mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
pokedex page for switching between sprites alts
This commit is contained in:
@@ -1,16 +1,18 @@
|
||||
class PokemonPokedexInfo_Scene
|
||||
#todo add indicator to show which one is the main sprite
|
||||
#todo add indicator to show which one is the main sprite -
|
||||
# also maybe add an indicator in main list for when a sprite has available alts
|
||||
|
||||
X_POSITION_SMALL = 175
|
||||
X_POSITION_BIG = 125
|
||||
Y_POSITION_PREVIOUS=0
|
||||
Y_POSITION_SELECTED=50
|
||||
Y_POSITION_NEXT=200
|
||||
Y_POSITION_SMALL = 80
|
||||
Y_POSITION_BIG = 90
|
||||
|
||||
X_POSITION_PREVIOUS=-20
|
||||
X_POSITION_SELECTED=120
|
||||
X_POSITION_NEXT=340
|
||||
|
||||
|
||||
|
||||
def drawPageForms
|
||||
@selected_index=0
|
||||
#@selected_index=0
|
||||
|
||||
@sprites["background"].setBitmap(_INTL("Graphics/Pictures/Pokedex/bg_forms"))
|
||||
overlay = @sprites["overlay"].bitmap
|
||||
@@ -18,28 +20,31 @@ class PokemonPokedexInfo_Scene
|
||||
shadow = Color.new(168, 184, 184)
|
||||
|
||||
#alts_list= pbGetAvailableAlts
|
||||
initializeSpritesPage(@available)
|
||||
@selected_index=0
|
||||
update_displayed
|
||||
end
|
||||
|
||||
|
||||
def initializeSpritesPage(altsList)
|
||||
@selected_index=0
|
||||
@sprites["selectedSprite"] = IconSprite.new(0,0,@viewport)
|
||||
@sprites["selectedSprite"].x = X_POSITION_BIG
|
||||
@sprites["selectedSprite"].y = Y_POSITION_SELECTED
|
||||
@sprites["selectedSprite"].x = X_POSITION_SELECTED
|
||||
@sprites["selectedSprite"].y = Y_POSITION_BIG
|
||||
@sprites["selectedSprite"].z = 999999
|
||||
@sprites["selectedSprite"].visible=true
|
||||
@sprites["selectedSprite"].visible=false
|
||||
@sprites["selectedSprite"].zoom_x = 1
|
||||
@sprites["selectedSprite"].zoom_y = 1
|
||||
|
||||
@sprites["previousSprite"] = IconSprite.new(0,0,@viewport)
|
||||
@sprites["previousSprite"].x = X_POSITION_SMALL
|
||||
@sprites["previousSprite"].y = Y_POSITION_PREVIOUS
|
||||
@sprites["previousSprite"].x = X_POSITION_PREVIOUS
|
||||
@sprites["previousSprite"].y = Y_POSITION_SMALL
|
||||
@sprites["previousSprite"].visible=false
|
||||
@sprites["previousSprite"].zoom_x = Settings::FRONTSPRITE_SCALE
|
||||
@sprites["previousSprite"].zoom_y = Settings::FRONTSPRITE_SCALE
|
||||
|
||||
@sprites["nextSprite"] = IconSprite.new(0,0,@viewport)
|
||||
@sprites["nextSprite"].x = X_POSITION_SMALL
|
||||
@sprites["nextSprite"].y = Y_POSITION_NEXT
|
||||
@sprites["nextSprite"].x = X_POSITION_NEXT
|
||||
@sprites["nextSprite"].y = Y_POSITION_SMALL
|
||||
@sprites["nextSprite"].visible=false
|
||||
@sprites["nextSprite"].zoom_x = Settings::FRONTSPRITE_SCALE
|
||||
@sprites["nextSprite"].zoom_y = Settings::FRONTSPRITE_SCALE
|
||||
@@ -50,6 +55,7 @@ class PokemonPokedexInfo_Scene
|
||||
|
||||
|
||||
@sprites["selectedSprite"].setBitmap(altsList[@selected_index])
|
||||
|
||||
if altsList.size >=2
|
||||
@sprites["nextSprite"].setBitmap(altsList[@selected_index+1])
|
||||
@sprites["nextSprite"].visible=true
|
||||
@@ -61,8 +67,7 @@ class PokemonPokedexInfo_Scene
|
||||
end
|
||||
|
||||
end
|
||||
POSSIBLE_ALTS=["a","b","c","d","e","f","g","h","i","j","k", 'l',"m",
|
||||
"n","o","p", "q", "r","s","t","u","v","w","x","y","z"]
|
||||
POSSIBLE_ALTS= %w[a b c d e f g h i j k x]
|
||||
|
||||
def pbGetAvailableForms
|
||||
return pbGetAvailableAlts
|
||||
@@ -78,8 +83,10 @@ class PokemonPokedexInfo_Scene
|
||||
if previousIndex <0
|
||||
previousIndex = @available.size-1
|
||||
end
|
||||
@sprites["previousSprite"].visible=false if @available.size<=2
|
||||
@sprites["nextSprite"].visible=false if @available.size<=1
|
||||
|
||||
@sprites["previousSprite"].setBitmap(@available[previousIndex])
