mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-10 06:34:59 +00:00
Updated to mkxp-z v2.1.1, renamed and rearranged some script files
This commit is contained in:
@@ -0,0 +1,221 @@
|
||||
#===============================================================================
|
||||
# Location signpost
|
||||
#===============================================================================
|
||||
class LocationWindow
|
||||
def initialize(name)
|
||||
@window = Window_AdvancedTextPokemon.new(name)
|
||||
@window.resizeToFit(name,Graphics.width)
|
||||
@window.x = 0
|
||||
@window.y = -@window.height
|
||||
@window.viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
|
||||
@window.viewport.z = 99999
|
||||
@currentmap = $game_map.map_id
|
||||
@frames = 0
|
||||
end
|
||||
|
||||
def disposed?
|
||||
@window.disposed?
|
||||
end
|
||||
|
||||
def dispose
|
||||
@window.dispose
|
||||
end
|
||||
|
||||
def update
|
||||
return if @window.disposed?
|
||||
@window.update
|
||||
if $game_temp.message_window_showing || @currentmap!=$game_map.map_id
|
||||
@window.dispose
|
||||
return
|
||||
end
|
||||
if @frames > Graphics.frame_rate * 2
|
||||
@window.y -= 4
|
||||
@window.dispose if @window.y+@window.height<0
|
||||
else
|
||||
@window.y += 4 if @window.y<0
|
||||
@frames += 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Visibility circle in dark maps
|
||||
#===============================================================================
|
||||
class DarknessSprite < SpriteWrapper
|
||||
attr_reader :radius
|
||||
|
||||
def initialize(viewport=nil)
|
||||
super(viewport)
|
||||
@darkness = BitmapWrapper.new(Graphics.width,Graphics.height)
|
||||
@radius = radiusMin
|
||||
self.bitmap = @darkness
|
||||
self.z = 99998
|
||||
refresh
|
||||
end
|
||||
|
||||
def dispose
|
||||
@darkness.dispose
|
||||
super
|
||||
end
|
||||
|
||||
def radiusMin; return 64; end # Before using Flash
|
||||
def radiusMax; return 176; end # After using Flash
|
||||
|
||||
def radius=(value)
|
||||
@radius = value
|
||||
refresh
|
||||
end
|
||||
|
||||
def refresh
|
||||
@darkness.fill_rect(0,0,Graphics.width,Graphics.height,Color.new(0,0,0,255))
|
||||
cx = Graphics.width/2
|
||||
cy = Graphics.height/2
|
||||
cradius = @radius
|
||||
numfades = 5
|
||||
for i in 1..numfades
|
||||
for j in cx-cradius..cx+cradius
|
||||
diff2 = (cradius * cradius) - ((j - cx) * (j - cx))
|
||||
diff = Math.sqrt(diff2)
|
||||
@darkness.fill_rect(j,cy-diff,1,diff*2,Color.new(0,0,0,255.0*(numfades-i)/numfades))
|
||||
end
|
||||
cradius = (cradius*0.9).floor
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Light effects
|
||||
#===============================================================================
|
||||
class LightEffect
|
||||
def initialize(event,viewport=nil,map=nil,filename=nil)
|
||||
@light = IconSprite.new(0,0,viewport)
|
||||
if filename!=nil && filename!="" && pbResolveBitmap("Graphics/Pictures/"+filename)
|
||||
@light.setBitmap("Graphics/Pictures/"+filename)
|
||||
else
|
||||
@light.setBitmap("Graphics/Pictures/LE")
|
||||
end
|
||||
@light.z = 1000
|
||||
@event = event
|
||||
@map = (map) ? map : $game_map
|
||||
@disposed = false
|
||||
end
|
||||
|
||||
def disposed?
|
||||
return @disposed
|
||||
end
|
||||
|
||||
def dispose
|
||||
@light.dispose
|
||||
@map = nil
|
||||
@event = nil
|
||||
@disposed = true
|
||||
end
|
||||
|
||||
def update
|
||||
@light.update
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class LightEffect_Lamp < LightEffect
|
||||
def initialize(event,viewport=nil,map=nil)
|
||||
lamp = AnimatedBitmap.new("Graphics/Pictures/LE")
|
||||
@light = Sprite.new(viewport)
|
||||
@light.bitmap = Bitmap.new(128,64)
|
||||
src_rect = Rect.new(0, 0, 64, 64)
|
||||
@light.bitmap.blt(0, 0, lamp.bitmap, src_rect)
|
||||
@light.bitmap.blt(20, 0, lamp.bitmap, src_rect)
|
||||
@light.visible = true
|
||||
@light.z = 1000
|
||||
lamp.dispose
|
||||
@map = (map) ? map : $game_map
|
||||
@event = event
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class LightEffect_Basic < LightEffect
|
||||
def update
|
||||
return if !@light || !@event
|
||||
super
|
||||
@light.opacity = 100
|
||||
@light.ox = 32
|
||||
@light.oy = 48
|
||||
if (Object.const_defined?(:ScreenPosHelper) rescue false)
|
||||
@light.x = ScreenPosHelper.pbScreenX(@event)
|
||||
@light.y = ScreenPosHelper.pbScreenY(@event)
|
||||
@light.zoom_x = ScreenPosHelper.pbScreenZoomX(@event)
|
||||
else
|
||||
@light.x = @event.screen_x
|
||||
@light.y = @event.screen_y
|
||||
@light.zoom_x = 1.0
|
||||
end
|
||||
@light.zoom_y = @light.zoom_x
|
||||
@light.tone = $game_screen.tone
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class LightEffect_DayNight < LightEffect
|
||||
def update
|
||||
return if !@light || !@event
|
||||
super
|
||||
shade = PBDayNight.getShade
|
||||
if shade>=144 # If light enough, call it fully day
|
||||
shade = 255
|
||||
elsif shade<=64 # If dark enough, call it fully night
|
||||
shade = 0
|
||||
else
|
||||
shade = 255-(255*(144-shade)/(144-64))
|
||||
end
|
||||
@light.opacity = 255-shade
|
||||
if @light.opacity>0
|
||||
@light.ox = 32
|
||||
@light.oy = 48
|
||||
if (Object.const_defined?(:ScreenPosHelper) rescue false)
|
||||
@light.x = ScreenPosHelper.pbScreenX(@event)
|
||||
@light.y = ScreenPosHelper.pbScreenY(@event)
|
||||
@light.zoom_x = ScreenPosHelper.pbScreenZoomX(@event)
|
||||
@light.zoom_y = ScreenPosHelper.pbScreenZoomY(@event)
|
||||
else
|
||||
@light.x = @event.screen_x
|
||||
@light.y = @event.screen_y
|
||||
@light.zoom_x = 1.0
|
||||
@light.zoom_y = 1.0
|
||||
end
|
||||
@light.tone.set($game_screen.tone.red,
|
||||
$game_screen.tone.green,
|
||||
$game_screen.tone.blue,
|
||||
$game_screen.tone.gray)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
Events.onSpritesetCreate += proc { |_sender,e|
|
||||
spriteset = e[0] # Spriteset being created
|
||||
viewport = e[1] # Viewport used for tilemap and characters
|
||||
map = spriteset.map # Map associated with the spriteset (not necessarily the current map)
|
||||
for i in map.events.keys
|
||||
if map.events[i].name[/^outdoorlight\((\w+)\)$/i]
|
||||
filename = $~[1].to_s
|
||||
spriteset.addUserSprite(LightEffect_DayNight.new(map.events[i],viewport,map,filename))
|
||||
elsif map.events[i].name.downcase=="outdoorlight"
|
||||
spriteset.addUserSprite(LightEffect_DayNight.new(map.events[i],viewport,map))
|
||||
elsif map.events[i].name[/^light\((\w+)\)$/i]
|
||||
filename = $~[1].to_s
|
||||
spriteset.addUserSprite(LightEffect_Basic.new(map.events[i],viewport,map,filename))
|
||||
elsif map.events[i].name.downcase=="light"
|
||||
spriteset.addUserSprite(LightEffect_Basic.new(map.events[i],viewport,map))
|
||||
end
|
||||
end
|
||||
spriteset.addUserSprite(Particle_Engine.new(viewport,map))
|
||||
}
|
||||
@@ -0,0 +1,134 @@
|
||||
#===============================================================================
|
||||
# Entering/exiting cave animations
|
||||
#===============================================================================
|
||||
def pbCaveEntranceEx(exiting)
|
||||
# Create bitmap
|
||||
sprite = BitmapSprite.new(Graphics.width,Graphics.height)
|
||||
sprite.z = 100000
|
||||
# Define values used for the animation
|
||||
totalFrames = (Graphics.frame_rate*0.4).floor
|
||||
increment = (255.0/totalFrames).ceil
|
||||
totalBands = 15
|
||||
bandheight = ((Graphics.height/2.0)-10)/totalBands
|
||||
bandwidth = ((Graphics.width/2.0)-12)/totalBands
|
||||
# Create initial array of band colors (black if exiting, white if entering)
|
||||
grays = Array.new(totalBands) { |i| (exiting) ? 0 : 255 }
|
||||
# Animate bands changing color
|
||||
totalFrames.times do |j|
|
||||
x = 0
|
||||
y = 0
|
||||
# Calculate color of each band
|
||||
for k in 0...totalBands
|
||||
next if k>=totalBands*j/totalFrames
|
||||
inc = increment
|
||||
inc *= -1 if exiting
|
||||
grays[k] -= inc
|
||||
grays[k] = 0 if grays[k]<0
|
||||
end
|
||||
# Draw gray rectangles
|
||||
rectwidth = Graphics.width
|
||||
rectheight = Graphics.height
|
||||
for i in 0...totalBands
|
||||
currentGray = grays[i]
|
||||
sprite.bitmap.fill_rect(Rect.new(x,y,rectwidth,rectheight),
|
||||
Color.new(currentGray,currentGray,currentGray))
|
||||
x += bandwidth
|
||||
y += bandheight
|
||||
rectwidth -= bandwidth*2
|
||||
rectheight -= bandheight*2
|
||||
end
|
||||
Graphics.update
|
||||
Input.update
|
||||
end
|
||||
# Set the tone at end of band animation
|
||||
if exiting
|
||||
pbToneChangeAll(Tone.new(255,255,255),0)
|
||||
else
|
||||
pbToneChangeAll(Tone.new(-255,-255,-255),0)
|
||||
end
|
||||
# Animate fade to white (if exiting) or black (if entering)
|
||||
for j in 0...totalFrames
|
||||
if exiting
|
||||
sprite.color = Color.new(255,255,255,j*increment)
|
||||
else
|
||||
sprite.color = Color.new(0,0,0,j*increment)
|
||||
end
|
||||
Graphics.update
|
||||
Input.update
|
||||
end
|
||||
# Set the tone at end of fading animation
|
||||
pbToneChangeAll(Tone.new(0,0,0),8)
|
||||
# Pause briefly
|
||||
(Graphics.frame_rate/10).times do
|
||||
Graphics.update
|
||||
Input.update
|
||||
end
|
||||
sprite.dispose
|
||||
end
|
||||
|
||||
def pbCaveEntrance
|
||||
pbSetEscapePoint
|
||||
pbCaveEntranceEx(false)
|
||||
end
|
||||
|
||||
def pbCaveExit
|
||||
pbEraseEscapePoint
|
||||
pbCaveEntranceEx(true)
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Blacking out animation
|
||||
#===============================================================================
|
||||
def pbStartOver(gameover=false)
|
||||
if pbInBugContest?
