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Added classes GameData::Environment and GameData::BattleTerrain
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@@ -1432,7 +1432,7 @@ BattleHandlers::TerrainExtenderItem.add(:TERRAINEXTENDER,
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BattleHandlers::TerrainStatBoostItem.add(:ELECTRICSEED,
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proc { |item,battler,battle|
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next false if battle.field.terrain!=PBBattleTerrains::Electric
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next false if battle.field.terrain != :Electric
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next false if !battler.pbCanRaiseStatStage?(PBStats::DEFENSE,battler)
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itemName = GameData::Item.get(item).name
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battle.pbCommonAnimation("UseItem",battler)
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@@ -1442,7 +1442,7 @@ BattleHandlers::TerrainStatBoostItem.add(:ELECTRICSEED,
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BattleHandlers::TerrainStatBoostItem.add(:GRASSYSEED,
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proc { |item,battler,battle|
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next false if battle.field.terrain!=PBBattleTerrains::Grassy
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next false if battle.field.terrain != :Grassy
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next false if !battler.pbCanRaiseStatStage?(PBStats::DEFENSE,battler)
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itemName = GameData::Item.get(item).name
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battle.pbCommonAnimation("UseItem",battler)
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@@ -1452,7 +1452,7 @@ BattleHandlers::TerrainStatBoostItem.add(:GRASSYSEED,
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BattleHandlers::TerrainStatBoostItem.add(:MISTYSEED,
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proc { |item,battler,battle|
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next false if battle.field.terrain!=PBBattleTerrains::Misty
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next false if battle.field.terrain != :Misty
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next false if !battler.pbCanRaiseStatStage?(PBStats::SPDEF,battler)
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itemName = GameData::Item.get(item).name
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battle.pbCommonAnimation("UseItem",battler)
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@@ -1462,7 +1462,7 @@ BattleHandlers::TerrainStatBoostItem.add(:MISTYSEED,
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BattleHandlers::TerrainStatBoostItem.add(:PSYCHICSEED,
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proc { |item,battler,battle|
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next false if battle.field.terrain!=PBBattleTerrains::Psychic
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next false if battle.field.terrain != :Psychic
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next false if !battler.pbCanRaiseStatStage?(PBStats::SPDEF,battler)
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itemName = GameData::Item.get(item).name
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battle.pbCommonAnimation("UseItem",battler)
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