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Rewrote load game screen inc. supporting multiple save files, allowed \PN and \v[42] in map names and Town Map point names
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@@ -701,7 +701,6 @@ class UI::PokemonStorageVisuals < UI::BaseVisuals
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# 0+ = box number
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attr_reader :box
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attr_reader :sub_mode
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attr_reader :sprites
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GRAPHICS_FOLDER = "Storage/" # Subfolder in Graphics/UI
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TEXT_COLOR_THEMES = { # These color themes are added to @sprites[:overlay]
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@@ -1352,9 +1351,9 @@ class UI::PokemonStorageVisuals < UI::BaseVisuals
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return update_interaction(Input::BACK)
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elsif Input.trigger?(Input::ACTION)
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return update_interaction(Input::ACTION)
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elsif Input.trigger?(Input::JUMPUP)
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elsif Input.repeat?(Input::JUMPUP)
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return update_interaction(Input::JUMPUP)
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elsif Input.trigger?(Input::JUMPDOWN)
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elsif Input.repeat?(Input::JUMPDOWN)
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return update_interaction(Input::JUMPDOWN)
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end
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return nil
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