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AI changes for some multi-hit/multi-turn moves, improved AI's damage calculation
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@@ -693,7 +693,7 @@ class Battle::Move::UseLastMoveUsed < Battle::Move
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"ProtectUser", # Detect, Protect
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"ProtectUserSideFromPriorityMoves", # Quick Guard # Not listed on Bulbapedia
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"ProtectUserSideFromMultiTargetDamagingMoves", # Wide Guard # Not listed on Bulbapedia
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"UserEnduresFaintingThisTurn", # Endure
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"UserEnduresFaintingThisTurn", # Endure
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"ProtectUserSideFromDamagingMovesIfUserFirstTurn", # Mat Block
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"ProtectUserSideFromStatusMoves", # Crafty Shield # Not listed on Bulbapedia
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"ProtectUserFromDamagingMovesKingsShield", # King's Shield
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