|
||||
pbBugContestStartOver
|
||||
return
|
||||
end
|
||||
$Trainer.heal_party
|
||||
if $PokemonGlobal.pokecenterMapId && $PokemonGlobal.pokecenterMapId>=0
|
||||
if gameover
|
||||
pbMessage(_INTL("\\w[]\\wm\\c[8]\\l[3]After the unfortunate defeat, you scurry back to a Pokémon Center."))
|
||||
else
|
||||
pbMessage(_INTL("\\w[]\\wm\\c[8]\\l[3]You scurry back to a Pokémon Center, protecting your exhausted Pokémon from any further harm..."))
|
||||
end
|
||||
pbCancelVehicles
|
||||
pbRemoveDependencies
|
||||
$game_switches[Settings::STARTING_OVER_SWITCH] = true
|
||||
$game_temp.player_new_map_id = $PokemonGlobal.pokecenterMapId
|
||||
$game_temp.player_new_x = $PokemonGlobal.pokecenterX
|
||||
$game_temp.player_new_y = $PokemonGlobal.pokecenterY
|
||||
$game_temp.player_new_direction = $PokemonGlobal.pokecenterDirection
|
||||
$scene.transfer_player if $scene.is_a?(Scene_Map)
|
||||
$game_map.refresh
|
||||
else
|
||||
homedata = GameData::Metadata.get.home
|
||||
if homedata && !pbRgssExists?(sprintf("Data/Map%03d.rxdata",homedata[0]))
|
||||
if $DEBUG
|
||||
pbMessage(_ISPRINTF("Can't find the map 'Map{1:03d}' in the Data folder. The game will resume at the player's position.",homedata[0]))
|
||||
end
|
||||
$Trainer.heal_party
|
||||
return
|
||||
end
|
||||
if gameover
|
||||
pbMessage(_INTL("\\w[]\\wm\\c[8]\\l[3]After the unfortunate defeat, you scurry back home."))
|
||||
else
|
||||
pbMessage(_INTL("\\w[]\\wm\\c[8]\\l[3]You scurry back home, protecting your exhausted Pokémon from any further harm..."))
|
||||
end
|
||||
if homedata
|
||||
pbCancelVehicles
|
||||
pbRemoveDependencies
|
||||
$game_switches[Settings::STARTING_OVER_SWITCH] = true
|
||||
$game_temp.player_new_map_id = homedata[0]
|
||||
$game_temp.player_new_x = homedata[1]
|
||||
$game_temp.player_new_y = homedata[2]
|
||||
$game_temp.player_new_direction = homedata[3]
|
||||
$scene.transfer_player if $scene.is_a?(Scene_Map)
|
||||
$game_map.refresh
|
||||
else
|
||||
$Trainer.heal_party
|
||||
end
|
||||
end
|
||||
pbEraseEscapePoint
|
||||
end
|
||||
@@ -1,179 +1,3 @@
|
||||
#===============================================================================
|
||||
# This module stores encounter-modifying events that can happen during the game.
|
||||
# A procedure can subscribe to an event by adding itself to the event. It will
|
||||
# then be called whenever the event occurs.
|
||||
#===============================================================================
|
||||
module EncounterModifier
|
||||
@@procs = []
|
||||
@@procsEnd = []
|
||||
|
||||
def self.register(p)
|
||||
@@procs.push(p)
|
||||
end
|
||||
|
||||
def self.registerEncounterEnd(p)
|
||||
@@procsEnd.push(p)
|
||||
end
|
||||
|
||||
def self.trigger(encounter)
|
||||
for prc in @@procs
|
||||
encounter = prc.call(encounter)
|
||||
end
|
||||
return encounter
|
||||
end
|
||||
|
||||
def self.triggerEncounterEnd()
|
||||
for prc in @@procsEnd
|
||||
prc.call()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# This module stores events that can happen during the game. A procedure can
