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https://github.com/infinitefusion/infinitefusion-e18.git
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Remove Scripts folder to convert to submodule
This commit is contained in:
@@ -1,409 +0,0 @@
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def find_last_outfit(outfit_type_path, firstOutfit)
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for i in firstOutfit..Settings::MAX_NB_OUTFITS
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outfit_path = outfit_type_path + "/" + i.to_s #Settings::PLAYER_GRAPHICS_FOLDER + outfit_type_path + "/" + outfit_type_path + "_" + player_sprite + "_" + i.to_s
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return i - 1 if !Dir.exist?(outfit_path)
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end
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return firstOutfit
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end
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def list_all_numeric_folders(directory_path)
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entries = Dir.entries(directory_path)
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# Filter out only the directories whose names are numeric (excluding "." and "..")
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numeric_folders = entries.select do |entry|
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full_path = File.join(directory_path, entry)
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File.directory?(full_path) && entry != '.' && entry != '..' && entry.match?(/^\d+$/)
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end
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# Convert the folder names to integers and store in an array
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folder_integers = numeric_folders.map(&:to_i)
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folder_integers.sort!
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return folder_integers
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end
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def list_all_numeric_files_with_filter(directory_path, prefix)
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entries = Dir.entries(directory_path)
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prefixless = []
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for file in entries
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next if file == "." || file == ".."
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prefixless << file.gsub((prefix + "_"), "")
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end
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folder_integers = prefixless.map(&:to_i)
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folder_integers.sort!
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return folder_integers
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end
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#unlocked:
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# -1 for all outfits unlocked
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# Otherwise, an array of the ids of unlocked outfits
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def list_available_outfits(directory, versions = [], unlocked = [], prefix_filter = nil)
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if prefix_filter
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outfits = list_all_numeric_files_with_filter(directory, prefix_filter)
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else
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outfits = list_all_numeric_folders(directory)
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end
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# #echoln outfits
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# return outfits #todo: remove this return for unlockable outfits
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available_outfits = []
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for outfit in outfits
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if !unlocked || unlocked.include?(outfit)
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for version in versions
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available_outfits << outfit.to_s + version
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end
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available_outfits << outfit.to_s if versions.empty?
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end
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end
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return available_outfits
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end
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def get_current_outfit_position(currentOutfit_id, available_outfits)
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current_index = available_outfits.index(currentOutfit_id)
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return current_index.nil? ? 0 : current_index
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end
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def setHairColor(hue_shift)
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$Trainer.hair_color = hue_shift
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refreshPlayerOutfit()
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end
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def shiftHatColor(incr,secondary_hat=false)
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if secondary_hat
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$Trainer.hat2_color = 0 if !$Trainer.hat2_color
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$Trainer.hat2_color += incr
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else
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$Trainer.hat_color = 0 if !$Trainer.hat_color
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$Trainer.hat_color += incr
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end
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refreshPlayerOutfit()
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end
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def shiftClothesColor(incr)
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$Trainer.clothes_color = 0 if !$Trainer.clothes_color
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$Trainer.clothes_color += incr
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refreshPlayerOutfit()
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end
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def shiftHairColor(incr)
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$Trainer.hair_color = 0 if !$Trainer.hair_color
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$Trainer.hair_color += incr
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echoln "Hair color: #{$Trainer.hair_color}"
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refreshPlayerOutfit()
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end
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def pbLoadOutfitBitmap(outfitFileName)
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begin
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outfitBitmap = RPG::Cache.load_bitmap("", outfitFileName)
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return outfitBitmap
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rescue
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return nil
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end
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end
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def setOutfit(outfit_id)
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$Trainer.clothes = outfit_id
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end
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def setHat(hat_id)
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$Trainer.hat = hat_id
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end
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def getEasterEggHeldItem()
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map = $game_map.map_id
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return "secrets/HOTDOG" if [141, 194].include?(map) #restaurant
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return "secrets/SNOWBALL" if [670, 693, 698, 694].include?(map)
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return "secrets/WALLET" if [432, 433, 434, 435, 436, 292].include?(map) #dept. store
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return "secrets/ALARMCLOCK" if [43, 48, 67, 68, 69, 70, 71, 73].include?(map) #Player room
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return "SAFARIBALL" if [445, 484, 485, 486, 107, 487, 488, 717, 82, 75, 74].include?(map) #Safari Zone
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return "secrets/WISP" if [401,402,403,467,468,469].include?(map) #Pokemon Tower
