Remove Scripts folder to convert to submodule

This commit is contained in:
chardub
2025-04-19 15:43:57 -04:00
parent 0807a7ea79
commit 58da1023c1
429 changed files with 0 additions and 165507 deletions

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@@ -1,52 +0,0 @@
class SpritesBitmapCache
@@cache = {} # Cache storage for individual sprites
@@usage_order = [] # Tracks usage order for LRU eviction
def getCache()
return @@cache
end
def get_bitmap(pif_sprite)
sprite_key = get_cache_key(pif_sprite)
if @@cache.key?(sprite_key)
mark_key_as_recently_used(sprite_key)
return @@cache[sprite_key].clone
end
return nil
end
def mark_key_as_recently_used(sprite_key)
@@usage_order.delete(sprite_key)
@@usage_order << sprite_key
end
#Keys format: [type]_B[body]H[head]_letter
# ex:
# AUTOGEN_B12H12_
# CUSTOM_B12H12_a
# BASE_BH12_a
# etc.
def get_cache_key(pif_sprite)
return "#{pif_sprite.type.to_s}_B#{pif_sprite.body_id}H#{pif_sprite.head_id}_#{pif_sprite.alt_letter}".to_sym
end
#Keys format: AUTOGEN_B12H12_a
def add(pif_sprite,bitmap)
sprite_key = get_cache_key(pif_sprite)
echoln "adding key #{sprite_key} to cache"
@@cache[sprite_key] = bitmap.clone
if @@cache.size >= Settings::SPRITE_CACHE_MAX_NB
# Evict least recently used (first in order)
oldest_key = @@usage_order.shift
@@cache.delete(oldest_key)
echoln "Evicted: #{oldest_key} from sprite cache"
end
@@usage_order << sprite_key
end
def clear
@@cache = {}
@@usage_order = []
end
end

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@@ -1,98 +0,0 @@
class PIFSpriteExtracter
COLUMNS = 20 # Number of columns in the spritesheet
@@spritesheet_cache = SpritesBitmapCache.new
#factor by which the sprite needs to be resized to get it to base game resolution (288x288)
def get_resize_scale
return 1
end
def load_sprite(pif_sprite,download_allowed=true)
begin
start_time = Time.now
bitmap = @@spritesheet_cache.get_bitmap(pif_sprite)
loaded_from_spritesheet=false
if !bitmap
download_new_spritesheet(pif_sprite) if should_update_spritesheet?(pif_sprite) && download_allowed
if pbResolveBitmap(getSpritesheetPath(pif_sprite))
bitmap = load_bitmap_from_spritesheet(pif_sprite)
loaded_from_spritesheet=true
@@spritesheet_cache.add(pif_sprite, bitmap)
else
return nil
end
end
sprite_bitmap = AnimatedBitmap.from_bitmap(bitmap)
sprite_bitmap.scale_bitmap(get_resize_scale())
end_time = Time.now
source = loaded_from_spritesheet ? :"spritesheet" : "cache"
echoln "Loaded sprite for <head:#{pif_sprite.head_id}, body: #{pif_sprite.body_id}, variant: #{pif_sprite.alt_letter}> from #{source} in #{end_time - start_time} seconds"
return sprite_bitmap
rescue Exception
e = $!
