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Overhauled text translations
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@@ -95,7 +95,7 @@ class PokemonPhone_Scene
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end
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# Set info text
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infotext = _INTL("Registered<br>")
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infotext += _INTL(" <r>{1}<br>", @sprites["list"].commands.length)
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infotext += _INTL("<r>{1}<br>", @sprites["list"].commands.length)
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infotext += _INTL("Waiting for a rematch<r>{1}", rematch_count)
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@sprites["info"].text = infotext
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pbRefreshScreen
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