mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
double hats UI wip
This commit is contained in:
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Data/.DS_Store
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Data/.DS_Store
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@@ -197,7 +197,7 @@ class Player < Trainer
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def clothes_color=(value)
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echoln value
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echoln @clothes
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echoln $Trainer.dyed_clothes
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#echoln $Trainer.dyed_clothes
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echoln caller
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@clothes_color=value
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@@ -97,7 +97,7 @@ class PokemonMartAdapter
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return nil
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end
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def doSpecialItemAction(specialType)
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def doSpecialItemAction(specialType,itemId=nil)
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return nil
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end
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@@ -1,6 +1,7 @@
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class OutfitsMartAdapter < PokemonMartAdapter
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attr_accessor :worn_clothes
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attr_accessor :is_secondary_hat
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attr_accessor :items
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WORN_ITEM_BASE_COLOR = MessageConfig::BLUE_TEXT_MAIN_COLOR
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WORN_ITEM_SHADOW_COLOR = MessageConfig::BLUE_TEXT_SHADOW_COLOR
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@@ -13,6 +14,17 @@ class OutfitsMartAdapter < PokemonMartAdapter
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@version = nil
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end
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def getDisplayName(item)
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return getName(item) if !item.name
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name = item.name
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name = "* #{name}" if is_wearing_clothes(item.id)
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return name
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end
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def is_wearing_clothes(outfit_id)
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return outfit_id == @worn_clothes
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end
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def toggleText()
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return ""
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end
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@@ -1,4 +1,5 @@
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class ClothesMartAdapter < OutfitsMartAdapter
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DEFAULT_NAME = "[unknown]"
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DEFAULT_DESCRIPTION = "A piece of clothing that trainers can wear."
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def toggleEvent(item)
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@@ -14,13 +15,8 @@ class ClothesMartAdapter < OutfitsMartAdapter
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end
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def getName(item)
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return item.id
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end
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def getDisplayName(item)
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return getName(item) if !item.name
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name = item.name
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name = "* #{name}" if item.id == $Trainer.favorite_clothes
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name= item.id
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name = "* #{name}" if is_wearing_clothes(item.id)
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return name
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end
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@@ -18,6 +18,8 @@ def genericOutfitsShopMenu(stock = [], itemType = nil, versions = false, isShop=
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end
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end
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def getPresenter(itemType, view, stock, adapter, versions)
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case itemType
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when :HAIR
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@@ -110,11 +112,20 @@ SWAP_HAT_POSITIONS_CAPTION = "Switch hats position"
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#is_secondary only used for hats
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def openSelectOutfitMenu(stock = [], itemType =nil, is_secondary=false)
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adapter = getAdapter(itemType, stock, false, is_secondary)
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view = ClothesShopView.new()
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view = getView(itemType)
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presenter = ClothesShopPresenter.new(view, stock, adapter)
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presenter.pbBuyScreen
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end
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def getView(itemType)
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case itemType
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when :HAT
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return HatShopView.new
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else
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return ClothesShopView.new
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end
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end
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def changeClothesMenu()
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stock = []
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$Trainer.unlocked_clothes.each { |outfit_id|
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@@ -134,32 +145,52 @@ def changeHatMenu(is_secondary_hat = false)
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openSelectOutfitMenu(stock, :HAT, is_secondary_hat)
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end
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def changeOutfit()
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hat1_name = get_hat_by_id($Trainer.hat) ? get_hat_by_id($Trainer.hat).name : "(Empty)"
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hat2_name = get_hat_by_id($Trainer.hat2) ? get_hat_by_id($Trainer.hat2).name : "(Empty)"
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# def changeOutfit()
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# hat1_name = get_hat_by_id($Trainer.hat) ? get_hat_by_id($Trainer.hat).name : "(Empty)"
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# hat2_name = get_hat_by_id($Trainer.hat2) ? get_hat_by_id($Trainer.hat2).name : "(Empty)"
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#
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# commands = []