echoln "Error loading sprite: #{e}" if bitmap
end
end
def download_new_spritesheet(pif_sprite)
spritesheet_file = getSpritesheetPath(pif_sprite)
if download_spritesheet(pif_sprite,spritesheet_file)
$updated_spritesheets << spritesheet_file
update_downloaded_spritesheets_list()
return true
end
return false
end
def update_downloaded_spritesheets_list()
File.open(Settings::UPDATED_SPRITESHEETS_CACHE, "w") do |file|
$updated_spritesheets.each { |line| file.puts(line) }
end
end
def get_sprite_position_on_spritesheet(body_id,sprite_size,nb_column)
row = body_id / nb_column
col = body_id % nb_column
# echoln "(#{col},#{row})"
# Define the area of the sprite on the spritesheet
sprite_x_position = col * sprite_size
sprite_y_position = row * sprite_size
return sprite_x_position, sprite_y_position
end
def extract_bitmap_to_file(pif_sprite, dest_folder)
# Create the directory if it doesn't exist
Dir.mkdir(dest_folder) unless Dir.exist?(dest_folder)
single_sprite_bitmap=load_sprite(pif_sprite)
# Save the single sprite bitmap to a file
file_path = "#{dest_folder}/#{head_id}.#{body_id}.png"
single_sprite_bitmap.save_to_png(file_path)
# Dispose of the single sprite bitmap
single_sprite_bitmap.dispose
# Return the path to the saved PNG file
return file_path
end
#Implemented for base and custom, not autogen
def should_update_spritesheet?(spritesheet_file)
return false
end
def getSpritesheetPath(pif_sprite)
return nil #implement in subclasses
end
def clear_cache()
@@spritesheet_cache.clear
end
end
class PokemonGlobalMetadata
attr_accessor :current_spritepack_date
end

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@@ -1,160 +0,0 @@
class AutogenExtracter < PIFSpriteExtracter
SPRITESHEET_FOLDER_PATH = "Graphics\\Battlers\\spritesheets_autogen\\"
SPRITE_SIZE = 96 # Size of each sprite in the spritesheet
COLUMNS = 10 # Number of columns in the spritesheet
SHEET_WIDTH = SPRITE_SIZE * COLUMNS # 2880 pixels wide spritesheet
@instance = new
def self.instance
@@instance ||= new # If @@instance is nil, create a new instance
@@instance # Return the existing or new instance
end
def load_bitmap_from_spritesheet(pif_sprite)
body_id = pif_sprite.body_id
spritesheet_file = getSpritesheetPath(pif_sprite)
spritesheet_bitmap = AnimatedBitmap.new(spritesheet_file).bitmap
# Extract individual sprite
sprite_x_position, sprite_y_position = get_sprite_position_on_spritesheet(body_id, SPRITE_SIZE, COLUMNS)
src_rect = Rect.new(sprite_x_position, sprite_y_position, SPRITE_SIZE, SPRITE_SIZE)
bitmap = Bitmap.new(SPRITE_SIZE, SPRITE_SIZE)
bitmap.blt(0, 0, spritesheet_bitmap, src_rect)
# Dispose of spritesheet if it's no longer needed
spritesheet_bitmap.dispose
return bitmap
end
def getSpritesheetPath(pif_sprite)
head_id = pif_sprite.head_id
return "#{SPRITESHEET_FOLDER_PATH}#{head_id}.png"
end
def get_resize_scale
return 3
end
#
# # Check cache before loading from disk
# sprite_bitmap = @@spritesheet_cache.fetch(pif_sprite) do
# # Load spritesheet from disk if necessary
# echoln "Loading spritesheet from disk: #{spritesheet_file}"
# spritesheet_bitmap = AnimatedBitmap.new(spritesheet_file).bitmap
#
# # Extract individual sprite
# sprite_x_position, sprite_y_position = get_sprite_position_on_spritesheet(body_id, SPRITE_SIZE, COLUMNS)
# src_rect = Rect.new(sprite_x_position, sprite_y_position, SPRITE_SIZE, SPRITE_SIZE)
#
# sprite = Bitmap.new(SPRITE_SIZE, SPRITE_SIZE)
# sprite.blt(0, 0, spritesheet_bitmap, src_rect)
#
# # Dispose of spritesheet if it's no longer needed
# spritesheet_bitmap.dispose
#
# sprite
# end
# animatedBitmap = AnimatedBitmap.from_bitmap(sprite_bitmap)
#
# end_time = Time.now
# echoln "finished load sprite in #{end_time - start_time} seconds"
# echoln animatedBitmap
# return animatedBitmap
# end
def load_sprite_with_spritesheet_cache(pif_sprite)
start_time = Time.now
head_id = pif_sprite.head_id
body_id = pif_sprite.body_id
spritesheet_file = "#{SPRITESHEET_FOLDER_PATH}#{head_id}.png"
# Check cache before loading from disk
spritesheet_bitmap = @@spritesheet_cache.fetch(spritesheet_file) do
echoln "Loading spritesheet from disk: #{spritesheet_file}"
AnimatedBitmap.new(spritesheet_file).bitmap
end
sprite_x_position, sprite_y_position = get_sprite_position_on_spritesheet(body_id, SPRITE_SIZE, COLUMNS)
