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Updated to mkxp-z v2.1.1, renamed and rearranged some script files
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46
Data/Scripts/017_UI/001_Animations/002_UI_Controls.rb
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46
Data/Scripts/017_UI/001_Animations/002_UI_Controls.rb
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#==============================================================================
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# * Scene_Controls
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#------------------------------------------------------------------------------
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# Shows a help screen listing the keyboard controls.
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# Display with:
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# pbEventScreen(ButtonEventScene)
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#==============================================================================
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class ButtonEventScene < EventScene
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def initialize(viewport = nil)
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super
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Graphics.freeze
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addImage(0, 0, "Graphics/Pictures/helpbg")
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@labels = [
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addLabel(52 * 2, 13 * 2, Graphics.width * 3 / 4, _INTL("Moves the main character. Also used to scroll through list entries.")),
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addLabel(52 * 2, 53 * 2, Graphics.width * 3 / 4, _INTL("Used to confirm a choice, check things, and talk to people.")),
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addLabel(52 * 2, 93 * 2, Graphics.width * 3 / 4, _INTL("Used to exit, cancel a choice or mode, and open the pause menu.")),
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addLabel(52 * 2, 133 * 2, Graphics.width * 3 / 4, _INTL("Hold down while walking to run.")),
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addLabel(52 * 2, 157 * 2, Graphics.width * 3 / 4, _INTL("Press to use a registered Key Item."))
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]
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@keys = [
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addImage(26 * 2, 18 * 2, "Graphics/Pictures/helpArrowKeys"),
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addImage(26 * 2, 59 * 2, "Graphics/Pictures/helpCkey"),
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addImage(26 * 2, 99 * 2, "Graphics/Pictures/helpXkey"),
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addImage(26 * 2, 130 * 2, "Graphics/Pictures/helpZkey"),
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addImage(26 * 2, 154 * 2, "Graphics/Pictures/helpFkey")
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]
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for key in @keys
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key.origin = PictureOrigin::Top
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end
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for i in 0...5 # Make everything show (almost) immediately
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@keys[i].setOrigin(0, PictureOrigin::Top)
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@keys[i].setOpacity(0, 255)
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end
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pictureWait # Update event scene with the changes
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Graphics.transition(20)
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# Go to next screen when user presses C
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onCTrigger.set(method(:pbOnScreen1))
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end
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def pbOnScreen1(scene,*args)
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# End scene
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Graphics.freeze
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scene.dispose
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Graphics.transition(20)
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end
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end
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