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More tweaks from the Rubocop overlord
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@@ -7,7 +7,7 @@ class SpriteAnimation
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end
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%w[
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x y ox oy viewport flash src_rect opacity tone
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x y ox oy viewport flash src_rect opacity tone
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].each_with_index do |s, _i|
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eval <<-__END__
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@@ -187,7 +187,7 @@ class SpriteAnimation
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sprite_y = self.viewport.rect.height - 160
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end
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else
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sprite_x = self.x - self.ox + self.src_rect.width / 2
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sprite_x = self.x - self.ox + (self.src_rect.width / 2)
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sprite_y = self.y - self.oy
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sprite_y += self.src_rect.height / 2 if position == 1
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sprite_y += self.src_rect.height if position == 2
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@@ -370,7 +370,7 @@ module RPG
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@_damage_sprite.ox = 80
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@_damage_sprite.oy = 20
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@_damage_sprite.x = self.x
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@_damage_sprite.y = self.y - self.oy / 2
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@_damage_sprite.y = self.y - (self.oy / 2)
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@_damage_sprite.z = 3000
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@_damage_duration = 40
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end
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@@ -450,7 +450,7 @@ module RPG
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super
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if @_whiten_duration > 0
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@_whiten_duration -= 1
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self.color.alpha = 128 - (16 - @_whiten_duration) * 10
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self.color.alpha = 128 - ((16 - @_whiten_duration) * 10)
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end
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if @_appear_duration > 0
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@_appear_duration -= 1
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@@ -458,11 +458,11 @@ module RPG
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end
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if @_escape_duration > 0
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@_escape_duration -= 1
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self.opacity = 256 - (32 - @_escape_duration) * 10
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self.opacity = 256 - ((32 - @_escape_duration) * 10)
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end
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if @_collapse_duration > 0
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@_collapse_duration -= 1
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self.opacity = 256 - (48 - @_collapse_duration) * 6
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self.opacity = 256 - ((48 - @_collapse_duration) * 6)
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end
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if @_damage_duration > 0
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@_damage_duration -= 1
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@@ -476,7 +476,7 @@ module RPG
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when 28..33
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@_damage_sprite.y += 4
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end
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@_damage_sprite.opacity = 256 - (12 - @_damage_duration) * 32
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@_damage_sprite.opacity = 256 - ((12 - @_damage_duration) * 32)
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if @_damage_duration == 0
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dispose_damage
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end
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