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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
The player now dismounts the Bicycle after various map transfers
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@@ -101,6 +101,7 @@ def pbStartOver(gameover = false)
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$game_temp.player_new_x = $PokemonGlobal.pokecenterX
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$game_temp.player_new_x = $PokemonGlobal.pokecenterX
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$game_temp.player_new_y = $PokemonGlobal.pokecenterY
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$game_temp.player_new_y = $PokemonGlobal.pokecenterY
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$game_temp.player_new_direction = $PokemonGlobal.pokecenterDirection
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$game_temp.player_new_direction = $PokemonGlobal.pokecenterDirection
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pbDismountBike
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$scene.transfer_player if $scene.is_a?(Scene_Map)
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$scene.transfer_player if $scene.is_a?(Scene_Map)
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$game_map.refresh
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$game_map.refresh
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else
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else
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@@ -126,6 +127,7 @@ def pbStartOver(gameover = false)
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$game_temp.player_new_x = homedata[1]
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$game_temp.player_new_x = homedata[1]
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$game_temp.player_new_y = homedata[2]
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$game_temp.player_new_y = homedata[2]
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$game_temp.player_new_direction = homedata[3]
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$game_temp.player_new_direction = homedata[3]
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pbDismountBike
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$scene.transfer_player if $scene.is_a?(Scene_Map)
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$scene.transfer_player if $scene.is_a?(Scene_Map)
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$game_map.refresh
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$game_map.refresh
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else
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else
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@@ -283,6 +283,7 @@ HiddenMoveHandlers::UseMove.add(:DIG, proc { |move, pokemon|
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$game_temp.player_new_x = escape[1]
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$game_temp.player_new_x = escape[1]
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$game_temp.player_new_y = escape[2]
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$game_temp.player_new_y = escape[2]
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$game_temp.player_new_direction = escape[3]
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$game_temp.player_new_direction = escape[3]
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pbDismountBike
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$scene.transfer_player
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$scene.transfer_player
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$game_map.autoplay
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$game_map.autoplay
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$game_map.refresh
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$game_map.refresh
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@@ -535,6 +536,7 @@ def pbFlyToNewLocation(pkmn = nil, move = :FLY)
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$game_temp.player_new_y = $game_temp.fly_destination[2]
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$game_temp.player_new_y = $game_temp.fly_destination[2]
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$game_temp.player_new_direction = 2
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$game_temp.player_new_direction = 2
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$game_temp.fly_destination = nil
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$game_temp.fly_destination = nil
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pbDismountBike
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$scene.transfer_player
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$scene.transfer_player
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$game_map.autoplay
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$game_map.autoplay
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$game_map.refresh
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$game_map.refresh
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@@ -940,6 +942,7 @@ HiddenMoveHandlers::UseMove.add(:TELEPORT, proc { |move, pokemon|
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$game_temp.player_new_x = healing[1]
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$game_temp.player_new_x = healing[1]
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$game_temp.player_new_y = healing[2]
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$game_temp.player_new_y = healing[2]
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$game_temp.player_new_direction = 2
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$game_temp.player_new_direction = 2
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pbDismountBike
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$scene.transfer_player
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$scene.transfer_player
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$game_map.autoplay
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$game_map.autoplay
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$game_map.refresh
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$game_map.refresh
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@@ -234,6 +234,7 @@ class BattleChallengeData
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$game_temp.player_new_x = @start[1]
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$game_temp.player_new_x = @start[1]
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$game_temp.player_new_y = @start[2]
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$game_temp.player_new_y = @start[2]
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$game_temp.player_new_direction = 8
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$game_temp.player_new_direction = 8
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pbDismountBike
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$scene.transfer_player
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$scene.transfer_player
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end
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end
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end
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end
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@@ -33,6 +33,7 @@ class SafariState
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$game_temp.player_new_x = @start[1]
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$game_temp.player_new_x = @start[1]
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$game_temp.player_new_y = @start[2]
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$game_temp.player_new_y = @start[2]
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$game_temp.player_new_direction = 2
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$game_temp.player_new_direction = 2
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pbDismountBike
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$scene.transfer_player
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$scene.transfer_player
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}
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}
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end
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end
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@@ -164,6 +164,7 @@ class BugContestState
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$game_temp.player_new_x = @start[1]
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$game_temp.player_new_x = @start[1]
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$game_temp.player_new_y = @start[2]
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$game_temp.player_new_y = @start[2]
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$game_temp.player_new_direction = @start[3]
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$game_temp.player_new_direction = @start[3]
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pbDismountBike
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$scene.transfer_player
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$scene.transfer_player
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$game_map.need_refresh = true # in case player moves to the same map
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$game_map.need_refresh = true # in case player moves to the same map
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}
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}
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