Rewrote load game screen inc. supporting multiple save files, allowed \PN and \v[42] in map names and Town Map point names

This commit is contained in:
Maruno17
2024-10-20 23:46:56 +01:00
parent 89c344dc00
commit 6152b75cb1
21 changed files with 781 additions and 60 deletions

View File

@@ -90,16 +90,7 @@ class IntroEventScene < EventScene
def close_title_screen(scene, *args)
fade_out_title_screen(scene)
sscene = PokemonLoad_Scene.new
sscreen = PokemonLoadScreen.new(sscene)
sscreen.pbStartLoadScreen
end
def close_title_screen_delete(scene, *args)
fade_out_title_screen(scene)
sscene = PokemonLoad_Scene.new
sscreen = PokemonLoadScreen.new(sscene)
sscreen.pbStartDeleteScreen
UI::Load.new.main
end
def title_screen_update(scene, args)
@@ -108,11 +99,6 @@ class IntroEventScene < EventScene
@pic2.moveOpacity(TICKS_PER_ENTER_FLASH * 2 / 10, TICKS_PER_ENTER_FLASH * 4 / 10, 0)
@pic2.moveOpacity(TICKS_PER_ENTER_FLASH * 6 / 10, TICKS_PER_ENTER_FLASH * 4 / 10, 255)
end
if Input.press?(Input::DOWN) &&
Input.press?(Input::BACK) &&
Input.press?(Input::CTRL)
close_title_screen_delete(scene, args)
end
end
end