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More tweaks from the Rubocop overlord
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@@ -49,8 +49,8 @@ ItemHandlers::CanUseInBattle.addIf(proc { |item| GameData::Item.get(item).is_pok
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if battle.pbOpposingBattlerCount > 1 && !(GameData::Item.get(item).is_snag_ball? && battle.trainerBattle?)
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if battle.pbOpposingBattlerCount == 2
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scene.pbDisplay(_INTL("It's no good! It's impossible to aim when there are two Pokémon!")) if showMessages
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else
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scene.pbDisplay(_INTL("It's no good! It's impossible to aim when there are more than one Pokémon!")) if showMessages
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elsif showMessages
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scene.pbDisplay(_INTL("It's no good! It's impossible to aim when there are more than one Pokémon!"))
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end
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next false
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end
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