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return "secrets/SKULL" if [400].include?(map) #Pokemon Tower ground floor
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return "secrets/ROCK" if [349,350,800,].include?(map) #Rock Tunnel
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return "secrets/MAGIKARP" if [394,471,189,].include?(map) #Fishing huts
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return "secrets/AZUREFLUTE" if [694,].include?(map) && $PokemonBag.pbQuantity(:AZUREFLUTE)>=1 #Ice Mountain peak
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return "secrets/BIGSODA" if [436,].include?(map) && $PokemonBag.pbQuantity(:SODAPOP)>=1 #Celadon dept. store top
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return "secrets/EGG" if [13,406,214,].include?(map) #Day care
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return "secrets/STICK" if [266,].include?(map) #Ilex forest
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return "secrets/BANANA" if [600,].include?(map) #Bond Bridge
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return "secrets/BERRY" if [619,620,].include?(map) #Berry forest
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return "secrets/COIN" if [357].include?(map) #Pokemart
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return "secrets/LATTE" if [406].include?(map) #Celadon Café
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return nil
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end
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def getCurrentPokeball(allowEasterEgg=true)
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otherItem = getEasterEggHeldItem() if allowEasterEgg
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return otherItem if otherItem
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firstPokemon = $Trainer.party[0]
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return firstPokemon.poke_ball if firstPokemon
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return nil
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end
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def generate_front_trainer_sprite_bitmap_from_appearance(trainerAppearance)
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echoln trainerAppearance.hat
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return generate_front_trainer_sprite_bitmap(false,nil,trainerAppearance.clothes,trainerAppearance.hat,trainerAppearance.hat2,
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trainerAppearance.hair,trainerAppearance.skin_color,
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trainerAppearance.hair_color,trainerAppearance.hat_color,trainerAppearance.clothes_color,
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trainerAppearance.hat2_color)
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end
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def generate_front_trainer_sprite_bitmap(allowEasterEgg=true, pokeball = nil,
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clothes_id = nil, hat_id = nil, hat2_id=nil, hair_id = nil,
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skin_tone_id = nil, hair_color = nil, hat_color = nil, clothes_color = nil,
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hat2_color = nil)
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clothes_id = $Trainer.clothes if !clothes_id
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hat_id = $Trainer.hat if !hat_id
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hat2_id = $Trainer.hat2 if !hat2_id
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hair_id = $Trainer.hair if !hair_id
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skin_tone_id = $Trainer.skin_tone if !skin_tone_id
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hair_color = $Trainer.hair_color if !hair_color
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hat_color = $Trainer.hat_color if !hat_color
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hat2_color = $Trainer.hat2_color if !hat2_color
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clothes_color = $Trainer.clothes_color if !clothes_color
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hairFilename = getTrainerSpriteHairFilename(hair_id) #_INTL(Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAIR_FOLDER + "/hair_trainer_{1}", $Trainer.hair)
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outfitFilename = getTrainerSpriteOutfitFilename(clothes_id) #_INTL(Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_CLOTHES_FOLDER + "/clothes_trainer_{1}", $Trainer.clothes)
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hatFilename = getTrainerSpriteHatFilename(hat_id)
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hat2Filename = getTrainerSpriteHatFilename(hat2_id)
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pokeball = getCurrentPokeball(allowEasterEgg) if !pokeball
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ballFilename = getTrainerSpriteBallFilename(pokeball) if pokeball
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baseFilePath = getBaseTrainerSpriteFilename(skin_tone_id)
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hair_color_shift = hair_color
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hat_color_shift = hat_color
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hat2_color_shift = hat2_color
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clothes_color_shift = clothes_color
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hair_color_shift = 0 if !hair_color_shift
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hat_color_shift = 0 if !hat_color_shift
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hat2_color_shift = 0 if !hat2_color_shift
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clothes_color_shift = 0 if !clothes_color_shift
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baseBitmap = AnimatedBitmap.new(baseFilePath) if pbResolveBitmap(baseFilePath)
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ballBitmap = pbLoadOutfitBitmap(ballFilename) if pbResolveBitmap(ballFilename)
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if !pbResolveBitmap(outfitFilename)
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outfitFilename = getTrainerSpriteOutfitFilename(Settings::PLAYER_TEMP_OUTFIT_FALLBACK)
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end
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if !pbResolveBitmap(outfitFilename)
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raise "No temp clothes graphics available"
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end
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outfitBitmap = AnimatedBitmap.new(outfitFilename, clothes_color_shift) if pbResolveBitmap(outfitFilename) #pb
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hairBitmapWrapper = AnimatedBitmap.new(hairFilename, hair_color_shift) if pbResolveBitmap(hairFilename)
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hatBitmap = AnimatedBitmap.new(hatFilename, hat_color_shift) if pbResolveBitmap(hatFilename)
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hat2Bitmap = AnimatedBitmap.new(hat2Filename, hat2_color_shift) if pbResolveBitmap(hat2Filename)
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baseBitmap.bitmap = baseBitmap.bitmap.clone
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if outfitBitmap
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baseBitmap.bitmap.blt(0, 0, outfitBitmap.bitmap, outfitBitmap.bitmap.rect)
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else
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outfitFilename = getTrainerSpriteOutfitFilename("temp")
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outfitBitmap = AnimatedBitmap.new(outfitFilename, 0)
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baseBitmap.bitmap.blt(0, 0, outfitBitmap.bitmap, outfitBitmap.bitmap.rect)
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end
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baseBitmap.bitmap.blt(0, 0, hairBitmapWrapper.bitmap, hairBitmapWrapper.bitmap.rect) if hairBitmapWrapper
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baseBitmap.bitmap.blt(0, 0, hat2Bitmap.bitmap, hat2Bitmap.bitmap.rect) if hat2Bitmap
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baseBitmap.bitmap.blt(0, 0, hatBitmap.bitmap, hatBitmap.bitmap.rect) if hatBitmap
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baseBitmap.bitmap.blt(44, 42, ballBitmap, ballBitmap.rect) if ballBitmap
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return baseBitmap
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end
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def generateNPCClothedBitmapStatic(trainerAppearance,action = "walk")
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baseBitmapFilename = getBaseOverworldSpriteFilename(action, trainerAppearance.skin_color)
