More tweaks from the Rubocop overlord

This commit is contained in:
Maruno17
2021-12-19 17:28:59 +00:00
parent 33781493f4
commit 65b1a8d6c3
161 changed files with 2839 additions and 2967 deletions

View File

@@ -71,14 +71,12 @@ class PokemonDuel
end
@oldmovespeed = $game_player.move_speed
@oldeventspeed = event.move_speed
pbMoveRoute($game_player, [
PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::DirectionFixOn
])
pbMoveRoute(event, [
PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::DirectionFixOn
])
pbMoveRoute($game_player,
[PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::DirectionFixOn])
pbMoveRoute(event,
[PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::DirectionFixOn])
pbWait(Graphics.frame_rate * 3 / 4)
end
@@ -117,7 +115,7 @@ class PokemonDuel
end
end
@special[1] = true if action == 3
pbMessage(_INTL("{1}: {2}", opponent.name, speeches[action * 3 + rand(3)]))
pbMessage(_INTL("{1}: {2}", opponent.name, speeches[(action * 3) + rand(3)]))
list = [
_INTL("DEFEND"),
_INTL("PRECISE ATTACK"),
@@ -127,105 +125,88 @@ class PokemonDuel
command = pbMessage(_INTL("Choose a command."), list, 0)
@special[0] = true if command == 3
if action == 0 && command == 0
pbMoveRoute($game_player, [
PBMoveRoute::ScriptAsync, "moveRight90",
PBMoveRoute::ScriptAsync, "moveLeft90",
PBMoveRoute::ScriptAsync, "moveLeft90",
PBMoveRoute::ScriptAsync, "moveRight90"
])
pbMoveRoute(event, [
PBMoveRoute::ScriptAsync, "moveLeft90",
PBMoveRoute::ScriptAsync, "moveRight90",
PBMoveRoute::ScriptAsync, "moveRight90",
PBMoveRoute::ScriptAsync, "moveLeft90"
])
pbMoveRoute($game_player,
[PBMoveRoute::ScriptAsync, "moveRight90",
PBMoveRoute::ScriptAsync, "moveLeft90",
PBMoveRoute::ScriptAsync, "moveLeft90",
PBMoveRoute::ScriptAsync, "moveRight90"])
pbMoveRoute(event,
[PBMoveRoute::ScriptAsync, "moveLeft90",
PBMoveRoute::ScriptAsync, "moveRight90",
PBMoveRoute::ScriptAsync, "moveRight90",
PBMoveRoute::ScriptAsync, "moveLeft90"])
pbWait(Graphics.frame_rate / 2)
pbMessage(_INTL("You study each other's movements..."))
elsif action == 0 && command == 1
pbMoveRoute($game_player, [
PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::Forward
])
pbMoveRoute($game_player,
[PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::Forward])
pbWait(Graphics.frame_rate * 4 / 10)
pbShake(9, 9, 8)
pbFlashScreens(false, true)
pbMoveRoute($game_player, [
PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Backward
])
pbMoveRoute($game_player,
[PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Backward])
@hp[1] -= 1
pbMessage(_INTL("Your attack was not blocked!"))
elsif action == 0 && command == 2
pbMoveRoute($game_player, [
PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::ScriptAsync, "jumpForward"
])
pbMoveRoute(event, [
PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::Backward
])
pbMoveRoute($game_player,
[PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::ScriptAsync, "jumpForward"])
pbMoveRoute(event,
[PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::Backward])
pbWait(Graphics.frame_rate)
pbMoveRoute($game_player, [
PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Backward
])
pbMoveRoute(event, [
PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Forward
])
pbMoveRoute($game_player,
[PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Backward])
pbMoveRoute(event,
[PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Forward])
pbMessage(_INTL("Your attack was evaded!"))