|
||||
# subscribe to an event by adding itself to the event. It will then be called
|
||||
# whenever the event occurs.
|
||||
#===============================================================================
|
||||
module Events
|
||||
@@OnMapCreate = Event.new
|
||||
@@OnMapUpdate = Event.new
|
||||
@@OnMapChange = Event.new
|
||||
@@OnMapChanging = Event.new
|
||||
@@OnMapSceneChange = Event.new
|
||||
@@OnSpritesetCreate = Event.new
|
||||
@@OnAction = Event.new
|
||||
@@OnStepTaken = Event.new
|
||||
@@OnLeaveTile = Event.new
|
||||
@@OnStepTakenFieldMovement = Event.new
|
||||
@@OnStepTakenTransferPossible = Event.new
|
||||
@@OnStartBattle = Event.new
|
||||
@@OnEndBattle = Event.new
|
||||
@@OnWildPokemonCreate = Event.new
|
||||
@@OnWildBattleOverride = Event.new
|
||||
@@OnWildBattleEnd = Event.new
|
||||
@@OnTrainerPartyLoad = Event.new
|
||||
@@OnChangeDirection = Event.new
|
||||
|
||||
# Fires whenever a map is created. Event handler receives two parameters: the
|
||||
# map (RPG::Map) and the tileset (RPG::Tileset)
|
||||
def self.onMapCreate; @@OnMapCreate; end
|
||||
def self.onMapCreate=(v); @@OnMapCreate = v; end
|
||||
|
||||
# Fires each frame during a map update.
|
||||
def self.onMapUpdate; @@OnMapUpdate; end
|
||||
def self.onMapUpdate=(v); @@OnMapUpdate = v; end
|
||||
|
||||
# Fires whenever one map is about to change to a different one. Event handler
|
||||
# receives the new map ID and the Game_Map object representing the new map.
|
||||
# When the event handler is called, $game_map still refers to the old map.
|
||||
def self.onMapChanging; @@OnMapChanging; end
|
||||
def self.onMapChanging=(v); @@OnMapChanging = v; end
|
||||
|
||||
# Fires whenever the player moves to a new map. Event handler receives the old
|
||||
# map ID or 0 if none. Also fires when the first map of the game is loaded
|
||||
def self.onMapChange; @@OnMapChange; end
|
||||
def self.onMapChange=(v); @@OnMapChange = v; end
|
||||
|
||||
# Fires whenever the map scene is regenerated and soon after the player moves
|
||||
# to a new map.
|
||||
# Parameters:
|
||||
# e[0] - Scene_Map object.
|
||||
# e[1] - Whether the player just moved to a new map (either true or false). If
|
||||
# false, some other code had called $scene.createSpritesets to
|
||||
# regenerate the map scene without transferring the player elsewhere
|
||||
def self.onMapSceneChange; @@OnMapSceneChange; end
|
||||
def self.onMapSceneChange=(v); @@OnMapSceneChange = v; end
|
||||
|
||||
# Fires whenever a spriteset is created.
|
||||
# Parameters:
|
||||
# e[0] - Spriteset being created. e[0].map is the map associated with the
|
||||
# spriteset (not necessarily the current map).
|
||||
# e[1] - Viewport used for tilemap and characters
|
||||
def self.onSpritesetCreate; @@OnSpritesetCreate; end
|
||||
def self.onSpritesetCreate=(v); @@OnSpritesetCreate = v; end
|
||||
|
||||
# Triggers when the player presses the Action button on the map.
|
||||
def self.onAction; @@OnAction; end
|
||||
def self.onAction=(v); @@OnAction = v; end
|
||||
|
||||
# Fires whenever the player takes a step.
|
||||
def self.onStepTaken; @@OnStepTaken; end
|
||||
def self.onStepTaken=(v); @@OnStepTaken = v; end
|
||||
|
||||
# Fires whenever the player or another event leaves a tile.
|
||||
# Parameters:
|
||||
# e[0] - Event that just left the tile.
|
||||
# e[1] - Map ID where the tile is located (not necessarily
|
||||
# the current map). Use "$MapFactory.getMap(e[1])" to
|
||||
# get the Game_Map object corresponding to that map.
|
||||
# e[2] - X-coordinate of the tile
|
||||
# e[3] - Y-coordinate of the tile
|
||||
def self.onLeaveTile; @@OnLeaveTile; end
|
||||
def self.onLeaveTile=(v); @@OnLeaveTile = v; end
|
||||
|
||||
# Fires whenever the player or another event enters a tile.
|
||||
# Parameters:
|
||||
# e[0] - Event that just entered a tile.
|
||||
def self.onStepTakenFieldMovement; @@OnStepTakenFieldMovement; end
|
||||
def self.onStepTakenFieldMovement=(v); @@OnStepTakenFieldMovement = v; end
|
||||
|
||||
# Fires whenever the player takes a step. The event handler may possibly move
|
||||
# the player elsewhere.
|
||||
# Parameters:
|
||||
# e[0] - Array that contains a single boolean value. If an event handler moves
|
||||
# the player to a new map, it should set this value to true. Other
|
||||
# event handlers should check this parameter's value.
|
||||
def self.onStepTakenTransferPossible; @@OnStepTakenTransferPossible; end
|
||||
def self.onStepTakenTransferPossible=(v); @@OnStepTakenTransferPossible = v; end
|
||||
|
||||
def self.onStartBattle; @@OnStartBattle; end
|
||||
def self.onStartBattle=(v); @@OnStartBattle = v; end
|
||||
|
||||
def self.onEndBattle; @@OnEndBattle; end
|
||||
def self.onEndBattle=(v); @@OnEndBattle = v; end
|
||||
|
||||
# Triggers whenever a wild Pokémon is created
|
||||
# Parameters:
|
||||
# e[0] - Pokémon being created
|
||||
def self.onWildPokemonCreate; @@OnWildPokemonCreate; end
|
||||
def self.onWildPokemonCreate=(v); @@OnWildPokemonCreate = v; end
|
||||
|
||||
# Triggers at the start of a wild battle. Event handlers can provide their
|
||||
# own wild battle routines to override the default behavior.
|
||||
def self.onWildBattleOverride; @@OnWildBattleOverride; end
|
||||
def self.onWildBattleOverride=(v); @@OnWildBattleOverride = v; end
|
||||
|
||||
# Triggers whenever a wild Pokémon battle ends
|
||||
# Parameters:
|
||||
# e[0] - Pokémon species
|
||||
# e[1] - Pokémon level
|
||||
# e[2] - Battle result (1-win, 2-loss, 3-escaped, 4-caught, 5-draw)
|
||||
def self.onWildBattleEnd; @@OnWildBattleEnd; end
|
||||
def self.onWildBattleEnd=(v); @@OnWildBattleEnd = v; end
|
||||
|
||||
# Triggers whenever an NPC trainer's Pokémon party is loaded
|
||||
# Parameters:
|
||||
# e[0] - Trainer
|
||||
# e[1] - Items possessed by the trainer
|
||||
# e[2] - Party
|
||||
def self.onTrainerPartyLoad; @@OnTrainerPartyLoad; end
|
||||
def self.onTrainerPartyLoad=(v); @@OnTrainerPartyLoad = v; end
|
||||
|
||||
# Fires whenever the player changes direction.
|
||||
def self.onChangeDirection; @@OnChangeDirection; end
|
||||
def self.onChangeDirection=(v); @@OnChangeDirection = v; end
|
||||
end
|
||||
|
||||
|
||||
|
||||
def pbOnSpritesetCreate(spriteset,viewport)
|
||||
Events.onSpritesetCreate.trigger(nil,spriteset,viewport)
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Constant checks
|
||||
#===============================================================================
|
||||
@@ -809,147 +633,6 @@ end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Fishing
|
||||
#===============================================================================
|
||||
def pbFishingBegin
|
||||
$PokemonGlobal.fishing = true
|
||||
if !pbCommonEvent(Settings::FISHING_BEGIN_COMMON_EVENT)
|
||||
patternb = 2*$game_player.direction - 1
|
||||
meta = GameData::Metadata.get_player($PokemonGlobal.playerID)
|
||||
num = ($PokemonGlobal.surfing) ? 7 : 6
|
||||
if meta && meta[num] && meta[num]!=""
|
||||
charset = pbGetPlayerCharset(meta,num)
|
||||
4.times do |pattern|
|
||||
$game_player.setDefaultCharName(charset,patternb-pattern,true)
|
||||
(Graphics.frame_rate/20).times do
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def pbFishingEnd
|
||||
if !pbCommonEvent(Settings::FISHING_END_COMMON_EVENT)
|
||||
patternb = 2*($game_player.direction - 2)
|
||||
meta = GameData::Metadata.get_player($PokemonGlobal.playerID)
|
||||
num = ($PokemonGlobal.surfing) ? 7 : 6
|
||||
if meta && meta[num] && meta[num]!=""
|
||||
charset = pbGetPlayerCharset(meta,num)
|
||||
4.times do |pattern|
|
||||
$game_player.setDefaultCharName(charset,patternb+pattern,true)
|
||||
(Graphics.frame_rate/20).times do
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
$PokemonGlobal.fishing = false
|
||||
end
|
||||
|
||||
def pbFishing(hasEncounter,rodType=1)
|
||||
speedup = ($Trainer.first_pokemon && [:STICKYHOLD, :SUCTIONCUPS].include?($Trainer.first_pokemon.ability_id))
|
||||
biteChance = 20+(25*rodType) # 45, 70, 95
|
||||
biteChance *= 1.5 if speedup # 67.5, 100, 100
|
||||
hookChance = 100
|
||||
oldpattern = $game_player.fullPattern
|
||||
pbFishingBegin
|
||||
msgWindow = pbCreateMessageWindow
|
||||
ret = false
|
||||
loop do
|
||||
time = 5+rand(6)
|
||||
time = [time,5+rand(6)].min if speedup
|
||||
message = ""
|
||||
time.times { message += ". " }
|
||||
if pbWaitMessage(msgWindow,time)
|
||||
pbFishingEnd
|
||||
$game_player.setDefaultCharName(nil,oldpattern)
|
||||
pbMessageDisplay(msgWindow,_INTL("Not even a nibble..."))
|
||||
break
|
||||
end
|
||||
if hasEncounter && rand(100)<biteChance
|
||||
$scene.spriteset.addUserAnimation(Settings::EXCLAMATION_ANIMATION_ID,$game_player.x,$game_player.y,true,3)
|
||||
frames = Graphics.frame_rate - rand(Graphics.frame_rate/2) # 0.5-1 second
|
||||
if !pbWaitForInput(msgWindow,message+_INTL("\r\nOh! A bite!"),frames)
|
||||
pbFishingEnd
|
||||
$game_player.setDefaultCharName(nil,oldpattern)
|
||||
pbMessageDisplay(msgWindow,_INTL("The Pokémon got away..."))
|
||||
break
|
||||
end
|
||||
if Settings::FISHING_AUTO_HOOK || rand(100) < hookChance
|
||||
pbFishingEnd
|
||||
pbMessageDisplay(msgWindow,_INTL("Landed a Pokémon!")) if !Settings::FISHING_AUTO_HOOK
|
||||
$game_player.setDefaultCharName(nil,oldpattern)
|
||||
ret = true
|
||||
break
|
||||
end
|
||||
# biteChance += 15
|
||||
# hookChance += 15
|
||||
else
|
||||
pbFishingEnd
|
||||
$game_player.setDefaultCharName(nil,oldpattern)
|
||||
pbMessageDisplay(msgWindow,_INTL("Not even a nibble..."))
|
||||
break
|
||||
end
|
||||
end
|
||||
pbDisposeMessageWindow(msgWindow)
|
||||
return ret
|
||||
end
|
||||
|
||||
# Show waiting dots before a Pokémon bites
|
||||
def pbWaitMessage(msgWindow,time)
|
||||
message = ""
|
||||
periodTime = Graphics.frame_rate*4/10 # 0.4 seconds, 16 frames per dot
|
||||
(time+1).times do |i|
|
||||
message += ". " if i>0
|
||||
pbMessageDisplay(msgWindow,message,false)
|
||||
periodTime.times do
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
if Input.trigger?(Input::USE) || Input.trigger?(Input::BACK)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
# A Pokémon is biting, reflex test to reel it in
|
||||
def pbWaitForInput(msgWindow,message,frames)
|
||||
pbMessageDisplay(msgWindow,message,false)
|
||||
numFrame = 0
|
||||
twitchFrame = 0
|
||||
twitchFrameTime = Graphics.frame_rate/10 # 0.1 seconds, 4 frames
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
# Twitch cycle: 1,0,1,0,0,0,0,0
|
||||
twitchFrame = (twitchFrame+1)%(twitchFrameTime*8)
|
||||
case twitchFrame%twitchFrameTime
|
||||
when 0, 2
|
||||
$game_player.pattern = 1
|
||||
else
|
||||
$game_player.pattern = 0
|
||||
end
|
||||
if Input.trigger?(Input::USE) || Input.trigger?(Input::BACK)
|
||||
$game_player.pattern = 0
|
||||
return true
|
||||
end
|
||||
break if !Settings::FISHING_AUTO_HOOK && numFrame > frames
|
||||
numFrame += 1
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Bridges, cave escape points, and setting the heal point
|
||||
#===============================================================================
|
||||
@@ -1005,7 +688,7 @@ def pbRegisterPartner(tr_type, tr_name, tr_id = 0)
|
||||
Events.onTrainerPartyLoad.trigger(nil, trainer)
|
||||
for i in trainer.party
|
||||
i.owner = Pokemon::Owner.new_from_trainer(trainer)
|
||||
i.calcStats
|
||||
i.calc_stats
|
||||
end
|
||||
$PokemonGlobal.partner = [tr_type, tr_name, trainer.id, trainer.party]
|
||||
end
|
||||
@@ -1,5 +1,5 @@
|
||||
#===============================================================================
|
||||
# Battle start animation
|
||||
# Battle intro animation
|
||||
#===============================================================================
|
||||
def pbSceneStandby
|
||||
$scene.disposeSpritesets if $scene && $scene.is_a?(Scene_Map)
|
||||
@@ -125,6 +125,9 @@ def pbBattleAnimation(bgm=nil,battletype=0,foe=nil)
|
||||
$game_temp.in_battle = false
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Vs. battle intro animation
|
||||
#===============================================================================
|
||||
def pbBattleAnimationOverride(viewport,battletype=0,foe=nil)
|
||||
##### VS. animation, by Luka S.J. #####
|
||||
##### Tweaked by Maruno #####
|
||||
@@ -278,6 +281,9 @@ def pbBattleAnimationOverride(viewport,battletype=0,foe=nil)
|
||||
return false
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Override battle intro animation
|
||||
#===============================================================================
|
||||
# If you want to add a custom battle intro animation, copy the following alias
|
||||
# line and method into a new script section. Change the name of the alias part
|
||||
# ("__over1__") in your copied code in both places. Then add in your custom
|
||||
@@ -302,412 +308,3 @@ def pbBattleAnimationOverride(viewport,battletype=0,foe=nil)
