Rewrote load game screen inc. supporting multiple save files, allowed \PN and \v[42] in map names and Town Map point names

This commit is contained in:
Maruno17
2024-10-20 23:46:56 +01:00
parent 89c344dc00
commit 6152b75cb1
21 changed files with 781 additions and 60 deletions

View File

@@ -159,6 +159,7 @@ class Battle::Move
if battler.isSpecies?(:MORPEKO) || battler.effects[PBEffects::TransformSpecies] == :MORPEKO
return pbBaseType(battler)
end
# TODO: Make the below depend on a Setting rather than quoting it out.
=begin
when "TypeDependsOnUserPlate", "TypeDependsOnUserMemory",
"TypeDependsOnUserDrive", "TypeAndPowerDependOnUserBerry",
@@ -170,6 +171,7 @@ class Battle::Move
return @realMove.display_type(battler.pokemon)
end
# TODO: Make the below depend on a Setting rather than quoting it out.
def display_damage(battler)
=begin
case @function_code
@@ -185,6 +187,7 @@ class Battle::Move
return @realMove.display_damage(battler.pokemon)
end
# TODO: Make the below depend on a Setting rather than quoting it out.
def display_category(battler)
=begin
case @function_code