elsif [0, 1, 2].include?(action) && command == 3
pbMoveRoute($game_player, [
PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::ScriptAsync, "jumpForward"
])
pbMoveRoute($game_player,
[PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::ScriptAsync, "jumpForward"])
pbWait(Graphics.frame_rate * 4 / 10)
pbMoveRoute(event, [
PBMoveRoute::ChangeSpeed, 5,
PBMoveRoute::Backward,
PBMoveRoute::ChangeSpeed, 2
])
pbMoveRoute(event,
[PBMoveRoute::ChangeSpeed, 5,
PBMoveRoute::Backward,
PBMoveRoute::ChangeSpeed, 2])
pbWait(Graphics.frame_rate / 2)
pbShake(9, 9, 8)
pbFlashScreens(false, true)
pbMoveRoute($game_player, [
PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Backward
])
pbMoveRoute(event, [
PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Forward
])
pbMoveRoute($game_player,
[PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Backward])
pbMoveRoute(event,
[PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Forward])
@hp[1] -= 3
pbMessage(_INTL("You pierce through the opponent's defenses!"))
elsif action == 1 && command == 0
pbMoveRoute(event, [
PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::Forward
])
pbMoveRoute(event,
[PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::Forward])
pbWait(Graphics.frame_rate * 4 / 10)
pbShake(9, 9, 8)
pbFlashScreens(true, false)
pbMoveRoute(event, [
PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Backward
])
pbMoveRoute(event,
[PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Backward])
@hp[0] -= 1
pbMessage(_INTL("You fail to block the opponent's attack!"))
elsif action == 1 && command == 1
pbMoveRoute($game_player, [
PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::Forward
])
pbMoveRoute($game_player,
[PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::Forward])
pbWait(Graphics.frame_rate * 6 / 10)
pbMoveRoute($game_player, [
PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Backward
])
pbMoveRoute(event, [
PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Forward
])
pbMoveRoute($game_player,
[PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Backward])
pbMoveRoute(event,
[PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Forward])
pbWait(Graphics.frame_rate * 6 / 10)
pbMoveRoute(event, [PBMoveRoute::Backward])
pbMoveRoute($game_player, [PBMoveRoute::Forward])
@@ -235,28 +216,24 @@ class PokemonDuel
elsif (action == 1 && command == 2) ||
(action == 2 && command == 1) ||
(action == 2 && command == 2)
pbMoveRoute($game_player, [
PBMoveRoute::Backward,
PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::ScriptAsync, "jumpForward"
])
pbMoveRoute($game_player,
[PBMoveRoute::Backward,
PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::ScriptAsync, "jumpForward"])
pbWait(Graphics.frame_rate * 8 / 10)
pbMoveRoute(event, [
PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::Forward
])
pbMoveRoute(event,
[PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::Forward])
pbWait(Graphics.frame_rate * 9 / 10)
pbShake(9, 9, 8)
pbFlashScreens(true, true)
pbMoveRoute($game_player, [
PBMoveRoute::Backward,
PBMoveRoute::ChangeSpeed, 2
])
pbMoveRoute(event, [
PBMoveRoute::Backward,
PBMoveRoute::Backward,
PBMoveRoute::ChangeSpeed, 2
])
pbMoveRoute($game_player,
[PBMoveRoute::Backward,
PBMoveRoute::ChangeSpeed, 2])
pbMoveRoute(event,
[PBMoveRoute::Backward,
PBMoveRoute::Backward,
PBMoveRoute::ChangeSpeed, 2])
pbWait(Graphics.frame_rate)
pbMoveRoute(event, [PBMoveRoute::Forward])
pbMoveRoute($game_player, [PBMoveRoute::Forward])
@@ -264,70 +241,58 @@ class PokemonDuel
@hp[1] -= command # Player command
pbMessage(_INTL("You hit each other!"))
