double hats UI wip

This commit is contained in:
chardub
2025-03-08 12:52:55 -05:00
parent 20a5811ab8
commit 60de077d01
23 changed files with 870 additions and 144 deletions

BIN
.DS_Store vendored

Binary file not shown.

BIN
Data/.DS_Store vendored

Binary file not shown.

Binary file not shown.

View File

@@ -197,7 +197,7 @@ class Player < Trainer
def clothes_color=(value)
echoln value
echoln @clothes
echoln $Trainer.dyed_clothes
#echoln $Trainer.dyed_clothes
echoln caller
@clothes_color=value

View File

@@ -97,7 +97,7 @@ class PokemonMartAdapter
return nil
end
def doSpecialItemAction(specialType)
def doSpecialItemAction(specialType,itemId=nil)
return nil
end

View File

@@ -1,6 +1,7 @@
class OutfitsMartAdapter < PokemonMartAdapter
attr_accessor :worn_clothes
attr_accessor :is_secondary_hat
attr_accessor :items
WORN_ITEM_BASE_COLOR = MessageConfig::BLUE_TEXT_MAIN_COLOR
WORN_ITEM_SHADOW_COLOR = MessageConfig::BLUE_TEXT_SHADOW_COLOR
@@ -13,6 +14,17 @@ class OutfitsMartAdapter < PokemonMartAdapter
@version = nil
end
def getDisplayName(item)
return getName(item) if !item.name
name = item.name
name = "* #{name}" if is_wearing_clothes(item.id)
return name
end
def is_wearing_clothes(outfit_id)
return outfit_id == @worn_clothes
end
def toggleText()
return ""
end

View File

@@ -1,4 +1,5 @@
class ClothesMartAdapter < OutfitsMartAdapter
DEFAULT_NAME = "[unknown]"
DEFAULT_DESCRIPTION = "A piece of clothing that trainers can wear."
def toggleEvent(item)
@@ -14,13 +15,8 @@ class ClothesMartAdapter < OutfitsMartAdapter
end
def getName(item)
return item.id
end
def getDisplayName(item)
return getName(item) if !item.name
name = item.name
name = "* #{name}" if item.id == $Trainer.favorite_clothes
name= item.id
name = "* #{name}" if is_wearing_clothes(item.id)
return name
end

View File

@@ -18,6 +18,8 @@ def genericOutfitsShopMenu(stock = [], itemType = nil, versions = false, isShop=
end
end
def getPresenter(itemType, view, stock, adapter, versions)
case itemType
when :HAIR
@@ -110,11 +112,20 @@ SWAP_HAT_POSITIONS_CAPTION = "Switch hats position"
#is_secondary only used for hats
def openSelectOutfitMenu(stock = [], itemType =nil, is_secondary=false)
adapter = getAdapter(itemType, stock, false, is_secondary)
view = ClothesShopView.new()
view = getView(itemType)
presenter = ClothesShopPresenter.new(view, stock, adapter)
presenter.pbBuyScreen
end
def getView(itemType)
case itemType
when :HAT
return HatShopView.new
else
return ClothesShopView.new
end
end
def changeClothesMenu()
stock = []
$Trainer.unlocked_clothes.each { |outfit_id|
@@ -134,32 +145,52 @@ def changeHatMenu(is_secondary_hat = false)
openSelectOutfitMenu(stock, :HAT, is_secondary_hat)
end
def changeOutfit()
hat1_name = get_hat_by_id($Trainer.hat) ? get_hat_by_id($Trainer.hat).name : "(Empty)"
hat2_name = get_hat_by_id($Trainer.hat2) ? get_hat_by_id($Trainer.hat2).name : "(Empty)"
# def changeOutfit()
# hat1_name = get_hat_by_id($Trainer.hat) ? get_hat_by_id($Trainer.hat).name : "(Empty)"
# hat2_name = get_hat_by_id($Trainer.hat2) ? get_hat_by_id($Trainer.hat2).name : "(Empty)"
#
# commands = []
# commands[cmdClothes = commands.length] = _INTL("Change clothes")
# commands[cmdHat = commands.length] = _INTL("Change hat 1 (#{hat1_name})")
# commands[cmdHat2 = commands.length] = _INTL("Change hat 2 (#{hat2_name})")
# commands[switchHats = commands.length] = _INTL("Switch hat positions")
# commands[cmdQuit = commands.length] = _INTL("Quit")
#
# #TODO change this into a graphical menu with icons
# loop do
# cmd = pbMessage(_INTL("What would you like to do?"), commands, cmdQuit + 1)
# if cmd == cmdClothes
# changeClothesMenu()
# break
# elsif cmd == cmdHat
# changeHatMenu()
# break
# elsif cmd == cmdHat2
# changeHatMenu(true)
# break
# elsif cmd == switchHats
# switchHatsPosition()
# break
# else
# break
# end
# end
# end
def changeOutfit()
commands = []
commands[cmdHat = commands.length] = _INTL("Change hat")
commands[cmdClothes = commands.length] = _INTL("Change clothes")
commands[cmdHat = commands.length] = _INTL("Change hat 1 (#{hat1_name})")
commands[cmdHat2 = commands.length] = _INTL("Change hat 2 (#{hat2_name})")
commands[switchHats = commands.length] = _INTL("Switch hat positions")
commands[cmdQuit = commands.length] = _INTL("Quit")
#TODO change this into a graphical menu with icons
loop do
cmd = pbMessage(_INTL("What would you like to do?"), commands, cmdQuit + 1)
loop do
if cmd == cmdClothes
changeClothesMenu()
break
elsif cmd == cmdHat
changeHatMenu()
break
elsif cmd == cmdHat2
changeHatMenu(true)
break
elsif cmd == switchHats
switchHatsPosition()
break
else
break
end

