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More tweaks from the Rubocop overlord
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@@ -53,7 +53,7 @@ class PurifyChamberSet
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attr_reader :facing # Index in list of Pokémon the Shadow Pokémon is facing
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def partialSum(x)
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return (x * x + x) / 2 # pattern: 1, 3, 6, 10, 15, 21, 28, ...
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return ((x * x) + x) / 2 # pattern: 1, 3, 6, 10, 15, 21, 28, ...
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end
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def length
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@@ -163,7 +163,7 @@ class PurifyChamber
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def self.maximumTempo # Calculates the maximum possible tempo
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x = SETSIZE + 1
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return ((x * x + x) / 2) - 1
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return (((x * x) + x) / 2) - 1
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end
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def initialize
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@@ -411,7 +411,8 @@ class PurifyChamberScreen
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if @chamber.setCount(set) == 0 && @chamber.isPurifiableIgnoreRegular?(set)
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pkmn = @chamber.getShadow(set)
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@scene.pbDisplay(
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_INTL("This {1} is ready to open its heart. However, there must be at least one regular Pokémon in the set to perform a purification ceremony.", pkmn.name)
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_INTL("This {1} is ready to open its heart. However, there must be at least one regular Pokémon in the set to perform a purification ceremony.",
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pkmn.name)
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)
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end
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end
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@@ -447,8 +448,8 @@ class PurifyChamberScreen
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end
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commands.push(_INTL("CANCEL"))
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choice = @scene.pbShowCommands(
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_INTL("What shall I do with this {1}?",
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heldpkmn ? heldpkmn.name : curpkmn.name), commands
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_INTL("What shall I do with this {1}?", heldpkmn ? heldpkmn.name : curpkmn.name),
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commands
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)
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if choice == 0
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if heldpkmn
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@@ -610,10 +611,8 @@ class PurifyChamberScreen
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end
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else
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chamber.currentSet = set
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cmd = @scene.pbShowCommands(
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_INTL("What do you want to do?"),
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[_INTL("EDIT"), _INTL("SWITCH"), _INTL("CANCEL")]
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)
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cmd = @scene.pbShowCommands(_INTL("What do you want to do?"),
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[_INTL("EDIT"), _INTL("SWITCH"), _INTL("CANCEL")])
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case cmd
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when 0 # edit
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if !pbOpenSetDetail
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@@ -748,7 +747,7 @@ class DirectFlowDiagram
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end
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def setAngle(angle1)
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@angle = angle1 - (angle1 / 360).floor * 360
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@angle = angle1 - ((angle1 / 360).floor * 360)
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end
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end
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@@ -831,8 +830,8 @@ class FlowDiagram
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end
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def setRange(angle1, angle2)
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@startAngle = angle1 - (angle1 / 360).floor * 360
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@endAngle = angle2 - (angle2 / 360).floor * 360
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@startAngle = angle1 - ((angle1 / 360).floor * 360)
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@endAngle = angle2 - ((angle2 / 360).floor * 360)
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if @startAngle == @endAngle && angle1 != angle2
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@startAngle = 0
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@endAngle = 359.99
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@@ -866,7 +865,7 @@ class PurifyChamberSetView < SpriteWrapper
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for i in 0...PurifyChamber::SETSIZE * 2
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@__sprites[i + 1] = PokemonIconSprite.new(nil, viewport)
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end
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@__sprites[1 + PurifyChamber::SETSIZE * 2] = PokemonIconSprite.new(nil, viewport)
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@__sprites[1 + (PurifyChamber::SETSIZE * 2)] = PokemonIconSprite.new(nil, viewport)
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@chamber = chamber
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refresh
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end
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@@ -893,9 +892,9 @@ class PurifyChamberSetView < SpriteWrapper
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oldcursor = @cursor
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if @cursor == 0 && points > 0
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@cursor = 1 if button == Input::UP
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@cursor = points * 1 / 4 + 1 if button == Input::RIGHT
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@cursor = points * 2 / 4 + 1 if button == Input::DOWN
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@cursor = points * 3 / 4 + 1 if button == Input::LEFT
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@cursor = (points * 1 / 4) + 1 if button == Input::RIGHT
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@cursor = (points * 2 / 4) + 1 if button == Input::DOWN
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@cursor = (points * 3 / 4) + 1 if button == Input::LEFT
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elsif @cursor > 0
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pos = @cursor - 1
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if @chamber.setCount(@set) == PurifyChamber::SETSIZE
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@@ -959,7 +958,7 @@ class PurifyChamberSetView < SpriteWrapper
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GameData::Type.get(pkmn.types[1]).name),
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2, -6, 0, Color.new(248, 248, 248), Color.new(128, 128, 128)])
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end
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textpos.push([_INTL("FLOW"), 2 + @info.bitmap.width / 2, 18, 0,
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textpos.push([_INTL("FLOW"), 2 + (@info.bitmap.width / 2), 18, 0,
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Color.new(248, 248, 248), Color.new(128, 128, 128)])
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# draw heart gauge
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pbDrawGauge(@info.bitmap, Rect.new(@info.bitmap.width * 3 / 4, 8, @info.bitmap.width * 1 / 4, 8),
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@@ -1004,11 +1003,11 @@ class PurifyChamberSetView < SpriteWrapper
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@__sprites[i + 1].pokemon = pkmn
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checkCursor(i + 1)
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end
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@__sprites[1 + PurifyChamber::SETSIZE * 2].pokemon = @heldpkmn
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@__sprites[1 + PurifyChamber::SETSIZE * 2].visible = @view.visible
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@__sprites[1 + PurifyChamber::SETSIZE * 2].x = @view.x + 32
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@__sprites[1 + PurifyChamber::SETSIZE * 2].y = @view.y - 6 + 40
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@__sprites[1 + PurifyChamber::SETSIZE * 2].z = 3
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@__sprites[1 + (PurifyChamber::SETSIZE * 2)].pokemon = @heldpkmn
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@__sprites[1 + (PurifyChamber::SETSIZE * 2)].visible = @view.visible
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@__sprites[1 + (PurifyChamber::SETSIZE * 2)].x = @view.x + 32
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@__sprites[1 + (PurifyChamber::SETSIZE * 2)].y = @view.y - 6 + 40
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@__sprites[1 + (PurifyChamber::SETSIZE * 2)].z = 3
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end
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def getCurrent
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@@ -1115,7 +1114,7 @@ class PurifyChamberScene
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addBackgroundOrColoredPlane(@sprites, "bg", "purifychamberbg",
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Color.new(0, 0, 0), @viewport)
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@sprites["setwindow"] = Window_PurifyChamberSets.new(
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@chamber, 0, 0, 112, Graphics.height, @viewport
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@chamber, 0, 0, 112, Graphics.height, @viewport
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)
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@sprites["setview"] = PurifyChamberSetView.new(@chamber, set, @viewport)
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@sprites["msgwindow"] = Window_AdvancedTextPokemon.new("")
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