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baseSprite = AnimatedBitmap.new(baseBitmapFilename)
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baseBitmap = baseSprite.bitmap.clone # nekkid sprite
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outfitFilename = getOverworldOutfitFilename(trainerAppearance.clothes, action)
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hairFilename = getOverworldHairFilename(trainerAppearance.hair)
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#Clothes
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clothes_color_shift = trainerAppearance.clothes_color || 0
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clothesBitmap = AnimatedBitmap.new(outfitFilename, clothes_color_shift).bitmap if pbResolveBitmap(outfitFilename)
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baseBitmap.blt(0, 0, clothesBitmap, clothesBitmap.rect)
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#clothesBitmap.dispose
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#Hair
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hair_color_shift = trainerAppearance.hair_color || 0
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hairBitmap = AnimatedBitmap.new(hairFilename, hair_color_shift).bitmap if pbResolveBitmap(hairFilename)
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baseBitmap.blt(0, 0, hairBitmap, hairBitmap.rect)
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#Hat
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hat_color_shift = trainerAppearance.hat_color || 0
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hat2_color_shift = trainerAppearance.hat2_color || 0
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hatFilename = getOverworldHatFilename(trainerAppearance.hat)
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hat2Filename = getOverworldHatFilename(trainerAppearance.hat2)
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hatBitmapWrapper = AnimatedBitmap.new(hatFilename, hat_color_shift) if pbResolveBitmap(hatFilename)
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hat2BitmapWrapper = AnimatedBitmap.new(hat2Filename, hat2_color_shift) if pbResolveBitmap(hat2Filename)
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if hat2BitmapWrapper
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frame_count = 4 # Assuming 4 frames for hair animation; adjust as needed
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hat2_frame_bitmap = duplicateHatForFrames(hat2BitmapWrapper.bitmap, frame_count)
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frame_width = baseSprite.bitmap.width / frame_count # Calculate frame width
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frame_count.times do |i|
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# Calculate offset for each frame
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frame_offset = [i * frame_width, 0]
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# Adjust Y offset if frame index is odd
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frame_offset[1] -= 2 if i.odd?
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positionHat(baseBitmap, hat2_frame_bitmap, frame_offset, i, frame_width)
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end
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end
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if hatBitmapWrapper
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frame_count = 4 # Assuming 4 frames for hair animation; adjust as needed
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hat_frame_bitmap = duplicateHatForFrames(hatBitmapWrapper.bitmap, frame_count)
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frame_width = baseSprite.bitmap.width / frame_count # Calculate frame width
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frame_count.times do |i|
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# Calculate offset for each frame
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frame_offset = [i * frame_width, 0]
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# Adjust Y offset if frame index is odd
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frame_offset[1] -= 2 if i.odd?
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positionHat(baseBitmap, hat_frame_bitmap, frame_offset, i, frame_width)
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end
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end
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return baseBitmap
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end
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#for continue screen
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def generateClothedBitmapStatic(trainer, action = "walk")
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baseBitmapFilename = getBaseOverworldSpriteFilename(action, trainer.skin_tone)
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if !pbResolveBitmap(baseBitmapFilename)
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baseBitmapFilename = Settings::PLAYER_GRAPHICS_FOLDER + action
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end
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baseSprite = AnimatedBitmap.new(baseBitmapFilename)
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# Clone the base sprite bitmap to create the base for the player's sprite
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baseBitmap = baseSprite.bitmap.clone # nekkid sprite
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outfitFilename = getOverworldOutfitFilename(trainer.clothes, action)
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outfitFilename = getOverworldOutfitFilename(Settings::PLAYER_TEMP_OUTFIT_FALLBACK) if !pbResolveBitmap(outfitFilename)
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hairFilename = getOverworldHairFilename(trainer.hair)
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hatFilename = getOverworldHatFilename(trainer.hat)
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hat2Filename = getOverworldHatFilename(trainer.hat2)
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# Use default values if color shifts are not set
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hair_color_shift = trainer.hair_color || 0
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hat_color_shift = trainer.hat_color || 0
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hat2_color_shift = trainer.hat2_color || 0
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clothes_color_shift = trainer.clothes_color || 0
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# Use fallback outfit if the specified outfit cannot be resolved
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if !pbResolveBitmap(outfitFilename)
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outfitFilename = Settings::PLAYER_TEMP_OUTFIT_FALLBACK
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end
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# Load the outfit and hair bitmaps
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outfitBitmap = AnimatedBitmap.new(outfitFilename, clothes_color_shift)
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hairBitmapWrapper = AnimatedBitmap.new(hairFilename, hair_color_shift) if pbResolveBitmap(hairFilename)
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hatBitmapWrapper = AnimatedBitmap.new(hatFilename, hat_color_shift) if pbResolveBitmap(hatFilename)
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hat2BitmapWrapper = AnimatedBitmap.new(hat2Filename, hat2_color_shift) if pbResolveBitmap(hat2Filename)
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# Blit the outfit onto the base sprite
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baseBitmap.blt(0, 0, outfitBitmap.bitmap, outfitBitmap.bitmap.rect) if outfitBitmap
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current_offset = [0, 0] # Replace this with getCurrentSpriteOffset() if needed
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positionHair(baseBitmap, hairBitmapWrapper.bitmap, current_offset) if hairBitmapWrapper
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frame_count = 4
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frame_width = baseSprite.bitmap.width / frame_count # Calculate frame width
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if hat2BitmapWrapper
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hat2_frame_bitmap = duplicateHatForFrames(hat2BitmapWrapper.bitmap, frame_count)
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frame_count.times do |i|
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# Calculate offset for each frame
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frame_offset = [i * frame_width, 0]
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# Adjust Y offset if frame index is odd
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frame_offset[1] -= 2 if i.odd?
