Fixed Game Variables that are nil being treated as 0 instead, fixed missing error message when a required plugin is missing

This commit is contained in:
Maruno17
2021-05-07 18:20:52 +01:00
parent 6efca2f9a8
commit 654be6c1de
6 changed files with 10 additions and 21 deletions

View File

@@ -4,7 +4,6 @@
# This class handles switches. It's a wrapper for the built-in class "Array."
# Refer to "$game_switches" for the instance of this class.
#===============================================================================
class Game_Switches
#-----------------------------------------------------------------------------
# * Object Initialization
@@ -17,11 +16,8 @@ class Game_Switches
# switch_id : switch ID
#-----------------------------------------------------------------------------
def [](switch_id)
if switch_id<=5000 && @data[switch_id]!=nil
return @data[switch_id]
else
return false
end
return @data[switch_id] if switch_id <= 5000 && @data[switch_id] != nil
return false
end
#-----------------------------------------------------------------------------
# * Set Switch
@@ -29,8 +25,6 @@ class Game_Switches
# value : ON (true) / OFF (false)
#-----------------------------------------------------------------------------
def []=(switch_id, value)
if switch_id<=5000
@data[switch_id] = value
end
@data[switch_id] = value if switch_id <= 5000
end
end

View File

@@ -4,7 +4,6 @@
# This class handles variables. It's a wrapper for the built-in class "Array."
# Refer to "$game_variables" for the instance of this class.
#===============================================================================
class Game_Variables
#-----------------------------------------------------------------------------
# * Object Initialization
@@ -17,11 +16,8 @@ class Game_Variables
# variable_id : variable ID
#-----------------------------------------------------------------------------
def [](variable_id)
if variable_id<=5000 && @data[variable_id]!=nil
return @data[variable_id]
else
return 0
end
return @data[variable_id] if variable_id <= 5000
return 0
end
#-----------------------------------------------------------------------------
# * Set Variable
@@ -29,8 +25,6 @@ class Game_Variables
# value : the variable's value
#-----------------------------------------------------------------------------
def []=(variable_id, value)
if variable_id<=5000
@data[variable_id] = value
end
@data[variable_id] = value if variable_id <= 5000
end
end

View File

@@ -4,7 +4,6 @@
# This class handles self switches. It's a wrapper for the built-in class
# "Hash." Refer to "$game_self_switches" for the instance of this class.
#===============================================================================
class Game_SelfSwitches
#-----------------------------------------------------------------------------
# * Object Initialization