Added some debug options, tweaked some console messages, changed required event names for Cut/Rock Smash/Strength

This commit is contained in:
Maruno17
2021-04-06 21:00:59 +01:00
parent 8d76ff2e89
commit 64d9b38605
13 changed files with 198 additions and 99 deletions

View File

@@ -208,12 +208,12 @@ Events.onSpritesetCreate += proc { |_sender,e|
if map.events[i].name[/^outdoorlight\((\w+)\)$/i]
filename = $~[1].to_s
spriteset.addUserSprite(LightEffect_DayNight.new(map.events[i],viewport,map,filename))
elsif map.events[i].name.downcase=="outdoorlight"
elsif map.events[i].name[/^outdoorlight$/i]
spriteset.addUserSprite(LightEffect_DayNight.new(map.events[i],viewport,map))
elsif map.events[i].name[/^light\((\w+)\)$/i]
filename = $~[1].to_s
spriteset.addUserSprite(LightEffect_Basic.new(map.events[i],viewport,map,filename))
elsif map.events[i].name.downcase=="light"
elsif map.events[i].name[/^light$/i]
spriteset.addUserSprite(LightEffect_Basic.new(map.events[i],viewport,map))
end
end