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# commands[cmdClothes = commands.length] = _INTL("Change clothes")
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# commands[cmdHat = commands.length] = _INTL("Change hat 1 (#{hat1_name})")
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# commands[cmdHat2 = commands.length] = _INTL("Change hat 2 (#{hat2_name})")
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# commands[switchHats = commands.length] = _INTL("Switch hat positions")
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# commands[cmdQuit = commands.length] = _INTL("Quit")
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#
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# #TODO change this into a graphical menu with icons
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# loop do
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# cmd = pbMessage(_INTL("What would you like to do?"), commands, cmdQuit + 1)
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# if cmd == cmdClothes
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# changeClothesMenu()
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# break
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# elsif cmd == cmdHat
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# changeHatMenu()
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# break
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# elsif cmd == cmdHat2
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# changeHatMenu(true)
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# break
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# elsif cmd == switchHats
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# switchHatsPosition()
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# break
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# else
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# break
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# end
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# end
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# end
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def changeOutfit()
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commands = []
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commands[cmdHat = commands.length] = _INTL("Change hat")
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commands[cmdClothes = commands.length] = _INTL("Change clothes")
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commands[cmdHat = commands.length] = _INTL("Change hat 1 (#{hat1_name})")
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commands[cmdHat2 = commands.length] = _INTL("Change hat 2 (#{hat2_name})")
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commands[switchHats = commands.length] = _INTL("Switch hat positions")
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commands[cmdQuit = commands.length] = _INTL("Quit")
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#TODO change this into a graphical menu with icons
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loop do
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cmd = pbMessage(_INTL("What would you like to do?"), commands, cmdQuit + 1)
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loop do
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if cmd == cmdClothes
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changeClothesMenu()
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break
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elsif cmd == cmdHat
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changeHatMenu()
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break
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elsif cmd == cmdHat2
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changeHatMenu(true)
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break
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elsif cmd == switchHats
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switchHatsPosition()
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break
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else
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break
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end
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@@ -13,57 +13,10 @@ class ClothesShopPresenter < PokemonMartScreen
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@scene.pbEndBuyScene
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end
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def playerHatActionsMenu(item, is_secondary=false)
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is_player_hat = item.id == @adapter.worn_clothes
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options = []
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if is_player_hat
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options << "Take off"
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else
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options << "Wear"
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end
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remove_dye_option_available = $Trainer.hat_color(@adapter.is_secondary_hat) != 0
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options << "Remove dye" if remove_dye_option_available
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options << "Mark as favorite" if $Trainer.favorite_hat(@adapter.is_secondary_hat) != item.id
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options << "Unmark as favorite" if $Trainer.favorite_hat(@adapter.is_secondary_hat) == item.id
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options << "Cancel"
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# if $Trainer.hat_color != 0
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choice = pbMessage("What would you like to do?", options, -1)
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if choice == 0
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if is_player_hat # remove
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@adapter.doSpecialItemAction(:REMOVE)
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@scene.pbEndBuyScene
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return false
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else
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# wear
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putOnClothes(item)
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$Trainer.set_hat_color(@adapter.get_dye_color(item),@adapter.is_secondary_hat)
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return false
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end
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elsif choice == 1 && remove_dye_option_available
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if pbConfirm(_INTL("Are you sure you want to remove the dye from the {1}?", item.name))
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$Trainer.set_hat_color(0,@adapter.is_secondary_hat)
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end
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return true
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elsif options[choice] == "Mark as favorite"
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slot = @adapter.is_secondary_hat ? "slot 1" : "slot 2"
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$Trainer.set_favorite_hat(item.id,@adapter.is_secondary_hat)
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pbSEPlay("GUI storage show party panel")
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pbMessage("The #{item.name} is now your favorite (#{slot})!")