src_rect = Rect.new(sprite_x_position, sprite_y_position, SPRITE_SIZE, SPRITE_SIZE)
sprite_bitmap = Bitmap.new(SPRITE_SIZE, SPRITE_SIZE)
sprite_bitmap.blt(0, 0, spritesheet_bitmap, src_rect)
#spritesheet_bitmap.dispose # Dispose since not needed
animatedBitmap = AnimatedBitmap.from_bitmap(sprite_bitmap)
end_time = Time.now
echoln "finished load sprite in #{end_time - start_time} seconds"
return animatedBitmap
end
end
# def extract_bitmap_to_file(head_id, body_id, folder)
# # Create the directory if it doesn't exist
# Dir.mkdir(folder) unless Dir.exist?(folder)
#
# # Load the entire spritesheet
# spritesheet_file = "#{SPRITESHEET_FOLDER_PATH}#{head_id}.png"
# spritesheet_bitmap = AnimatedBitmap.new(spritesheet_file).bitmap
#
# # Calculate the 0-based row and column from the sprite index
# zero_index = body_id - 1
# row = zero_index / COLUMNS
# col = zero_index % COLUMNS
#
# # Define the area of the sprite on the spritesheet
# sprite_x_position = col * SPRITE_SIZE
# sprite_y_position = row * SPRITE_SIZE
#
# # Create a new bitmap for the single sprite
# single_sprite_bitmap = Bitmap.new(SPRITE_SIZE, SPRITE_SIZE)
# single_sprite_bitmap.blt(0, 0, spritesheet_bitmap, Rect.new(sprite_x_position, sprite_y_position, SPRITE_SIZE, SPRITE_SIZE))
#
# # Dispose of the spritesheet bitmap if its no longer needed
# spritesheet_bitmap.dispose
#
# # Save the single sprite bitmap to a file
# file_path = "#{folder}/#{head_id}.#{body_id}.png"
# single_sprite_bitmap.save_to_png(file_path)
#
# # Dispose of the single sprite bitmap
# single_sprite_bitmap.dispose
#
# # Return the path to the saved PNG file
# return file_path
# end
#end
#
#
# class SpritesBitmapCache
# @@cache = {} # Cache storage for individual sprites
# @@usage_order = [] # Tracks usage order for LRU eviction
#
# def self.fetch(pif_sprite)
# sprite_key = "B#{pif_sprite.body_id}H#{pif_sprite.head_id}".to_sym
# if @@cache.key?(sprite_key)
# # Move key to the end to mark it as recently used
# @@usage_order.delete(sprite_key)
# @@usage_order << sprite_key
# return @@cache[sprite_key]
# end
#
# # Load sprite via block if not found in cache
# sprite_bitmap = yield
#
# if @@cache.size >= Settings::SPRITE_CACHE_MAX_NB
# # Evict least recently used (first in order)
# oldest_key = @@usage_order.shift
# @@cache.delete(oldest_key)
# echoln "Evicted: #{oldest_key} from sprite cache"
# end
#
# # Add new sprite to cache and track its usage
# @@cache[sprite_key] = sprite_bitmap
# @@usage_order << sprite_key
# sprite_bitmap
# echoln @@cache
# end
# end

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@@ -1,61 +0,0 @@
class BaseSpriteExtracter < PIFSpriteExtracter
@instance = new
def self.instance
@@instance ||= new # If @@instance is nil, create a new instance
@@instance # Return the existing or new instance
end
SPRITESHEET_FOLDER_PATH = "Graphics/CustomBattlers/spritesheets/spritesheets_base/"
SPRITE_SIZE = 96 # Original sprite size
NB_COLUMNS_BASESPRITES = 10
SHEET_WIDTH = SPRITE_SIZE * NB_COLUMNS_BASESPRITES # 2880 pixels wide spritesheet
def load_bitmap_from_spritesheet(pif_sprite)
alt_letter = pif_sprite.alt_letter
spritesheet_file = getSpritesheetPath(pif_sprite)
spritesheet_bitmap = AnimatedBitmap.new(spritesheet_file).bitmap
letter_index = letters_to_index(alt_letter)
sprite_x_position, sprite_y_position = get_sprite_position_on_spritesheet(letter_index, SPRITE_SIZE, NB_COLUMNS_BASESPRITES)
src_rect = Rect.new(sprite_x_position, sprite_y_position, SPRITE_SIZE, SPRITE_SIZE)
sprite_bitmap = Bitmap.new(SPRITE_SIZE, SPRITE_SIZE)
sprite_bitmap.blt(0, 0, spritesheet_bitmap, src_rect)
spritesheet_bitmap.dispose # Dispose since not needed
return sprite_bitmap
end
def letters_to_index(letters)
letters = letters.downcase # Ensure input is case-insensitive
index = 0
letters.each_char do |char|
index = index * 26 + (char.ord - 'a'.ord + 1)
end
#echoln "index: #{index}"
return index
end
def load_sprite_directly(head_id, body_id, alt_letter = "")
load_sprite(PIFSprite.new(:CUSTOM, head_id, body_id, alt_letter))
end
def getSpritesheetPath(pif_sprite)
dex_number = getDexNumberForSpecies(pif_sprite.head_id)
return "#{SPRITESHEET_FOLDER_PATH}#{dex_number}.png"
end
def should_update_spritesheet?(pif_sprite)
return false if !$updated_spritesheets
return false if !downloadAllowed?()
