mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-01-28 17:26:00 +00:00
More tweaks from the Rubocop overlord
This commit is contained in:
@@ -71,14 +71,12 @@ class PokemonDuel
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end
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@oldmovespeed = $game_player.move_speed
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@oldeventspeed = event.move_speed
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::DirectionFixOn
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])
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::DirectionFixOn
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])
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pbMoveRoute($game_player,
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[PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::DirectionFixOn])
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pbMoveRoute(event,
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[PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::DirectionFixOn])
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pbWait(Graphics.frame_rate * 3 / 4)
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end
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@@ -117,7 +115,7 @@ class PokemonDuel
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end
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end
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@special[1] = true if action == 3
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pbMessage(_INTL("{1}: {2}", opponent.name, speeches[action * 3 + rand(3)]))
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pbMessage(_INTL("{1}: {2}", opponent.name, speeches[(action * 3) + rand(3)]))
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list = [
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_INTL("DEFEND"),
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_INTL("PRECISE ATTACK"),
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@@ -127,105 +125,88 @@ class PokemonDuel
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command = pbMessage(_INTL("Choose a command."), list, 0)
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@special[0] = true if command == 3
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if action == 0 && command == 0
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pbMoveRoute($game_player, [
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PBMoveRoute::ScriptAsync, "moveRight90",
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PBMoveRoute::ScriptAsync, "moveLeft90",
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PBMoveRoute::ScriptAsync, "moveLeft90",
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PBMoveRoute::ScriptAsync, "moveRight90"
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])
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pbMoveRoute(event, [
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PBMoveRoute::ScriptAsync, "moveLeft90",
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PBMoveRoute::ScriptAsync, "moveRight90",
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PBMoveRoute::ScriptAsync, "moveRight90",
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PBMoveRoute::ScriptAsync, "moveLeft90"
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])
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pbMoveRoute($game_player,
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[PBMoveRoute::ScriptAsync, "moveRight90",
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PBMoveRoute::ScriptAsync, "moveLeft90",
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PBMoveRoute::ScriptAsync, "moveLeft90",
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PBMoveRoute::ScriptAsync, "moveRight90"])
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pbMoveRoute(event,
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[PBMoveRoute::ScriptAsync, "moveLeft90",
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PBMoveRoute::ScriptAsync, "moveRight90",
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PBMoveRoute::ScriptAsync, "moveRight90",
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PBMoveRoute::ScriptAsync, "moveLeft90"])
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pbWait(Graphics.frame_rate / 2)
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pbMessage(_INTL("You study each other's movements..."))
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elsif action == 0 && command == 1
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::Forward
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])
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pbMoveRoute($game_player,
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[PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::Forward])
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pbWait(Graphics.frame_rate * 4 / 10)
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pbShake(9, 9, 8)
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pbFlashScreens(false, true)
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Backward
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])
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pbMoveRoute($game_player,
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[PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Backward])
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@hp[1] -= 1
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pbMessage(_INTL("Your attack was not blocked!"))
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elsif action == 0 && command == 2
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::ScriptAsync, "jumpForward"
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])
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::Backward
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])
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pbMoveRoute($game_player,
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[PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::ScriptAsync, "jumpForward"])
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pbMoveRoute(event,
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[PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::Backward])
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pbWait(Graphics.frame_rate)
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Backward
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])
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Forward
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])
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pbMoveRoute($game_player,
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[PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Backward])
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pbMoveRoute(event,
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[PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Forward])
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pbMessage(_INTL("Your attack was evaded!"))
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elsif [0, 1, 2].include?(action) && command == 3
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::ScriptAsync, "jumpForward"
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])
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pbMoveRoute($game_player,
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[PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::ScriptAsync, "jumpForward"])
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pbWait(Graphics.frame_rate * 4 / 10)
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 5,
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PBMoveRoute::Backward,
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PBMoveRoute::ChangeSpeed, 2
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])
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pbMoveRoute(event,
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[PBMoveRoute::ChangeSpeed, 5,
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PBMoveRoute::Backward,
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PBMoveRoute::ChangeSpeed, 2])
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pbWait(Graphics.frame_rate / 2)
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pbShake(9, 9, 8)
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pbFlashScreens(false, true)
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Backward
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])
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Forward
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])
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pbMoveRoute($game_player,
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[PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Backward])
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pbMoveRoute(event,
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[PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Forward])
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@hp[1] -= 3
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pbMessage(_INTL("You pierce through the opponent's defenses!"))
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elsif action == 1 && command == 0
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::Forward
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])
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pbMoveRoute(event,
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[PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::Forward])
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pbWait(Graphics.frame_rate * 4 / 10)
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pbShake(9, 9, 8)
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pbFlashScreens(true, false)
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Backward
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])
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pbMoveRoute(event,
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[PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Backward])
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@hp[0] -= 1
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pbMessage(_INTL("You fail to block the opponent's attack!"))