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positionHat(baseBitmap, hat2_frame_bitmap, frame_offset, i, frame_width)
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end
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end
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if hatBitmapWrapper
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hat_frame_bitmap = duplicateHatForFrames(hatBitmapWrapper.bitmap, frame_count)
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frame_count.times do |i|
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# Calculate offset for each frame
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frame_offset = [i * frame_width, 0]
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# Adjust Y offset if frame index is odd
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frame_offset[1] -= 2 if i.odd?
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positionHat(baseBitmap, hat_frame_bitmap, frame_offset, i, frame_width)
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end
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end
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return baseBitmap
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end
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def positionHair(baseBitmap, hairBitmap, offset)
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baseBitmap.blt(offset[0], offset[1], hairBitmap, hairBitmap.rect)
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end
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def positionHat(baseBitmap, hatBitmap, offset, frame_index, frame_width)
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# Define a rect for each frame
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frame_rect = Rect.new(frame_index * frame_width, 0, frame_width, hatBitmap.height)
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# Blit only the part of the hat corresponding to the current frame
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baseBitmap.blt(offset[0], offset[1], hatBitmap, frame_rect)
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end
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def duplicateHatForFrames(hatBitmap, frame_count)
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# Create a new bitmap for the duplicated hat frames
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frame_width = hatBitmap.width
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total_width = frame_width * frame_count
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duplicatedBitmap = Bitmap.new(total_width, hatBitmap.height)
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# Copy the single hat frame across each required frame
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frame_count.times do |i|
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duplicatedBitmap.blt(i * frame_width, 0, hatBitmap, hatBitmap.rect)
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end
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return duplicatedBitmap
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end
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def add_hat_to_bitmap(bitmap, hat_id, x_pos, y_pos, scale = 1, mirrored = false)
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base_scale = 1.5 #coz hat & poke sprites aren't the same size
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adjusted_scale = base_scale * scale
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hat_filename = getTrainerSpriteHatFilename(hat_id)
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hatBitmapWrapper = AnimatedBitmap.new(hat_filename, 0) if pbResolveBitmap(hat_filename)
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hatBitmapWrapper.scale_bitmap(adjusted_scale) if hatBitmapWrapper
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hatBitmapWrapper.mirror if hatBitmapWrapper && mirrored
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bitmap.blt(x_pos * adjusted_scale, y_pos * adjusted_scale, hatBitmapWrapper.bitmap, hatBitmapWrapper.bitmap.rect) if hatBitmapWrapper
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end
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class PokemonTemp
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attr_accessor :trainer_preview
|
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end
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||||