return false if requestRateExceeded?(Settings::CUSTOMSPRITES_RATE_LOG_FILE,Settings::CUSTOMSPRITES_ENTRIES_RATE_TIME_WINDOW,Settings::CUSTOMSPRITES_RATE_MAX_NB_REQUESTS,false)
spritesheet_file = getSpritesheetPath(pif_sprite)
return true if !pbResolveBitmap(spritesheet_file)
return !$updated_spritesheets.include?(spritesheet_file)
end
def get_resize_scale
return 3
end
end

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@@ -1,277 +0,0 @@
class BattleSpriteLoader
def initialize
@download_allowed = true
end
def load_pif_sprite_directly(pif_sprite)
if pif_sprite.local_path && pbResolveBitmap(pif_sprite.local_path)
return AnimatedBitmap.new(pif_sprite.local_path)
end
extractor = get_sprite_extractor_instance(pif_sprite.type)
return extractor.load_sprite(pif_sprite)
end
#random alt
def load_pif_sprite(pif_sprite)
case pif_sprite.type
when :CUSTOM, :AUTOGEN
load_fusion_sprite(pif_sprite.head_id, pif_sprite.body_id)
when :BASE
load_base_sprite(pif_sprite.head_id)
end
end
# Only preloads if the pokemon's sprite has been assigned an alt letter
def preload_sprite_from_pokemon(pokemon)
return if !pokemon
substitution_id = get_sprite_substitution_id_from_dex_number(pokemon.species)
# echoln substitution_id
# echoln $PokemonGlobal.alt_sprite_substitutions
pif_sprite = $PokemonGlobal.alt_sprite_substitutions[substitution_id] if $PokemonGlobal
if !pif_sprite
pif_sprite = get_pif_sprite_from_species(pokemon.species)
end
preload(pif_sprite)
end
#loads a sprite into cache without actually returning it
# Does not download spritesheet
def preload(pif_sprite)
echoln "preloading"
previous_download_allowed = @download_allowed
@download_allowed = false
load_pif_sprite(pif_sprite)
@download_allowed = previous_download_allowed
end
def clear_sprites_cache(type)
extractor = get_sprite_extractor_instance(type)
extractor.clear_cache
end
def load_from_dex_number(dex_number)
if dex_number > NB_POKEMON
if dex_number > ZAPMOLCUNO_NB #Triple Fusion
return load_triple_fusion_sprite(dex_number)
else
#Regular fusion
body_id = getBodyID(dex_number)
head_id = getHeadID(dex_number, body_id)
return load_fusion_sprite(head_id, body_id)
end
else
#base pokemon
return load_base_sprite(dex_number)
end
end
def obtain_fusion_pif_sprite(head_id,body_id)
substitution_id = get_sprite_substitution_id_for_fusion(head_id, body_id)
pif_sprite = $PokemonGlobal.alt_sprite_substitutions[substitution_id] if $PokemonGlobal
#pif_sprite.dump_info if pif_sprite
if !pif_sprite
pif_sprite = select_new_pif_fusion_sprite(head_id, body_id)
local_path = check_for_local_sprite(pif_sprite)
if local_path
pif_sprite.local_path = local_path
pif_sprite.type = :CUSTOM
end
substitution_id = get_sprite_substitution_id_for_fusion(head_id, body_id)
$PokemonGlobal.alt_sprite_substitutions[substitution_id] = pif_sprite if $PokemonGlobal
end
return pif_sprite
end
def load_fusion_sprite(head_id, body_id)
pif_sprite = obtain_fusion_pif_sprite(head_id,body_id)
if pif_sprite.local_path
return AnimatedBitmap.new(pif_sprite.local_path)
end
extractor = get_sprite_extractor_instance(pif_sprite.type)
loaded_sprite = extractor.load_sprite(pif_sprite, @download_allowed)
if !loaded_sprite
loaded_sprite = handle_unloaded_sprites(extractor,pif_sprite)
end
return loaded_sprite
end
def load_base_sprite(dex_number)
substitution_id = get_sprite_substitution_id_from_dex_number(dex_number)
pif_sprite = $PokemonGlobal.alt_sprite_substitutions[substitution_id] if $PokemonGlobal
if !pif_sprite
pif_sprite = select_new_pif_base_sprite(dex_number)
$PokemonGlobal.alt_sprite_substitutions[substitution_id] = pif_sprite if $PokemonGlobal
end
if pif_sprite.local_path
return AnimatedBitmap.new(pif_sprite.local_path)
end
extractor = get_sprite_extractor_instance(pif_sprite.type)
loaded_sprite = extractor.load_sprite(pif_sprite)
if !loaded_sprite
loaded_sprite = handle_unloaded_sprites(extractor,pif_sprite)
end
return loaded_sprite
end
def handle_unloaded_sprites(extractor,pif_sprite)
if(extractor.is_a?(CustomSpriteExtracter)) #Custom failed to load, load an autogen (which should always be there)
new_extractor = get_sprite_extractor_instance(:AUTOGEN)
return new_extractor.load_sprite(pif_sprite)
else
$Trainer.seen_qmarks_sprite=true if $Trainer
#If autogen or base sprite aren't able to load a sprite then we have nothing else to load -> show a ? instead.
