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Added some debug options, tweaked some console messages, changed required event names for Cut/Rock Smash/Strength
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@@ -4,24 +4,23 @@
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module Console
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def self.setup_console
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return unless $DEBUG
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echo "#{System.game_title} Output Window\n"
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echo "-------------------------------\n"
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echo "If you are seeing this window, you are running\n"
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echo "#{System.game_title} in Debug Mode. This means\n"
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echo "that you're either playing a Debug Version, or\n"
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echo "you are playing from within RPG Maker XP.\n"
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echo "\n"
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echo "Closing this window will close the game. If \n"
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echo "you want to get rid of this window, run the\n"
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echo "program from the Shell, or download a Release\n"
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echo "version.\n"
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echo "\n"
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echo "Gameplay will be paused while the console has\n"
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echo "focus. To resume playing, switch to the Game\n"
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echo "Window.\n"
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echo "-------------------------------\n"
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echo "Debug Output:\n"
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echo "-------------------------------\n\n"
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echoln "--------------------------------"
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echoln "#{System.game_title} Output Window"
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echoln "--------------------------------"
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echoln "If you are seeing this window, you are running"
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echoln "#{System.game_title} in Debug Mode. This means"
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echoln "that you're either playing a Debug Version, or"
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echoln "you are playing from within RPG Maker XP."
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echoln ""
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echoln "Closing this window will close the game. If"
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echoln "you want to get rid of this window, run the"
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echoln "program from the Shell, or download a Release"
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echoln "version."
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echoln ""
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echoln "--------------------------------"
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echoln "Debug Output:"
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echoln "--------------------------------"
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echoln ""
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end
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def self.readInput
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@@ -37,13 +36,9 @@ module Console
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end
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end
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module Kernel
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def echo(string)
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unless $DEBUG
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return
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end
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return unless $DEBUG
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printf(string.is_a?(String) ? string : string.inspect)
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end
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@@ -52,3 +47,5 @@ module Kernel
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echo("\r\n")
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end
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end
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Console.setup_console
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