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def display_outfit_preview(x = 320, y = 0, withBorder = true)
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||||
hide_outfit_preview() if $PokemonTemp.trainer_preview
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$PokemonTemp.trainer_preview = TrainerClothesPreview.new(x, y, withBorder)
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$PokemonTemp.trainer_preview.show()
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end
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||||
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||||
def hide_outfit_preview()
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||||
$game_screen.pictures[20].erase
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$PokemonTemp.trainer_preview.erase() if $PokemonTemp.trainer_preview
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||||
$PokemonTemp.trainer_preview = nil
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||||
end
|
||||
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||||
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||||
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||||
|
||||
|
||||
|
||||
|
||||
@@ -1,174 +0,0 @@
|
||||
class OutfitSelector
|
||||
attr_reader :clothes_list
|
||||
attr_reader :hats_list
|
||||
attr_reader :hairstyles_list
|
||||
|
||||
def initialize()
|
||||
@clothes_list = parse_clothes_folder()
|
||||
@hats_list = parse_hats_folder()
|
||||
@hairstyles_list =parse_hairstyles_folder()
|
||||
end
|
||||
|
||||
|
||||
def parse_clothes_folder
|
||||
return list_folders(get_clothes_sets_list_path())
|
||||
end
|
||||
|
||||
def parse_hats_folder
|
||||
return list_folders(get_hats_sets_list_path())
|
||||
end
|
||||
|
||||
def parse_hairstyle_types_folder
|
||||
return list_folders(get_hair_sets_list_path())
|
||||
end
|
||||
|
||||
def generate_hats_choice(baseOptions=true,additionalIds=[],additionalTags=[],filterOutTags=[])
|
||||
list = []
|
||||
list += additionalIds
|
||||
list += search_hats(additionalTags)
|
||||
if baseOptions
|
||||
list += get_hats_base_options()
|
||||
list += search_hats(get_regional_sets_tags())
|
||||
end
|
||||
return list
|
||||
end
|
||||
|
||||
def generate_clothes_choice(baseOptions=true,additionalIds=[],additionalTags=[],filterOutTags=[])
|
||||
list = []
|
||||
list += additionalIds
|
||||
list += search_clothes(additionalTags)
|
||||
if baseOptions
|
||||
list += get_clothes_base_options()
|
||||
list += search_clothes(get_regional_sets_tags())
|
||||
end
|
||||
return list
|
||||
end
|
||||
|
||||
def generate_hairstyle_choice(baseOptions=true,additionalIds=[],additionalTags=[],filterOutTags=[])
|
||||
list = []
|
||||
list += additionalIds
|
||||
list += search_hairstyles(additionalTags)
|
||||
if baseOptions
|
||||
list += get_hairstyle_salon_base_options()
|
||||
list += search_hairstyles(get_regional_sets_tags())
|
||||
end
|
||||
list << HAIR_BALD
|
||||
return list
|
||||
end
|
||||
|
||||
def get_regional_sets_tags()
|
||||
regional_tags = []
|
||||
regional_tags << "kanto" if $game_switches[SWITCH_KANTO_HAIR_COLLECTION]
|
||||
regional_tags << "johto" if $game_switches[SWITCH_JOHTO_HAIR_COLLECTION]
|
||||
regional_tags << "hoenn" if $game_switches[SWITCH_HOENN_HAIR_COLLECTION]
|
||||
regional_tags << "sinnoh" if $game_switches[SWITCH_SINNOH_HAIR_COLLECTION]
|
||||
regional_tags << "unova" if $game_switches[SWITCH_UNOVA_HAIR_COLLECTION]
|
||||
regional_tags << "kalos" if $game_switches[SWITCH_KALOS_HAIR_COLLECTION]
|
||||
regional_tags << "alola" if $game_switches[SWITCH_ALOLA_HAIR_COLLECTION]
|
||||
regional_tags << "galar" if $game_switches[SWITCH_GALAR_HAIR_COLLECTION]
|
||||
regional_tags << "paldea" if $game_switches[SWITCH_PALDEA_HAIR_COLLECTION]
|
||||
return regional_tags
|
||||
end
|
||||
|
||||
def get_hairstyle_salon_base_options()
|
||||
return search_hairstyles(["default"])
|
||||
end
|
||||
|
||||
def get_clothes_base_options()
|
||||
return search_clothes(["default"])
|
||||
end
|
||||
|
||||
def get_hats_base_options()
|
||||
return search_hats(["default"])
|
||||
end
|
||||
|
||||
def parse_hairstyles_folder
|
||||
hairstyle_types= list_folders(get_hair_sets_list_path())
|
||||
max_versions_number = 10
|
||||
list= []
|
||||
for hairstyle in hairstyle_types
|
||||
for i in 1..max_versions_number
|
||||
type = i.to_s + "_" + hairstyle
|
||||
filePath = getOverworldHairFilename(type)
|
||||