return AnimatedBitmap.new(Settings::DEFAULT_SPRITE_PATH)
end
end
#Always loaded from local individual sprites
def load_triple_fusion_sprite(dex_number)
sprite_path = getSpecialSpriteName(dex_number)
return AnimatedBitmap.new(sprite_path)
end
def get_sprite_extractor_instance(type)
case type
when :AUTOGEN
return AutogenExtracter.instance
when :CUSTOM
return CustomSpriteExtracter.instance
when :BASE
return BaseSpriteExtracter.instance
else
raise ArgumentError, "Unknown sprite type: #{type}"
end
end
def check_for_local_sprite(pif_sprite)
return pif_sprite.local_path if pif_sprite.local_path
if pif_sprite.type == :BASE
sprite_path = "#{Settings::CUSTOM_BASE_SPRITES_FOLDER}#{pif_sprite.head_id}#{pif_sprite.alt_letter}.png"
else
sprite_path = "#{Settings::CUSTOM_BATTLERS_FOLDER_INDEXED}#{pif_sprite.head_id}/#{pif_sprite.head_id}.#{pif_sprite.body_id}#{pif_sprite.alt_letter}.png"
end
return pbResolveBitmap(sprite_path)
end
def get_pif_sprite_from_species(species)
species = GameData::Species.get(species)
head_id = species.get_head_species
body_id = species.get_body_species
substitution_id = get_sprite_substitution_id_for_fusion(head_id, body_id)
pif_sprite = $PokemonGlobal.alt_sprite_substitutions[substitution_id] if $PokemonGlobal
return pif_sprite if pif_sprite
if species.id_number <= NB_POKEMON #base pokemon
return select_new_pif_base_sprite(head_id)
else #isFusion
return select_new_pif_fusion_sprite(head_id, body_id)
end
end
#
# Flow:
# # if none found, look for custom sprite in custom spritesheet (download if can't find spritesheet or new spritepack released)
# if none found, load from autogen spritesheet
def select_new_pif_fusion_sprite(head_id, body_id)
species_symbol = "B#{body_id}H#{head_id}".to_sym
spritename = get_fusion_spritename(head_id,body_id)
customSpritesList = $game_temp.custom_sprites_list[species_symbol]
alt_letter = ""
if customSpritesList
alt_letter = get_random_alt_letter_for_custom(head_id,body_id,true)
type = :CUSTOM
type = :AUTOGEN if !alt_letter
else
type = :AUTOGEN
end
if $PokemonTemp.forced_alt_sprites && $PokemonTemp.forced_alt_sprites.include?(spritename)
alt_letter = $PokemonTemp.forced_alt_sprites[spritename]
end
return PIFSprite.new(type, head_id, body_id, alt_letter)
end
def select_new_pif_base_sprite(dex_number)
random_alt = get_random_alt_letter_for_unfused(dex_number, true) #nil if no main
random_alt = "" if !random_alt
return PIFSprite.new(:BASE, dex_number, nil, random_alt)
end
#todo refactor by using get_triple_fusion_components()
def getSpecialSpriteName(dexNum)
base_path = "Graphics/Battlers/special/"
case dexNum
when Settings::ZAPMOLCUNO_NB
return sprintf(base_path + "144.145.146")
when Settings::ZAPMOLCUNO_NB + 1
return sprintf(base_path + "144.145.146")
when Settings::ZAPMOLCUNO_NB + 2
return sprintf(base_path + "243.244.245")
when Settings::ZAPMOLCUNO_NB + 3
return sprintf(base_path +"340.341.342")
when Settings::ZAPMOLCUNO_NB + 4
return sprintf(base_path +"343.344.345")
when Settings::ZAPMOLCUNO_NB + 5
return sprintf(base_path +"349.350.351")
when Settings::ZAPMOLCUNO_NB + 6
return sprintf(base_path +"151.251.381")
when Settings::ZAPMOLCUNO_NB + 11
return sprintf(base_path +"150.348.380")
#starters
when Settings::ZAPMOLCUNO_NB + 7
return sprintf(base_path +"3.6.9")
when Settings::ZAPMOLCUNO_NB + 8
return sprintf(base_path +"154.157.160")
when Settings::ZAPMOLCUNO_NB + 9
return sprintf(base_path +"278.281.284")
when Settings::ZAPMOLCUNO_NB + 10
return sprintf(base_path +"318.321.324")
#starters prevos
when Settings::ZAPMOLCUNO_NB + 12
