mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
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Added classes GameData::Environment and GameData::BattleTerrain
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129
Data/Scripts/011_Data/002_Hardcoded data/009_Environment.rb
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129
Data/Scripts/011_Data/002_Hardcoded data/009_Environment.rb
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module GameData
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class Environment
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attr_reader :id
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attr_reader :real_name
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attr_reader :battle_base
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DATA = {}
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extend ClassMethodsSymbols
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include InstanceMethods
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def self.load; end
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def self.save; end
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def initialize(hash)
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@id = hash[:id]
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@real_name = hash[:name] || "Unnamed"
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@battle_base = hash[:battle_base]
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end
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# @return [String] the translated name of this environment
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def name
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return _INTL(@real_name)
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end
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end
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end
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GameData::Environment.register({
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:id => :None,
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:name => _INTL("None")
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})
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GameData::Environment.register({
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:id => :Grass,
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:name => _INTL("Grass"),
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:battle_base => "grass"
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})
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GameData::Environment.register({
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:id => :TallGrass,
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:name => _INTL("Tall grass"),
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:battle_base => "grass"
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})
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GameData::Environment.register({
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:id => :MovingWater,
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:name => _INTL("Moving water"),
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:battle_base => "water"
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})
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GameData::Environment.register({
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:id => :StillWater,
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:name => _INTL("Still water"),
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:battle_base => "water"
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})
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GameData::Environment.register({
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:id => :Puddle,
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:name => _INTL("Puddle"),
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:battle_basec => "puddle"
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})
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GameData::Environment.register({
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:id => :Underwater,
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:name => _INTL("Underwater")
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})
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GameData::Environment.register({
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:id => :Cave,
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:name => _INTL("Cave")
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})
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GameData::Environment.register({
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:id => :Rock,
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:name => _INTL("Rock")
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})
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GameData::Environment.register({
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:id => :Sand,
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:name => _INTL("Sand"),
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:battle_base => "sand"
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})
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GameData::Environment.register({
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:id => :Forest,
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:name => _INTL("Forest")
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})
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GameData::Environment.register({
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:id => :ForestGrass,
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:name => _INTL("Forest grass"),
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:battle_base => "grass"
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})
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GameData::Environment.register({
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:id => :Snow,
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:name => _INTL("Snow")
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})
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GameData::Environment.register({
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:id => :Ice,
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:name => _INTL("Ice"),
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:battle_base => "ice"
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})
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GameData::Environment.register({
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:id => :Volcano,
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:name => _INTL("Volcano")
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})
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GameData::Environment.register({
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:id => :Graveyard,
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:name => _INTL("Graveyard")
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})
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GameData::Environment.register({
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:id => :Sky,
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:name => _INTL("Sky")
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})
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GameData::Environment.register({
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:id => :Space,
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:name => _INTL("Space")
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})
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GameData::Environment.register({
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:id => :UltraSpace,
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:name => _INTL("Ultra Space")
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})
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@@ -1,30 +0,0 @@
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begin
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module PBEnvironment
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None = 0
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Grass = 1
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TallGrass = 2
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MovingWater = 3
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StillWater = 4
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Puddle = 5
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Underwater = 6
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Cave = 7
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Rock = 8
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Sand = 9
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Forest = 10
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ForestGrass = 11
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Snow = 12
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Ice = 13
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Volcano = 14
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Graveyard = 15
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Sky = 16
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Space = 17
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UltraSpace = 18
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def self.maxValue; return 18; end
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end
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rescue Exception
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if $!.is_a?(SystemExit) || "#{$!.class}"=="Reset"
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raise $!
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end
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end
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@@ -0,0 +1,56 @@
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# These are in-battle terrain effects caused by moves like Electric Terrain.
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module GameData
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class BattleTerrain
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attr_reader :id
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attr_reader :real_name
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attr_reader :animation
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DATA = {}
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extend ClassMethodsSymbols
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include InstanceMethods
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def self.load; end
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def self.save; end
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def initialize(hash)
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@id = hash[:id]
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@real_name = hash[:name] || "Unnamed"
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@animation = hash[:animation]
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end
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# @return [String] the translated name of this battle terrain
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def name
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return _INTL(@real_name)
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end
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end
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end
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GameData::BattleTerrain.register({
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:id => :None,
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:name => _INTL("None")
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})
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GameData::BattleTerrain.register({
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:id => :Electric,
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:name => _INTL("Electric"),
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:animation => "ElectricTerrain"
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})
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GameData::BattleTerrain.register({
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:id => :Grassy,
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:name => _INTL("Grassy"),
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:animation => "GrassyTerrain"
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})
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GameData::BattleTerrain.register({
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:id => :Misty,
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:name => _INTL("Misty"),
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:animation => "MistyTerrain"
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})
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GameData::BattleTerrain.register({
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:id => :Psychic,
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:name => _INTL("Psychic"),
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:animation => "PsychicTerrain"
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})
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@@ -1,25 +0,0 @@
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# These are in-battle terrain effects caused by moves like Electric Terrain.
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begin
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module PBBattleTerrains
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None = 0
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Electric = 1
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Grassy = 2
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Misty = 3
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Psychic = 4
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def self.animationName(terrain)
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case terrain
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when Electric then return "ElectricTerrain"
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when Grassy then return "GrassyTerrain"
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when Misty then return "MistyTerrain"
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when Psychic then return "PsychicTerrain"
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end
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return nil
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end
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end
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rescue Exception
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if $!.is_a?(SystemExit) || "#{$!.class}"=="Reset"
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raise $!
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end
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end
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