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https://github.com/infinitefusion/infinitefusion-e18.git
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Updated to mkxp-z v2.1.1, renamed and rearranged some script files
This commit is contained in:
773
Data/Scripts/013_Overworld/001_Overworld.rb
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773
Data/Scripts/013_Overworld/001_Overworld.rb
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@@ -0,0 +1,773 @@
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#===============================================================================
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# Constant checks
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#===============================================================================
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# Pokérus check
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Events.onMapUpdate += proc { |_sender,_e|
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next if !$Trainer
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last = $PokemonGlobal.pokerusTime
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now = pbGetTimeNow
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if !last || last.year!=now.year || last.month!=now.month || last.day!=now.day
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for i in $Trainer.pokemon_party
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i.lowerPokerusCount
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end
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$PokemonGlobal.pokerusTime = now
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end
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}
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# Returns whether the Poké Center should explain Pokérus to the player, if a
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# healed Pokémon has it.
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def pbPokerus?
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return false if $game_switches[Settings::SEEN_POKERUS_SWITCH]
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for i in $Trainer.party
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return true if i.pokerusStage==1
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end
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return false
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end
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class PokemonTemp
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attr_accessor :batterywarning
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attr_accessor :cueBGM
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attr_accessor :cueFrames
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end
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def pbBatteryLow?
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pstate = System.power_state
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# If it's not discharging, it doesn't matter if it's low
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return false if !pstate[:discharging]
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# Check for less than 10m, priority over the percentage
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# Some laptops (Chromebooks, Macbooks) have very long lifetimes
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return true if pstate[:seconds] && pstate[:seconds] <= 600
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# Check for <=15%
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return true if pstate[:percent] && pstate[:percent] <= 15
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return false
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end
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Events.onMapUpdate += proc { |_sender,_e|
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if !$PokemonTemp.batterywarning && pbBatteryLow?
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if !$game_temp.in_menu && !$game_temp.in_battle &&
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!$game_player.move_route_forcing && !$game_temp.message_window_showing &&
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!pbMapInterpreterRunning?
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if pbGetTimeNow.sec==0
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pbMessage(_INTL("The game has detected that the battery is low. You should save soon to avoid losing your progress."))
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$PokemonTemp.batterywarning = true
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end
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end
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end
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if $PokemonTemp.cueFrames
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$PokemonTemp.cueFrames -= 1
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if $PokemonTemp.cueFrames<=0
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$PokemonTemp.cueFrames = nil
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if $game_system.getPlayingBGM==nil
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pbBGMPlay($PokemonTemp.cueBGM)
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end
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end
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end
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}
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#===============================================================================
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# Checks per step
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#===============================================================================
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# Party Pokémon gain happiness from walking
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Events.onStepTaken += proc {
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$PokemonGlobal.happinessSteps = 0 if !$PokemonGlobal.happinessSteps
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$PokemonGlobal.happinessSteps += 1
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if $PokemonGlobal.happinessSteps>=128
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for pkmn in $Trainer.able_party
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pkmn.changeHappiness("walking") if rand(2)==0
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end
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$PokemonGlobal.happinessSteps = 0
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end
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}
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# Poison party Pokémon
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Events.onStepTakenTransferPossible += proc { |_sender,e|
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handled = e[0]
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next if handled[0]
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if $PokemonGlobal.stepcount%4==0 && Settings::POISON_IN_FIELD
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flashed = false
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for i in $Trainer.able_party
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if i.status == :POISON && !i.hasAbility?(:IMMUNITY)
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if !flashed
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$game_screen.start_flash(Color.new(255,0,0,128), 4)
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flashed = true
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end
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i.hp -= 1 if i.hp>1 || Settings::POISON_FAINT_IN_FIELD
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if i.hp==1 && !Settings::POISON_FAINT_IN_FIELD
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i.status = :NONE
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pbMessage(_INTL("{1} survived the poisoning.\\nThe poison faded away!\1",i.name))
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next
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elsif i.hp==0
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i.changeHappiness("faint")
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i.status = :NONE
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pbMessage(_INTL("{1} fainted...",i.name))
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end
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if $Trainer.able_pokemon_count == 0
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handled[0] = true
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pbCheckAllFainted
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end
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end
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end
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end
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}
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def pbCheckAllFainted
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if $Trainer.able_pokemon_count == 0
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pbMessage(_INTL("You have no more Pokémon that can fight!\1"))
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pbMessage(_INTL("You blacked out!"))
