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Tweaked the Level 101+ equations for some growth rates, moved code that plays the overworld dust animation
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@@ -940,9 +940,6 @@ class Game_Character
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end
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# End of a step, so perform events that happen at this time
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if !jumping? && !moving?
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if was_jumping && !(self.is_a?(Game_Player) && $PokemonGlobal.surfing && !$game_temp.ending_surf)
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$scene.spriteset.addUserAnimation(Settings::DUST_ANIMATION_ID, @x, @y, true, 1)
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end
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EventHandlers.trigger(:on_step_taken, self)
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calculate_bush_depth
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@stopped_this_frame = true
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