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Tweaked the Level 101+ equations for some growth rates, moved code that plays the overworld dust animation
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@@ -271,4 +271,13 @@ class Game_Event < Game_Character
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@interpreter.update
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end
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end
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def update_move
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was_jumping = jumping?
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super
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if was_jumping && !jumping? && !@transparent && (@tile_id > 0 || @character_name != "")
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spriteset = $scene.spriteset(map_id)
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spriteset&.addUserAnimation(Settings::DUST_ANIMATION_ID, self.x, self.y, true, 1)
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end
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end
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end
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