elsif action == 2 && command == 0
pbMoveRoute(event, [
PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::Forward
])
pbMoveRoute($game_player, [
PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::ScriptAsync, "jumpBackward"
])
pbMoveRoute(event,
[PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::Forward])
pbMoveRoute($game_player,
[PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::ScriptAsync, "jumpBackward"])
pbWait(Graphics.frame_rate)
pbMoveRoute($game_player, [
PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Forward
])
pbMoveRoute(event, [
PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Backward
])
pbMoveRoute($game_player,
[PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Forward])
pbMoveRoute(event,
[PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Backward])
pbMessage(_INTL("You evade the opponent's attack!"))
elsif action == 3 && [0, 1, 2].include?(command)
pbMoveRoute(event, [
PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::ScriptAsync, "jumpForward"
])
pbMoveRoute(event,
[PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::ScriptAsync, "jumpForward"])
pbWait(Graphics.frame_rate * 4 / 10)
pbMoveRoute($game_player, [
PBMoveRoute::ChangeSpeed, 5,
PBMoveRoute::Backward,
PBMoveRoute::ChangeSpeed, 2
])
pbMoveRoute($game_player,
[PBMoveRoute::ChangeSpeed, 5,
PBMoveRoute::Backward,
PBMoveRoute::ChangeSpeed, 2])
pbWait(Graphics.frame_rate / 2)
pbShake(9, 9, 8)
pbFlashScreens(true, false)
pbMoveRoute($game_player, [
PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Forward
])
pbMoveRoute(event, [
PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Backward
])
pbMoveRoute($game_player,
[PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Forward])
pbMoveRoute(event,
[PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Backward])
@hp[0] -= 3
pbMessage(_INTL("The opponent pierces through your defenses!"))
elsif action == 3 && command == 3
pbMoveRoute($game_player, [PBMoveRoute::Backward])
pbMoveRoute($game_player, [
PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::ScriptAsync, "jumpForward"
])
pbMoveRoute(event, [
PBMoveRoute::Wait, 15,
PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::ScriptAsync, "jumpForward"
])
pbMoveRoute($game_player,
[PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::ScriptAsync, "jumpForward"])
pbMoveRoute(event,
[PBMoveRoute::Wait, 15,
PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::ScriptAsync, "jumpForward"])
pbWait(Graphics.frame_rate)
pbMoveRoute(event, [
PBMoveRoute::ChangeSpeed, 5,
PBMoveRoute::Backward,
PBMoveRoute::ChangeSpeed, 2
])
pbMoveRoute($game_player, [
PBMoveRoute::ChangeSpeed, 5,
PBMoveRoute::Backward,
PBMoveRoute::ChangeSpeed, 2
])
pbMoveRoute(event,
[PBMoveRoute::ChangeSpeed, 5,
PBMoveRoute::Backward,
PBMoveRoute::ChangeSpeed, 2])
pbMoveRoute($game_player,
[PBMoveRoute::ChangeSpeed, 5,
PBMoveRoute::Backward,
PBMoveRoute::ChangeSpeed, 2])
pbShake(9, 9, 8)
pbFlash(Color.new(255, 255, 255, 255), 20)
pbFlashScreens(true, true)
@@ -343,14 +308,12 @@ class PokemonDuel
def pbEndDuel
pbWait(Graphics.frame_rate * 3 / 4)
pbMoveRoute($game_player, [
PBMoveRoute::DirectionFixOff,
PBMoveRoute::ChangeSpeed, @oldmovespeed
])
pbMoveRoute(@event, [
PBMoveRoute::DirectionFixOff,
PBMoveRoute::ChangeSpeed, @oldeventspeed
])
pbMoveRoute($game_player,
[PBMoveRoute::DirectionFixOff,
PBMoveRoute::ChangeSpeed, @oldmovespeed])
pbMoveRoute(@event,
[PBMoveRoute::DirectionFixOff,
PBMoveRoute::ChangeSpeed, @oldeventspeed])
fade_time = Graphics.frame_rate * 4 / 10
alpha_diff = (255.0 / fade_time).ceil
fade_time.times do