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pbBGMFade(1.0)
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pbBGSFade(1.0)
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pbFadeOutIn { pbStartOver }
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end
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end
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# Gather soot from soot grass
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Events.onStepTakenFieldMovement += proc { |_sender,e|
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event = e[0] # Get the event affected by field movement
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thistile = $MapFactory.getRealTilePos(event.map.map_id,event.x,event.y)
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map = $MapFactory.getMap(thistile[0])
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for i in [2, 1, 0]
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tile_id = map.data[thistile[1],thistile[2],i]
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next if tile_id == nil
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next if GameData::TerrainTag.try_get(map.terrain_tags[tile_id]).id != :SootGrass
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if event == $game_player && GameData::Item.exists?(:SOOTSACK) && $PokemonBag.pbHasItem?(:SOOTSACK)
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$PokemonGlobal.sootsack = 0 if !$PokemonGlobal.sootsack
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$PokemonGlobal.sootsack += 1
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end
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# map.data[thistile[1], thistile[2], i] = 0
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# $scene.createSingleSpriteset(map.map_id)
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break
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end
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}
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# Show grass rustle animation, and auto-move the player over waterfalls and ice
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Events.onStepTakenFieldMovement += proc { |_sender, e|
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event = e[0] # Get the event affected by field movement
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if $scene.is_a?(Scene_Map)
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event.each_occupied_tile do |x, y|
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if $MapFactory.getTerrainTag(event.map.map_id, x, y, true).shows_grass_rustle
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$scene.spriteset.addUserAnimation(Settings::GRASS_ANIMATION_ID, x, y, true, 1)
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end
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end
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if event == $game_player
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currentTag = $game_player.pbTerrainTag
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if currentTag.waterfall_crest
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pbDescendWaterfall
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elsif currentTag.ice && !$PokemonGlobal.sliding
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pbSlideOnIce
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end
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end
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end
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}
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def pbOnStepTaken(eventTriggered)
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if $game_player.move_route_forcing || pbMapInterpreterRunning?
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Events.onStepTakenFieldMovement.trigger(nil,$game_player)
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return
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end
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$PokemonGlobal.stepcount = 0 if !$PokemonGlobal.stepcount
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$PokemonGlobal.stepcount += 1
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$PokemonGlobal.stepcount &= 0x7FFFFFFF
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repel_active = ($PokemonGlobal.repel > 0)
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Events.onStepTaken.trigger(nil)
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# Events.onStepTakenFieldMovement.trigger(nil,$game_player)
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handled = [nil]
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Events.onStepTakenTransferPossible.trigger(nil,handled)
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return if handled[0]
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pbBattleOnStepTaken(repel_active) if !eventTriggered && !$game_temp.in_menu
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$PokemonTemp.encounterTriggered = false # This info isn't needed here
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end
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# Start wild encounters while turning on the spot
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Events.onChangeDirection += proc {
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repel_active = ($PokemonGlobal.repel > 0)
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pbBattleOnStepTaken(repel_active) if !$game_temp.in_menu
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}
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def pbBattleOnStepTaken(repel_active)
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return if $Trainer.able_pokemon_count == 0
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return if !$PokemonEncounters.encounter_possible_here?
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encounter_type = $PokemonEncounters.encounter_type
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return if !encounter_type
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return if !$PokemonEncounters.encounter_triggered?(encounter_type, repel_active)
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$PokemonTemp.encounterType = encounter_type
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encounter = $PokemonEncounters.choose_wild_pokemon(encounter_type)
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encounter = EncounterModifier.trigger(encounter)
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if $PokemonEncounters.allow_encounter?(encounter, repel_active)
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if $PokemonEncounters.have_double_wild_battle?