View File

@@ -13,57 +13,10 @@ class ClothesShopPresenter < PokemonMartScreen
@scene.pbEndBuyScene
end
def playerHatActionsMenu(item, is_secondary=false)
is_player_hat = item.id == @adapter.worn_clothes
options = []
if is_player_hat
options << "Take off"
else
options << "Wear"
end
remove_dye_option_available = $Trainer.hat_color(@adapter.is_secondary_hat) != 0
options << "Remove dye" if remove_dye_option_available
options << "Mark as favorite" if $Trainer.favorite_hat(@adapter.is_secondary_hat) != item.id
options << "Unmark as favorite" if $Trainer.favorite_hat(@adapter.is_secondary_hat) == item.id
options << "Cancel"
# if $Trainer.hat_color != 0
choice = pbMessage("What would you like to do?", options, -1)
if choice == 0
if is_player_hat # remove
@adapter.doSpecialItemAction(:REMOVE)
@scene.pbEndBuyScene
return false
else
# wear
putOnClothes(item)
$Trainer.set_hat_color(@adapter.get_dye_color(item),@adapter.is_secondary_hat)
return false
end
elsif choice == 1 && remove_dye_option_available
if pbConfirm(_INTL("Are you sure you want to remove the dye from the {1}?", item.name))
$Trainer.set_hat_color(0,@adapter.is_secondary_hat)
end
return true
elsif options[choice] == "Mark as favorite"
slot = @adapter.is_secondary_hat ? "slot 1" : "slot 2"
$Trainer.set_favorite_hat(item.id,@adapter.is_secondary_hat)
pbSEPlay("GUI storage show party panel")
pbMessage("The #{item.name} is now your favorite (#{slot})!")
echoln "marked #{item.id} as favorite hat"
elsif options[choice] == "Unmark as favorite"
$Trainer.set_favorite_hat(nil,@adapter.is_secondary_hat)
pbSEPlay("GUI storage show party panel")
pbMessage("The #{item.name} is no longer marked as your favorite!")
end
echoln "cancelled"
return true
end
# returns if should stay in the menu
def playerClothesActionsMenu(item)
is_worn = item.id == @adapter.worn_clothes
options = []
options << "Wear"
options << "Remove dye" if $Trainer.clothes_color != 0
@@ -106,7 +59,6 @@ class ClothesShopPresenter < PokemonMartScreen
return
elsif @adapter.is_a?(HatsMartAdapter)
stay_in_menu = playerHatActionsMenu(item)
echoln stay_in_menu
next if stay_in_menu
return
else