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echoln "marked #{item.id} as favorite hat"
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elsif options[choice] == "Unmark as favorite"
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$Trainer.set_favorite_hat(nil,@adapter.is_secondary_hat)
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pbSEPlay("GUI storage show party panel")
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pbMessage("The #{item.name} is no longer marked as your favorite!")
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end
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echoln "cancelled"
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return true
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end
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# returns if should stay in the menu
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def playerClothesActionsMenu(item)
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is_worn = item.id == @adapter.worn_clothes
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options = []
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options << "Wear"
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options << "Remove dye" if $Trainer.clothes_color != 0
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@@ -106,7 +59,6 @@ class ClothesShopPresenter < PokemonMartScreen
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return
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elsif @adapter.is_a?(HatsMartAdapter)
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stay_in_menu = playerHatActionsMenu(item)
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echoln stay_in_menu
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next if stay_in_menu
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return
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else
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@@ -0,0 +1,114 @@
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class ClothesShopPresenter < PokemonMartScreen
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def removeHat(item)
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if item.id == @adapter.worn_clothes
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$Trainer.set_hat(nil,false)
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@adapter.worn_clothes = nil
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elsif item.id == @adapter.worn_clothes2
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$Trainer.set_hat(nil,true)
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@adapter.worn_clothes2 = nil
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end
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end
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def wearAsHat1(item)
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@adapter.set_secondary_hat(false)
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putOnClothes(item)
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$Trainer.set_hat_color(@adapter.get_dye_color(item),false)
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end
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def wearAsHat2(item)
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@adapter.set_secondary_hat(true)
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putOnClothes(item)
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$Trainer.set_hat_color(@adapter.get_dye_color(item),true)
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end
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def removeDye(item)
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if pbConfirm(_INTL("Are you sure you want to remove the dye from the {1}?", item.name))
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$Trainer.set_hat_color(0,@adapter.is_secondary_hat)
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end
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end
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def swapHats()
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hat1 = $Trainer.hat
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hat2 = $Trainer.hat2
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hat1_color = $Trainer.hat_color
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hat2_color = $Trainer.hat2_color
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$Trainer.hat = hat2
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$Trainer.hat2 = hat1
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$Trainer.hat_color = hat1_color
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$Trainer.hat2_color = hat2_color
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pbSEPlay("GUI naming tab swap start")
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new_selected_hat = @adapter.is_secondary_hat ? $Trainer.hat2 : $Trainer.hat
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@scene.select_specific_item(new_selected_hat)
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end
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def build_options_menu(cmd_confirm,cmd_remove,cmd_remove_dye,cmd_swap,cmd_cancel)
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options = []
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options << cmd_confirm
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options << cmd_remove
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options << cmd_swap
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remove_dye_option_available = $Trainer.hat_color(@adapter.is_secondary_hat) != 0
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options << cmd_remove_dye if remove_dye_option_available
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options << cmd_cancel
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end
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def build_wear_options(cmd_wear_hat1,cmd_wear_hat2,cmd_replace_hat1,cmd_replace_hat2)
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options = []
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primary_hat, secondary_hat = @adapter.worn_clothes, @adapter.worn_clothes2
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primary_cmds = primary_hat ? cmd_replace_hat1 : cmd_wear_hat1
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secondary_cmds = secondary_hat ? cmd_replace_hat2 : cmd_wear_hat2
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if @adapter.is_secondary_hat
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options << secondary_cmds
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options << primary_cmds
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else
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options << primary_cmds
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options << secondary_cmds
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end
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return options
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end
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def putOnHats()
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putOnHat($Trainer.hat,true,false)
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putOnHat($Trainer.hat2,true,true)
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@worn_clothes = $Trainer.hat
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@worn_clothes2 = $Trainer.hat2
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playOutfitChangeAnimation()
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pbMessage(_INTL("You put on the hat(s)!\\wtnp[30]"))
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@scene.pbEndBuyScene
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end
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def playerHatActionsMenu(item)
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cmd_confirm = "Confirm"
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cmd_remove = "Remove hat"
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cmd_cancel = "Cancel"
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cmd_remove_dye = "Remove dye"
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cmd_swap = "Swap hats positions"
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options = build_options_menu(cmd_confirm,cmd_remove,cmd_remove_dye,cmd_swap,cmd_cancel)
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choice = pbMessage("What would you like to do?", options, -1,nil,0)
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if options[choice] == cmd_remove
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removeHat(item)
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return true
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elsif options[choice] == cmd_confirm
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putOnHats()
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$Trainer.hat_color = @adapter.get_dye_color($Trainer.hat)
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$Trainer.hat2_color = @adapter.get_dye_color($Trainer.hat2)
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return false
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elsif options[choice] == cmd_remove_dye
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removeDye(item)
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return true
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elsif options[choice] == cmd_swap
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swapHats()
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return true
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end
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end
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end
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@@ -8,9 +8,9 @@ class ClothesShopView < PokemonMart_Scene
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super(buying, stock, adapter)
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@sprites["icon"].visible = false
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if @adapter.isShop?