|
||||
# animation was NOT shown.
|
||||
return __over1__pbBattleAnimationOverride(viewport,battletype,foe)
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Location signpost
|
||||
#===============================================================================
|
||||
class LocationWindow
|
||||
def initialize(name)
|
||||
@window = Window_AdvancedTextPokemon.new(name)
|
||||
@window.resizeToFit(name,Graphics.width)
|
||||
@window.x = 0
|
||||
@window.y = -@window.height
|
||||
@window.viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
|
||||
@window.viewport.z = 99999
|
||||
@currentmap = $game_map.map_id
|
||||
@frames = 0
|
||||
end
|
||||
|
||||
def disposed?
|
||||
@window.disposed?
|
||||
end
|
||||
|
||||
def dispose
|
||||
@window.dispose
|
||||
end
|
||||
|
||||
def update
|
||||
return if @window.disposed?
|
||||
@window.update
|
||||
if $game_temp.message_window_showing || @currentmap!=$game_map.map_id
|
||||
@window.dispose
|
||||
return
|
||||
end
|
||||
if @frames > Graphics.frame_rate * 2
|
||||
@window.y -= 4
|
||||
@window.dispose if @window.y+@window.height<0
|
||||
else
|
||||
@window.y += 4 if @window.y<0
|
||||
@frames += 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Visibility circle in dark maps
|
||||
#===============================================================================
|
||||
class DarknessSprite < SpriteWrapper
|
||||
attr_reader :radius
|
||||
|
||||
def initialize(viewport=nil)
|
||||
super(viewport)
|
||||
@darkness = BitmapWrapper.new(Graphics.width,Graphics.height)
|
||||
@radius = radiusMin
|
||||
self.bitmap = @darkness
|
||||
self.z = 99998
|
||||
refresh
|
||||
end
|
||||
|
||||
def dispose
|
||||
@darkness.dispose
|
||||
super
|
||||
end
|
||||
|
||||
def radiusMin; return 64; end # Before using Flash
|
||||
def radiusMax; return 176; end # After using Flash
|
||||
|
||||
def radius=(value)
|
||||
@radius = value
|
||||
refresh
|
||||
end
|
||||
|
||||
def refresh
|
||||
@darkness.fill_rect(0,0,Graphics.width,Graphics.height,Color.new(0,0,0,255))
|
||||
cx = Graphics.width/2
|
||||
cy = Graphics.height/2
|
||||
cradius = @radius
|
||||
numfades = 5
|
||||
for i in 1..numfades
|
||||
for j in cx-cradius..cx+cradius
|
||||
diff2 = (cradius * cradius) - ((j - cx) * (j - cx))
|
||||
diff = Math.sqrt(diff2)
|
||||
@darkness.fill_rect(j,cy-diff,1,diff*2,Color.new(0,0,0,255.0*(numfades-i)/numfades))
|
||||
end
|
||||
cradius = (cradius*0.9).floor
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Lights
|
||||
#===============================================================================
|
||||
class LightEffect
|
||||
def initialize(event,viewport=nil,map=nil,filename=nil)
|
||||
@light = IconSprite.new(0,0,viewport)
|
||||
if filename!=nil && filename!="" && pbResolveBitmap("Graphics/Pictures/"+filename)
|
||||
@light.setBitmap("Graphics/Pictures/"+filename)
|
||||
else
|
||||
@light.setBitmap("Graphics/Pictures/LE")
|
||||
end
|
||||
@light.z = 1000
|
||||
@event = event
|
||||
@map = (map) ? map : $game_map
|
||||
@disposed = false
|
||||
end
|
||||
|
||||
def disposed?
|
||||
return @disposed
|
||||
end
|
||||
|
||||
def dispose
|
||||
@light.dispose
|
||||
@map = nil
|
||||
@event = nil
|
||||
@disposed = true
|
||||
end
|
||||
|
||||
def update
|
||||
@light.update
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class LightEffect_Lamp < LightEffect
|
||||
def initialize(event,viewport=nil,map=nil)
|
||||
lamp = AnimatedBitmap.new("Graphics/Pictures/LE")
|
||||
@light = Sprite.new(viewport)
|
||||
@light.bitmap = Bitmap.new(128,64)
|
||||
src_rect = Rect.new(0, 0, 64, 64)
|
||||
@light.bitmap.blt(0, 0, lamp.bitmap, src_rect)
|
||||
@light.bitmap.blt(20, 0, lamp.bitmap, src_rect)
|
||||
@light.visible = true
|
||||
@light.z = 1000
|
||||
lamp.dispose
|
||||
@map = (map) ? map : $game_map
|
||||
@event = event
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class LightEffect_Basic < LightEffect
|
||||
def update
|
||||
return if !@light || !@event
|
||||
super
|
||||
@light.opacity = 100
|
||||
@light.ox = 32
|
||||
@light.oy = 48
|
||||
if (Object.const_defined?(:ScreenPosHelper) rescue false)
|
||||
@light.x = ScreenPosHelper.pbScreenX(@event)
|
||||
@light.y = ScreenPosHelper.pbScreenY(@event)
|
||||
@light.zoom_x = ScreenPosHelper.pbScreenZoomX(@event)
|
||||
else
|
||||
@light.x = @event.screen_x
|
||||
@light.y = @event.screen_y
|
||||
@light.zoom_x = 1.0
|
||||
end
|
||||
@light.zoom_y = @light.zoom_x
|
||||
@light.tone = $game_screen.tone
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class LightEffect_DayNight < LightEffect
|
||||
def update
|
||||
return if !@light || !@event
|
||||
super
|
||||
shade = PBDayNight.getShade
|
||||
if shade>=144 # If light enough, call it fully day
|
||||
shade = 255
|
||||
elsif shade<=64 # If dark enough, call it fully night
|
||||
shade = 0
|
||||
else
|
||||
shade = 255-(255*(144-shade)/(144-64))
|
||||
end
|
||||
@light.opacity = 255-shade
|
||||
if @light.opacity>0
|
||||
@light.ox = 32
|
||||
@light.oy = 48
|
||||
if (Object.const_defined?(:ScreenPosHelper) rescue false)
|
||||
@light.x = ScreenPosHelper.pbScreenX(@event)
|
||||
@light.y = ScreenPosHelper.pbScreenY(@event)
|
||||
@light.zoom_x = ScreenPosHelper.pbScreenZoomX(@event)
|
||||
@light.zoom_y = ScreenPosHelper.pbScreenZoomY(@event)
|
||||
else
|
||||
@light.x = @event.screen_x
|
||||
@light.y = @event.screen_y
|
||||
@light.zoom_x = 1.0
|
||||
@light.zoom_y = 1.0
|
||||
end
|
||||
@light.tone.set($game_screen.tone.red,
|
||||
$game_screen.tone.green,
|
||||
$game_screen.tone.blue,
|
||||
$game_screen.tone.gray)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
Events.onSpritesetCreate += proc { |_sender,e|
|
||||
spriteset = e[0] # Spriteset being created
|
||||
viewport = e[1] # Viewport used for tilemap and characters
|
||||
map = spriteset.map # Map associated with the spriteset (not necessarily the current map)
|
||||
for i in map.events.keys
|
||||
if map.events[i].name[/^outdoorlight\((\w+)\)$/i]
|
||||
filename = $~[1].to_s
|
||||
spriteset.addUserSprite(LightEffect_DayNight.new(map.events[i],viewport,map,filename))
|
||||
elsif map.events[i].name.downcase=="outdoorlight"
|
||||
spriteset.addUserSprite(LightEffect_DayNight.new(map.events[i],viewport,map))
|
||||
elsif map.events[i].name[/^light\((\w+)\)$/i]
|
||||
filename = $~[1].to_s
|
||||
spriteset.addUserSprite(LightEffect_Basic.new(map.events[i],viewport,map,filename))
|
||||
elsif map.events[i].name.downcase=="light"
|
||||
spriteset.addUserSprite(LightEffect_Basic.new(map.events[i],viewport,map))
|
||||
end
|
||||
end
|
||||
spriteset.addUserSprite(Particle_Engine.new(viewport,map))
|
||||
}
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Entering/exiting cave animations
|
||||
#===============================================================================
|
||||
def pbCaveEntranceEx(exiting)
|
||||
# Create bitmap
|
||||
sprite = BitmapSprite.new(Graphics.width,Graphics.height)
|
||||
sprite.z = 100000
|
||||
# Define values used for the animation
|
||||
totalFrames = (Graphics.frame_rate*0.4).floor
|
||||
increment = (255.0/totalFrames).ceil
|
||||
totalBands = 15
|
||||
bandheight = ((Graphics.height/2.0)-10)/totalBands
|
||||
bandwidth = ((Graphics.width/2.0)-12)/totalBands
|
||||
# Create initial array of band colors (black if exiting, white if entering)
|
||||
grays = Array.new(totalBands) { |i| (exiting) ? 0 : 255 }
|
||||
# Animate bands changing color
|
||||
totalFrames.times do |j|
|
||||
x = 0
|
||||
y = 0
|
||||
# Calculate color of each band
|
||||
for k in 0...totalBands
|
||||
next if k>=totalBands*j/totalFrames
|
||||
inc = increment
|
||||
inc *= -1 if exiting
|
||||
grays[k] -= inc
|
||||
grays[k] = 0 if grays[k]<0
|
||||
end
|
||||
# Draw gray rectangles
|
||||
rectwidth = Graphics.width
|