View File

@@ -0,0 +1,114 @@
class ClothesShopPresenter < PokemonMartScreen
def removeHat(item)
if item.id == @adapter.worn_clothes
$Trainer.set_hat(nil,false)
@adapter.worn_clothes = nil
elsif item.id == @adapter.worn_clothes2
$Trainer.set_hat(nil,true)
@adapter.worn_clothes2 = nil
end
end
def wearAsHat1(item)
@adapter.set_secondary_hat(false)
putOnClothes(item)
$Trainer.set_hat_color(@adapter.get_dye_color(item),false)
end
def wearAsHat2(item)
@adapter.set_secondary_hat(true)
putOnClothes(item)
$Trainer.set_hat_color(@adapter.get_dye_color(item),true)
end
def removeDye(item)
if pbConfirm(_INTL("Are you sure you want to remove the dye from the {1}?", item.name))
$Trainer.set_hat_color(0,@adapter.is_secondary_hat)
end
end
def swapHats()
hat1 = $Trainer.hat
hat2 = $Trainer.hat2
hat1_color = $Trainer.hat_color
hat2_color = $Trainer.hat2_color
$Trainer.hat = hat2
$Trainer.hat2 = hat1
$Trainer.hat_color = hat1_color
$Trainer.hat2_color = hat2_color
pbSEPlay("GUI naming tab swap start")
new_selected_hat = @adapter.is_secondary_hat ? $Trainer.hat2 : $Trainer.hat
@scene.select_specific_item(new_selected_hat)
end
def build_options_menu(cmd_confirm,cmd_remove,cmd_remove_dye,cmd_swap,cmd_cancel)
options = []
options << cmd_confirm
options << cmd_remove
options << cmd_swap
remove_dye_option_available = $Trainer.hat_color(@adapter.is_secondary_hat) != 0
options << cmd_remove_dye if remove_dye_option_available
options << cmd_cancel
end
def build_wear_options(cmd_wear_hat1,cmd_wear_hat2,cmd_replace_hat1,cmd_replace_hat2)
options = []
primary_hat, secondary_hat = @adapter.worn_clothes, @adapter.worn_clothes2
primary_cmds = primary_hat ? cmd_replace_hat1 : cmd_wear_hat1
secondary_cmds = secondary_hat ? cmd_replace_hat2 : cmd_wear_hat2
if @adapter.is_secondary_hat
options << secondary_cmds
options << primary_cmds
else
options << primary_cmds
options << secondary_cmds
end
return options
end
def putOnHats()
putOnHat($Trainer.hat,true,false)
putOnHat($Trainer.hat2,true,true)
@worn_clothes = $Trainer.hat
@worn_clothes2 = $Trainer.hat2
playOutfitChangeAnimation()
pbMessage(_INTL("You put on the hat(s)!\\wtnp[30]"))
@scene.pbEndBuyScene
end
def playerHatActionsMenu(item)
cmd_confirm = "Confirm"
cmd_remove = "Remove hat"
cmd_cancel = "Cancel"
cmd_remove_dye = "Remove dye"
cmd_swap = "Swap hats positions"
options = build_options_menu(cmd_confirm,cmd_remove,cmd_remove_dye,cmd_swap,cmd_cancel)
choice = pbMessage("What would you like to do?", options, -1,nil,0)
if options[choice] == cmd_remove
removeHat(item)
return true
elsif options[choice] == cmd_confirm
putOnHats()
$Trainer.hat_color = @adapter.get_dye_color($Trainer.hat)
$Trainer.hat2_color = @adapter.get_dye_color($Trainer.hat2)
return false
elsif options[choice] == cmd_remove_dye
removeDye(item)
return true
elsif options[choice] == cmd_swap
swapHats()
return true
end
end
end