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encounter2 = $PokemonEncounters.choose_wild_pokemon(encounter_type)
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encounter2 = EncounterModifier.trigger(encounter2)
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pbDoubleWildBattle(encounter[0], encounter[1], encounter2[0], encounter2[1])
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else
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pbWildBattle(encounter[0], encounter[1])
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end
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$PokemonTemp.encounterType = nil
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$PokemonTemp.encounterTriggered = true
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end
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$PokemonTemp.forceSingleBattle = false
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EncounterModifier.triggerEncounterEnd
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end
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#===============================================================================
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# Checks when moving between maps
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#===============================================================================
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# Clears the weather of the old map, if the old map has defined weather and the
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# new map either has the same name as the old map or doesn't have defined
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# weather.
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Events.onMapChanging += proc { |_sender, e|
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new_map_ID = e[0]
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next if new_map_ID == 0
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old_map_metadata = GameData::MapMetadata.try_get($game_map.map_id)
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next if !old_map_metadata || !old_map_metadata.weather
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map_infos = pbLoadMapInfos
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if $game_map.name == map_infos[new_map_ID].name
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new_map_metadata = GameData::MapMetadata.try_get(new_map_ID)
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next if new_map_metadata && new_map_metadata.weather
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end
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$game_screen.weather(:None, 0, 0)
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}
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# Set up various data related to the new map
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Events.onMapChange += proc { |_sender, e|
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old_map_ID = e[0] # previous map ID, is 0 if no map ID
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new_map_metadata = GameData::MapMetadata.try_get($game_map.map_id)
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if new_map_metadata && new_map_metadata.teleport_destination
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$PokemonGlobal.healingSpot = new_map_metadata.teleport_destination
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end
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$PokemonMap.clear if $PokemonMap
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$PokemonEncounters.setup($game_map.map_id) if $PokemonEncounters
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$PokemonGlobal.visitedMaps[$game_map.map_id] = true
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next if old_map_ID == 0 || old_map_ID == $game_map.map_id
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next if !new_map_metadata || !new_map_metadata.weather
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map_infos = pbLoadMapInfos
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if $game_map.name == map_infos[old_map_ID].name
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old_map_metadata = GameData::MapMetadata.try_get(old_map_ID)
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next if old_map_metadata && old_map_metadata.weather
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end
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new_weather = new_map_metadata.weather
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$game_screen.weather(new_weather[0], 9, 0) if rand(100) < new_weather[1]
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}
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Events.onMapSceneChange += proc { |_sender, e|
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scene = e[0]
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mapChanged = e[1]
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next if !scene || !scene.spriteset
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# Update map trail
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if $game_map
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$PokemonGlobal.mapTrail = [] if !$PokemonGlobal.mapTrail
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if $PokemonGlobal.mapTrail[0] != $game_map.map_id
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$PokemonGlobal.mapTrail.pop if $PokemonGlobal.mapTrail.length >= 4
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end
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$PokemonGlobal.mapTrail = [$game_map.map_id] + $PokemonGlobal.mapTrail
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end
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# Display darkness circle on dark maps
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map_metadata = GameData::MapMetadata.try_get($game_map.map_id)
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if map_metadata && map_metadata.dark_map
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$PokemonTemp.darknessSprite = DarknessSprite.new
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scene.spriteset.addUserSprite($PokemonTemp.darknessSprite)
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if $PokemonGlobal.flashUsed
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$PokemonTemp.darknessSprite.radius = $PokemonTemp.darknessSprite.radiusMax
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end
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else
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$PokemonGlobal.flashUsed = false
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$PokemonTemp.darknessSprite.dispose if $PokemonTemp.darknessSprite
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$PokemonTemp.darknessSprite = nil
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end
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# Show location signpost
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if mapChanged && map_metadata && map_metadata.announce_location
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nosignpost = false
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if $PokemonGlobal.mapTrail[1]
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for i in 0...Settings::NO_SIGNPOSTS.length / 2
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nosignpost = true if Settings::NO_SIGNPOSTS[2 * i] == $PokemonGlobal.mapTrail[1] &&
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Settings::NO_SIGNPOSTS[2 * i + 1] == $game_map.map_id
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nosignpost = true if Settings::NO_SIGNPOSTS[2 * i + 1] == $PokemonGlobal.mapTrail[1] &&
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Settings::NO_SIGNPOSTS[2 * i] == $game_map.map_id
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break if nosignpost
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end
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mapinfos = pbLoadMapInfos
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oldmapname = mapinfos[$PokemonGlobal.mapTrail[1]].name
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nosignpost = true if $game_map.name == oldmapname
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end
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scene.spriteset.addUserSprite(LocationWindow.new($game_map.name)) if !nosignpost
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end
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# Force cycling/walking
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if map_metadata && map_metadata.always_bicycle
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pbMountBike
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elsif !pbCanUseBike?($game_map.map_id)
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pbDismountBike
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end
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}
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#===============================================================================
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# Event locations, terrain tags
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#===============================================================================
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# NOTE: Assumes the event is 1x1 tile in size. Only returns one tile.