||||
rectheight = Graphics.height
|
||||
for i in 0...totalBands
|
||||
currentGray = grays[i]
|
||||
sprite.bitmap.fill_rect(Rect.new(x,y,rectwidth,rectheight),
|
||||
Color.new(currentGray,currentGray,currentGray))
|
||||
x += bandwidth
|
||||
y += bandheight
|
||||
rectwidth -= bandwidth*2
|
||||
rectheight -= bandheight*2
|
||||
end
|
||||
Graphics.update
|
||||
Input.update
|
||||
end
|
||||
# Set the tone at end of band animation
|
||||
if exiting
|
||||
pbToneChangeAll(Tone.new(255,255,255),0)
|
||||
else
|
||||
pbToneChangeAll(Tone.new(-255,-255,-255),0)
|
||||
end
|
||||
# Animate fade to white (if exiting) or black (if entering)
|
||||
for j in 0...totalFrames
|
||||
if exiting
|
||||
sprite.color = Color.new(255,255,255,j*increment)
|
||||
else
|
||||
sprite.color = Color.new(0,0,0,j*increment)
|
||||
end
|
||||
Graphics.update
|
||||
Input.update
|
||||
end
|
||||
# Set the tone at end of fading animation
|
||||
pbToneChangeAll(Tone.new(0,0,0),8)
|
||||
# Pause briefly
|
||||
(Graphics.frame_rate/10).times do
|
||||
Graphics.update
|
||||
Input.update
|
||||
end
|
||||
sprite.dispose
|
||||
end
|
||||
|
||||
def pbCaveEntrance
|
||||
pbSetEscapePoint
|
||||
pbCaveEntranceEx(false)
|
||||
end
|
||||
|
||||
def pbCaveExit
|
||||
pbEraseEscapePoint
|
||||
pbCaveEntranceEx(true)
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Blacking out animation
|
||||
#===============================================================================
|
||||
def pbRxdataExists?(file)
|
||||
return pbRgssExists?(file+".rxdata")
|
||||
end
|
||||
|
||||
def pbStartOver(gameover=false)
|
||||
if pbInBugContest?
|
||||
pbBugContestStartOver
|
||||
return
|
||||
end
|
||||
$Trainer.heal_party
|
||||
if $PokemonGlobal.pokecenterMapId && $PokemonGlobal.pokecenterMapId>=0
|
||||
if gameover
|
||||
pbMessage(_INTL("\\w[]\\wm\\c[8]\\l[3]After the unfortunate defeat, you scurry back to a Pokémon Center."))
|
||||
else
|
||||
pbMessage(_INTL("\\w[]\\wm\\c[8]\\l[3]You scurry back to a Pokémon Center, protecting your exhausted Pokémon from any further harm..."))
|
||||
end
|
||||
pbCancelVehicles
|
||||
pbRemoveDependencies
|
||||
$game_switches[Settings::STARTING_OVER_SWITCH] = true
|
||||
$game_temp.player_new_map_id = $PokemonGlobal.pokecenterMapId
|
||||
$game_temp.player_new_x = $PokemonGlobal.pokecenterX
|
||||
$game_temp.player_new_y = $PokemonGlobal.pokecenterY
|
||||
$game_temp.player_new_direction = $PokemonGlobal.pokecenterDirection
|
||||
$scene.transfer_player if $scene.is_a?(Scene_Map)
|
||||
$game_map.refresh
|
||||
else
|
||||
homedata = GameData::Metadata.get.home
|
||||
if homedata && !pbRxdataExists?(sprintf("Data/Map%03d",homedata[0]))
|
||||
if $DEBUG
|
||||
pbMessage(_ISPRINTF("Can't find the map 'Map{1:03d}' in the Data folder. The game will resume at the player's position.",homedata[0]))
|
||||
end
|
||||
$Trainer.heal_party
|
||||
return
|
||||
end
|
||||
if gameover
|
||||
pbMessage(_INTL("\\w[]\\wm\\c[8]\\l[3]After the unfortunate defeat, you scurry back home."))
|
||||
else
|
||||
pbMessage(_INTL("\\w[]\\wm\\c[8]\\l[3]You scurry back home, protecting your exhausted Pokémon from any further harm..."))
|
||||
end
|
||||
if homedata
|
||||
pbCancelVehicles
|
||||
pbRemoveDependencies
|
||||
$game_switches[Settings::STARTING_OVER_SWITCH] = true
|
||||
$game_temp.player_new_map_id = homedata[0]
|
||||
$game_temp.player_new_x = homedata[1]
|
||||
$game_temp.player_new_y = homedata[2]
|
||||
$game_temp.player_new_direction = homedata[3]
|
||||
$scene.transfer_player if $scene.is_a?(Scene_Map)
|
||||
$game_map.refresh
|
||||
else
|
||||
$Trainer.heal_party
|
||||
end
|
||||
end
|
||||
pbEraseEscapePoint
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Various other screen effects
|
||||
#===============================================================================
|
||||
def pbToneChangeAll(tone,duration)
|
||||
$game_screen.start_tone_change(tone,duration*Graphics.frame_rate/20)
|
||||
for picture in $game_screen.pictures
|
||||
picture.start_tone_change(tone,duration*Graphics.frame_rate/20) if picture
|
||||
end
|
||||
end
|
||||
|
||||
def pbShake(power,speed,frames)
|
||||
$game_screen.start_shake(power,speed,frames*Graphics.frame_rate/20)
|
||||
end
|
||||
|
||||
def pbFlash(color,frames)
|
||||
$game_screen.start_flash(color,frames*Graphics.frame_rate/20)
|
||||
end
|
||||
|
||||
def pbScrollMap(direction,distance,speed)
|
||||
if speed==0
|
||||
case direction
|
||||
when 2 then $game_map.scroll_down(distance * Game_Map::REAL_RES_Y)
|
||||
when 4 then $game_map.scroll_left(distance * Game_Map::REAL_RES_X)
|
||||
when 6 then $game_map.scroll_right(distance * Game_Map::REAL_RES_X)
|
||||
when 8 then $game_map.scroll_up(distance * Game_Map::REAL_RES_Y)
|
||||
end
|
||||
else
|
||||
$game_map.start_scroll(direction, distance, speed)
|
||||
oldx = $game_map.display_x
|
||||
oldy = $game_map.display_y
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
break if !$game_map.scrolling?
|
||||
pbUpdateSceneMap
|
||||
break if $game_map.display_x==oldx && $game_map.display_y==oldy
|
||||
oldx = $game_map.display_x
|
||||
oldy = $game_map.display_y
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -23,8 +23,8 @@ Events.onWildPokemonCreate += proc { |_sender, e|
|
||||
new_level = pbBalancedLevel($Trainer.party) - 4 + rand(5) # For variety
|
||||
new_level = new_level.clamp(1, GameData::GrowthRate.max_level)
|
||||
pokemon.level = new_level
|
||||
pokemon.calcStats
|
||||
pokemon.resetMoves
|
||||
pokemon.calc_stats
|
||||
pokemon.reset_moves
|
||||
end
|
||||
}
|
||||
|
||||
138
Data/Scripts/013_Overworld/005_Overworld_Fishing.rb
Normal file
138
Data/Scripts/013_Overworld/005_Overworld_Fishing.rb
Normal file
@@ -0,0 +1,138 @@
|
||||
#===============================================================================
|
||||
# Fishing
|
||||
#===============================================================================
|
||||
def pbFishingBegin
|
||||
$PokemonGlobal.fishing = true
|
||||
if !pbCommonEvent(Settings::FISHING_BEGIN_COMMON_EVENT)
|
||||
patternb = 2*$game_player.direction - 1
|
||||
meta = GameData::Metadata.get_player($PokemonGlobal.playerID)
|
||||
num = ($PokemonGlobal.surfing) ? 7 : 6
|
||||
if meta && meta[num] && meta[num]!=""
|
||||
charset = pbGetPlayerCharset(meta,num)
|
||||
4.times do |pattern|
|
||||
$game_player.setDefaultCharName(charset,patternb-pattern,true)
|
||||
(Graphics.frame_rate/20).times do
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def pbFishingEnd
|
||||
if !pbCommonEvent(Settings::FISHING_END_COMMON_EVENT)
|
||||
patternb = 2*($game_player.direction - 2)
|
||||
meta = GameData::Metadata.get_player($PokemonGlobal.playerID)
|
||||
num = ($PokemonGlobal.surfing) ? 7 : 6
|
||||
if meta && meta[num] && meta[num]!=""
|
||||
charset = pbGetPlayerCharset(meta,num)
|
||||
4.times do |pattern|
|
||||
$game_player.setDefaultCharName(charset,patternb+pattern,true)
|
||||
(Graphics.frame_rate/20).times do
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
$PokemonGlobal.fishing = false
|
||||
end
|
||||
|
||||
def pbFishing(hasEncounter,rodType=1)
|
||||
speedup = ($Trainer.first_pokemon && [:STICKYHOLD, :SUCTIONCUPS].include?($Trainer.first_pokemon.ability_id))
|
||||
biteChance = 20+(25*rodType) # 45, 70, 95
|
||||
biteChance *= 1.5 if speedup # 67.5, 100, 100
|
||||
hookChance = 100
|
||||
oldpattern = $game_player.fullPattern
|
||||
pbFishingBegin
|
||||
msgWindow = pbCreateMessageWindow
|
||||
ret = false
|
||||
loop do
|
||||
time = 5+rand(6)
|
||||
time = [time,5+rand(6)].min if speedup
|
||||
message = ""
|
||||
time.times { message += ". " }
|
||||
if pbWaitMessage(msgWindow,time)
|
||||
pbFishingEnd
|
||||
$game_player.setDefaultCharName(nil,oldpattern)
|
||||
pbMessageDisplay(msgWindow,_INTL("Not even a nibble..."))