View File

@@ -8,9 +8,9 @@ class ClothesShopView < PokemonMart_Scene
super(buying, stock, adapter)
@sprites["icon"].visible = false
if @adapter.isShop?
@sprites["background"].setBitmap("Graphics/Pictures/martScreenOutfit")
@sprites["background"].setBitmap("Graphics/Pictures/Outfits/martScreenOutfit")
else
@sprites["background"].setBitmap("Graphics/Pictures/changeOutfitScreen")
@sprites["background"].setBitmap("Graphics/Pictures/Outfits/changeOutfitScreen")
end
preview_y = @adapter.isShop? ? 80 : 0
@@ -23,6 +23,19 @@ class ClothesShopView < PokemonMart_Scene
end
def select_specific_item(scroll_to_item_id)
itemwindow = @sprites["itemwindow"]
i=0
for item in @adapter.items
next if !item.is_a?(Outfit)
if item.id == scroll_to_item_id
itemwindow.index=i
itemwindow.refresh
end
i+=1
end
end
def scroll_map
pbScrollMap(DIRECTION_UP, 5, 6)
pbScrollMap(DIRECTION_RIGHT, 7, 6)
@@ -43,7 +56,7 @@ class ClothesShopView < PokemonMart_Scene
def refreshStock(adapter)
@adapter = adapter
@sprites["itemwindow"].dispose
@sprites["itemwindow"].dispose if !@sprites
@sprites["itemwindow"] = Window_PokemonMart.new(@stock, BuyAdapter.new(adapter),
Graphics.width - 316 - 16, 12, 330 + 16, Graphics.height - 126)
end
@@ -110,9 +123,9 @@ class ClothesShopView < PokemonMart_Scene
#@adapter.switchVersion(itemwindow.item, -1)
#updateTrainerPreview()
end
if Input.trigger?(Input::AUX2) #R button
@adapter.switchVersion(itemwindow.item, 1)
updateTrainerPreview()
if Input.trigger?(Input::AUX2) || Input.trigger?(Input::SHIFT) #R button
switchItemVersion(itemwindow)
end
if Input.trigger?(Input::SPECIAL) #R button
@adapter.toggleEvent(itemwindow.item)
@@ -137,6 +150,11 @@ class ClothesShopView < PokemonMart_Scene
}
end
def switchItemVersion(itemwindow)
@adapter.switchVersion(itemwindow.item, 1)
updateTrainerPreview()
end
def update
if Input.trigger?(Input::LEFT)
pbSEPlay("GUI party switch", 80, 100)

View File

@@ -85,11 +85,6 @@ class HairMartAdapter < OutfitsMartAdapter
return item.id
end
def getDisplayName(item)
return getName(item) if !item.name
return item.name
end
def getDescription(item)
return DEFAULT_DESCRIPTION if !item.description
return item.description

View File

@@ -0,0 +1,95 @@
# frozen_string_literal: true
class HatShopView < ClothesShopView
def initialize(currency_name = "Money")
@currency_name = currency_name
end
def pbStartBuyOrSellScene(buying, stock, adapter)
super(buying, stock, adapter)
if !@adapter.isShop?
@sprites["hatLayer_selected1"] = IconSprite.new(0, 0, @viewport)
@sprites["hatLayer_selected2"] = IconSprite.new(0, 0, @viewport)
@sprites["hatLayer_selected1"].setBitmap("Graphics/Pictures/Outfits/hatLayer_selected1")
@sprites["hatLayer_selected2"].setBitmap("Graphics/Pictures/Outfits/hatLayer_selected2")
updateSelectedLayerGraphicsVisibility
@sprites["wornHat_layer1"] = IconSprite.new(25, 200, @viewport)
@sprites["wornHat_layer2"] = IconSprite.new(95, 200, @viewport)
displayLayerIcons
end
end
def switchItemVersion(itemwindow)
@adapter.switchVersion(itemwindow.item, 1)
new_selected_hat = @adapter.is_secondary_hat ? $Trainer.hat2 : $Trainer.hat
echoln "scroll to #{new_selected_hat} (#{@adapter.is_secondary_hat}"
select_specific_item(new_selected_hat)
updateTrainerPreview()
end
def displayLayerIcons(selected_item=nil)
if !selected_item.is_a?(Hat)
if @adapter.is_secondary_hat
@sprites["wornHat_layer2"].bitmap=nil
else
@sprites["wornHat_layer1"].bitmap=nil
end
return
end
hat1Filename = getOverworldHatFilename($Trainer.hat)
hat2Filename = getOverworldHatFilename($Trainer.hat2)
hat_color_shift = $Trainer.dyed_hats[@adapter.worn_clothes]
hat2_color_shift = $Trainer.dyed_hats[@adapter.worn_clothes2]
hatBitmapWrapper = AnimatedBitmap.new(hat1Filename, hat_color_shift) if pbResolveBitmap(hat1Filename)
hat2BitmapWrapper = AnimatedBitmap.new(hat2Filename, hat2_color_shift) if pbResolveBitmap(hat2Filename)
@sprites["wornHat_layer1"].bitmap = hatBitmapWrapper.bitmap if hatBitmapWrapper
@sprites["wornHat_layer2"].bitmap = hat2BitmapWrapper.bitmap if hat2BitmapWrapper
frame_width=80
frame_height=40
@sprites["wornHat_layer1"].src_rect.set(0, 0, frame_width, frame_height) if hatBitmapWrapper
@sprites["wornHat_layer2"].src_rect.set(0, 0, frame_width, frame_height) if hat2BitmapWrapper
end
def updateSelectedLayerGraphicsVisibility()
@sprites["hatLayer_selected1"].visible = !@adapter.is_secondary_hat
@sprites["hatLayer_selected2"].visible = @adapter.is_secondary_hat
end
def displayNewItem(itemwindow)
item = itemwindow.item
if item
if item.is_a?(Symbol)
description = @adapter.getSpecialItemDescription(itemwindow.item)
else
description = @adapter.getDescription(itemwindow.item)
end
@adapter.updateTrainerPreview(itemwindow.item, @sprites["trainerPreview"])
displayLayerIcons(item)
else
description = _INTL("Quit.")
end
@sprites["itemtextwindow"].text = description
end
def updateTrainerPreview()
super
updateSelectedLayerGraphicsVisibility
end
end

