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Tweaked the Level 101+ equations for some growth rates, moved code that plays the overworld dust animation
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@@ -148,17 +148,6 @@ class Game_Follower < Game_Event
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#-----------------------------------------------------------------------------
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def update_move
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was_jumping = jumping?
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super
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if was_jumping && !jumping?
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spriteset = $scene.spriteset(map_id)
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spriteset&.addUserAnimation(Settings::DUST_ANIMATION_ID, self.x, self.y, true, 1)
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end
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end
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#-----------------------------------------------------------------------------
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private
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def location_passable?(x, y, direction)
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