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More tweaks from the Rubocop overlord
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@@ -453,10 +453,7 @@ class Window_MultilineTextEntry < SpriteWindow_Base
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totalColumns = getColumnsInLine(@cursorLine)
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@cursorColumn = totalColumns if @cursorColumn > totalColumns
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@cursorColumn = 0 if @cursorColumn < 0 # totalColumns can be 0
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updateCursorPos(
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oldCursorLine != @cursorLine ||
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oldCursorColumn != @cursorColumn
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)
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updateCursorPos(oldCursorLine != @cursorLine || oldCursorColumn != @cursorColumn)
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# echoln ["aftermoving",@cursorLine,@cursorColumn]
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end
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