View File

@@ -1,9 +1,14 @@
class HatsMartAdapter < OutfitsMartAdapter
attr_accessor :worn_clothes
attr_accessor :worn_clothes2
DEFAULT_NAME = "[unknown]"
DEFAULT_DESCRIPTION = "A headgear that trainers can wear."
def initialize(stock = nil, isShop = nil, isSecondaryHat = false)
super(stock,isShop,isSecondaryHat)
@worn_clothes = $Trainer.hat(false)
@worn_clothes2 = $Trainer.hat(true)
end
def toggleEvent(item)
@@ -11,8 +16,18 @@ class HatsMartAdapter < OutfitsMartAdapter
$Trainer.set_hat(nil,@is_secondary_hat)
@worn_clothes = nil
if pbConfirmMessage(_INTL("Do you want to take off your hat?"))
$Trainer.set_hat(nil,@is_secondary_hat)
hat1_name = get_hat_by_id($Trainer.hat) ? get_hat_by_id($Trainer.hat).name : "(Empty)"
hat2_name = get_hat_by_id($Trainer.hat2) ? get_hat_by_id($Trainer.hat2).name : "(Empty)"
cmd_remove_hat1 = "Remove #{hat1_name}"
cmd_remove_hat2 = "Remove #{hat2_name}"
options = [cmd_remove_hat1,cmd_remove_hat2, "Cancel"]
choice = optionsMenu(options)
if options[choice] == cmd_remove_hat1
$Trainer.set_hat(nil,false)
@worn_clothes = nil
elsif options[choice] == cmd_remove_hat2
$Trainer.set_hat(nil,true)
@worn_clothes = nil
end
end
@@ -22,6 +37,10 @@ class HatsMartAdapter < OutfitsMartAdapter
@is_secondary_hat = value
end
def is_wearing_clothes(outfit_id)
return outfit_id == @worn_clothes || outfit_id == @worn_clothes2
end
def toggleText()
return
# return if @isShop
@@ -29,15 +48,12 @@ class HatsMartAdapter < OutfitsMartAdapter
# return "Remove hat: #{toggleKey}"
end
def getName(item)
return item.id
def switchVersion(item,delta=1)
@is_secondary_hat = !@is_secondary_hat
end
def getDisplayName(item)
return getName(item) if !item.name
name = item.name
name = "* #{name}" if item.id == $Trainer.favorite_hat(@is_secondary_hat)
return name
def getName(item)
return item.id
end
def getDescription(item)
@@ -151,7 +167,7 @@ class HatsMartAdapter < OutfitsMartAdapter
return "Go without a hat and show off your #{hair_situation}!"
end
def doSpecialItemAction(specialType)
toggleEvent(nil)
def doSpecialItemAction(specialType,item=nil)
toggleEvent(item)
end
end