if pbResolveBitmap(filePath)
|
||||
list << type
|
||||
end
|
||||
end
|
||||
end
|
||||
return list
|
||||
end
|
||||
|
||||
def list_folders(path)
|
||||
entries= Dir.entries(path)
|
||||
return entries.select { |entry| File.directory?(File.join(path, entry)) && entry != '.' && entry != '..' }
|
||||
end
|
||||
|
||||
|
||||
def filter_unlocked_outfits(outfits_list,unlocked_outfits)
|
||||
available_outfits = []
|
||||
outfits_list.each do |outfit|
|
||||
available_outfits << outfit if unlocked_outfits.include?(outfit)
|
||||
end
|
||||
return available_outfits
|
||||
end
|
||||
|
||||
|
||||
def selectNextOutfit(currentOutfit, incr, outfits_list, versions = [], allowNone = true, prefix_filter = nil,unlockedOutfits=[],everythingUnlocked=false)
|
||||
available_outfits = []
|
||||
available_outfits = outfits_list if everythingUnlocked
|
||||
available_outfits << "" if allowNone
|
||||
available_outfits += filter_unlocked_outfits(outfits_list,unlockedOutfits) if !everythingUnlocked
|
||||
#available_outfits += list_available_outfits(directory, versions, unlockedOutfits, prefix_filter) #unlockedOutfits = nil for all outfits unlocked
|
||||
last_outfit = available_outfits[-1]
|
||||
|
||||
current_outfit_index = get_current_outfit_position(currentOutfit, available_outfits)
|
||||
next_outfit_index = current_outfit_index +incr
|
||||
|
||||
nextOutfit = available_outfits[next_outfit_index]
|
||||
nextOutfit = last_outfit if next_outfit_index < 0
|
||||
|
||||
nextOutfit = available_outfits[0] if next_outfit_index >= available_outfits.length()
|
||||
|
||||
return nextOutfit if available_outfits.include?(nextOutfit)
|
||||
return currentOutfit
|
||||
end
|
||||
|
||||
def changeToNextClothes(incr,all_unlocked=false)
|
||||
$Trainer.unlocked_clothes = [] if !$Trainer.unlocked_clothes
|
||||
|
||||
|
||||
currentOutfit = $Trainer.clothes
|
||||
currentOutfit = 0 if !currentOutfit
|
||||
nextOutfit = selectNextOutfit(currentOutfit, incr, @clothes_list, [], false,nil,$Trainer.unlocked_clothes,all_unlocked)
|
||||
$Trainer.clothes = nextOutfit
|
||||
$Trainer.clothes_color = 0
|
||||
echoln $Trainer.clothes
|
||||
|
||||
end
|
||||
|
||||
def changeToNextHat(incr,all_unlocked=false)
|
||||
$Trainer.unlocked_hats = [] if !$Trainer.unlocked_hats
|
||||
|
||||
currentHat = $Trainer.hat
|
||||
currentHat = 0 if !currentHat
|
||||
nextOutfit = selectNextOutfit(currentHat, incr, @hats_list, [], true, "hat",$Trainer.unlocked_hats,all_unlocked)
|
||||
$Trainer.hat = nextOutfit
|
||||
$Trainer.hat_color = 0
|
||||
echoln $Trainer.hat
|
||||
|
||||
end
|
||||
|
||||
def changeToNextHairstyle(incr,all_unlocked=false)
|
||||
$Trainer.unlocked_hairstyles = [] if !$Trainer.unlocked_hairstyles
|
||||
|
||||
currentHair = $Trainer.hair
|
||||
currentHair = 0 if !currentHair
|
||||
nextOutfit = selectNextOutfit(currentHair, incr, @hairstyles_list, ["a", "b", "c", "d"], true,nil,$Trainer.unlocked_hairstyles,all_unlocked)
|
||||
$Trainer.hair_color = 0
|
||||
$Trainer.hair = nextOutfit
|
||||
echoln $Trainer.hair
|
||||
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
@@ -1,75 +0,0 @@
|
||||
class PokemonGlobalMetadata
|
||||
attr_accessor :hats_data
|
||||
attr_accessor :hairstyles_data
|
||||
attr_accessor :clothes_data
|
||||
end
|
||||
|
||||
def update_global_hats_list()
|
||||
file_path = Settings::HATS_DATA_PATH
|
||||
json_data = File.read(file_path)
|
||||
hat_data = HTTPLite::JSON.parse(json_data)
|
||||
|
||||
$PokemonGlobal.hats_data = {}
|
||||
|
||||
# Iterate through the JSON data and create Hat objects
|
||||
hat_data.each do |data|
|
||||
tags = data['tags'] ? data['tags'].split(',').map(&:strip) : []
|
||||
hat = Hat.new(
|
||||
data['id'],
|
||||
data['name'],
|
||||
data['description'],
|
||||
data['price'],
|
||||
tags
|
||||
)
|
||||
$PokemonGlobal.hats_data[hat.id] = hat
|
||||
end
|
||||
end
|
||||
|
||||
def update_global_hairstyles_list()
|
||||
file_path = Settings::HAIRSTYLE_DATA_PATH
|
||||
json_data = File.read(file_path)
|
||||
hair_data = HTTPLite::JSON.parse(json_data)
|
||||
|
||||
$PokemonGlobal.hairstyles_data = {}
|
||||
|
||||
# Iterate through the JSON data and create Hat objects
|
||||
hair_data.each do |data|
|
||||
tags = data['tags'] ? data['tags'].split(',').map(&:strip) : []
|
||||
hair = Hairstyle.new(
|
||||
data['id'],
|
||||
data['name'],
|
||||
data['description'],
|
||||
data['price'],
|
||||
tags
|
||||
)
|
||||
$PokemonGlobal.hairstyles_data[hair.id] = hair
|
