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More tweaks from the Rubocop overlord
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@@ -117,7 +117,7 @@ class Sprite_Character < RPG::Sprite
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self.oy = @ch
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else
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@charbitmap = AnimatedBitmap.new(
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'Graphics/Characters/' + @character_name, @character_hue
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'Graphics/Characters/' + @character_name, @character_hue
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)
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RPG::Cache.retain('Graphics/Characters/', @character_name, @character_hue) if @character == $game_player
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@charbitmapAnimated = true
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