View File

@@ -374,6 +374,24 @@ ItemHandlers::UseFromBag.add(:ODDKEYSTONE, proc { |item|
})
def useFavoriteOutfit()
cmd_switch = "Switch to favorite outfit"
cmd_mark_favorite = "Mark current outfit as favorite"
cmd_cancel = "Cancel"
options = [cmd_switch, cmd_mark_favorite, cmd_cancel]
choice = optionsMenu(options)
if options[choice] == cmd_switch
switchToFavoriteOutfit()
elsif options[choice] == cmd_mark_favorite
pbSEPlay("shiny", 80, 100)
$Trainer.favorite_clothes= $Trainer.clothes
$Trainer.favorite_hat = $Trainer.hat
$Trainer.favorite_hat2=$Trainer.hat2
pbMessage(_INTL("Your favorite outfit was updated!"))
end
end
def switchToFavoriteOutfit()
if !$Trainer.favorite_clothes && !$Trainer.favorite_hat && !$Trainer.favorite_hat2
pbMessage(_INTL("You can mark clothes and hats as your favorites in the outfits menu and use this to quickly switch to them!"))
return 0

Binary file not shown.

View File

@@ -1,4 +1,4 @@
1741272072
1741272072
1741272072
1741272079
1741455948
1741455993
1741455993
1741455993

