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More characters customization
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# frozen_string_literal: true
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# Necessary dor setting the various events within the pokemart map, uses the numbers as wondertrade
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def get_city_numerical_id(city_sym)
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current_city_numerical = {
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:LITTLEROOT => 1,
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:OLDALE => 2,
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:PETALBURG => 3,
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:RUSTBORO => 4,
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:DEWFORD => 5,
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:SLATEPORT => 6,
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:MAUVILLE => 7,
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:VERDANTURF => 8,
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:FALLARBOR => 9,
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:LAVARIDGE => 10,
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:FORTREE => 11,
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:LILYCOVE => 12,
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:MOSSDEEP => 13,
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:SOOTOPOLIS => 14,
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:PACIFIDLOG => 15,
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:EVERGRANDE => 16
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}
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return current_city_numerical[city_sym]
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end
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POKEMART_MAP_ID = 18
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POKEMART_DOOR_POS = [12, 12]
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# city -> Symbol
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def enter_pokemart(city)
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pbSet(VAR_CURRENT_MART, city)
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pbSet(VAR_CURRENT_CITY_NUMERICAL_ID, get_city_numerical_id(city))
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echoln get_city_numerical_id(city)
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pbFadeOutIn {
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$game_temp.player_new_map_id = POKEMART_MAP_ID
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$game_temp.player_new_x = POKEMART_DOOR_POS[0]
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$game_temp.player_new_y = POKEMART_DOOR_POS[1]
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$scene.transfer_player(true)
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$game_map.autoplay
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$game_map.refresh
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}
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end
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def exit_pokemart()
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pokemart_entrances = {
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:LITTLEROOT => [1, 0, 0],
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:OLDALE => [1, 0, 0],
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:VERMILLION => [1, 0, 0],
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:PETALBURG => [7, 32, 19],
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:RUSTBORO => [1, 0, 0],
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:DEWFORD => [1, 0, 0],
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:SLATEPORT => [1, 0, 0],
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:MAUVILLE => [1, 0, 0],
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:VERDANTURF => [1, 0, 0],
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:FALLARBOR => [1, 0, 0],
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:LAVARIDGE => [1, 0, 0],
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:FORTREE => [1, 0, 0],
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:LILYCOVE => [1, 0, 0],
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:MOSSDEEP => [1, 0, 0],
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:SOOTOPOLIS => [1, 0, 0],
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:PACIFIDLOG => [1, 0, 0],
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:EVERGRANDE => [1, 0, 0],
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}
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current_city = pbGet(VAR_CURRENT_MART)
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current_city = :PETALBURG if !current_city.is_a?(Symbol)
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entrance_map = pokemart_entrances[current_city][0]
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entrance_x = pokemart_entrances[current_city][1]
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entrance_y = pokemart_entrances[current_city][2]
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pbSet(VAR_CURRENT_CITY_NUMERICAL_ID, 0)
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pbSet(VAR_CURRENT_MART, 0)
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pbFadeOutIn {
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$game_temp.player_new_map_id = entrance_map
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$game_temp.player_new_x = entrance_x
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$game_temp.player_new_y = entrance_y
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$scene.transfer_player(true)
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$game_map.autoplay
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$game_map.refresh
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}
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end
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