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def pbFacingTile(direction=nil,event=nil)
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return $MapFactory.getFacingTile(direction,event) if $MapFactory
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return pbFacingTileRegular(direction,event)
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end
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# NOTE: Assumes the event is 1x1 tile in size. Only returns one tile.
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def pbFacingTileRegular(direction = nil, event = nil)
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event = $game_player if !event
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return [0, 0, 0] if !event
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x = event.x
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y = event.y
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direction = event.direction if !direction
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x_offset = [0, -1, 0, 1, -1, 0, 1, -1, 0, 1][direction]
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y_offset = [0, 1, 1, 1, 0, 0, 0, -1, -1, -1][direction]
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return [$game_map.map_id, x + x_offset, y + y_offset]
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end
|
||||
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||||
# Returns whether event is in line with the player, is facing the player and is
|
||||
# within distance tiles of the player.
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def pbEventFacesPlayer?(event, player, distance)
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||||
return false if !event || !player || distance <= 0
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x_min = x_max = y_min = y_max = -1
|
||||
case direction
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||||
when 2 # Down
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||||
x_min = event.x
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x_max = event.x + event.width - 1
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||||
y_min = event.y + 1
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||||
y_max = event.y + distance
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when 4 # Left
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||||
x_min = event.x - distance
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||||
x_max = event.x - 1
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||||
y_min = event.y - event.height + 1
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||||
y_max = event.y
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when 6 # Right
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||||
x_min = event.x + event.width
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||||
x_max = event.x + event.width - 1 + distance
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||||
y_min = event.y - event.height + 1
|
||||
y_max = event.y
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||||
when 8 # Up
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||||
x_min = event.x
|
||||
x_max = event.x + event.width - 1
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||||
y_min = event.y - event.height + 1 - distance
|
||||
y_max = event.y - event.height
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||||
else
|
||||
return false
|
||||
end
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||||
return player.x >= x_min && player.x <= x_max &&
|
||||
player.y >= y_min && player.y <= y_max
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||||
end
|
||||
|
||||
# Returns whether event is able to walk up to the player.
|
||||
def pbEventCanReachPlayer?(event, player, distance)
|
||||
return false if !pbEventFacesPlayer?(event, player, distance)
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||||
delta_x = (event.direction == 6) ? 1 : (event.direction == 4) ? -1 : 0
|
||||
delta_y = (event.direction == 2) ? 1 : (event.direction == 8) ? -1 : 0
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||||
case event.direction
|
||||
when 2 # Down
|
||||
real_distance = player.y - event.y - 1
|
||||
when 4 # Left
|
||||
real_distance = event.x - player.x + 1
|
||||
when 6 # Right
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||||
real_distance = player.x - event.x - event.width
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||||
when 8 # Up
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||||
real_distance = event.y - event.height - player.y
|
||||
end
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||||
if real_distance > 0
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real_distance.times do |i|
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return false if !event.can_move_from_coordinate?(event.x + i * delta_x, event.y + i * delta_y, event.direction)
