points
point.dispose
end
points.clear
# generate smooth path from temporary path
path=pointpath.smoothPointPath(sliderwin2.value(0),true)
# redraw path from smooth path
for point in path
points.push(PointSprite.new(point[0],point[1],canvas.viewport))
end
# File.open("pointpath.txt","wb") { |f| f.write(path.inspect) }
sliderwin2.visible=true
next
elsif sliderwin2.changed?(okbutton) && path
# File.open("pointpath.txt","wb") { |f| f.write(path.inspect) }
neededsize=canvas.currentframe+sliderwin2.value(0)
if neededsize>canvas.animation.length
canvas.animation.resize(neededsize)
end
thiscel=canvas.currentCel
celnumber=canvas.currentcel
for i in canvas.currentframe...neededsize
cel=canvas.animation[i][celnumber]
if !canvas.animation[i][celnumber]
cel=pbCreateCel(0,0,thiscel[AnimFrame::PATTERN],canvas.animation.position)
canvas.animation[i][celnumber]=cel
end
cel[AnimFrame::X]=path[i-canvas.currentframe][0]
cel[AnimFrame::Y]=path[i-canvas.currentframe][1]
end
break
elsif sliderwin2.changed?(cancelbutton) || Input.trigger?(Input::BACK)
break
end
end
# dispose all points
for point in points
point.dispose
end
points.clear
sliderwin2.dispose
return
end

View File

@@ -1,144 +0,0 @@
################################################################################
# Importing and exporting
################################################################################
def pbRgssChdir(dir)
RTP.eachPathFor(dir) { |path| Dir.chdir(path) { yield } }
end
def tryLoadData(file)
begin
return load_data(file)
rescue
return nil
end
end
def dumpBase64Anim(s)
return [Zlib::Deflate.deflate(Marshal.dump(s))].pack("m").gsub(/\n/,"\r\n")
end
def loadBase64Anim(s)
return Marshal.restore(Zlib::Inflate.inflate(s.unpack("m")[0]))
end
def pbExportAnim(animations)
filename=pbMessageFreeText(_INTL("Enter a filename."),"",false,32)
if filename!=""
begin
filename+=".anm"
File.open(filename,"wb") { |f|
f.write(dumpBase64Anim(animations[animations.selected]))
}
failed=false
rescue
pbMessage(_INTL("Couldn't save the animation to {1}.",filename))
failed=true
end
if !failed
pbMessage(_INTL("Animation was saved to {1} in the game folder.",filename))
pbMessage(_INTL("It's a text file, so it can be transferred to others easily."))
end
end
end
def pbImportAnim(animations,canvas,animwin)
animfiles=[]
pbRgssChdir(".") {
animfiles.concat(Dir.glob("*.anm"))
}
cmdwin=pbListWindow(animfiles,320)
cmdwin.opacity=200
cmdwin.height=480
cmdwin.viewport=canvas.viewport
loop do
Graphics.update
Input.update
cmdwin.update
if Input.trigger?(Input::USE) && animfiles.length>0
begin
textdata=loadBase64Anim(IO.read(animfiles[cmdwin.index]))
throw "Bad data" if !textdata.is_a?(PBAnimation)
textdata.id=-1 # this is not an RPG Maker XP animation
pbConvertAnimToNewFormat(textdata)
animations[animations.selected]=textdata
rescue
pbMessage(_INTL("The animation is invalid or could not be loaded."))
next
end
graphic=animations[animations.selected].graphic
graphic="Graphics/Animations/#{graphic}"
if graphic && graphic!="" && !FileTest.image_exist?(graphic)
pbMessage(_INTL("The animation file {1} was not found. The animation will load anyway.",graphic))
end
canvas.loadAnimation(animations[animations.selected])
animwin.animbitmap=canvas.animbitmap
break
end
if Input.trigger?(Input::BACK)
break
end
end
cmdwin.dispose
return
end
################################################################################
# Format conversion
################################################################################
def pbConvertAnimToNewFormat(textdata)
needconverting=false
for i in 0...textdata.length
next if !textdata[i]
for j in 0...PBAnimation::MAX_SPRITES
next if !textdata[i][j]
needconverting=true if textdata[i][j][AnimFrame::FOCUS]==nil
break if needconverting
end
break if needconverting
end
if needconverting
for i in 0...textdata.length
next if !textdata[i]
for j in 0...PBAnimation::MAX_SPRITES
next if !textdata[i][j]
textdata[i][j][AnimFrame::PRIORITY]=1 if textdata[i][j][AnimFrame::PRIORITY]==nil
if j==0 # User battler
textdata[i][j][AnimFrame::FOCUS]=2
textdata[i][j][AnimFrame::X]=PokeBattle_SceneConstants::FOCUSUSER_X
textdata[i][j][AnimFrame::Y]=PokeBattle_SceneConstants::FOCUSUSER_Y
elsif j==1 # Target battler
textdata[i][j][AnimFrame::FOCUS]=1
textdata[i][j][AnimFrame::X]=PokeBattle_SceneConstants::FOCUSTARGET_X
textdata[i][j][AnimFrame::Y]=PokeBattle_SceneConstants::FOCUSTARGET_Y
else
textdata[i][j][AnimFrame::FOCUS]=(textdata.position || 4)
if textdata.position==1
textdata[i][j][AnimFrame::X]+=PokeBattle_SceneConstants::FOCUSTARGET_X
textdata[i][j][AnimFrame::Y]+=PokeBattle_SceneConstants::FOCUSTARGET_Y-2
end
end
end
end
end
return needconverting
end
def pbConvertAnimsToNewFormat
pbMessage(_INTL("Will convert animations now."))
count=0
animations=pbLoadBattleAnimations
if !animations || !animations[0]
pbMessage(_INTL("No animations exist."))
return
end
for k in 0...animations.length
next if !animations[k]
ret=pbConvertAnimToNewFormat(animations[k])
count+=1 if ret
end
if count>0
save_data(animations,"Data/PkmnAnimations.rxdata")
$PokemonTemp.battleAnims = nil
end
pbMessage(_INTL("{1} animations converted to new format.",count))
end