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More tweaks from the Rubocop overlord
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@@ -28,7 +28,7 @@ class Battle::Scene
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# shiny animation(s)
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# Set up data box animation
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for i in 0...@battle.sideSizes[1]
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idxBattler = 2 * i + 1
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idxBattler = (2 * i) + 1
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next if !@battle.battlers[idxBattler]
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dataBoxAnim = Animation::DataBoxAppear.new(@sprites, @viewport, idxBattler)
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@animations.push(dataBoxAnim)
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@@ -43,7 +43,7 @@ class Battle::Scene
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# Show shiny animation for wild Pokémon
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if @battle.showAnims
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for i in 0...@battle.sideSizes[1]
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idxBattler = 2 * i + 1
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idxBattler = (2 * i) + 1
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next if !@battle.battlers[idxBattler] || !@battle.battlers[idxBattler].shiny?
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if Settings::SUPER_SHINY && @battle.battlers[idxBattler].super_shiny?
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pbCommonAnimation("SuperShiny", @battle.battlers[idxBattler])
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@@ -58,13 +58,14 @@ class Battle::Scene
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# Animates a party lineup appearing for the given side
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#=============================================================================
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def pbShowPartyLineup(side, fullAnim = false)
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@animations.push(Animation::LineupAppear.new(
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@sprites, @viewport, side, @battle.pbParty(side), @battle.pbPartyStarts(side), fullAnim
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))
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if !fullAnim
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while inPartyAnimation?
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pbUpdate
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end
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@animations.push(
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Animation::LineupAppear.new(@sprites, @viewport, side,
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@battle.pbParty(side), @battle.pbPartyStarts(side),
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fullAnim)
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)
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return if fullAnim
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while inPartyAnimation?
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pbUpdate
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end
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end
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@@ -298,13 +299,13 @@ class Battle::Scene
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#=============================================================================
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def pbLevelUp(pkmn, _battler, oldTotalHP, oldAttack, oldDefense, oldSpAtk, oldSpDef, oldSpeed)
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pbTopRightWindow(
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_INTL("Max. HP<r>+{1}\r\nAttack<r>+{2}\r\nDefense<r>+{3}\r\nSp. Atk<r>+{4}\r\nSp. Def<r>+{5}\r\nSpeed<r>+{6}",
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pkmn.totalhp - oldTotalHP, pkmn.attack - oldAttack, pkmn.defense - oldDefense,
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pkmn.spatk - oldSpAtk, pkmn.spdef - oldSpDef, pkmn.speed - oldSpeed)
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_INTL("Max. HP<r>+{1}\r\nAttack<r>+{2}\r\nDefense<r>+{3}\r\nSp. Atk<r>+{4}\r\nSp. Def<r>+{5}\r\nSpeed<r>+{6}",
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pkmn.totalhp - oldTotalHP, pkmn.attack - oldAttack, pkmn.defense - oldDefense,
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pkmn.spatk - oldSpAtk, pkmn.spdef - oldSpDef, pkmn.speed - oldSpeed)
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)
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pbTopRightWindow(
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_INTL("Max. HP<r>{1}\r\nAttack<r>{2}\r\nDefense<r>{3}\r\nSp. Atk<r>{4}\r\nSp. Def<r>{5}\r\nSpeed<r>{6}",
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pkmn.totalhp, pkmn.attack, pkmn.defense, pkmn.spatk, pkmn.spdef, pkmn.speed)
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_INTL("Max. HP<r>{1}\r\nAttack<r>{2}\r\nDefense<r>{3}\r\nSp. Atk<r>{4}\r\nSp. Def<r>{5}\r\nSpeed<r>{6}",
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pkmn.totalhp, pkmn.attack, pkmn.defense, pkmn.spatk, pkmn.spdef, pkmn.speed)
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)
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end
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@@ -541,7 +542,7 @@ class Battle::Scene
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end
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animPlayer.setLineTransform(
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FOCUSUSER_X, FOCUSUSER_Y, FOCUSTARGET_X, FOCUSTARGET_Y,
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oldUserX, oldUserY - userHeight / 2, oldTargetX, oldTargetY - targetHeight / 2
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oldUserX, oldUserY - (userHeight / 2), oldTargetX, oldTargetY - (targetHeight / 2)
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)
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# Play the animation
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animPlayer.start
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