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More tweaks from the Rubocop overlord
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@@ -93,8 +93,8 @@ class PokemonTrade_Scene
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pictureBall.moveXY(delay, 6, Graphics.width / 2, -32)
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# Play animation
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pbRunPictures(
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[picturePoke, pictureBall],
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[@sprites["rsprite1"], spriteBall]
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[picturePoke, pictureBall],
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[@sprites["rsprite1"], spriteBall]
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)
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spriteBall.dispose
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end
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@@ -124,12 +124,12 @@ class PokemonTrade_Scene
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d = [1, 2, 4, 8][i] # Fraction of the starting height each bounce rises to
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delay -= t if i == 0
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if i > 0
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pictureBall.setZoomXY(delay, 100 + 5 * (5 - i), 100 - 5 * (5 - i)) # Squish
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pictureBall.setZoomXY(delay, 100 + (5 * (5 - i)), 100 - (5 * (5 - i))) # Squish
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pictureBall.moveZoom(delay, 2, 100) # Unsquish
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pictureBall.moveXY(delay, t, Graphics.width / 2, y - 100 / d)
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pictureBall.moveXY(delay, t, Graphics.width / 2, y - (100 / d))
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end
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pictureBall.moveXY(delay + t, t, Graphics.width / 2, y)
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pictureBall.setSE(delay + 2 * t, "Battle ball drop")
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pictureBall.setSE(delay + (2 * t), "Battle ball drop")
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delay = pictureBall.totalDuration
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end
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picturePoke.setXY(delay, Graphics.width / 2, y)
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@@ -150,8 +150,8 @@ class PokemonTrade_Scene
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picturePoke.setSE(delay, cry) if cry
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# Play animation
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pbRunPictures(
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[picturePoke, pictureBall],
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[@sprites["rsprite2"], spriteBall]
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[picturePoke, pictureBall],
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[@sprites["rsprite2"], spriteBall]
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)
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spriteBall.dispose
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end
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