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Remove Scripts folder to convert to submodule
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@@ -1,116 +0,0 @@
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class ClothesMartAdapter < OutfitsMartAdapter
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DEFAULT_NAME = "[unknown]"
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DEFAULT_DESCRIPTION = "A piece of clothing that trainers can wear."
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def toggleEvent(item)
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if !isShop? && $Trainer.clothes_color != 0
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if pbConfirmMessage(_INTL("Would you like to remove the dye?"))
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$Trainer.clothes_color = 0
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end
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end
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end
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def list_regional_set_items()
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return list_regional_clothes
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end
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def list_city_exclusive_items
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return list_city_exclusive_clothes
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end
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def initialize(stock = nil, isShop = nil)
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super
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end
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def getName(item)
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name= item.id
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name = "* #{name}" if is_wearing_clothes(item.id)
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return name
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end
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def getDescription(item)
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return DEFAULT_DESCRIPTION if !item.description
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return item.description
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end
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def getItemIcon(item)
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return Settings::BACK_ITEM_ICON_PATH if !item
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return getOverworldOutfitFilename(item.id)
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end
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def updateTrainerPreview(item, previewWindow)
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return if !item
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previewWindow.clothes = item.id
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$Trainer.clothes = item.id
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set_dye_color(item,previewWindow)
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pbRefreshSceneMap
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previewWindow.updatePreview()
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end
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def get_dye_color(item_id)
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return 0 if isShop?
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$Trainer.dyed_clothes= {} if ! $Trainer.dyed_clothes
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if $Trainer.dyed_clothes.include?(item_id)
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return $Trainer.dyed_clothes[item_id]
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end
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return 0
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end
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def set_dye_color(item,previewWindow)
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if !isShop?
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$Trainer.dyed_clothes= {} if ! $Trainer.dyed_clothes
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if $Trainer.dyed_clothes.include?(item.id)
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dye_color = $Trainer.dyed_clothes[item.id]
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$Trainer.clothes_color = dye_color
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previewWindow.clothes_color = dye_color
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else
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$Trainer.clothes_color=0
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previewWindow.clothes_color=0
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end
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else
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$Trainer.clothes_color=0
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previewWindow.clothes_color=0
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end
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end
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def addItem(item)
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changed_clothes = obtainClothes(item.id)
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if changed_clothes
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@worn_clothes = item.id
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end
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end
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def get_current_clothes()
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return $Trainer.clothes
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end
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def player_changed_clothes?()
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$Trainer.clothes != @worn_clothes
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end
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def putOnSelectedOutfit()
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putOnClothes($Trainer.clothes)
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@worn_clothes = $Trainer.clothes
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end
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def putOnOutfit(item)
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putOnClothes(item.id) if item
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@worn_clothes = item.id if item
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end
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def reset_player_clothes()
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$Trainer.clothes = @worn_clothes
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$Trainer.clothes_color = $Trainer.dyed_clothes[@worn_clothes] if $Trainer.dyed_clothes && $Trainer.dyed_clothes[@worn_clothes]
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end
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def get_unlocked_items_list()
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return $Trainer.unlocked_clothes
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end
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def isWornItem?(item)
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super
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end
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end
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