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randomizer fix - removes static encounter
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@@ -214,12 +214,12 @@ class RandomizerWildPokemonOptionsScene < PokemonOption_Scene
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end
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}
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),
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EnumOption.new(_INTL("Static encounters"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[RANDOM_STATIC] ? 0 : 1 },
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proc { |value|
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$game_switches[RANDOM_STATIC] = value == 0
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}
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),
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# EnumOption.new(_INTL("Static encounters"), [_INTL("On"), _INTL("Off")],
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# proc { $game_switches[RANDOM_STATIC] ? 0 : 1 },
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# proc { |value|
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# $game_switches[RANDOM_STATIC] = value == 0
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# }
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# ),
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EnumOption.new(_INTL("Gift Pokémon"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[GIFT_POKEMON] ? 0 : 1 },
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