|
||||
break
|
||||
end
|
||||
if hasEncounter && rand(100)<biteChance
|
||||
$scene.spriteset.addUserAnimation(Settings::EXCLAMATION_ANIMATION_ID,$game_player.x,$game_player.y,true,3)
|
||||
frames = Graphics.frame_rate - rand(Graphics.frame_rate/2) # 0.5-1 second
|
||||
if !pbWaitForInput(msgWindow,message+_INTL("\r\nOh! A bite!"),frames)
|
||||
pbFishingEnd
|
||||
$game_player.setDefaultCharName(nil,oldpattern)
|
||||
pbMessageDisplay(msgWindow,_INTL("The Pokémon got away..."))
|
||||
break
|
||||
end
|
||||
if Settings::FISHING_AUTO_HOOK || rand(100) < hookChance
|
||||
pbFishingEnd
|
||||
pbMessageDisplay(msgWindow,_INTL("Landed a Pokémon!")) if !Settings::FISHING_AUTO_HOOK
|
||||
$game_player.setDefaultCharName(nil,oldpattern)
|
||||
ret = true
|
||||
break
|
||||
end
|
||||
# biteChance += 15
|
||||
# hookChance += 15
|
||||
else
|
||||
pbFishingEnd
|
||||
$game_player.setDefaultCharName(nil,oldpattern)
|
||||
pbMessageDisplay(msgWindow,_INTL("Not even a nibble..."))
|
||||
break
|
||||
end
|
||||
end
|
||||
pbDisposeMessageWindow(msgWindow)
|
||||
return ret
|
||||
end
|
||||
|
||||
# Show waiting dots before a Pokémon bites
|
||||
def pbWaitMessage(msgWindow,time)
|
||||
message = ""
|
||||
periodTime = Graphics.frame_rate*4/10 # 0.4 seconds, 16 frames per dot
|
||||
(time+1).times do |i|
|
||||
message += ". " if i>0
|
||||
pbMessageDisplay(msgWindow,message,false)
|
||||
periodTime.times do
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
if Input.trigger?(Input::USE) || Input.trigger?(Input::BACK)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
# A Pokémon is biting, reflex test to reel it in
|
||||
def pbWaitForInput(msgWindow,message,frames)
|
||||
pbMessageDisplay(msgWindow,message,false)
|
||||
numFrame = 0
|
||||
twitchFrame = 0
|
||||
twitchFrameTime = Graphics.frame_rate/10 # 0.1 seconds, 4 frames
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
# Twitch cycle: 1,0,1,0,0,0,0,0
|
||||
twitchFrame = (twitchFrame+1)%(twitchFrameTime*8)
|
||||
case twitchFrame%twitchFrameTime
|
||||
when 0, 2
|
||||
$game_player.pattern = 1
|
||||
else
|
||||
$game_player.pattern = 0
|
||||
end
|
||||
if Input.trigger?(Input::USE) || Input.trigger?(Input::BACK)
|
||||
$game_player.pattern = 0
|
||||
return true
|
||||
end
|
||||
break if !Settings::FISHING_AUTO_HOOK && numFrame > frames
|
||||
numFrame += 1
|
||||
end
|
||||
return false
|
||||
end
|
||||
@@ -356,7 +356,7 @@ def pbDayCareGenerateEgg
|
||||
egg.happiness = 120
|
||||
egg.iv = ivs
|
||||
egg.moves = finalmoves
|
||||
egg.calcStats
|
||||
egg.calc_stats
|
||||
egg.obtain_text = _INTL("Day-Care Couple")
|
||||
egg.name = _INTL("Egg")
|
||||
egg.steps_to_hatch = egg.species_data.hatch_steps
|
||||
@@ -394,7 +394,7 @@ Events.onStepTaken += proc { |_sender,_e|
|
||||
oldlevel = pkmn.level
|
||||
pkmn.exp += 1 # Gain Exp
|
||||
next if pkmn.level==oldlevel
|
||||
pkmn.calcStats
|
||||
pkmn.calc_stats
|
||||
movelist = pkmn.getMoveList
|
||||
for i in movelist
|
||||
pkmn.learn_move(i[1]) if i[0]==pkmn.level # Learned a new move
|
||||
@@ -1,573 +0,0 @@
|
||||
class PokemonTemp
|
||||
attr_writer :dependentEvents
|
||||
|
||||
def dependentEvents
|
||||
@dependentEvents = DependentEvents.new if !@dependentEvents
|
||||
return @dependentEvents
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
def pbRemoveDependencies()
|
||||
$PokemonTemp.dependentEvents.removeAllEvents()
|
||||
pbDeregisterPartner() rescue nil
|
||||
end
|
||||
|
||||
def pbAddDependency(event)
|
||||
$PokemonTemp.dependentEvents.addEvent(event)
|
||||
end
|
||||
|
||||
def pbRemoveDependency(event)
|
||||
$PokemonTemp.dependentEvents.removeEvent(event)
|
||||
end
|
||||
|
||||
def pbAddDependency2(eventID, eventName, commonEvent)
|
||||
$PokemonTemp.dependentEvents.addEvent($game_map.events[eventID],eventName,commonEvent)
|
||||
end
|
||||
|
||||
# Gets the Game_Character object associated with a dependent event.
|
||||
def pbGetDependency(eventName)
|
||||
return $PokemonTemp.dependentEvents.getEventByName(eventName)
|
||||
end
|
||||
|
||||
def pbRemoveDependency2(eventName)
|
||||
$PokemonTemp.dependentEvents.removeEventByName(eventName)
|
||||
end
|
||||
|
||||
|
||||
|
||||
class PokemonGlobalMetadata
|
||||
attr_writer :dependentEvents
|
||||
|
||||
def dependentEvents
|
||||
@dependentEvents = [] if !@dependentEvents
|
||||
return @dependentEvents
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Game_Event
|
||||
def set_starting
|
||||
@starting=true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
def pbTestPass(follower,x,y,_direction=nil)
|
||||
return $MapFactory.isPassableStrict?(follower.map.map_id,x,y,follower)
|
||||
end
|
||||
|
||||
# Same map only
|
||||
def moveThrough(follower,direction)
|
||||
oldThrough=follower.through
|
||||
follower.through=true
|
||||
case direction
|
||||
when 2 then follower.move_down
|
||||
when 4 then follower.move_left
|
||||
when 6 then follower.move_right
|
||||
when 8 then follower.move_up
|
||||
end
|
||||
follower.through=oldThrough
|
||||
end
|
||||
|
||||
# Same map only
|
||||
def moveFancy(follower,direction)
|
||||
deltaX=(direction == 6 ? 1 : (direction == 4 ? -1 : 0))
|
||||
deltaY=(direction == 2 ? 1 : (direction == 8 ? -1 : 0))
|
||||
newX = follower.x + deltaX
|
||||
newY = follower.y + deltaY
|
||||
# Move if new position is the player's, or the new position is passable,
|
||||
# or the current position is not passable
|
||||
if ($game_player.x==newX && $game_player.y==newY) ||
|
||||
pbTestPass(follower,newX,newY,0) ||
|
||||
!pbTestPass(follower,follower.x,follower.y,0)
|
||||
oldThrough=follower.through
|
||||
follower.through=true
|
||||
case direction
|
||||
when 2 then follower.move_down
|
||||
when 4 then follower.move_left
|
||||
when 6 then follower.move_right
|
||||
when 8 then follower.move_up
|
||||
end
|
||||
follower.through=oldThrough
|
||||
end
|
||||
end
|
||||
|
||||
# Same map only
|
||||
def jumpFancy(follower,direction,leader)
|
||||
deltaX=(direction == 6 ? 2 : (direction == 4 ? -2 : 0))
|
||||
deltaY=(direction == 2 ? 2 : (direction == 8 ? -2 : 0))
|
||||
halfDeltaX=(direction == 6 ? 1 : (direction == 4 ? -1 : 0))
|
||||
halfDeltaY=(direction == 2 ? 1 : (direction == 8 ? -1 : 0))
|
||||
middle=pbTestPass(follower,follower.x+halfDeltaX,follower.y+halfDeltaY,0)
|
||||
ending=pbTestPass(follower,follower.x+deltaX, follower.y+deltaY, 0)
|
||||
if middle
|
||||
moveFancy(follower,direction)
|
||||
moveFancy(follower,direction)
|
||||
elsif ending
|
||||
if pbTestPass(follower,follower.x,follower.y,0)
|
||||
if leader.jumping?
