More tweaks from the Rubocop overlord

This commit is contained in:
Maruno17
2021-12-19 17:28:59 +00:00
parent 33781493f4
commit 65b1a8d6c3
161 changed files with 2839 additions and 2967 deletions

View File

@@ -621,7 +621,7 @@ class Window_InputNumberPokemon < SpriteWindow_Base
@sign = false
@negative = false
super(0, 0, 32, 32)
self.width = digits_max * 24 + 8 + self.borderX
self.width = (digits_max * 24) + 8 + self.borderX
self.height = 32 + self.borderY
colors = getDefaultTextColors(self.windowskin)
@baseColor = colors[0]
@@ -644,16 +644,16 @@ class Window_InputNumberPokemon < SpriteWindow_Base
value = 0 if !value.is_a?(Numeric)
if @sign
@negative = (value < 0)
@number = [value.abs, 10**@digits_max - 1].min
@number = [value.abs, (10**@digits_max) - 1].min
else
@number = [[value, 0].max, 10**@digits_max - 1].min
@number = [[value, 0].max, (10**@digits_max) - 1].min
end
refresh
end
def sign=(value)
@sign = value
self.width = @digits_max * 24 + 8 + self.borderX + (@sign ? 24 : 0)
self.width = (@digits_max * 24) + 8 + self.borderX + (@sign ? 24 : 0)
@index = (@digits_max - 1) + (@sign ? 1 : 0)
refresh
end
@@ -717,9 +717,9 @@ class Window_InputNumberPokemon < SpriteWindow_Base
def textHelper(x, y, text, i)
textwidth = self.contents.text_size(text).width
pbDrawShadowText(self.contents, x + (12 - textwidth / 2), y, textwidth + 4, 32, text, @baseColor, @shadowColor)
pbDrawShadowText(self.contents, x + (12 - (textwidth / 2)), y, textwidth + 4, 32, text, @baseColor, @shadowColor)
if @index == i && @active && @frame / 15 == 0
self.contents.fill_rect(x + (12 - textwidth / 2), y + 30, textwidth, 2, @baseColor)
self.contents.fill_rect(x + (12 - (textwidth / 2)), y + 30, textwidth, 2, @baseColor)
end
end
end
@@ -825,9 +825,9 @@ class SpriteWindow_Selectable < SpriteWindow_Base
item > self.top_item + self.page_item_max
return Rect.new(0, 0, 0, 0)
else
cursor_width = (self.width - self.borderX - (@column_max - 1) * @column_spacing) / @column_max
cursor_width = (self.width - self.borderX - ((@column_max - 1) * @column_spacing)) / @column_max
x = item % @column_max * (cursor_width + @column_spacing)
y = item / @column_max * @row_height - @virtualOy
y = (item / @column_max * @row_height) - @virtualOy
return Rect.new(x, y, cursor_width, @row_height)
end
end
@@ -946,7 +946,7 @@ class SpriteWindow_Selectable < SpriteWindow_Base
# End of code
cursor_width = (self.width - self.borderX) / @column_max
x = self.index % @column_max * (cursor_width + @column_spacing)
y = self.index / @column_max * @row_height - @virtualOy
y = (self.index / @column_max * @row_height) - @virtualOy
self.cursor_rect.set(x, y, cursor_width, @row_height)
self.refresh if dorefresh || force
end
@@ -992,8 +992,8 @@ module UpDownArrowMixin
def adjustForZoom(sprite)
sprite.zoom_x = self.zoom_x
sprite.zoom_y = self.zoom_y
sprite.x = sprite.x * self.zoom_x + self.offset_x / self.zoom_x
sprite.y = sprite.y * self.zoom_y + self.offset_y / self.zoom_y
sprite.x = (sprite.x * self.zoom_x) + (self.offset_x / self.zoom_x)
sprite.y = (sprite.y * self.zoom_y) + (self.offset_y / self.zoom_y)
end
def update
@@ -1093,7 +1093,7 @@ class Window_DrawableCommand < SpriteWindow_SelectableEx
end
# Store suggested width and height of window
dims[0] = [self.borderX + 1,
(width * self.columns) + self.borderX + (self.columns - 1) * self.columnSpacing].max
(width * self.columns) + self.borderX + ((self.columns - 1) * self.columnSpacing)].max
dims[1] = [self.borderY + 1, windowheight].max
dims[1] = [dims[1], Graphics.height].min
end