return sprintf(base_path +"1.4.7")
when Settings::ZAPMOLCUNO_NB + 13
return sprintf(base_path +"2.5.8")
when Settings::ZAPMOLCUNO_NB + 14
return sprintf(base_path +"152.155.158")
when Settings::ZAPMOLCUNO_NB + 15
return sprintf(base_path +"153.156.159")
when Settings::ZAPMOLCUNO_NB + 16
return sprintf(base_path +"276.279.282")
when Settings::ZAPMOLCUNO_NB + 17
return sprintf(base_path +"277.280.283")
when Settings::ZAPMOLCUNO_NB + 18
return sprintf(base_path +"316.319.322")
when Settings::ZAPMOLCUNO_NB + 19
return sprintf(base_path +"317.320.323")
when Settings::ZAPMOLCUNO_NB + 20 #birdBoss Left
return sprintf(base_path +"invisible")
when Settings::ZAPMOLCUNO_NB + 21 #birdBoss middle
return sprintf(base_path + "144.145.146")
when Settings::ZAPMOLCUNO_NB + 22 #birdBoss right
return sprintf(base_path +"invisible")
when Settings::ZAPMOLCUNO_NB + 23 #sinnohboss left
return sprintf(base_path +"invisible")
when Settings::ZAPMOLCUNO_NB + 24 #sinnohboss middle
return sprintf(base_path +"343.344.345")
when Settings::ZAPMOLCUNO_NB + 25 #sinnohboss right
return sprintf(base_path +"invisible")
when Settings::ZAPMOLCUNO_NB + 25 #cardboard
return sprintf(base_path +"invisible")
when Settings::ZAPMOLCUNO_NB + 26 #cardboard
return sprintf(base_path + "cardboard")
when Settings::ZAPMOLCUNO_NB + 27 #Triple regi
return sprintf(base_path + "447.448.449")
#Triple Kalos 1
when Settings::ZAPMOLCUNO_NB + 28
return sprintf(base_path + "479.482.485")
when Settings::ZAPMOLCUNO_NB + 29
return sprintf(base_path + "480.483.486")
when Settings::ZAPMOLCUNO_NB + 30
return sprintf(base_path + "481.484.487")
else
return sprintf(base_path + "000")
end
end
end

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@@ -1,106 +0,0 @@
class CustomSpriteExtracter < PIFSpriteExtracter
@instance = new
def self.instance
@@instance ||= new # If @@instance is nil, create a new instance
@@instance # Return the existing or new instance
end
SPRITESHEET_FOLDER_PATH = "Graphics/CustomBattlers/spritesheets/spritesheets_custom/"
SPRITE_SIZE = 96 # Original sprite size
SHEET_WIDTH = SPRITE_SIZE * COLUMNS # 2880 pixels wide spritesheet
def load_bitmap_from_spritesheet(pif_sprite)
body_id = pif_sprite.body_id
spritesheet_file = getSpritesheetPath(pif_sprite)
spritesheet_bitmap = AnimatedBitmap.new(spritesheet_file).bitmap
sprite_x_position,sprite_y_position =get_sprite_position_on_spritesheet(body_id,SPRITE_SIZE,COLUMNS)
src_rect = Rect.new(sprite_x_position, sprite_y_position, SPRITE_SIZE, SPRITE_SIZE)
sprite_bitmap = Bitmap.new(SPRITE_SIZE, SPRITE_SIZE)
sprite_bitmap.blt(0, 0, spritesheet_bitmap, src_rect)
spritesheet_bitmap.dispose # Dispose since not needed
return sprite_bitmap
end
def load_sprite_to_file(pif_sprite)
head_id = pif_sprite.head_id
body_id = pif_sprite.body_id
alt_letter = pif_sprite.alt_letter
base_folder = "#{Settings::CUSTOM_BATTLERS_FOLDER_INDEXED}#{head_id}/"
individualSpriteFile = "#{base_folder}#{head_id}.#{body_id}#{alt_letter}.png"
if !pbResolveBitmap(individualSpriteFile)
animatedBitmap = load_sprite_from_spritesheet(pif_sprite)
Dir.mkdir(base_folder) unless Dir.exist?(base_folder)
animatedBitmap.bitmap.save_to_png(individualSpriteFile)
end
return AnimatedBitmap.new(individualSpriteFile)
end
def getSpritesheetPath(pif_sprite)
alt_letter = pif_sprite.alt_letter
head_id = pif_sprite.head_id
return "#{SPRITESHEET_FOLDER_PATH}#{head_id}/#{head_id}#{alt_letter}.png"
end
def should_update_spritesheet?(pif_sprite)
return false if !$updated_spritesheets
return false if !downloadAllowed?()