||||
end
|
||||
end
|
||||
|
||||
def update_global_clothes_list()
|
||||
file_path = Settings::CLOTHES_DATA_PATH
|
||||
json_data = File.read(file_path)
|
||||
outfits_data = HTTPLite::JSON.parse(json_data)
|
||||
|
||||
$PokemonGlobal.clothes_data = {}
|
||||
|
||||
# Iterate through the JSON data and create Hat objects
|
||||
outfits_data.each do |data|
|
||||
tags = data['tags'] ? data['tags'].split(',').map(&:strip) : []
|
||||
outfit = Clothes.new(
|
||||
data['id'],
|
||||
data['name'],
|
||||
data['description'],
|
||||
data['price'],
|
||||
tags
|
||||
)
|
||||
$PokemonGlobal.clothes_data[outfit.id] = outfit
|
||||
end
|
||||
end
|
||||
|
||||
def update_global_outfit_lists()
|
||||
update_global_hats_list
|
||||
update_global_hairstyles_list
|
||||
update_global_clothes_list
|
||||
end
|
||||
|
||||
@@ -1,221 +0,0 @@
|
||||
#CLOTHES
|
||||
|
||||
def search_clothes(matching_tags = [], only_unlocked = false)
|
||||
update_global_outfit_lists()
|
||||
selector = OutfitSelector.new
|
||||
|
||||
full_data_list = $PokemonGlobal.clothes_data
|
||||
existing_files_list = selector.parse_clothes_folder()
|
||||
unlocked_list = $Trainer.unlocked_clothes
|
||||
return search_outfits_by_tag(full_data_list, matching_tags, existing_files_list, unlocked_list, only_unlocked)
|
||||
end
|
||||
|
||||
def filter_clothes(filter_tags = [], only_unlocked = false)
|
||||
update_global_outfit_lists()
|
||||
selector = OutfitSelector.new
|
||||
|
||||
full_data_list = $PokemonGlobal.hats_data
|
||||
existing_files_list = selector.parse_hats_folder()
|
||||
unlocked_list = $Trainer.unlocked_hats
|
||||
return filter_outfits_by_tag(full_data_list, filter_tags, existing_files_list, unlocked_list, only_unlocked)
|
||||
end
|
||||
|
||||
def filter_clothes_only_not_owned(clothes_ids_list)
|
||||
filtered_list = []
|
||||
clothes_ids_list.each do|clothe_id|
|
||||
filtered_list << clothe_id if !$Trainer.unlocked_clothes.include?(clothe_id)
|
||||
end
|
||||
return filtered_list
|
||||
end
|
||||
|
||||
def filter_clothes_only_owned(clothes_ids_list)
|
||||
filtered_list = []
|
||||
clothes_ids_list.each do|clothe_id|
|
||||
filtered_list << clothe_id if $Trainer.unlocked_clothes.include?(clothe_id)
|
||||
end
|
||||
return filtered_list
|
||||
end
|
||||
|
||||
|
||||
#HATS
|
||||
|
||||
def search_hats(matching_tags = [],excluding_tags=[], only_unlocked = false)
|
||||
update_global_outfit_lists()
|
||||
selector = OutfitSelector.new
|
||||
|
||||
full_data_list = $PokemonGlobal.hats_data
|
||||
existing_files_list = selector.parse_hats_folder()
|
||||
unlocked_list = $Trainer.unlocked_hats
|
||||
return search_outfits_by_tag(full_data_list, matching_tags, existing_files_list, unlocked_list, only_unlocked,excluding_tags)
|
||||
end
|
||||
|
||||
def filter_hats(filter_tags = [], only_unlocked = false)
|
||||
update_global_outfit_lists()
|
||||
selector = OutfitSelector.new
|
||||
|
||||
full_data_list = $PokemonGlobal.hats_data
|
||||
existing_files_list = selector.parse_hats_folder()
|
||||
unlocked_list = $Trainer.unlocked_hats
|
||||
return filter_outfits_by_tag(full_data_list, filter_tags, existing_files_list, unlocked_list, only_unlocked)
|
||||
end
|
||||
|
||||
def filter_hats_only_not_owned(hats_ids_list)
|
||||
filtered_list = []
|
||||
hats_ids_list.each do|hat_id|
|
||||
filtered_list << hat_id if !$Trainer.unlocked_hats.include?(hat_id)
|
||||
end
|
||||
return filtered_list
|
||||
end
|
||||
|
||||
def filter_hats_only_owned(hats_ids_list)
|
||||
filtered_list = []
|
||||
hats_ids_list.each do|hat_id|
|
||||
filtered_list << hat_id if $Trainer.unlocked_hats.include?(hat_id)
|
||||
end
|
||||
return filtered_list
|
||||
end
|
||||
|
||||
|
||||
|
||||
#HAIRSTYLES
|
||||
|
||||
def search_hairstyles(matching_tags = [], only_unlocked = false)
|
||||
update_global_outfit_lists()
|
||||
selector = OutfitSelector.new
|
||||
|
||||
full_data_list = $PokemonGlobal.hairstyles_data
|
||||
existing_files_list = selector.parse_hairstyle_types_folder()
|
||||
return search_outfits_by_tag(full_data_list, matching_tags, existing_files_list, [], false)
|
||||
end
|
||||
|
||||
def filter_out_hairstyles(filter_tags = [],base_list = [],require_unlocked=false)
|
||||
update_global_outfit_lists()
|
||||
selector = OutfitSelector.new
|
||||
|
||||
data_list = $PokemonGlobal.hairstyles_data
|
||||
existing_files_list = selector.parse_hairstyle_types_folder()
|
||||
