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More tweaks from the Rubocop overlord
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@@ -119,13 +119,10 @@ class Battle::Battler
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else
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pbRaiseStatStageByCause(stat, increment, self, abilityName)
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end
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elsif Battle::Scene::USE_ABILITY_SPLASH
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@battle.pbDisplay(_INTL("It doesn't affect {1}...", pbThis(true)))
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else
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if Battle::Scene::USE_ABILITY_SPLASH
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@battle.pbDisplay(_INTL("It doesn't affect {1}...", pbThis(true)))
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else
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@battle.pbDisplay(_INTL("{1}'s {2} made {3} ineffective!",
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pbThis, abilityName, move.name))
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end
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@battle.pbDisplay(_INTL("{1}'s {2} made {3} ineffective!", pbThis, abilityName, move.name))
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end
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@battle.pbHideAbilitySplash(self)
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end
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@@ -149,13 +146,10 @@ class Battle::Battler
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else
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@battle.pbDisplay(_INTL("{1}'s {2} restored its HP.", pbThis, abilityName))
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end
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elsif Battle::Scene::USE_ABILITY_SPLASH
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@battle.pbDisplay(_INTL("It doesn't affect {1}...", pbThis(true)))
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else
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if Battle::Scene::USE_ABILITY_SPLASH
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@battle.pbDisplay(_INTL("It doesn't affect {1}...", pbThis(true)))
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else
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@battle.pbDisplay(_INTL("{1}'s {2} made {3} ineffective!",
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pbThis, abilityName, move.name))
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end
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@battle.pbDisplay(_INTL("{1}'s {2} made {3} ineffective!", pbThis, abilityName, move.name))
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end
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@battle.pbHideAbilitySplash(self)
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end
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