mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Renamed some more global variables
This commit is contained in:
@@ -19,18 +19,18 @@ class Scene_Map
|
||||
@map_renderer = TilemapRenderer.new(Spriteset_Map.viewport)
|
||||
@spritesetGlobal = Spriteset_Global.new
|
||||
@spritesets = {}
|
||||
for map in $MapFactory.maps
|
||||
for map in $map_factory.maps
|
||||
@spritesets[map.map_id] = Spriteset_Map.new(map)
|
||||
end
|
||||
$MapFactory.setSceneStarted(self)
|
||||
$map_factory.setSceneStarted(self)
|
||||
updateSpritesets
|
||||
end
|
||||
|
||||
def createSingleSpriteset(map)
|
||||
temp = $scene.spriteset.getAnimations
|
||||
@spritesets[map] = Spriteset_Map.new($MapFactory.maps[map])
|
||||
@spritesets[map] = Spriteset_Map.new($map_factory.maps[map])
|
||||
$scene.spriteset.restoreAnimations(temp)
|
||||
$MapFactory.setSceneStarted(self)
|
||||
$map_factory.setSceneStarted(self)
|
||||
updateSpritesets
|
||||
end
|
||||
|
||||
@@ -74,7 +74,7 @@ class Scene_Map
|
||||
pbBridgeOff
|
||||
@spritesetGlobal.playersprite.clearShadows
|
||||
if $game_map.map_id!=$game_temp.player_new_map_id
|
||||
$MapFactory.setup($game_temp.player_new_map_id)
|
||||
$map_factory.setup($game_temp.player_new_map_id)
|
||||
end
|
||||
$game_player.moveto($game_temp.player_new_x, $game_temp.player_new_y)
|
||||
case $game_temp.player_new_direction
|
||||
@@ -132,17 +132,17 @@ class Scene_Map
|
||||
end
|
||||
|
||||
def updateMaps
|
||||
for map in $MapFactory.maps
|
||||
for map in $map_factory.maps
|
||||
map.update
|
||||
end
|
||||
$MapFactory.updateMaps(self)
|
||||
$map_factory.updateMaps(self)
|
||||
end
|
||||
|
||||
def updateSpritesets
|
||||
@spritesets = {} if !@spritesets
|
||||
keys = @spritesets.keys.clone
|
||||
for i in keys
|
||||
if !$MapFactory.hasMap?(i)
|
||||
if !$map_factory.hasMap?(i)
|
||||
@spritesets[i].dispose if @spritesets[i]
|
||||
@spritesets[i] = nil
|
||||
@spritesets.delete(i)
|
||||
@@ -151,7 +151,7 @@ class Scene_Map
|
||||
end
|
||||
end
|
||||
@spritesetGlobal.update
|
||||
for map in $MapFactory.maps
|
||||
for map in $map_factory.maps
|
||||
@spritesets[map.map_id] = Spriteset_Map.new(map) if !@spritesets[map.map_id]
|
||||
end
|
||||
pbDayNightTint(@map_renderer)
|
||||
|
||||
Reference in New Issue
Block a user