Fixes displaced hat/hair in pokemarts

This commit is contained in:
infinitefusion
2024-07-03 20:42:11 -04:00
parent dee677224d
commit 6180590860
9 changed files with 46 additions and 3 deletions

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@@ -36,6 +36,7 @@ class Game_Map
attr_reader :display_x # display x-coordinate * 128
attr_reader :display_y # display y-coordinate * 128
attr_accessor :need_refresh # refresh request flag
attr_accessor :scroll_direction
TILE_WIDTH = 32
TILE_HEIGHT = 32

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@@ -178,6 +178,12 @@ class Game_Player < Game_Character
self.map.display_y = y * Game_Map::REAL_RES_Y - SCREEN_CENTER_Y
end
def isCentered()
x_centered = self.map.display_x == x * Game_Map::REAL_RES_X - SCREEN_CENTER_X
y_centered = self.map.display_y == y * Game_Map::REAL_RES_Y - SCREEN_CENTER_Y
return x_centered && y_centered
end
#-----------------------------------------------------------------------------
# * Move to Designated Position
# x : x-coordinate

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@@ -2,6 +2,7 @@ class Sprite_Wearable < RPG::Sprite
attr_accessor :filename
attr_accessor :action
attr_accessor :sprite
attr_accessor :must_adjust_scroll
def initialize(player_sprite, filename, action, viewport)
@player_sprite = player_sprite
@@ -16,6 +17,8 @@ class Sprite_Wearable < RPG::Sprite
@frameHeight = 80 #@sprite.height / 4
@sprite.z = 0
@relative_z=0 #relative to player
@map_scrolled=false #true if the map has scrolled, false if centered on the player
@must_adjust_scroll = false #todo temp fix for weird pokemart scrolling glitch
echoln(_INTL("init had at z = {1}, player sprite at {2}",@sprite.z,@player_sprite.z))
#Unused position offset
@@ -28,6 +31,31 @@ class Sprite_Wearable < RPG::Sprite
@sprite.y += offsets_array[current_frame][1]
end
def adjustPositionForScreenScrolling
return if !$game_map.scrolling? && !(@map_scrolled && @must_adjust_scroll)
if $game_player.isCentered()
@map_scrolled=false
return
end
@map_scrolled=true if @must_adjust_scroll
offset_x = 0
offset_y = 0
@sprite.z+=10
case $game_map.scroll_direction
when DIRECTION_RIGHT
offset_x=-8
when DIRECTION_LEFT
offset_x=8
when DIRECTION_UP
offset_y=16
when DIRECTION_DOWN
offset_y=-16
end
@sprite.x+=offset_x
@sprite.y+=offset_y
end
def set_sprite_position(action, direction, current_frame)
@sprite.x = @player_sprite.x - @player_sprite.ox
@sprite.y = @player_sprite.y - @player_sprite.oy
@@ -86,6 +114,8 @@ class Sprite_Wearable < RPG::Sprite
@sprite.x = @player_sprite.x - @player_sprite.ox
@sprite.y = @player_sprite.y - @player_sprite.oy
end
adjustPositionForScreenScrolling()
@sprite.y -= 2 if current_frame % 2 == 1
end

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@@ -17,6 +17,11 @@ class Sprite_Player < Sprite_Character
getClothedPlayerSprite(true)
end
def toggleWearableScrollAdjustments(value)
@hair.must_adjust_scroll = value
@hat.must_adjust_scroll = value
end
def updateCharacterBitmap
skinTone = $Trainer.skin_tone ? $Trainer.skin_tone : 0
baseBitmapFilename = getBaseOverworldSpriteFilename(@character_name, skinTone)
@@ -78,9 +83,7 @@ class Sprite_Player < Sprite_Character
return baseBitmap
end
def positionHair(baseBitmap, hairBirmap, offset)
baseBitmap.blt(offset[0], offset[1], hairBirmap, hairBirmap.rect)
end
def update

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@@ -236,6 +236,7 @@ class PokemonMart_Scene
def pbStartBuyOrSellScene(buying, stock, adapter)
# Scroll right before showing screen
$scene.spritesetGlobal.playersprite.toggleWearableScrollAdjustments(true) # todo temp
scroll_map()
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport.z = 99999
@@ -277,6 +278,8 @@ class PokemonMart_Scene
@buying = buying
pbRefresh
Graphics.frame_reset
$scene.spritesetGlobal.playersprite.toggleWearableScrollAdjustments(false) # todo temp
end
def pbStartBuyScene(stock, adapter)

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