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@sprites["background"].setBitmap("Graphics/Pictures/martScreenOutfit")
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@sprites["background"].setBitmap("Graphics/Pictures/Outfits/martScreenOutfit")
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else
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@sprites["background"].setBitmap("Graphics/Pictures/changeOutfitScreen")
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@sprites["background"].setBitmap("Graphics/Pictures/Outfits/changeOutfitScreen")
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end
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preview_y = @adapter.isShop? ? 80 : 0
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@@ -23,6 +23,19 @@ class ClothesShopView < PokemonMart_Scene
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end
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def select_specific_item(scroll_to_item_id)
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itemwindow = @sprites["itemwindow"]
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i=0
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for item in @adapter.items
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next if !item.is_a?(Outfit)
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if item.id == scroll_to_item_id
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itemwindow.index=i
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itemwindow.refresh
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end
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i+=1
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end
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end
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def scroll_map
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pbScrollMap(DIRECTION_UP, 5, 6)
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pbScrollMap(DIRECTION_RIGHT, 7, 6)
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@@ -43,7 +56,7 @@ class ClothesShopView < PokemonMart_Scene
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def refreshStock(adapter)
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@adapter = adapter
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@sprites["itemwindow"].dispose
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@sprites["itemwindow"].dispose if !@sprites
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@sprites["itemwindow"] = Window_PokemonMart.new(@stock, BuyAdapter.new(adapter),
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Graphics.width - 316 - 16, 12, 330 + 16, Graphics.height - 126)
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end
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@@ -110,9 +123,9 @@ class ClothesShopView < PokemonMart_Scene
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#@adapter.switchVersion(itemwindow.item, -1)
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#updateTrainerPreview()
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end
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if Input.trigger?(Input::AUX2) #R button
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@adapter.switchVersion(itemwindow.item, 1)
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updateTrainerPreview()
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if Input.trigger?(Input::AUX2) || Input.trigger?(Input::SHIFT) #R button
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switchItemVersion(itemwindow)
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end
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if Input.trigger?(Input::SPECIAL) #R button
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@adapter.toggleEvent(itemwindow.item)
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@@ -137,6 +150,11 @@ class ClothesShopView < PokemonMart_Scene
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}
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end
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def switchItemVersion(itemwindow)
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@adapter.switchVersion(itemwindow.item, 1)
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updateTrainerPreview()
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end
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def update
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if Input.trigger?(Input::LEFT)
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pbSEPlay("GUI party switch", 80, 100)
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@@ -85,11 +85,6 @@ class HairMartAdapter < OutfitsMartAdapter
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return item.id
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end
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def getDisplayName(item)
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return getName(item) if !item.name
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return item.name
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end
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def getDescription(item)
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return DEFAULT_DESCRIPTION if !item.description
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return item.description
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95
Data/Scripts/050_Outfits/UI/clothesShop/HatShopView.rb
Normal file
95
Data/Scripts/050_Outfits/UI/clothesShop/HatShopView.rb
Normal file
@@ -0,0 +1,95 @@
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# frozen_string_literal: true
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class HatShopView < ClothesShopView
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def initialize(currency_name = "Money")
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@currency_name = currency_name
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end
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def pbStartBuyOrSellScene(buying, stock, adapter)
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super(buying, stock, adapter)
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if !@adapter.isShop?
