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More tweaks from the Rubocop overlord
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@@ -283,7 +283,7 @@ class Battle::Move
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baseDmg = [(baseDmg * multipliers[:base_damage_multiplier]).round, 1].max
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atk = [(atk * multipliers[:attack_multiplier]).round, 1].max
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defense = [(defense * multipliers[:defense_multiplier]).round, 1].max
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damage = (((2.0 * user.level / 5 + 2).floor * baseDmg * atk / defense).floor / 50).floor + 2
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damage = ((((2.0 * user.level / 5) + 2).floor * baseDmg * atk / defense).floor / 50).floor + 2
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damage = [(damage * multipliers[:final_damage_multiplier]).round, 1].max
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target.damageState.calcDamage = damage
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end
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