|
||||
end
|
||||
end
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||||
return true
|
||||
end
|
||||
|
||||
# Returns whether the two events are standing next to each other and facing each
|
||||
# other.
|
||||
def pbFacingEachOther(event1, event2)
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||||
return pbEventFacesPlayer?(event1, event2, 1) && pbEventFacesPlayer?(event2, event1, 1)
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Audio playing
|
||||
#===============================================================================
|
||||
def pbCueBGM(bgm,seconds,volume=nil,pitch=nil)
|
||||
return if !bgm
|
||||
bgm = pbResolveAudioFile(bgm,volume,pitch)
|
||||
playingBGM = $game_system.playing_bgm
|
||||
if !playingBGM || playingBGM.name!=bgm.name || playingBGM.pitch!=bgm.pitch
|
||||
pbBGMFade(seconds)
|
||||
if !$PokemonTemp.cueFrames
|
||||
$PokemonTemp.cueFrames = (seconds*Graphics.frame_rate)*3/5
|
||||
end
|
||||
$PokemonTemp.cueBGM=bgm
|
||||
elsif playingBGM
|
||||
pbBGMPlay(bgm)
|
||||
end
|
||||
end
|
||||
|
||||
def pbAutoplayOnTransition
|
||||
surfbgm = GameData::Metadata.get.surf_BGM
|
||||
if $PokemonGlobal.surfing && surfbgm
|
||||
pbBGMPlay(surfbgm)
|
||||
else
|
||||
$game_map.autoplayAsCue
|
||||
end
|
||||
end
|
||||
|
||||
def pbAutoplayOnSave
|
||||
surfbgm = GameData::Metadata.get.surf_BGM
|
||||
if $PokemonGlobal.surfing && surfbgm
|
||||
pbBGMPlay(surfbgm)
|
||||
else
|
||||
$game_map.autoplay
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Event movement
|
||||
#===============================================================================
|
||||
module PBMoveRoute
|
||||
Down = 1
|
||||
Left = 2
|
||||
Right = 3
|
||||
Up = 4
|
||||
LowerLeft = 5
|
||||
LowerRight = 6
|
||||
UpperLeft = 7
|
||||
UpperRight = 8
|
||||
Random = 9
|
||||
TowardPlayer = 10
|
||||
AwayFromPlayer = 11
|
||||
Forward = 12
|
||||
Backward = 13
|
||||
Jump = 14 # xoffset, yoffset
|
||||
Wait = 15 # frames
|
||||
TurnDown = 16
|
||||
TurnLeft = 17
|
||||
TurnRight = 18
|
||||
TurnUp = 19
|
||||
TurnRight90 = 20
|
||||
TurnLeft90 = 21
|
||||
Turn180 = 22
|
||||
TurnRightOrLeft90 = 23
|
||||
TurnRandom = 24
|
||||
TurnTowardPlayer = 25
|
||||
TurnAwayFromPlayer = 26
|
||||
SwitchOn = 27 # 1 param
|
||||
SwitchOff = 28 # 1 param
|
||||
ChangeSpeed = 29 # 1 param
|
||||
ChangeFreq = 30 # 1 param
|
||||
WalkAnimeOn = 31
|
||||
WalkAnimeOff = 32
|
||||
StepAnimeOn = 33
|
||||
StepAnimeOff = 34
|
||||
DirectionFixOn = 35
|
||||
DirectionFixOff = 36
|
||||
ThroughOn = 37
|
||||
ThroughOff = 38
|
||||
AlwaysOnTopOn = 39
|
||||
AlwaysOnTopOff = 40
|
||||
Graphic = 41 # Name, hue, direction, pattern
|
||||
Opacity = 42 # 1 param
|
||||
Blending = 43 # 1 param
|
||||
PlaySE = 44 # 1 param
|
||||
Script = 45 # 1 param
|
||||
ScriptAsync = 101 # 1 param
|
||||
end
|
||||
|
||||
|
||||
|
||||
def pbMoveRoute(event,commands,waitComplete=false)
|
||||
route = RPG::MoveRoute.new
|
||||
route.repeat = false
|
||||
route.skippable = true
|
||||
route.list.clear
|
||||
route.list.push(RPG::MoveCommand.new(PBMoveRoute::ThroughOn))
|
||||
i=0
|
||||
while i<commands.length
|
||||
case commands[i]
|
||||
when PBMoveRoute::Wait, PBMoveRoute::SwitchOn, PBMoveRoute::SwitchOff,
|
||||
PBMoveRoute::ChangeSpeed, PBMoveRoute::ChangeFreq, PBMoveRoute::Opacity,