|
||||
follower.jump_speed_real = leader.jump_speed_real * Graphics.frame_rate / 40.0
|
||||
else
|
||||
follower.jump_speed_real = leader.move_speed_real * Graphics.frame_rate / 20.0
|
||||
end
|
||||
follower.jump(deltaX,deltaY)
|
||||
else
|
||||
moveThrough(follower,direction)
|
||||
moveThrough(follower,direction)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def pbFancyMoveTo(follower,newX,newY,leader)
|
||||
if follower.x-newX==-1 && follower.y==newY
|
||||
moveFancy(follower,6)
|
||||
elsif follower.x-newX==1 && follower.y==newY
|
||||
moveFancy(follower,4)
|
||||
elsif follower.y-newY==-1 && follower.x==newX
|
||||
moveFancy(follower,2)
|
||||
elsif follower.y-newY==1 && follower.x==newX
|
||||
moveFancy(follower,8)
|
||||
elsif follower.x-newX==-2 && follower.y==newY
|
||||
jumpFancy(follower,6,leader)
|
||||
elsif follower.x-newX==2 && follower.y==newY
|
||||
jumpFancy(follower,4,leader)
|
||||
elsif follower.y-newY==-2 && follower.x==newX
|
||||
jumpFancy(follower,2,leader)
|
||||
elsif follower.y-newY==2 && follower.x==newX
|
||||
jumpFancy(follower,8,leader)
|
||||
elsif follower.x!=newX || follower.y!=newY
|
||||
follower.moveto(newX,newY)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class DependentEvents
|
||||
attr_reader :lastUpdate
|
||||
|
||||
def createEvent(eventData)
|
||||
rpgEvent = RPG::Event.new(eventData[3],eventData[4])
|
||||
rpgEvent.id = eventData[1]
|
||||
if eventData[9]
|
||||
# Must setup common event list here and now
|
||||
commonEvent = Game_CommonEvent.new(eventData[9])
|
||||
rpgEvent.pages[0].list = commonEvent.list
|
||||
end
|
||||
newEvent = Game_Event.new(eventData[0],rpgEvent,$MapFactory.getMap(eventData[2]))
|
||||
newEvent.character_name = eventData[6]
|
||||
newEvent.character_hue = eventData[7]
|
||||
case eventData[5] # direction
|
||||
when 2 then newEvent.turn_down
|
||||
when 4 then newEvent.turn_left
|
||||
when 6 then newEvent.turn_right
|
||||
when 8 then newEvent.turn_up
|
||||
end
|
||||
return newEvent
|
||||
end
|
||||
|
||||
def initialize
|
||||
# Original map, Event ID, Current map, X, Y, Direction
|
||||
events=$PokemonGlobal.dependentEvents
|
||||
@realEvents=[]
|
||||
@lastUpdate=-1
|
||||
for event in events
|
||||
@realEvents.push(createEvent(event))
|
||||
end
|
||||
end
|
||||
|
||||
def pbEnsureEvent(event, newMapID)
|
||||
events=$PokemonGlobal.dependentEvents
|
||||
for i in 0...events.length
|
||||
# Check original map ID and original event ID
|
||||
if events[i][0]==event.map_id && events[i][1]==event.id
|
||||
# Change current map ID
|
||||
events[i][2]=newMapID
|
||||
newEvent=createEvent(events[i])
|
||||
# Replace event
|
||||
@realEvents[i]=newEvent
|
||||
@lastUpdate+=1
|
||||
return i
|
||||
end
|
||||
end
|
||||
return -1
|
||||
end
|
||||
|
||||
def pbFollowEventAcrossMaps(leader,follower,instant=false,leaderIsTrueLeader=true)
|
||||
d=leader.direction
|
||||
areConnected=$MapFactory.areConnected?(leader.map.map_id,follower.map.map_id)
|
||||
# Get the rear facing tile of leader
|
||||
facingDirection=10-d
|
||||
if !leaderIsTrueLeader && areConnected
|
||||
relativePos=$MapFactory.getThisAndOtherEventRelativePos(leader,follower)
|
||||
# Assumes leader and follower are both 1x1 tile in size
|
||||
if (relativePos[1]==0 && relativePos[0]==2) # 2 spaces to the right of leader
|
||||
facingDirection=6
|
||||
elsif (relativePos[1]==0 && relativePos[0]==-2) # 2 spaces to the left of leader
|
||||
facingDirection=4
|
||||
elsif relativePos[1]==-2 && relativePos[0]==0 # 2 spaces above leader
|
||||
facingDirection=8
|
||||
elsif relativePos[1]==2 && relativePos[0]==0 # 2 spaces below leader
|
||||
facingDirection=2
|
||||
end
|
||||
end
|
||||
facings=[facingDirection] # Get facing from behind
|
||||
# facings.push([0,0,4,0,8,0,2,0,6][d]) # Get right facing
|
||||
# facings.push([0,0,6,0,2,0,8,0,4][d]) # Get left facing
|
||||
if !leaderIsTrueLeader
|
||||
facings.push(d) # Get forward facing
|
||||
end
|
||||
mapTile=nil
|
||||
if areConnected
|
||||
bestRelativePos=-1
|
||||
oldthrough=follower.through
|
||||
follower.through=false
|
||||
for i in 0...facings.length
|
||||
facing=facings[i]
|
||||
tile=$MapFactory.getFacingTile(facing,leader)
|
||||
# Assumes leader is 1x1 tile in size
|
||||
passable=tile && $MapFactory.isPassableStrict?(tile[0],tile[1],tile[2],follower)
|
||||
if i==0 && !passable && tile &&
|
||||
$MapFactory.getTerrainTag(tile[0],tile[1],tile[2]).ledge
|
||||
# If the tile isn't passable and the tile is a ledge,
|
||||
# get tile from further behind
|
||||
tile=$MapFactory.getFacingTileFromPos(tile[0],tile[1],tile[2],facing)
|
||||
passable=tile && $MapFactory.isPassableStrict?(tile[0],tile[1],tile[2],follower)
|
||||
end
|
||||
if passable
|
||||
relativePos=$MapFactory.getThisAndOtherPosRelativePos(
|
||||
follower,tile[0],tile[1],tile[2])
|
||||
# Assumes follower is 1x1 tile in size
|
||||
distance=Math.sqrt(relativePos[0]*relativePos[0]+relativePos[1]*relativePos[1])
|
||||
if bestRelativePos==-1 || bestRelativePos>distance
|
||||
bestRelativePos=distance
|
||||
mapTile=tile
|
||||
end
|
||||
if i==0 && distance<=1 # Prefer behind if tile can move up to 1 space
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
follower.through=oldthrough
|
||||
else
|
||||
tile=$MapFactory.getFacingTile(facings[0],leader)
|
||||
# Assumes leader is 1x1 tile in size
|
||||
passable=tile && $MapFactory.isPassableStrict?(tile[0],tile[1],tile[2],follower)
|
||||
mapTile=passable ? mapTile : nil
|
||||
end
|
||||
if mapTile && follower.map.map_id==mapTile[0]
|
||||
# Follower is on same map
|
||||
newX=mapTile[1]
|
||||
newY=mapTile[2]
|
||||
deltaX=(d == 6 ? -1 : d == 4 ? 1 : 0)
|
||||
deltaY=(d == 2 ? -1 : d == 8 ? 1 : 0)
|
||||
posX = newX + deltaX
|
||||
posY = newY + deltaY
|
||||
follower.move_speed=leader.move_speed # sync movespeed
|
||||
if (follower.x-newX==-1 && follower.y==newY) ||
|
||||
(follower.x-newX==1 && follower.y==newY) ||
|
||||
(follower.y-newY==-1 && follower.x==newX) ||
|
||||
(follower.y-newY==1 && follower.x==newX)
|
||||
if instant
|
||||
follower.moveto(newX,newY)
|
||||
else
|
||||
pbFancyMoveTo(follower,newX,newY,leader)
|
||||
end
|
||||
elsif (follower.x-newX==-2 && follower.y==newY) ||
|
||||
(follower.x-newX==2 && follower.y==newY) ||
|
||||
(follower.y-newY==-2 && follower.x==newX) ||
|
||||
(follower.y-newY==2 && follower.x==newX)
|
||||
if instant
|
||||
follower.moveto(newX,newY)
|
||||
else
|
||||
pbFancyMoveTo(follower,newX,newY,leader)
|
||||
end
|
||||
elsif follower.x!=posX || follower.y!=posY
|
||||
if instant
|
||||
follower.moveto(newX,newY)
|
||||
else
|
||||
pbFancyMoveTo(follower,posX,posY,leader)
|
||||
pbFancyMoveTo(follower,newX,newY,leader)
|
||||
end
|
||||
end
|
||||
else
|
||||
if !mapTile
|
||||
# Make current position into leader's position
|
||||
mapTile=[leader.map.map_id,leader.x,leader.y]
|
||||
end
|
||||
if follower.map.map_id==mapTile[0]
|
||||
# Follower is on same map as leader
|
||||
follower.moveto(leader.x,leader.y)
|
||||
else
|
||||
# Follower will move to different map
|
||||
events=$PokemonGlobal.dependentEvents
|
||||
eventIndex=pbEnsureEvent(follower,mapTile[0])
|
||||
if eventIndex>=0
|
||||
newFollower=@realEvents[eventIndex]
|
||||
newEventData=events[eventIndex]
|
||||
newFollower.moveto(mapTile[1],mapTile[2])
|
||||
newEventData[3]=mapTile[1]
|
||||