return false if requestRateExceeded?(Settings::CUSTOMSPRITES_RATE_LOG_FILE,Settings::CUSTOMSPRITES_ENTRIES_RATE_TIME_WINDOW,Settings::CUSTOMSPRITES_RATE_MAX_NB_REQUESTS,false)
spritesheet_file = getSpritesheetPath(pif_sprite)
return true if !pbResolveBitmap(spritesheet_file)
return !$updated_spritesheets.include?(spritesheet_file)
end
def load_sprite_directly(head_id,body_id,alt_letter="")
load_sprite(PIFSprite.new(:CUSTOM,head_id,body_id,alt_letter))
end
def get_resize_scale
return 3
end
#
# def extract_bitmap_to_file(head_id, body_id, alt_letter, folder)
# # Create the directory if it doesn't exist
# Dir.mkdir(folder) unless Dir.exist?(folder)
#
# # Load the entire spritesheet
# spritesheet_file = "#{SPRITESHEET_FOLDER_PATH}#{head_id}\\#{head_id}#{alt_letter}.png"
# spritesheet_bitmap = AnimatedBitmap.new(spritesheet_file).bitmap
#
# # Calculate the 0-based row and column from the sprite index
# index = body_id
# row = index / COLUMNS
# col = index % COLUMNS
#
# # Define the area of the sprite on the spritesheet
# sprite_x_position = col * SPRITE_SIZE
# sprite_y_position = row * SPRITE_SIZE
#
# # Create a new bitmap for the sprite at its original size
# sprite_bitmap = Bitmap.new(SPRITE_SIZE, SPRITE_SIZE)
#
# # Copy the sprite from the spritesheet to the new bitmap
# src_rect = Rect.new(sprite_x_position, sprite_y_position, SPRITE_SIZE, SPRITE_SIZE)
# sprite_bitmap.blt(0, 0, spritesheet_bitmap, src_rect)
#
# # Dispose of the spritesheet bitmap if its no longer needed
# spritesheet_bitmap.dispose
#
# # Save the sprite bitmap to a file
# file_path = "#{folder}/#{head_id}.#{body_id}.png"
# sprite_bitmap.save_to_png(file_path)
#
# # Dispose of the sprite bitmap
# sprite_bitmap.dispose
#
# # Return the path to the saved PNG file
# return file_path
# end
end

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@@ -1,114 +0,0 @@
# object representing a sprite which saves its position in the tileset
class PIFSprite
attr_accessor :type
attr_accessor :head_id
attr_accessor :body_id
attr_accessor :alt_letter
attr_accessor :local_path
# types:
# :AUTOGEN, :CUSTOM, :BASE
def initialize(type, head_id, body_id, alt_letter = "")
@type = type
@head_id = head_id
@body_id = body_id
@alt_letter = alt_letter
@local_path = nil
end
def dump_info()
echoln "Type: #{@type}"
echoln "Head: #{@head_id}"
echoln "Body: #{@body_id}"
echoln "Alt letter: #{@alt_letter}"
echoln "Local path: #{@local_path}"
end
def exists()
filename = get_spritesheet_path()
echoln filename
return File.file?(filename)
end
def get_spritesheet_path()
case @type
when :BASE
path = "#{BaseSpriteExtracter::SPRITESHEET_FOLDER_PATH}#{@head_id}.png"
when :CUSTOM
path = "#{CustomSpriteExtracter::SPRITESHEET_FOLDER_PATH}#{@head_id}/#{@head_id}#{@alt_letter}.png"
when :AUTOGEN
path = "#{AutogenExtracter::SPRITESHEET_FOLDER_PATH}#{@head_id}.png"
else
return nil
end
echoln path
return path
end
end
def equals(other_pif_sprite)
return @type == other_pif_sprite.type &&
@head_id == other_pif_sprite.head_id &&
@body_id == other_pif_sprite.body_id &&
@alt_letter == other_pif_sprite.alt_letter &&
@local_path == other_pif_sprite.local_path
end
# little hack for old methods that expect a filename for a sprite
def to_filename()
case @type
when :CUSTOM
return "#{@head_id}.#{@body_id}#{@alt_letter}.png"
when :AUTOGEN
return "#{@head_id}.#{@body_id}.png"
when :BASE
return "#{@head_id}#{@alt_letter}.png"
end
end
def setup_from_spritename(spritename, type)
@type = type
cleaned_name = spritename.gsub(".png", "")
