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More tweaks from the Rubocop overlord
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@@ -83,7 +83,7 @@ class Battle::Scene
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# Wild battle, so set up the Pokémon sprite(s) accordingly
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if @battle.wildBattle?
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@battle.pbParty(1).each_with_index do |pkmn, i|
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index = i * 2 + 1
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index = (i * 2) + 1
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pbChangePokemon(index, pkmn)
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pkmnSprite = @sprites["pokemon_#{index}"]
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pkmnSprite.tone = Tone.new(-80, -80, -80)
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