|
||||
PBMoveRoute::Blending, PBMoveRoute::PlaySE, PBMoveRoute::Script
|
||||
route.list.push(RPG::MoveCommand.new(commands[i],[commands[i+1]]))
|
||||
i += 1
|
||||
when PBMoveRoute::ScriptAsync
|
||||
route.list.push(RPG::MoveCommand.new(PBMoveRoute::Script,[commands[i+1]]))
|
||||
route.list.push(RPG::MoveCommand.new(PBMoveRoute::Wait,[0]))
|
||||
i += 1
|
||||
when PBMoveRoute::Jump
|
||||
route.list.push(RPG::MoveCommand.new(commands[i],[commands[i+1],commands[i+2]]))
|
||||
i += 2
|
||||
when PBMoveRoute::Graphic
|
||||
route.list.push(RPG::MoveCommand.new(commands[i],
|
||||
[commands[i+1],commands[i+2],commands[i+3],commands[i+4]]))
|
||||
i += 4
|
||||
else
|
||||
route.list.push(RPG::MoveCommand.new(commands[i]))
|
||||
end
|
||||
i += 1
|
||||
end
|
||||
route.list.push(RPG::MoveCommand.new(PBMoveRoute::ThroughOff))
|
||||
route.list.push(RPG::MoveCommand.new(0))
|
||||
if event
|
||||
event.force_move_route(route)
|
||||
end
|
||||
return route
|
||||
end
|
||||
|
||||
def pbWait(numFrames)
|
||||
numFrames.times do
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Player/event movement in the field
|
||||
#===============================================================================
|
||||
def pbLedge(_xOffset,_yOffset)
|
||||
if $game_player.pbFacingTerrainTag.ledge
|
||||
if pbJumpToward(2,true)
|
||||
$scene.spriteset.addUserAnimation(Settings::DUST_ANIMATION_ID,$game_player.x,$game_player.y,true,1)
|
||||
$game_player.increase_steps
|
||||
$game_player.check_event_trigger_here([1,2])
|
||||
end
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
def pbSlideOnIce
|
||||
return if !$game_player.pbTerrainTag.ice
|
||||
$PokemonGlobal.sliding = true
|
||||
direction = $game_player.direction
|
||||
oldwalkanime = $game_player.walk_anime
|
||||
$game_player.straighten
|
||||
$game_player.walk_anime = false
|
||||
loop do
|
||||
break if !$game_player.can_move_in_direction?(direction)
|
||||
break if !$game_player.pbTerrainTag.ice
|
||||
$game_player.move_forward
|
||||
while $game_player.moving?
|
||||
pbUpdateSceneMap
|
||||
Graphics.update
|
||||
Input.update
|
||||
end
|
||||
end
|
||||
$game_player.center($game_player.x, $game_player.y)
|
||||
$game_player.straighten
|
||||
$game_player.walk_anime = oldwalkanime
|
||||
$PokemonGlobal.sliding = false
|
||||
end
|
||||
|
||||
def pbTurnTowardEvent(event,otherEvent)
|
||||
sx = 0
|
||||
sy = 0
|
||||
if $MapFactory
|
||||
relativePos = $MapFactory.getThisAndOtherEventRelativePos(otherEvent,event)
|
||||
sx = relativePos[0]
|
||||
sy = relativePos[1]
|
||||
else
|
||||
sx = event.x - otherEvent.x
|
||||
sy = event.y - otherEvent.y
|
||||
end
|
||||
sx += (event.width - otherEvent.width) / 2.0
|
||||
sy -= (event.height - otherEvent.height) / 2.0
|
||||
return if sx == 0 and sy == 0
|
||||
if sx.abs > sy.abs
|
||||
(sx > 0) ? event.turn_left : event.turn_right
|
||||
else
|
||||
(sy > 0) ? event.turn_up : event.turn_down
|
||||
end
|
||||
end
|
||||
|
||||
def pbMoveTowardPlayer(event)
|
||||
maxsize = [$game_map.width, $game_map.height].max
|
||||
return if !pbEventCanReachPlayer?(event, $game_player, maxsize)
|
||||
loop do
|
||||
x = event.x
|
||||
y = event.y
|
||||
event.move_toward_player
|
||||
break if event.x == x && event.y == y
|
||||
while event.moving?