if cleaned_name =~ /(\d+)\.(\d+)([a-zA-Z]*)/
head_id = $1
body_id = $2
alt_letter = $3
end
@head_id = head_id
@body_id = body_id
@alt_letter = alt_letter
end
def self.from_spritename(spritename, type)
obj = allocate
obj.send(:setup_from_spritename, spritename, type)
obj
end
def new_pif_sprite_from_dex_num(type, dexNum, alt_letter)
body_id = getBodyID(dexNum)
head_id = getHeadID(dexNum, body_id)
return PIFSprite.new(type, head_id, body_id, alt_letter)
end
def pif_sprite_from_spritename(spritename, autogen = false)
spritename = spritename.split(".png")[0] # remove the extension
if spritename =~ /^(\d+)\.(\d+)([a-zA-Z]*)$/ # Two numbers with optional letters
type = :CUSTOM
head_id = $1.to_i # Head (e.g., "1" in "1.2.png")
body_id = $2.to_i # Body (e.g., "2" in "1.2.png")
alt_letter = $3 # Optional trailing letter (e.g., "a" in "1.2a.png")
elsif spritename =~ /^(\d+)([a-zA-Z]*)$/ # One number with optional letters
type = :BASE
head_id = $1.to_i # Head (e.g., "1" in "1.png")
alt_letter = $2 # Optional trailing letter (e.g., "a" in "1a.png")
else
echoln "Invalid sprite format: #{spritename}"
return nil
end
type = :AUTOGEN if autogen
return PIFSprite.new(type, head_id, body_id, alt_letter)
end

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@@ -1,89 +0,0 @@
def setSpriteSubstitution(pif_sprite)
end
def getSpriteSubstitutionForDex(dex_num)
end
def setSpriteSubstitution(head,body)
end
def set_updated_spritesheets
echoln
end
def initialize_alt_sprite_substitutions()
$PokemonGlobal.alt_sprite_substitutions = {} if !$PokemonGlobal.alt_sprite_substitutions
migrate_sprites_substitutions()
end
def get_sprite_substitution_id_for_fusion(head_id, body_id)
species_symbol = "B#{body_id}H#{head_id}".to_sym
return get_sprite_substitution_id_from_dex_number(species_symbol)
end
def get_sprite_substitution_id_from_dex_number(species_symbol)
species = GameData::Species.get(species_symbol)
if species.is_fusion
substitution_id = [species.get_head_species,species.get_body_species]
else
substitution_id= species.id_number
end
return substitution_id
end
def migrate_sprites_substitutions
return if $game_switches[SWITCH_UPDATED_TO_SPRITESHEETS_SPRITES]
new_substitutions = {}
old_number_pokemon = 470
for dex_number_key in $PokemonGlobal.alt_sprite_substitutions.keys
if $PokemonGlobal.alt_sprite_substitutions[dex_number_key].is_a?(String) && can_convert_to_int?(dex_number_key)
old_dex_number = dex_number_key.to_i
if old_dex_number > old_number_pokemon #fusion
body_id = getBodyID(old_dex_number,old_number_pokemon)
head_id = getHeadID(old_dex_number,body_id,old_number_pokemon)
new_id = [head_id,body_id]
type = :CUSTOM
else
new_id = old_dex_number
head_id = old_dex_number
body_id= nil
type = :BASE
end
file_path = $PokemonGlobal.alt_sprite_substitutions[dex_number_key]
alt_letter =get_alt_letter_from_path(file_path)
pif_sprite = PIFSprite.new(type,head_id,body_id,alt_letter)
new_substitutions[new_id] = pif_sprite
end
end
$PokemonGlobal.alt_sprite_substitutions = new_substitutions
$game_switches[SWITCH_UPDATED_TO_SPRITESHEETS_SPRITES] = true
end
def can_convert_to_int?(str)
Integer(str)
true
rescue ArgumentError
false
end
def get_alt_letter_from_path(filename)
# Remove the extension
base_name = filename.sub(/\.png$/, '')
# Check the last character
last_char = base_name[-1]
if last_char.match?(/\d/) # Check if the last character is a number
alt_letter = ""
else
# Reverse the base name and capture all letters until the first number
alt_letter = base_name.reverse[/[a-zA-Z]+/].reverse
end
return alt_letter
end