More tweaks from the Rubocop overlord

This commit is contained in:
Maruno17
2021-12-19 17:28:59 +00:00
parent 33781493f4
commit 65b1a8d6c3
161 changed files with 2839 additions and 2967 deletions

View File

@@ -245,8 +245,8 @@ module RPG
return
end
if @weatherTypes[weather_type][0].category == :Rain && index.odd? # Splash
sprite.x = @ox - sprite.bitmap.width + rand(Graphics.width + sprite.bitmap.width * 2)
sprite.y = @oy - sprite.bitmap.height + rand(Graphics.height + sprite.bitmap.height * 2)
sprite.x = @ox - sprite.bitmap.width + rand(Graphics.width + (sprite.bitmap.width * 2))
sprite.y = @oy - sprite.bitmap.height + rand(Graphics.height + (sprite.bitmap.height * 2))
lifetimes[index] = (rand(30...50)) * 0.01 # 0.3-0.5 seconds
else
x_speed = @weatherTypes[weather_type][0].particle_delta_x
@@ -255,14 +255,14 @@ module RPG
if gradient.abs >= 1
# Position sprite to the right of the screen
sprite.x = @ox + Graphics.width + rand(Graphics.width)
sprite.y = @oy + Graphics.height - rand(Graphics.height + sprite.bitmap.height - Graphics.width / gradient)
distance_to_cover = sprite.x - @ox - Graphics.width / 2 + sprite.bitmap.width + rand(Graphics.width * 8 / 5)
sprite.y = @oy + Graphics.height - rand(Graphics.height + sprite.bitmap.height - (Graphics.width / gradient))
distance_to_cover = sprite.x - @ox - (Graphics.width / 2) + sprite.bitmap.width + rand(Graphics.width * 8 / 5)
lifetimes[index] = (distance_to_cover.to_f / x_speed).abs
else
# Position sprite to the top of the screen
sprite.x = @ox - sprite.bitmap.width + rand(Graphics.width + sprite.bitmap.width - gradient * Graphics.height)
sprite.x = @ox - sprite.bitmap.width + rand(Graphics.width + sprite.bitmap.width - (gradient * Graphics.height))
sprite.y = @oy - sprite.bitmap.height - rand(Graphics.height)
distance_to_cover = @oy - sprite.y + Graphics.height / 2 + rand(Graphics.height * 8 / 5)
distance_to_cover = @oy - sprite.y + (Graphics.height / 2) + rand(Graphics.height * 8 / 5)
lifetimes[index] = (distance_to_cover.to_f / y_speed).abs
end
end
@@ -333,8 +333,8 @@ module RPG
def update_tile_position(sprite, index)
return if !sprite || !sprite.bitmap || !sprite.visible
sprite.x = @tile_x.round + (index % @tiles_wide) * sprite.bitmap.width
sprite.y = @tile_y.round + (index / @tiles_wide) * sprite.bitmap.height
sprite.x = @tile_x.round + ((index % @tiles_wide) * sprite.bitmap.width)
sprite.y = @tile_y.round + ((index / @tiles_wide) * sprite.bitmap.height)
sprite.x += @tiles_wide * sprite.bitmap.width if sprite.x - @ox < -sprite.bitmap.width
sprite.y -= @tiles_tall * sprite.bitmap.height if sprite.y - @oy > Graphics.height
sprite.visible = true
@@ -372,10 +372,10 @@ module RPG
@fade_time < [FADE_NEW_TONE_END - @time_shift, 0].max
weather_max = @target_max
fract = (@fade_time - [FADE_NEW_TONE_START - @time_shift, 0].max) / (FADE_NEW_TONE_END - FADE_NEW_TONE_START)
tone_red = @target_tone.red + (1 - fract) * (@old_tone.red - @target_tone.red)
tone_green = @target_tone.green + (1 - fract) * (@old_tone.green - @target_tone.green)
tone_blue = @target_tone.blue + (1 - fract) * (@old_tone.blue - @target_tone.blue)
tone_gray = @target_tone.gray + (1 - fract) * (@old_tone.gray - @target_tone.gray)
tone_red = @target_tone.red + ((1 - fract) * (@old_tone.red - @target_tone.red))
tone_green = @target_tone.green + ((1 - fract) * (@old_tone.green - @target_tone.green))
tone_blue = @target_tone.blue + ((1 - fract) * (@old_tone.blue - @target_tone.blue))
tone_gray = @target_tone.gray + ((1 - fract) * (@old_tone.gray - @target_tone.gray))
else
tone_red = @viewport.tone.red
tone_green = @viewport.tone.green

View File

@@ -153,12 +153,12 @@ class LightEffect_Basic < LightEffect
super
if (Object.const_defined?(:ScreenPosHelper) rescue false)
@light.x = ScreenPosHelper.pbScreenX(@event)
@light.y = ScreenPosHelper.pbScreenY(@event) - Game_Map::TILE_HEIGHT / 2
@light.y = ScreenPosHelper.pbScreenY(@event) - (Game_Map::TILE_HEIGHT / 2)
@light.zoom_x = ScreenPosHelper.pbScreenZoomX(@event)
@light.zoom_y = @light.zoom_x
else
@light.x = @event.screen_x
@light.y = @event.screen_y - Game_Map::TILE_HEIGHT / 2
@light.y = @event.screen_y - (Game_Map::TILE_HEIGHT / 2)
end
@light.tone = $game_screen.tone
end
@@ -188,12 +188,12 @@ class LightEffect_DayNight < LightEffect
if @light.opacity > 0
if (Object.const_defined?(:ScreenPosHelper) rescue false)
@light.x = ScreenPosHelper.pbScreenX(@event)
@light.y = ScreenPosHelper.pbScreenY(@event) - Game_Map::TILE_HEIGHT / 2
@light.y = ScreenPosHelper.pbScreenY(@event) - (Game_Map::TILE_HEIGHT / 2)
@light.zoom_x = ScreenPosHelper.pbScreenZoomX(@event)
@light.zoom_y = ScreenPosHelper.pbScreenZoomY(@event)
else
@light.x = @event.screen_x
@light.y = @event.screen_y - Game_Map::TILE_HEIGHT / 2
@light.y = @event.screen_y - (Game_Map::TILE_HEIGHT / 2)
end
@light.tone.set($game_screen.tone.red,
$game_screen.tone.green,