|
||||
@sprites["previousSprite"].setBitmap(@available[previousIndex]) if previousIndex != nextIndex
|
||||
@sprites["selectedSprite"].setBitmap(@available[@selected_index])
|
||||
@sprites["nextSprite"].setBitmap(@available[nextIndex])
|
||||
|
||||
@@ -88,6 +95,12 @@ class PokemonPokedexInfo_Scene
|
||||
def pbGetAvailableAlts
|
||||
ret = []
|
||||
return ret if !@species
|
||||
dexNum =getDexNumberForSpecies(@species)
|
||||
isFusion = dexNum > NB_POKEMON
|
||||
if !isFusion
|
||||
ret << Settings::BATTLERS_FOLDER+ dexNum.to_s + "/" + dexNum.to_s + ".png"
|
||||
return ret
|
||||
end
|
||||
body_id = getBodyID(@species)
|
||||
head_id=getHeadID(@species,body_id)
|
||||
|
||||
@@ -100,14 +113,14 @@ class PokemonPokedexInfo_Scene
|
||||
altFilePath = Settings::CUSTOM_BATTLERS_FOLDER + baseFilename + alt_letter +".png"
|
||||
if pbResolveBitmap(altFilePath)
|
||||
ret << altFilePath
|
||||
else
|
||||
break #don't want to loop through each letter for nothing
|
||||
end
|
||||
}
|
||||
ret << Settings::BATTLERS_FOLDER + head_id.to_s + "/" + baseFilename + ".png"
|
||||
return ret
|
||||
end
|
||||
|
||||
|
||||
|
||||
def pbChooseForm
|
||||
loop do
|
||||
@sprites["uparrow"].visible = true
|
||||
@@ -115,14 +128,14 @@ class PokemonPokedexInfo_Scene
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdate
|
||||
if Input.trigger?(Input::UP)
|
||||
if Input.trigger?(Input::LEFT)
|
||||
pbPlayCursorSE
|
||||
@selected_index -=1#(index+@available.length-1)%@available.length
|
||||
if @selected_index < 0
|
||||
@selected_index = @available.size-1
|
||||
end
|
||||
update_displayed
|
||||
elsif Input.trigger?(Input::DOWN)
|
||||
elsif Input.trigger?(Input::RIGHT)
|
||||
pbPlayCursorSE
|
||||
@selected_index +=1#= (index+1)%@available.length
|
||||
if @selected_index > @available.size-1
|
||||
@@ -135,6 +148,7 @@ class PokemonPokedexInfo_Scene
|
||||
elsif Input.trigger?(Input::USE)
|
||||
pbPlayDecisionSE
|
||||
if select_sprite
|
||||
@endscene=true
|
||||
break
|
||||
end
|
||||
end
|
||||
@@ -162,15 +176,33 @@ class PokemonPokedexInfo_Scene
|
||||
end
|
||||
|
||||
def swap_main_sprite
|
||||
#todo
|
||||
# ajouter une mecanique pour si le user select un generated sprite a la place du custom
|
||||
# sinon on rename directement les 2 fichiers
|
||||
#
|
||||
begin
|
||||
old_main_sprite = @available[0]
|
||||
new_main_sprite = @available[@selected_index]
|
||||
|
||||
if main_sprite_is_non_custom(old_main_sprite)
|
||||
new_name_without_ext = File.basename(old_main_sprite, ".png")
|
||||
new_name_without_letter=new_name_without_ext.chop
|
||||
File.rename(new_main_sprite, Settings::CUSTOM_BATTLERS_FOLDER+new_name_without_letter + ".png")
|
||||
end
|
||||
|
||||
if new_main_sprite.start_with?(Settings::BATTLERS_FOLDER)
|
||||
new_name_without_ext = File.basename(old_main_sprite, ".png")
|
||||
File.rename(old_main_sprite, Settings::CUSTOM_BATTLERS_FOLDER+new_name_without_ext+"x" + ".png")
|
||||
return
|
||||
end
|
||||
File.rename(new_main_sprite, new_main_sprite+"temp")
|
||||
File.rename(old_main_sprite, new_main_sprite)
|
||||
File.rename(new_main_sprite+"temp", old_main_sprite)
|
||||
rescue
|
||||
pbMessage("There was an error while swapping the sprites. Please save and restart the game as soon as possible.")
|
||||
end
|
||||
# code here
|
||||
end
|
||||
|
||||
|
||||
#dégueu, je sais - si le 1er element de la liste finit par une lettre (le 1er element devrait etre considéré comme le main), ça veut dire que le main est non-custom
|
||||
def main_sprite_is_non_custom(old_main_sprite)
|
||||
return POSSIBLE_ALTS.include?(File.basename(old_main_sprite, ".png")[-1])
|
||||
end
|
||||
|
||||
end
|
||||
Reference in New Issue
Block a user