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@sprites["hatLayer_selected1"] = IconSprite.new(0, 0, @viewport)
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@sprites["hatLayer_selected2"] = IconSprite.new(0, 0, @viewport)
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@sprites["hatLayer_selected1"].setBitmap("Graphics/Pictures/Outfits/hatLayer_selected1")
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@sprites["hatLayer_selected2"].setBitmap("Graphics/Pictures/Outfits/hatLayer_selected2")
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updateSelectedLayerGraphicsVisibility
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@sprites["wornHat_layer1"] = IconSprite.new(25, 200, @viewport)
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@sprites["wornHat_layer2"] = IconSprite.new(95, 200, @viewport)
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displayLayerIcons
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end
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end
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def switchItemVersion(itemwindow)
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@adapter.switchVersion(itemwindow.item, 1)
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new_selected_hat = @adapter.is_secondary_hat ? $Trainer.hat2 : $Trainer.hat
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||||
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echoln "scroll to #{new_selected_hat} (#{@adapter.is_secondary_hat}"
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||||
select_specific_item(new_selected_hat)
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updateTrainerPreview()
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||||
end
|
||||
|
||||
def displayLayerIcons(selected_item=nil)
|
||||
if !selected_item.is_a?(Hat)
|
||||
if @adapter.is_secondary_hat
|
||||
@sprites["wornHat_layer2"].bitmap=nil
|
||||
else
|
||||
@sprites["wornHat_layer1"].bitmap=nil
|
||||
end
|
||||
return
|
||||
end
|
||||
hat1Filename = getOverworldHatFilename($Trainer.hat)
|
||||
hat2Filename = getOverworldHatFilename($Trainer.hat2)
|
||||
|
||||
|
||||
hat_color_shift = $Trainer.dyed_hats[@adapter.worn_clothes]
|
||||
hat2_color_shift = $Trainer.dyed_hats[@adapter.worn_clothes2]
|
||||
|
||||
hatBitmapWrapper = AnimatedBitmap.new(hat1Filename, hat_color_shift) if pbResolveBitmap(hat1Filename)
|
||||
hat2BitmapWrapper = AnimatedBitmap.new(hat2Filename, hat2_color_shift) if pbResolveBitmap(hat2Filename)
|
||||
|
||||
@sprites["wornHat_layer1"].bitmap = hatBitmapWrapper.bitmap if hatBitmapWrapper
|
||||
@sprites["wornHat_layer2"].bitmap = hat2BitmapWrapper.bitmap if hat2BitmapWrapper
|
||||
|
||||
frame_width=80
|
||||
frame_height=40
|
||||
|
||||
@sprites["wornHat_layer1"].src_rect.set(0, 0, frame_width, frame_height) if hatBitmapWrapper
|
||||
@sprites["wornHat_layer2"].src_rect.set(0, 0, frame_width, frame_height) if hat2BitmapWrapper
|
||||
end
|
||||
|
||||
|
||||
def updateSelectedLayerGraphicsVisibility()
|
||||
@sprites["hatLayer_selected1"].visible = !@adapter.is_secondary_hat
|
||||
@sprites["hatLayer_selected2"].visible = @adapter.is_secondary_hat
|
||||
end
|
||||
|
||||
|
||||
def displayNewItem(itemwindow)
|
||||
item = itemwindow.item
|
||||
if item
|
||||
if item.is_a?(Symbol)
|
||||
description = @adapter.getSpecialItemDescription(itemwindow.item)
|
||||
else
|
||||
description = @adapter.getDescription(itemwindow.item)
|
||||
end
|
||||
@adapter.updateTrainerPreview(itemwindow.item, @sprites["trainerPreview"])
|
||||
displayLayerIcons(item)
|
||||
else
|
||||
description = _INTL("Quit.")
