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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-01-23 14:56:00 +00:00
Renamed some more global variables
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@@ -15,7 +15,7 @@ class Game_Follower < Game_Event
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rpg_event.pages[0].list = common_event.list
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end
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# Create self
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super(event_data.original_map_id, rpg_event, $MapFactory.getMap(event_data.current_map_id))
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super(event_data.original_map_id, rpg_event, $map_factory.getMap(event_data.current_map_id))
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# Modify self
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self.character_name = event_data.character_name
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self.character_hue = event_data.character_hue
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@@ -112,15 +112,15 @@ class Game_Follower < Game_Event
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end
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def follow_leader(leader, instant = false, leaderIsTrueLeader = true)
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maps_connected = $MapFactory.areConnected?(leader.map.map_id, self.map.map_id)
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maps_connected = $map_factory.areConnected?(leader.map.map_id, self.map.map_id)
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target = nil
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# Get the target tile that self wants to move to
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if maps_connected
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behind_direction = 10 - leader.direction
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target = $MapFactory.getFacingTile(behind_direction, leader)
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if target && $MapFactory.getTerrainTag(target[0], target[1], target[2]).ledge
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target = $map_factory.getFacingTile(behind_direction, leader)
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if target && $map_factory.getTerrainTag(target[0], target[1], target[2]).ledge
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# Get the tile above the ledge (where the leader jumped from)
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target = $MapFactory.getFacingTileFromPos(target[0], target[1], target[2], behind_direction)
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target = $map_factory.getFacingTileFromPos(target[0], target[1], target[2], behind_direction)
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end
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target = [leader.map.map_id, leader.x, leader.y] if !target
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else
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@@ -129,8 +129,8 @@ class Game_Follower < Game_Event
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end
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# Move self to the target
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if self.map.map_id != target[0]
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vector = $MapFactory.getRelativePos(target[0], 0, 0, self.map.map_id, @x, @y)
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@map = $MapFactory.getMap(target[0])
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vector = $map_factory.getRelativePos(target[0], 0, 0, self.map.map_id, @x, @y)
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@map = $map_factory.getMap(target[0])
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# NOTE: Can't use moveto because vector is outside the boundaries of the
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# map, and moveto doesn't allow setting invalid coordinates.
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@x = vector[0]
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