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elsif action == 1 && command == 1
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::Forward
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])
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pbMoveRoute($game_player,
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[PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::Forward])
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pbWait(Graphics.frame_rate * 6 / 10)
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Backward
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])
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Forward
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])
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pbMoveRoute($game_player,
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[PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Backward])
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pbMoveRoute(event,
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[PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Forward])
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pbWait(Graphics.frame_rate * 6 / 10)
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pbMoveRoute(event, [PBMoveRoute::Backward])
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pbMoveRoute($game_player, [PBMoveRoute::Forward])
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@@ -235,28 +216,24 @@ class PokemonDuel
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elsif (action == 1 && command == 2) ||
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(action == 2 && command == 1) ||
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(action == 2 && command == 2)
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pbMoveRoute($game_player, [
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PBMoveRoute::Backward,
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::ScriptAsync, "jumpForward"
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])
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pbMoveRoute($game_player,
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[PBMoveRoute::Backward,
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::ScriptAsync, "jumpForward"])
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pbWait(Graphics.frame_rate * 8 / 10)
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::Forward
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])
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pbMoveRoute(event,
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[PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::Forward])
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pbWait(Graphics.frame_rate * 9 / 10)
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pbShake(9, 9, 8)
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pbFlashScreens(true, true)
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pbMoveRoute($game_player, [
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PBMoveRoute::Backward,
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PBMoveRoute::ChangeSpeed, 2
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])
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pbMoveRoute(event, [
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PBMoveRoute::Backward,
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PBMoveRoute::Backward,
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PBMoveRoute::ChangeSpeed, 2
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])
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pbMoveRoute($game_player,
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[PBMoveRoute::Backward,
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PBMoveRoute::ChangeSpeed, 2])
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pbMoveRoute(event,
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[PBMoveRoute::Backward,
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PBMoveRoute::Backward,
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PBMoveRoute::ChangeSpeed, 2])
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pbWait(Graphics.frame_rate)
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pbMoveRoute(event, [PBMoveRoute::Forward])
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pbMoveRoute($game_player, [PBMoveRoute::Forward])
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@@ -264,70 +241,58 @@ class PokemonDuel
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@hp[1] -= command # Player command
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pbMessage(_INTL("You hit each other!"))
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elsif action == 2 && command == 0
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::Forward
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])
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::ScriptAsync, "jumpBackward"
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])
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pbMoveRoute(event,
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[PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::Forward])
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pbMoveRoute($game_player,
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[PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::ScriptAsync, "jumpBackward"])
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pbWait(Graphics.frame_rate)
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Forward
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])
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Backward
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])
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pbMoveRoute($game_player,
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[PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Forward])
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pbMoveRoute(event,
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[PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Backward])
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pbMessage(_INTL("You evade the opponent's attack!"))
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elsif action == 3 && [0, 1, 2].include?(command)
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::ScriptAsync, "jumpForward"
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])
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pbMoveRoute(event,
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[PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::ScriptAsync, "jumpForward"])
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pbWait(Graphics.frame_rate * 4 / 10)
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 5,
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PBMoveRoute::Backward,
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PBMoveRoute::ChangeSpeed, 2
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])
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pbMoveRoute($game_player,
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[PBMoveRoute::ChangeSpeed, 5,
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PBMoveRoute::Backward,
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PBMoveRoute::ChangeSpeed, 2])
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pbWait(Graphics.frame_rate / 2)
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pbShake(9, 9, 8)
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pbFlashScreens(true, false)
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Forward
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])
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Backward
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])
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pbMoveRoute($game_player,
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[PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Forward])
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pbMoveRoute(event,
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[PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Backward])
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@hp[0] -= 3
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pbMessage(_INTL("The opponent pierces through your defenses!"))
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elsif action == 3 && command == 3
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pbMoveRoute($game_player, [PBMoveRoute::Backward])
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::ScriptAsync, "jumpForward"
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])
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pbMoveRoute(event, [
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PBMoveRoute::Wait, 15,
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::ScriptAsync, "jumpForward"
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])
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pbMoveRoute($game_player,
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[PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::ScriptAsync, "jumpForward"])
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pbMoveRoute(event,
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[PBMoveRoute::Wait, 15,
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::ScriptAsync, "jumpForward"])
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pbWait(Graphics.frame_rate)
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 5,
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PBMoveRoute::Backward,
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PBMoveRoute::ChangeSpeed, 2
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])
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 5,
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PBMoveRoute::Backward,
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PBMoveRoute::ChangeSpeed, 2
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])
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pbMoveRoute(event,
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[PBMoveRoute::ChangeSpeed, 5,
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PBMoveRoute::Backward,
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PBMoveRoute::ChangeSpeed, 2])
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pbMoveRoute($game_player,
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[PBMoveRoute::ChangeSpeed, 5,
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PBMoveRoute::Backward,
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PBMoveRoute::ChangeSpeed, 2])
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pbShake(9, 9, 8)
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pbFlash(Color.new(255, 255, 255, 255), 20)
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pbFlashScreens(true, true)
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@@ -343,14 +308,12 @@ class PokemonDuel
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def pbEndDuel
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pbWait(Graphics.frame_rate * 3 / 4)
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pbMoveRoute($game_player, [
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PBMoveRoute::DirectionFixOff,
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PBMoveRoute::ChangeSpeed, @oldmovespeed
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])
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pbMoveRoute(@event, [
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PBMoveRoute::DirectionFixOff,
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PBMoveRoute::ChangeSpeed, @oldeventspeed
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])
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pbMoveRoute($game_player,
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[PBMoveRoute::DirectionFixOff,
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PBMoveRoute::ChangeSpeed, @oldmovespeed])
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pbMoveRoute(@event,
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[PBMoveRoute::DirectionFixOff,
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PBMoveRoute::ChangeSpeed, @oldeventspeed])
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fade_time = Graphics.frame_rate * 4 / 10
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alpha_diff = (255.0 / fade_time).ceil
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fade_time.times do
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