|
||||
end
|
||||
@sprites["itemtextwindow"].text = description
|
||||
end
|
||||
|
||||
def updateTrainerPreview()
|
||||
super
|
||||
updateSelectedLayerGraphicsVisibility
|
||||
end
|
||||
|
||||
end
|
||||
@@ -1,9 +1,14 @@
|
||||
class HatsMartAdapter < OutfitsMartAdapter
|
||||
attr_accessor :worn_clothes
|
||||
attr_accessor :worn_clothes2
|
||||
|
||||
DEFAULT_NAME = "[unknown]"
|
||||
DEFAULT_DESCRIPTION = "A headgear that trainers can wear."
|
||||
|
||||
def initialize(stock = nil, isShop = nil, isSecondaryHat = false)
|
||||
super(stock,isShop,isSecondaryHat)
|
||||
@worn_clothes = $Trainer.hat(false)
|
||||
@worn_clothes2 = $Trainer.hat(true)
|
||||
end
|
||||
|
||||
def toggleEvent(item)
|
||||
@@ -11,8 +16,18 @@ class HatsMartAdapter < OutfitsMartAdapter
|
||||
$Trainer.set_hat(nil,@is_secondary_hat)
|
||||
@worn_clothes = nil
|
||||
|
||||
if pbConfirmMessage(_INTL("Do you want to take off your hat?"))
|
||||
$Trainer.set_hat(nil,@is_secondary_hat)
|
||||
hat1_name = get_hat_by_id($Trainer.hat) ? get_hat_by_id($Trainer.hat).name : "(Empty)"
|
||||
hat2_name = get_hat_by_id($Trainer.hat2) ? get_hat_by_id($Trainer.hat2).name : "(Empty)"
|
||||
|
||||
cmd_remove_hat1 = "Remove #{hat1_name}"
|
||||
cmd_remove_hat2 = "Remove #{hat2_name}"
|
||||
options = [cmd_remove_hat1,cmd_remove_hat2, "Cancel"]
|
||||
choice = optionsMenu(options)
|
||||
if options[choice] == cmd_remove_hat1
|
||||
$Trainer.set_hat(nil,false)
|
||||
@worn_clothes = nil
|
||||
elsif options[choice] == cmd_remove_hat2
|
||||
$Trainer.set_hat(nil,true)
|
||||
@worn_clothes = nil
|
||||
end
|
||||
end
|
||||
@@ -22,6 +37,10 @@ class HatsMartAdapter < OutfitsMartAdapter
|
||||
@is_secondary_hat = value
|
||||
end
|
||||
|
||||
def is_wearing_clothes(outfit_id)
|
||||
return outfit_id == @worn_clothes || outfit_id == @worn_clothes2
|
||||
end
|
||||
|
||||
def toggleText()
|
||||
return
|
||||
# return if @isShop
|
||||
@@ -29,15 +48,12 @@ class HatsMartAdapter < OutfitsMartAdapter
|
||||
# return "Remove hat: #{toggleKey}"
|
||||
end
|
||||
|
||||
def getName(item)
|
||||
return item.id
|
||||
def switchVersion(item,delta=1)
|
||||
@is_secondary_hat = !@is_secondary_hat
|
||||
end
|
||||
|
||||
def getDisplayName(item)
|
||||
return getName(item) if !item.name
|
||||
name = item.name
|
||||
name = "* #{name}" if item.id == $Trainer.favorite_hat(@is_secondary_hat)
|
||||
return name
|
||||
def getName(item)
|
||||
return item.id
|
||||
end
|
||||
|
||||
def getDescription(item)
|
||||
@@ -151,7 +167,7 @@ class HatsMartAdapter < OutfitsMartAdapter
|
||||
return "Go without a hat and show off your #{hair_situation}!"