View File

@@ -1,53 +1,532 @@
Graphics/CustomBattlers/spritesheets/spritesheets_base/301.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/438.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/438/438.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/183.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/440.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/440/440.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/288.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/473.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/489.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/489/489.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/246.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/278.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/278/278.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/177.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/370.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/370/370.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/1/1b.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/256.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/418.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/418/418.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/1/1.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/68.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/52.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/79.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/194.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/265.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/265/265.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/480.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/167.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/167/167.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/1/1a.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/365.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/413.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/413/413a.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/344.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/424.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/74.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/1/1c.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/1/1d.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/289.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/5.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/5/5.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/351.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/22.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/22/22.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/209.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/283.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/283/283.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/71.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/192.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/192/192.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/58.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/177.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/177/177.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/392.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/150.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/150/150a.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/114.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/492.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/492/492.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/460.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/1.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/380.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/134.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/134/134.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/148.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/180.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/180/180.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/439.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/439/439.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/267.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/184.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/184/184.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/154.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/78.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/78/78.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/122.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/122/122.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/203.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/25.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/25/25.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/226.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/186.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/186/186.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/238.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/309.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/309/309.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/286.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/476.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/476/476.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/119.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/444/444.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/427.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/112.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/219.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/219/219.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/183.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/41.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/41/41.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/300.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/126.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/126/126.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/241.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/256/256.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/57.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/130.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/130/130a.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/1/1c.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/229.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/47.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/47/47.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/1/1d.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/273.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/395.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/190.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/190/190.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/206.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/374.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/250.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/235.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/235/235.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/102.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/179.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/179/179.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/382.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/202.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/202/202.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/92.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/21.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/282.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/282/282.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/17.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/17/17.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/264.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/9.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/9/9a.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/371.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/99.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/99/99.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/271.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/201.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/201/201.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/442.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/370.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/290.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/290/290.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/357.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/443/443.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/300/300.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/369.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/490.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/490/490a.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/43.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/158.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/158/158.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/234.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/337.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/337/337.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/4.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/12.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/12/12.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/375.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/332/332.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/93/93.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/414.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/414/414.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/285.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/113.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/113/113.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/342.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/15.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/15/15.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/387.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/323.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/323/323.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/479.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/123.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/374/374.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/105/105.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/400.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/500/500.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/227.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/250/250a.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/278.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/278/278.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/488.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/376.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/376/376.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/222.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/211.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/211/211.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/253.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/196/196.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/337/337a.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/68.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/27.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/350.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/350/350.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/255.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/313/313.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/340.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/370/370.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/44.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/11.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/398.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/398/398.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/64.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/144/144a.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/57/57.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/159.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/40.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/172.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/172/172.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/307.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/14/14.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/163.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/394/394.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/338.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/116.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/116/116.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/210.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/227/227.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/391.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/162/162.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/2.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/258.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/101.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/101/101.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/32.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/254.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/354.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/354/354.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/339.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/421.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/421/421c.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/296.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/254/254.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/66.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/322/322.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/287.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/61.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/157.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/157/157.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/332.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/368.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/368/368.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/302.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/302/302.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/379.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/315/315.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/366.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/366/366.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/326.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/329/329.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/322.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/485.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/146.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/225.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/335.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/335/335.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/73.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/352.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/352/352.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/84.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/496/496.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/152.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/152/152.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/105.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/107/107.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/281.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/185.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/360.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/458.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/164.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/54.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/54/54.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/59.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/391/391.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/410.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/197.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/197/197.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/196.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/119/119.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/33.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/218.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/80.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/392/392a.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/260.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/86.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/362.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/304.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/304/304.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/150/150b.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/139.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/139/139.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/454.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/394.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/221.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/221/221.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/137.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/137/137.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/428/428.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/222/222a.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/372.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/228/228.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/456/456.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/39/39.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/43/43d.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/46/46a.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/33/33a.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/33/33.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/47/47b.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/233/233.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/232/232.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/470.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/469.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/213.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/213/213.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/228.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/242.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/242/242.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/318.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/182.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/182/182.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/455.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/42.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/42/42.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/26.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/26/26.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/387/387.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/155.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/251.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/251/251.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/136/136.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/138/138.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/256/256.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/341.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/341/341.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/239.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/348.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/348/348.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/181.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/273/273.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/353.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/204.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/204/204.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/81.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/104.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/104/104.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/422.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/392/392.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/426.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/120.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/413.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/413/413a.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/403.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/403/403.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/285/285.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/176/176.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/127.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/460/460.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/264/264.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/169.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/438.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/438/438.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/445.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/378.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/378/378.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/300/300a.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/81/81.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/191.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/191/191.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/149.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/294.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/294/294.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/69/69.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/131/131.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/161.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/39.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/252.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/252/252.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/46.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/46/46.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/110.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/241.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/293.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/293/293.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/77.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/314.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/314/314.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/435/435.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/258/258.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/141.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/409.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/328.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/328/328.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/310.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/310/310.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/246.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/297.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/297/297.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/482.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/482/482.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/142.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/7.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/7/7.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/107.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/14.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/193.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/256.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/21/21.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/275.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/275/275.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/269.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/109.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/218/218.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/170.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/170/170.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/35.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/43/43.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/397.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/129.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/129/129.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/45.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/85.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/162.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/402.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/402/402.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/450.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/443.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/53.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/206/206.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/400/400.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/84/84.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/462.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/462/462.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/112/112.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/187.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/187/187.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/346.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/346/346.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/359.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/359/359.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/303.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/127/127.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/55.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/55/55.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/234/234.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/463.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/6.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/6/6.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/493.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/446.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/446/446.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/24.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/111.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/111/111.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/208.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/208/208.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/500.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/175.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/83.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/83/83.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/262.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/262/262.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/334.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/437.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/437/437a.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/166.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/166/166.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/386.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/114/114.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/303/303.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/169/169.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/461.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/313.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/74.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/67.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/67/67.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/57.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/408.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/373.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/373/373.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/425.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/179/179a.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/188.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/133.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/133/133.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/23.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/23/23.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/295.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/412.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/412/412.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/36.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/334/334.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/37.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/311.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/311/311.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/93.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/468.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/154/154a.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/132.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/300/300e.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/277.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/422/422.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/50.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/280.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/280/280.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/466.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/468/468.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/457.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/231.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/143.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/143/143.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/274.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/181/181.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/173.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/267/267a.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/357/357.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/20.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/20/20.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/151.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/151/151a.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/91.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/91/91.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/239/239.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/419.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/10.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/10/10.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/384.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/384/384a.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/19.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/458/458.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/233.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/165.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/451.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/451/451.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/444.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/435.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/440.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/395/395.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/406.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/406/406.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/95.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/95/95.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/125.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/125/125.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/151/151.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/467.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/371/371.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/455/455.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/155/155.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/301.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/393.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/85/85.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/299.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/241/241.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/344.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/222/222.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/205.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/489.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/489/489.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/390.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/390/390.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/284.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/115.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/115/115.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/248.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/448.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/103.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/16.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/355.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/355/355.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/457/457.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/82.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/3.png
Graphics/CustomBattlers/spritesheets/spritesheets_base/94.png
Graphics/CustomBattlers/spritesheets/spritesheets_custom/94/94d.png

BIN
Graphics/.DS_Store vendored

Binary file not shown.

View File

Before

Width:  |  Height:  |  Size: 807 B

After

Width:  |  Height:  |  Size: 807 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.4 KiB

View File

Before

Width:  |  Height:  |  Size: 807 B

After

Width:  |  Height:  |  Size: 807 B