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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-10 14:44:58 +00:00
Added some debug options, tweaked some console messages, changed required event names for Cut/Rock Smash/Strength
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@@ -208,12 +208,12 @@ Events.onSpritesetCreate += proc { |_sender,e|
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if map.events[i].name[/^outdoorlight\((\w+)\)$/i]
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filename = $~[1].to_s
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spriteset.addUserSprite(LightEffect_DayNight.new(map.events[i],viewport,map,filename))
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elsif map.events[i].name.downcase=="outdoorlight"
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elsif map.events[i].name[/^outdoorlight$/i]
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spriteset.addUserSprite(LightEffect_DayNight.new(map.events[i],viewport,map))
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elsif map.events[i].name[/^light\((\w+)\)$/i]
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filename = $~[1].to_s
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spriteset.addUserSprite(LightEffect_Basic.new(map.events[i],viewport,map,filename))
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elsif map.events[i].name.downcase=="light"
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elsif map.events[i].name[/^light$/i]
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spriteset.addUserSprite(LightEffect_Basic.new(map.events[i],viewport,map))
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end
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end
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