|
||||
end
|
||||
|
||||
def doSpecialItemAction(specialType)
|
||||
toggleEvent(nil)
|
||||
def doSpecialItemAction(specialType,item=nil)
|
||||
toggleEvent(item)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -374,6 +374,24 @@ ItemHandlers::UseFromBag.add(:ODDKEYSTONE, proc { |item|
|
||||
})
|
||||
|
||||
def useFavoriteOutfit()
|
||||
cmd_switch = "Switch to favorite outfit"
|
||||
cmd_mark_favorite = "Mark current outfit as favorite"
|
||||
cmd_cancel = "Cancel"
|
||||
|
||||
options = [cmd_switch, cmd_mark_favorite, cmd_cancel]
|
||||
choice = optionsMenu(options)
|
||||
if options[choice] == cmd_switch
|
||||
switchToFavoriteOutfit()
|
||||
elsif options[choice] == cmd_mark_favorite
|
||||
pbSEPlay("shiny", 80, 100)
|
||||
$Trainer.favorite_clothes= $Trainer.clothes
|
||||
$Trainer.favorite_hat = $Trainer.hat
|
||||
$Trainer.favorite_hat2=$Trainer.hat2
|
||||
pbMessage(_INTL("Your favorite outfit was updated!"))
|
||||
end
|
||||
end
|
||||
|
||||
def switchToFavoriteOutfit()
|
||||
if !$Trainer.favorite_clothes && !$Trainer.favorite_hat && !$Trainer.favorite_hat2
|
||||
pbMessage(_INTL("You can mark clothes and hats as your favorites in the outfits menu and use this to quickly switch to them!"))
|
||||
return 0
|
||||
|
||||
Binary file not shown.
@@ -1,4 +1,4 @@
|
||||
1741272072
|
||||
1741272072
|
||||
1741272072
|
||||
1741272079
|
||||
1741455948
|
||||
1741455993
|
||||
1741455993
|
||||
1741455993
|
||||
@@ -1,53 +1,532 @@
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/301.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/438.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/438/438.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/183.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/440.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/440/440.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/288.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/473.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/489.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/489/489.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/246.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/278.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/278/278.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/177.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/370.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/370/370.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/1/1b.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/256.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/418.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/418/418.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/1/1.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/68.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/52.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/79.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/194.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/265.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/265/265.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/480.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/167.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/167/167.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/1/1a.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/365.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/413.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/413/413a.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/344.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/424.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/74.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/1/1c.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/1/1d.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/289.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/5.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/5/5.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/351.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/22.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/22/22.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/209.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/283.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/283/283.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/71.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/192.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/192/192.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/58.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/177.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/177/177.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/392.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/150.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/150/150a.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/114.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/492.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/492/492.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/460.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/1.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/380.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/134.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/134/134.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/148.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/180.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/180/180.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/439.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/439/439.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/267.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/184.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/184/184.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/154.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/78.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/78/78.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/122.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/122/122.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/203.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/25.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/25/25.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/226.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/186.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/186/186.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/238.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/309.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/309/309.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/286.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/476.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/476/476.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/119.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/444/444.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/427.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/112.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/219.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/219/219.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/183.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/41.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/41/41.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/300.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/126.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/126/126.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/241.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/256/256.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/57.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/130.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/130/130a.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/1/1c.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/229.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/47.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/47/47.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/1/1d.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/273.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/395.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/190.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/190/190.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/206.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/374.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/250.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/235.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/235/235.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/102.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/179.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/179/179.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/382.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/202.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/202/202.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/92.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/21.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/282.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/282/282.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/17.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/17/17.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/264.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/9.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/9/9a.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/371.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/99.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/99/99.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/271.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/201.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/201/201.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/442.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/370.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/290.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/290/290.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/357.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/443/443.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/300/300.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/369.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/490.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/490/490a.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/43.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/158.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/158/158.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/234.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/337.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/337/337.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/4.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/12.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/12/12.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/375.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/332/332.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/93/93.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/414.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/414/414.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/285.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/113.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/113/113.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/342.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/15.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/15/15.png