newEventData[4]=mapTile[2]
|
||||
if mapTile[0]==leader.map.map_id
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def debugEcho
|
||||
self.eachEvent { |e,d|
|
||||
echoln d
|
||||
echoln [e.map_id,e.map.map_id,e.id]
|
||||
}
|
||||
end
|
||||
|
||||
def pbMapChangeMoveDependentEvents
|
||||
events=$PokemonGlobal.dependentEvents
|
||||
updateDependentEvents
|
||||
leader=$game_player
|
||||
for i in 0...events.length
|
||||
event=@realEvents[i]
|
||||
pbFollowEventAcrossMaps(leader,event,true,i==0)
|
||||
# Update X and Y for this event
|
||||
events[i][3]=event.x
|
||||
events[i][4]=event.y
|
||||
events[i][5]=event.direction
|
||||
# Set leader to this event
|
||||
leader=event
|
||||
end
|
||||
end
|
||||
|
||||
def pbMoveDependentEvents
|
||||
events=$PokemonGlobal.dependentEvents
|
||||
updateDependentEvents
|
||||
leader=$game_player
|
||||
for i in 0...events.length
|
||||
event=@realEvents[i]
|
||||
pbFollowEventAcrossMaps(leader,event,false,i==0)
|
||||
# Update X and Y for this event
|
||||
events[i][3]=event.x
|
||||
events[i][4]=event.y
|
||||
events[i][5]=event.direction
|
||||
# Set leader to this event
|
||||
leader=event
|
||||
end
|
||||
end
|
||||
|
||||
def pbTurnDependentEvents
|
||||
events=$PokemonGlobal.dependentEvents
|
||||
updateDependentEvents
|
||||
leader=$game_player
|
||||
for i in 0...events.length
|
||||
event=@realEvents[i]
|
||||
pbTurnTowardEvent(event,leader)
|
||||
# Update direction for this event
|
||||
events[i][5]=event.direction
|
||||
# Set leader to this event
|
||||
leader=event
|
||||
end
|
||||
end
|
||||
|
||||
def eachEvent
|
||||
events=$PokemonGlobal.dependentEvents
|
||||
for i in 0...events.length
|
||||
yield @realEvents[i],events[i]
|
||||
end
|
||||
end
|
||||
|
||||
def updateDependentEvents
|
||||
events=$PokemonGlobal.dependentEvents
|
||||
return if events.length==0
|
||||
for i in 0...events.length
|
||||
event=@realEvents[i]
|
||||
next if !@realEvents[i]
|
||||
event.transparent=$game_player.transparent
|
||||
if event.jumping? || event.moving? ||
|
||||
!($game_player.jumping? || $game_player.moving?)
|
||||
event.update
|
||||
elsif !event.starting
|
||||
event.set_starting
|
||||
event.update
|
||||
event.clear_starting
|
||||
end
|
||||
events[i][3]=event.x
|
||||
events[i][4]=event.y
|
||||
events[i][5]=event.direction
|
||||
end
|
||||
# Check event triggers
|
||||
if Input.trigger?(Input::USE) && !$game_temp.in_menu && !$game_temp.in_battle &&
|
||||
!$game_player.move_route_forcing && !$game_temp.message_window_showing &&
|
||||
!pbMapInterpreterRunning?
|
||||
# Get position of tile facing the player
|
||||
facingTile=$MapFactory.getFacingTile()
|
||||
# Assumes player is 1x1 tile in size
|
||||
self.eachEvent { |e,d|
|
||||
next if !d[9]
|
||||
if e.at_coordinate?($game_player.x, $game_player.y)
|
||||
# On same position
|
||||
if not e.jumping? && (!e.respond_to?("over_trigger") || e.over_trigger?)
|
||||
if e.list.size>1
|
||||
# Start event
|
||||
$game_map.refresh if $game_map.need_refresh
|
||||
e.lock
|
||||
pbMapInterpreter.setup(e.list,e.id,e.map.map_id)
|
||||
end
|
||||
end
|
||||
elsif facingTile && e.map.map_id==facingTile[0] &&
|
||||
e.at_coordinate?(facingTile[1], facingTile[2])
|
||||
# On facing tile
|
||||
if not e.jumping? && (!e.respond_to?("over_trigger") || !e.over_trigger?)
|
||||
if e.list.size>1
|
||||
# Start event
|
||||
$game_map.refresh if $game_map.need_refresh
|
||||
e.lock
|
||||
pbMapInterpreter.setup(e.list,e.id,e.map.map_id)
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
def removeEvent(event)
|
||||
events=$PokemonGlobal.dependentEvents
|
||||
mapid=$game_map.map_id
|
||||
for i in 0...events.length
|
||||
if events[i][2]==mapid && # Refer to current map
|
||||
events[i][0]==event.map_id && # Event's map ID is original ID
|
||||
events[i][1]==event.id
|
||||
events[i]=nil
|
||||
@realEvents[i]=nil
|
||||
@lastUpdate+=1
|
||||
end
|
||||
events.compact!
|
||||
@realEvents.compact!
|
||||
end
|
||||
end
|
||||
|
||||
def getEventByName(name)
|
||||
events=$PokemonGlobal.dependentEvents
|
||||
for i in 0...events.length
|
||||
if events[i] && events[i][8]==name # Arbitrary name given to dependent event
|
||||
return @realEvents[i]
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
def removeAllEvents
|
||||
events=$PokemonGlobal.dependentEvents
|
||||
events.clear
|
||||
@realEvents.clear
|
||||
@lastUpdate+=1
|
||||
end
|
||||
|
||||
def removeEventByName(name)
|
||||
events=$PokemonGlobal.dependentEvents
|
||||
for i in 0...events.length
|
||||
if events[i] && events[i][8]==name # Arbitrary name given to dependent event
|
||||
events[i]=nil
|
||||
@realEvents[i]=nil
|
||||
@lastUpdate+=1
|
||||
end
|
||||
events.compact!
|
||||
@realEvents.compact!
|
||||
end
|
||||
end
|
||||
|
||||
def addEvent(event,eventName=nil,commonEvent=nil)
|
||||
return if !event
|
||||
events=$PokemonGlobal.dependentEvents
|
||||
for i in 0...events.length
|
||||
if events[i] && events[i][0]==$game_map.map_id && events[i][1]==event.id
|
||||
# Already exists
|
||||
return
|
||||
end
|
||||
end
|
||||
# Original map ID, original event ID, current map ID,
|
||||
# event X, event Y, event direction,
|
||||
# event's filename,
|
||||
# event's hue, event's name, common event ID
|
||||
eventData=[
|
||||
$game_map.map_id,event.id,$game_map.map_id,
|
||||
event.x,event.y,event.direction,
|
||||
event.character_name.clone,
|
||||
event.character_hue,eventName,commonEvent
|
||||
]
|
||||
newEvent=createEvent(eventData)
|
||||
events.push(eventData)
|
||||
@realEvents.push(newEvent)
|
||||
@lastUpdate+=1
|
||||
event.erase
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class DependentEventSprites
|
||||
def initialize(viewport,map)
|
||||
@disposed=false
|
||||
@sprites=[]
|
||||
@map=map
|
||||
@viewport=viewport
|
||||
refresh
|
||||
@lastUpdate=nil
|
||||
end
|
||||
|
||||
def refresh
|
||||
for sprite in @sprites
|
||||
sprite.dispose
|
||||
end
|
||||
@sprites.clear
|
||||
$PokemonTemp.dependentEvents.eachEvent { |event,data|
|
||||
if data[0]==@map.map_id # Check original map
|
||||
@map.events[data[1]].erase
|
||||
end
|
||||
if data[2]==@map.map_id # Check current map
|
||||
@sprites.push(Sprite_Character.new(@viewport,event))
|
||||
end
|
||||
}
|
||||
end
|
||||
|
||||
def update
|
||||
if $PokemonTemp.dependentEvents.lastUpdate!=@lastUpdate
|
||||
refresh
|
||||
@lastUpdate=$PokemonTemp.dependentEvents.lastUpdate
|
||||
end
|
||||
for sprite in @sprites
|
||||
sprite.update
|
||||
end
|
||||
end
|
||||
|
||||
def dispose
|
||||
return if @disposed
|
||||
for sprite in @sprites
|
||||
sprite.dispose
|
||||
end
|
||||
@sprites.clear
|
||||
@disposed=true
|
||||
end
|
||||
|
||||
def disposed?
|
||||
@disposed
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
Events.onSpritesetCreate += proc { |_sender,e|
|
||||
spriteset = e[0] # Spriteset being created
|
||||
viewport = e[1] # Viewport used for tilemap and characters
|
||||
map = spriteset.map # Map associated with the spriteset (not necessarily the current map)
|
||||
spriteset.addUserSprite(DependentEventSprites.new(viewport,map))
|
||||
}
|
||||
|
||||
Events.onMapSceneChange += proc { |_sender,e|
|
||||
mapChanged = e[1]
|
||||
if mapChanged
|
||||
$PokemonTemp.dependentEvents.pbMapChangeMoveDependentEvents
|
||||
end
|
||||
}
|
||||
Reference in New Issue
Block a user