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
end
|
||||
end
|
||||
$PokemonMap.addMovedEvent(event.id) if $PokemonMap
|
||||
end
|
||||
|
||||
def pbJumpToward(dist=1,playSound=false,cancelSurf=false)
|
||||
x = $game_player.x
|
||||
y = $game_player.y
|
||||
case $game_player.direction
|
||||
when 2 then $game_player.jump(0, dist) # down
|
||||
when 4 then $game_player.jump(-dist, 0) # left
|
||||
when 6 then $game_player.jump(dist, 0) # right
|
||||
when 8 then $game_player.jump(0, -dist) # up
|
||||
end
|
||||
if $game_player.x!=x || $game_player.y!=y
|
||||
pbSEPlay("Player jump") if playSound
|
||||
$PokemonEncounters.reset_step_count if cancelSurf
|
||||
$PokemonTemp.endSurf = true if cancelSurf
|
||||
while $game_player.jumping?
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
end
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Bridges, cave escape points, and setting the heal point
|
||||
#===============================================================================
|
||||
def pbBridgeOn(height=2)
|
||||
$PokemonGlobal.bridge = height
|
||||
end
|
||||
|
||||
def pbBridgeOff
|
||||
$PokemonGlobal.bridge = 0
|
||||
end
|
||||
|
||||
def pbSetEscapePoint
|
||||
$PokemonGlobal.escapePoint = [] if !$PokemonGlobal.escapePoint
|
||||
xco = $game_player.x
|
||||
yco = $game_player.y
|
||||
case $game_player.direction
|
||||
when 2 # Down
|
||||
yco -= 1
|
||||
dir = 8
|
||||
when 4 # Left
|
||||
xco += 1
|
||||
dir = 6
|
||||
when 6 # Right
|
||||
xco -= 1
|
||||
dir = 4
|
||||
when 8 # Up
|
||||
yco += 1
|
||||
dir = 2
|
||||
end
|
||||
$PokemonGlobal.escapePoint = [$game_map.map_id,xco,yco,dir]
|
||||
end
|
||||
|
||||
def pbEraseEscapePoint
|
||||
$PokemonGlobal.escapePoint = []
|
||||
end
|
||||
|
||||
def pbSetPokemonCenter
|
||||
$PokemonGlobal.pokecenterMapId = $game_map.map_id
|
||||
$PokemonGlobal.pokecenterX = $game_player.x
|
||||
$PokemonGlobal.pokecenterY = $game_player.y
|
||||
$PokemonGlobal.pokecenterDirection = $game_player.direction
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Partner trainer
|
||||
#===============================================================================
|
||||
def pbRegisterPartner(tr_type, tr_name, tr_id = 0)
|
||||
tr_type = GameData::TrainerType.get(tr_type).id
|
||||
pbCancelVehicles
|
||||
trainer = pbLoadTrainer(tr_type, tr_name, tr_id)
|
||||
Events.onTrainerPartyLoad.trigger(nil, trainer)
|
||||
for i in trainer.party
|
||||
i.owner = Pokemon::Owner.new_from_trainer(trainer)
|
||||
i.calc_stats
|
||||
end
|
||||
$PokemonGlobal.partner = [tr_type, tr_name, trainer.id, trainer.party]
|
||||
end
|
||||
|
||||
def pbDeregisterPartner
|
||||
$PokemonGlobal.partner = nil
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Picking up an item found on the ground
|
||||
#===============================================================================
|
||||
def pbItemBall(item,quantity=1)
|
||||
item = GameData::Item.get(item)
|
||||
return false if !item || quantity<1
|
||||
itemname = (quantity>1) ? item.name_plural : item.name
|
||||
pocket = item.pocket
|
||||
move = item.move
|
||||
if $PokemonBag.pbStoreItem(item,quantity) # If item can be picked up
|
||||
meName = (item.is_key_item?) ? "Key item get" : "Item get"
|
||||
if item == :LEFTOVERS
|
||||
pbMessage(_INTL("\\me[{1}]You found some \\c[1]{2}\\c[0]!\\wtnp[30]",meName,itemname))
|
||||
elsif item.is_machine? # TM or HM
|
||||
pbMessage(_INTL("\\me[{1}]You found \\c[1]{2} {3}\\c[0]!\\wtnp[30]",meName,itemname,GameData::Move.get(move).name))
|
||||
elsif quantity>1
|
||||
pbMessage(_INTL("\\me[{1}]You found {2} \\c[1]{3}\\c[0]!\\wtnp[30]",meName,quantity,itemname))
|
||||
elsif itemname.starts_with_vowel?