|
||||
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Graphics/CustomBattlers/spritesheets/spritesheets_base/55.png
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||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/55/55.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/234/234.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/463.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/6.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/6/6.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/493.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/446.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/446/446.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/24.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/111.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/111/111.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/208.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/208/208.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/500.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/175.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/83.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/83/83.png
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||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/262.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/262/262.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/334.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/437.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/437/437a.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/166.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/166/166.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/386.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/114/114.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/303/303.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/169/169.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/461.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/313.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/74.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/67.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/67/67.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/57.png
|
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Graphics/CustomBattlers/spritesheets/spritesheets_base/408.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/373.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/373/373.png
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||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/425.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/179/179a.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/188.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/133.png
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||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/133/133.png
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||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/23.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/23/23.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/295.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/412.png
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||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/412/412.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/36.png
|
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/334/334.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/37.png
|
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Graphics/CustomBattlers/spritesheets/spritesheets_base/311.png
|
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/311/311.png
|
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Graphics/CustomBattlers/spritesheets/spritesheets_base/93.png
|
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Graphics/CustomBattlers/spritesheets/spritesheets_base/468.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/154/154a.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/132.png
|
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/300/300e.png
|
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Graphics/CustomBattlers/spritesheets/spritesheets_base/277.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/422/422.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/50.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/280/280.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/466.png
|
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/468/468.png
|
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Graphics/CustomBattlers/spritesheets/spritesheets_base/457.png
|
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Graphics/CustomBattlers/spritesheets/spritesheets_base/231.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/143.png
|
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/143/143.png
|
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Graphics/CustomBattlers/spritesheets/spritesheets_base/274.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/181/181.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/173.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/267/267a.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/357/357.png
|
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Graphics/CustomBattlers/spritesheets/spritesheets_base/20.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/20/20.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/151.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/151/151a.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/91.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/91/91.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/239/239.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/419.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/10.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/10/10.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/384.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/384/384a.png
|
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Graphics/CustomBattlers/spritesheets/spritesheets_base/19.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/458/458.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/233.png
|
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Graphics/CustomBattlers/spritesheets/spritesheets_base/165.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/451.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/451/451.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/444.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/435.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/440.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/395/395.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/406.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/406/406.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/95.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/95/95.png
|
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Graphics/CustomBattlers/spritesheets/spritesheets_base/125.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/125/125.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/151/151.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/467.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/371/371.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/455/455.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/155/155.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/301.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/393.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/85/85.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/299.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/241/241.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/344.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/222/222.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/205.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/489.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/489/489.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/390.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/390/390.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/284.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/115.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/115/115.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/248.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/448.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/103.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/16.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/355.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/355/355.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/457/457.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/82.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/3.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/94.png
|
||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/94/94d.png
|
||||
|
||||
BIN
Graphics/.DS_Store
vendored
BIN
Graphics/.DS_Store
vendored
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|
Before Width: | Height: | Size: 807 B After Width: | Height: | Size: 807 B |
BIN
Graphics/Pictures/Outfits/hatLayer_selected1.png
Normal file
BIN
Graphics/Pictures/Outfits/hatLayer_selected1.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 6.4 KiB |
BIN
Graphics/Pictures/Outfits/hatLayer_selected2.png
Normal file
BIN
Graphics/Pictures/Outfits/hatLayer_selected2.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 6.4 KiB |
|
Before Width: | Height: | Size: 807 B After Width: | Height: | Size: 807 B |
Reference in New Issue
Block a user