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Rewrote load game screen inc. supporting multiple save files, allowed \PN and \v[42] in map names and Town Map point names
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@@ -90,16 +90,7 @@ class IntroEventScene < EventScene
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def close_title_screen(scene, *args)
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fade_out_title_screen(scene)
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sscene = PokemonLoad_Scene.new
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sscreen = PokemonLoadScreen.new(sscene)
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sscreen.pbStartLoadScreen
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end
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def close_title_screen_delete(scene, *args)
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fade_out_title_screen(scene)
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sscene = PokemonLoad_Scene.new
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sscreen = PokemonLoadScreen.new(sscene)
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sscreen.pbStartDeleteScreen
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UI::Load.new.main
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end
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def title_screen_update(scene, args)
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@@ -108,11 +99,6 @@ class IntroEventScene < EventScene
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@pic2.moveOpacity(TICKS_PER_ENTER_FLASH * 2 / 10, TICKS_PER_ENTER_FLASH * 4 / 10, 0)
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@pic2.moveOpacity(TICKS_PER_ENTER_FLASH * 6 / 10, TICKS_PER_ENTER_FLASH * 4 / 10, 255)
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end
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if Input.press?(Input::DOWN) &&
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Input.press?(Input::BACK) &&
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Input.press?(Input::CTRL)
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close_title_screen_delete(scene, args)
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end
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end
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end
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