return exclude_outfits_by_tag(data_list, filter_tags, existing_files_list, base_list, false)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
# Generic searching methods
|
||||
|
||||
#Get outfits that have ANY of the tags
|
||||
def search_outfits_by_tag(outfits_map, matching_tags = [], physical_files_list = [], unlocked_list = [], require_unlocked = false, excluding_tags=[])
|
||||
filtered_list = []
|
||||
outfits_map.each do |outfit_id, outfit|
|
||||
next if outfit.tags.any? { |tag| excluding_tags.include?(tag) }
|
||||
if outfit.tags.any? { |tag| matching_tags.include?(tag) }
|
||||
filtered_list << outfit_id if outfit_is_valid?(outfit_id, physical_files_list, unlocked_list, require_unlocked)
|
||||
end
|
||||
end
|
||||
return filtered_list
|
||||
end
|
||||
|
||||
#Get outfits that have ALL of the tags
|
||||
def filter_outfits_by_tag(outfits_map, filter_tags = [], physical_files_list = [], unlocked_list = [], require_unlocked = false)
|
||||
update_global_outfit_lists()
|
||||
|
||||
filtered_list = []
|
||||
outfits_map.each do |outfit_id, outfit|
|
||||
if filter_tags.all? { |tag| outfit.tags.include?(tag) }
|
||||
filtered_list << outfit_id if outfit_is_valid?(outfit_id, physical_files_list, unlocked_list, require_unlocked)
|
||||
end
|
||||
end
|
||||
return filtered_list
|
||||
end
|
||||
|
||||
#Get all outfits from list that DON'T have a tag
|
||||
def exclude_outfits_by_tag(outfits_map, filter_tags = [], physical_files_list = [], unlocked_list = [], require_unlocked = false)
|
||||
update_global_outfit_lists()
|
||||
|
||||
filtered_list = []
|
||||
outfits_map.each do |outfit_id, outfit|
|
||||
if filter_tags.any? { |tag| !outfit.tags.include?(tag) }
|
||||
filtered_list << outfit_id if outfit_is_valid?(outfit_id, physical_files_list, unlocked_list, require_unlocked)
|
||||
end
|
||||
end
|
||||
return filtered_list
|
||||
end
|
||||
|
||||
|
||||
def outfit_is_valid?(outfit_id, physical_files_list, unlocked_list, require_unlocked)
|
||||
return false if require_unlocked && !unlocked_list.include?(outfit_id)
|
||||
return physical_files_list.include?(outfit_id)
|
||||
end
|
||||
|
||||
def add_tags(tags_list=[])
|
||||
newTag=pbEnterText("add tag",0,10)
|
||||
return tags_list if newTag.length == 0
|
||||
tags_list << newTag
|
||||
return tags_list
|
||||
end
|
||||
|
||||
def get_clothes_by_id(id)
|
||||
update_global_outfit_lists()
|
||||
return $PokemonGlobal.clothes_data.has_key?(id) ? $PokemonGlobal.clothes_data[id] : nil
|
||||
end
|
||||
|
||||
def get_hat_by_id(id)
|
||||
update_global_outfit_lists()
|
||||
return $PokemonGlobal.hats_data.has_key?(id) ? $PokemonGlobal.hats_data[id] : nil
|
||||
end
|
||||
|
||||
def get_hair_by_id(id)
|
||||
update_global_outfit_lists()
|
||||
return $PokemonGlobal.hairstyles_data.has_key?(id) ? $PokemonGlobal.hairstyles_data[id] : nil
|
||||
end
|
||||
|
||||
|
||||
def generate_clothes_choice(baseOptions=true,additionalIds=[],additionalTags=[],filterOutTags=[])
|
||||
list = []
|
||||
list += additionalIds
|
||||
list += search_clothes(additionalTags)
|
||||
if baseOptions
|
||||
list += get_clothes_base_options()
|
||||
list += search_clothes(get_regional_sets_tags())
|
||||
end
|
||||
return list
|
||||
end
|
||||
|
||||
|
||||
CITY_OUTFIT_TAGS= [
|
||||
"pewter","cerulean","vermillion","lavender","celadon","fuchsia","cinnabar",
|
||||
"crimson","goldenrod","azalea", "violet", "blackthorn", "mahogany", "ecruteak",
|
||||
"olivine","cianwood", "kin"
|
||||
]
|
||||
def list_city_exclusive_clothes()
|
||||
tags_list = CITY_OUTFIT_TAGS
|
||||
echoln search_clothes(tags_list)
|
||||
return search_clothes(tags_list)
|
||||
end
|
||||
|
||||
def list_city_exclusive_hats()
|
||||
tags_list = CITY_OUTFIT_TAGS
|
||||
return search_hats(tags_list)
|
||||
end
|
||||
|
||||
def list_city_exclusive_hairstyles()
|
||||
tags_list = CITY_OUTFIT_TAGS
|
||||
return search_hairstyles(tags_list)
|
||||
end
|
||||
|
||||
def list_regional_clothes()
|
||||
selector = OutfitSelector.new
|
||||
tags_list = selector.get_regional_sets_tags()
|
||||
return search_clothes(tags_list)
|
||||
end
|
||||
|
||||
def list_regional_hats()
|
||||
selector = OutfitSelector.new
|
||||
tags_list = selector.get_regional_sets_tags()
|
||||
return search_hats(tags_list)
|
||||
end
|
||||
|
||||
def list_regional_hairstyles()
|
||||
selector = OutfitSelector.new
|
||||
tags_list = selector.get_regional_sets_tags()
|
||||
return search_hairstyles(tags_list)
|
||||
end
|
||||
Reference in New Issue
Block a user