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Renamed function code UseUserBaseDefenseInsteadOfUserBaseAttack, more AI function code changes
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@@ -367,7 +367,9 @@ class Battle::AI::AIMove
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defense = [(defense * multipliers[:defense_multiplier]).round, 1].max
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damage = ((((2.0 * user.level / 5) + 2).floor * power * atk / defense).floor / 50).floor + 2
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damage = [(damage * multipliers[:final_damage_multiplier]).round, 1].max
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return damage.floor
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ret = damage.floor
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ret = target.hp - 1 if @move.nonLethal?(user_battler, target_battler) && ret >= target.hp
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return ret
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end
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#=============================================================================
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