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https://github.com/infinitefusion/infinitefusion-e18.git
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Rewrote load game screen inc. supporting multiple save files, allowed \PN and \v[42] in map names and Town Map point names
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@@ -159,6 +159,7 @@ class Battle::Move
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if battler.isSpecies?(:MORPEKO) || battler.effects[PBEffects::TransformSpecies] == :MORPEKO
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return pbBaseType(battler)
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end
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# TODO: Make the below depend on a Setting rather than quoting it out.
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=begin
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when "TypeDependsOnUserPlate", "TypeDependsOnUserMemory",
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"TypeDependsOnUserDrive", "TypeAndPowerDependOnUserBerry",
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@@ -170,6 +171,7 @@ class Battle::Move
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return @realMove.display_type(battler.pokemon)
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end
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# TODO: Make the below depend on a Setting rather than quoting it out.
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def display_damage(battler)
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=begin
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case @function_code
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@@ -185,6 +187,7 @@ class Battle::Move
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return @realMove.display_damage(battler.pokemon)
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end
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# TODO: Make the below depend on a Setting rather than quoting it out.
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def display_category(battler)
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=begin
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case @function_code
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