|
||||
pbMessage(_INTL("\\me[{1}]You found an \\c[1]{2}\\c[0]!\\wtnp[30]",meName,itemname))
|
||||
else
|
||||
pbMessage(_INTL("\\me[{1}]You found a \\c[1]{2}\\c[0]!\\wtnp[30]",meName,itemname))
|
||||
end
|
||||
pbMessage(_INTL("You put the {1} away\\nin the <icon=bagPocket{2}>\\c[1]{3} Pocket\\c[0].",
|
||||
itemname,pocket,PokemonBag.pocketNames()[pocket]))
|
||||
return true
|
||||
end
|
||||
# Can't add the item
|
||||
if item == :LEFTOVERS
|
||||
pbMessage(_INTL("You found some \\c[1]{1}\\c[0]!\\wtnp[30]",itemname))
|
||||
elsif item.is_machine? # TM or HM
|
||||
pbMessage(_INTL("You found \\c[1]{1} {2}\\c[0]!\\wtnp[30]",itemname,GameData::Move.get(move).name))
|
||||
elsif quantity>1
|
||||
pbMessage(_INTL("You found {1} \\c[1]{2}\\c[0]!\\wtnp[30]",quantity,itemname))
|
||||
elsif itemname.starts_with_vowel?
|
||||
pbMessage(_INTL("You found an \\c[1]{1}\\c[0]!\\wtnp[30]",itemname))
|
||||
else
|
||||
pbMessage(_INTL("You found a \\c[1]{1}\\c[0]!\\wtnp[30]",itemname))
|
||||
end
|
||||
pbMessage(_INTL("But your Bag is full..."))
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Being given an item
|
||||
#===============================================================================
|
||||
def pbReceiveItem(item,quantity=1)
|
||||
item = GameData::Item.get(item)
|
||||
return false if !item || quantity<1
|
||||
itemname = (quantity>1) ? item.name_plural : item.name
|
||||
pocket = item.pocket
|
||||
move = item.move
|
||||
meName = (item.is_key_item?) ? "Key item get" : "Item get"
|
||||
if item == :LEFTOVERS
|
||||
pbMessage(_INTL("\\me[{1}]You obtained some \\c[1]{2}\\c[0]!\\wtnp[30]",meName,itemname))
|
||||
elsif item.is_machine? # TM or HM
|
||||
pbMessage(_INTL("\\me[{1}]You obtained \\c[1]{2} {3}\\c[0]!\\wtnp[30]",meName,itemname,GameData::Move.get(move).name))
|
||||
elsif quantity>1
|
||||
pbMessage(_INTL("\\me[{1}]You obtained {2} \\c[1]{3}\\c[0]!\\wtnp[30]",meName,quantity,itemname))
|
||||
elsif itemname.starts_with_vowel?
|
||||
pbMessage(_INTL("\\me[{1}]You obtained an \\c[1]{2}\\c[0]!\\wtnp[30]",meName,itemname))
|
||||
else
|
||||
pbMessage(_INTL("\\me[{1}]You obtained a \\c[1]{2}\\c[0]!\\wtnp[30]",meName,itemname))
|
||||
end
|
||||
if $PokemonBag.pbStoreItem(item,quantity) # If item can be added
|
||||
pbMessage(_INTL("You put the {1} away\\nin the <icon=bagPocket{2}>\\c[1]{3} Pocket\\c[0].",
|
||||
itemname,pocket,PokemonBag.pocketNames()[pocket]))
|
||||
return true
|
||||
end
|
||||
return false # Can't add the item
|
||||
end
|
||||
Reference in New Issue
Block a user